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A JavaScript game engine that uses p5.js for graphics and Box2D for physics.
p5play is a JavaScript game engine that uses q5.js/p5.js for graphics and Box2D for physics.
Join us on Discord to ask questions and meet other people making games with p5play. 👾
The p5play Personal License enables free, open source, personal use.
Educational use requires the p5play Educational License.
Commercial game development requires the p5play Professional License.
p5play (version 3) was created by Quinton Ashley.
Huge thanks to everyone that's helped with p5play! 🙏
Paolo Pedercini, creator of p5.play (version 1), who trusted me to take over the project.
Erin Catto, creator of the Box2D physics simulator.
Ali Shakiba, creator of planck.js, a JavaScript port of Box2D used behind the scenes by p5play.
Contributors: @Tezumie, Oliver Zell, Caleb Foss, and Bobby S.
Testers and bug reporters: Lachlan Noble, Raj Raizada, Nathan Anil, Chayarat Wangweera, Zhiyuan Guo, Aarnav Gupta, and Carter Noa.
Take a look at the p5play project planning page. Let me know what you'd like to help with! See the p5play-web repo for more info.
FAQs
A JavaScript game engine that uses p5.js for graphics and Box2D for physics.
The npm package p5play receives a total of 64 weekly downloads. As such, p5play popularity was classified as not popular.
We found that p5play demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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