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optimesh

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optimesh - npm Package Compare versions

Comparing version 1.0.39 to 1.0.40

2

package.json
{
"name": "optimesh",
"version": "1.0.39",
"version": "1.0.40",
"description": "OptiMesh reduces meshes resolution to optimize performance, memory usage and download size",

@@ -5,0 +5,0 @@ "cdn": "https://cdn.jsdelivr.net/npm/optimesh@1.0.32/build/main.js",

import { meshSimplifier, createWorkers } from './MeshSimplifier';
import { openOptimizer } from './OptimPopup';
import { openOptimizer, setBoneCosts } from './OptimPopup';
import { skinnedMeshClone } from './skinnedMeshClone';

@@ -43,6 +43,7 @@

editorPlugin,
openOptimizer
openOptimizer,
setBoneCosts,
};
export default { OptiMesh };
export { createWorkers, meshSimplifier, editorPlugin, openOptimizer };
export { createWorkers, meshSimplifier, editorPlugin, openOptimizer, setBoneCosts };

@@ -208,2 +208,3 @@ import { emptyOversizedContainer, emptyOversizedContainerIndex, zeroFill } from './BufferArrayManager';

reusingDataArrays.vertexFacesView.fill(0);
reusingDataArrays.boneCosts.fill(0);
console.timeEnd('reusing arrays')

@@ -244,2 +245,3 @@ return reusingDataArrays;

const faceMaterialIndexView = new Uint8Array(faceMaterialIndexAB);
const boneCosts = new Uint8Array(new SAB(200));

@@ -279,2 +281,3 @@ // 10 elements, up to 9 neighbours per vertex + first number tells how many neighbours

costStore,
boneCosts,
costCountView,

@@ -331,5 +334,13 @@ costTotalView,

skinIndex,
faceMaterialIndexView
faceMaterialIndexView,
boneCosts,
} = dataArrays;
if (geometry.skeleton) {
Object.keys(geometry.boneCosts).forEach(boneName => {
const idx = geometry.skeleton.bones.findIndex(bone => bone.name === boneName)
if (!idx) return
boneCosts[idx] = geometry.boneCosts[boneName]
})
}
// console.log('new indexed addresses', newVertexIndexByOld);

@@ -563,2 +574,3 @@

costStore: dataArrays.costStore,
boneCosts: dataArrays.boneCosts,
faceMaterialIndexView: dataArrays.faceMaterialIndexView,

@@ -565,0 +577,0 @@ vertexFacesView: dataArrays.vertexFacesView,

@@ -10,3 +10,3 @@ import { meshSimplifier, killWorkers, createWorkers } from './MeshSimplifier';

var camera, ocontrols, modelGroup, modelOptimized, modelOptimizedGroup, modelMaxSize, modelMaxWidthDepth, fileLoader, close, done;
var boneCosts = {}
export function openOptimizer (model, onDone) {

@@ -21,2 +21,6 @@ const webglContainer = createDOM(onDone);

export function setBoneCosts (newBoneCosts) {
boneCosts = newBoneCosts
}
function createDOM () {

@@ -194,4 +198,9 @@ const parent = document.createElement('div');

);
const geo = model.originalGeometry || model.geometry;
if (model.skeleton) {
geo.skeleton = model.skeleton
geo.boneCosts = boneCosts
}
meshSimplifier(
model.originalGeometry || model.geometry,
geo,
controls.optimizationLevel,

@@ -198,0 +207,0 @@ controls.maximumCost,

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