node-ninja
Goals
This is a fork of node-gyp, with the goal of removing the dependency on GYP and
targetting the Ninja build system instead.
How to Contribute
Node.js native addon build tool
node-ninja
is a cross-platform command-line tool written in Node.js for compiling
native addon modules for Node.js. It bundles the gyp
project used by the Chromium team and takes away the pain of dealing with the
various differences in build platforms.
Multiple target versions of node are supported (i.e. 0.8
, 0.9
, 0.10
, ..., 1.0
,
etc.), regardless of what version of node is actually installed on your system
(node-ninja
downloads the necessary development files for the target version).
Features:
- Easy to use, consistent interface
- Same commands to build your module on every platform
- Supports multiple target versions of Node
Installation
You can install with npm
:
$ npm install -g node-ninja
TODO: review this section, it is out of date.
You will also need to install:
- On Unix:
python
(v2.7
recommended, v3.x.x
is not supported)make
- A proper C/C++ compiler toolchain, like GCC
- On Mac OS X:
python
(v2.7
recommended, v3.x.x
is not supported) (already installed on Mac OS X)- Xcode
- You also need to install the
Command Line Tools
via Xcode. You can find this under the menu Xcode -> Preferences -> Downloads
- This step will install
gcc
and the related toolchain containing make
- On Windows:
- Python (
v2.7.10
recommended, v3.x.x
is not supported)
- Make sure that you have a PYTHON environment variable, and it is set to drive:\path\to\python.exe not to a folder
- Windows XP/Vista/7:
- Microsoft Visual Studio C++ 2013 (Express version works well)
- If the install fails, try uninstalling any C++ 2010 x64&x86 Redistributable that you have installed first
- If you get errors that the 64-bit compilers are not installed you may also need the compiler update for the Windows SDK 7.1
- Windows 7/8/10:
- Install the latest version of npm (3.3.6 at the time of writing)
- Install Python 2.7 from https://www.python.org/download/releases/2.7/ and make sure its on the System Path
- Install Visual Studio Community 2015 Edition. (Custom Install, Select Visual C++ during the installation)
- Set the environment variable GYP_MSVS_VERSION=2015
- Run the command prompt as Administrator
- $ npm install (--msvs_version=2015) <-- Shouldn't be needed if you have set GYP_MSVS_VERSION env
- All Windows Versions
- For 64-bit builds of node and native modules you will also need the Windows 7 64-bit SDK
- You may need to run one of the following commands if your build complains about WindowsSDKDir not being set, and you are sure you have already installed the SDK:
call "C:\Program Files\Microsoft SDKs\Windows\v7.1\bin\Setenv.cmd" /Release /x86
call "C:\Program Files\Microsoft SDKs\Windows\v7.1\bin\Setenv.cmd" /Release /x64
If you have multiple Python versions installed, you can identify which Python
version node-ninja
uses by setting the '--python' variable:
node-ninja --python /path/to/python2.7
If node-ninja
is called by way of npm
and you have multiple versions of
Python installed, then you can set npm
's 'python' config key to the appropriate
value:
npm config set python /path/to/executable/python2.7
Note that OS X is just a flavour of Unix and so needs python
, make
, and C/C++.
An easy way to obtain these is to install XCode from Apple,
and then use it to install the command line tools (under Preferences -> Downloads).
How to Use
To compile your native addon, first go to its root directory:
cd my_node_addon
The next step is to generate the appropriate project build files for the current
platform. Use configure
for that:
node-ninja configure
Note: The configure
step looks for the binding.gyp
file in the current
directory to process. See below for instructions on creating the binding.gyp
file.
Now you will have either a Makefile
(on Unix platforms) or a vcxproj
file
(on Windows) in the build/
directory. Next invoke the build
command:
node-ninja build
Now you have your compiled .node
bindings file! The compiled bindings end up
in build/Debug/
or build/Release/
, depending on the build mode. At this point
you can require the .node
file with Node and run your tests!
Note: To create a Debug build of the bindings file, pass the --debug
(or
-d
) switch when running either the configure
, build
or rebuild
command.
The "binding.gyp" file
The binding.gyp
file describes the configuration to build your module in a JSON-like format. This file gets placed in the root of
your package, alongside the package.json
file.
A barebones gyp
file appropriate for building a node addon looks like:
{
"targets": [
{
"target_name": "binding",
"sources": [ "src/binding.cc" ],
},
],
}
Note that the file format allows trailing commas, and #
comments.
Commands
node-ninja
accepts the following commands:
Command | Description |
---|
build | Invokes make /msbuild.exe and builds the native addon |
clean | Removes the build directory if it exists |
configure | Generates project build files for the current platform |
rebuild | Runs clean , configure and build all in a row |
install | Installs node development header files for the given version |
list | Lists the currently installed node development file versions |
remove | Removes the node development header files for the given version |
node-gyp
accepts the following command options:
Option | Description |
---|
-j n , --jobs n | For build : run parallel builds |
--silly , --loglevel=silly | Log all progress to console |
--verbose , --loglevel=verbose | Log most progress to console |
--silent , --loglevel=silent | Don't log anything |
--debug | Make Debug build (default=Release) |
--release , --no-debug | Make Release build |
--builddir x | Build in this directory (default=build) |
License
Node-ninja is licensed under the Mozilla Public License version 2.0. See LICENSE.
Part of this code coming from node-gyp are licensed under the MIT license as follows:
Copyright (c) 2012 Nathan Rajlich <nathan@tootallnate.net>
Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the
'Software'), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sublicense, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED 'AS IS', WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.