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perfect-arrows - npm Package Compare versions

Comparing version 0.3.4 to 0.3.5

4

CHANGELOG.md

@@ -0,1 +1,5 @@

# 0.3.5
- Reduces precision to fix bug on angles.
# 0.3.4

@@ -2,0 +6,0 @@

35

dist/perfect-arrows.cjs.development.js

@@ -617,14 +617,15 @@ 'use strict';

var finalAngle0 = overlapEffect >= 0.5 ? (PI2 + (angle + PI$1 * rot)) % PI2 : (PI2 + (angle + Math.max(MIN_ANGLE, combinedOffset) * rot)) % PI2; // Deltas of starting angle
var finalAngle0 = overlapEffect >= 0.5 ? angle + PI$1 * rot : angle + Math.max(MIN_ANGLE, combinedOffset) * rot; // Deltas of starting angle
var _getDelta = getDelta(finalAngle0),
var _getDelta = getDelta(+(finalAngle0 % PI2).toPrecision(3)),
dx0 = _getDelta[0],
dy0 = _getDelta[1];
dy0 = _getDelta[1]; // Get ray intersection with rounded rectangle
var intersectionsA = getRayRoundedRectangleIntersection(cx0, cy0, dx0, dy0, px0, py0, pw0, ph0, padStart); // Get ray intersection with rounded rectangle
var _intersectionsA$ = intersectionsA[0],
tsx = _intersectionsA$[0],
tsy = _intersectionsA$[1]; // Get midpoint of startingintersected segment
var _getRayRoundedRectang = getRayRoundedRectangleIntersection(cx0, cy0, dx0, dy0, px0, py0, pw0, ph0, padStart),
_getRayRoundedRectang2 = _getRayRoundedRectang[0],
tsx = _getRayRoundedRectang2[0],
tsy = _getRayRoundedRectang2[1]; // Get midpoint of startingintersected segment
var startSeg = getRectangleSegmentIntersectedByRay(px0, py0, pw0, ph0, cx0, cy0, dx0, dy0);

@@ -662,7 +663,7 @@ if (!startSeg) throw Error; // Find start point (quarter way between segment midpoint and ray intersection)

var _getRayRoundedRectang = getRayRoundedRectangleIntersection(cx1, cy1, dx1, dy1, px1, py1, pw1, ph1, padEnd);
var _getRayRoundedRectang3 = getRayRoundedRectangleIntersection(cx1, cy1, dx1, dy1, px1, py1, pw1, ph1, padEnd);
var _getRayRoundedRectang2 = _getRayRoundedRectang[0];
ex = _getRayRoundedRectang2[0];
ey = _getRayRoundedRectang2[1];
var _getRayRoundedRectang4 = _getRayRoundedRectang3[0];
ex = _getRayRoundedRectang4[0];
ey = _getRayRoundedRectang4[1];
} else {

@@ -676,5 +677,5 @@ // Calculate an angle based on distance, overlap and intermediacy

var finalAngle1 = overlapEffect >= 0.5 ? (PI2 + (angle + PI$1 * rot)) % PI2 : (PI2 + (angle + Math.max(MIN_ANGLE, _combinedOffset) * rot)) % PI2; // Deltas of ending angle
var finalAngle1 = overlapEffect >= 0.5 ? angle + PI$1 * rot : angle + PI$1 - Math.max(_combinedOffset, MIN_ANGLE) * rot; // Deltas of ending angle
var _getDelta3 = getDelta(finalAngle1),
var _getDelta3 = getDelta(+(finalAngle1 % PI2).toPrecision(3)),
_dx = _getDelta3[0],

@@ -684,6 +685,6 @@ _dy = _getDelta3[1]; // Get ray intersection with ending rounded rectangle

var _getRayRoundedRectang3 = getRayRoundedRectangleIntersection(cx1, cy1, _dx, _dy, px1, py1, pw1, ph1, padEnd),
_getRayRoundedRectang4 = _getRayRoundedRectang3[0],
tex = _getRayRoundedRectang4[0],
tey = _getRayRoundedRectang4[1]; // Get midpoint of ending intersected segment
var _getRayRoundedRectang5 = getRayRoundedRectangleIntersection(cx1, cy1, _dx, _dy, px1, py1, pw1, ph1, padEnd),
_getRayRoundedRectang6 = _getRayRoundedRectang5[0],
tex = _getRayRoundedRectang6[0],
tey = _getRayRoundedRectang6[1]; // Get midpoint of ending intersected segment

@@ -690,0 +691,0 @@

@@ -1,2 +0,2 @@

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at=Y,it=L,ot=$,ut=V,et=u(at,it,ot,ut,.5),ht=et[0],ft=et[1],vt=i(at,it,ot,ut);return[at,it,ht,ft,ot,ut,vt,vt,vt]}var Mt=(e(rt)%2==0?-1:1)*(G?-1:1),ct=function(r){return Math.abs(Math.abs(r%(t/2))-t/4)/(t/4)}(rt);ct<1&&ct>.85&&(ct=.99);var st=function(t,r,n,a,i,o,u,e){return!(t>=i+u||i>=t+n||r>=o+e||o>=r+a)}(K,L,Q,R,U,V,W,X),dt=function(t,r,n,a,i,o,u,e,h,f){var v=t+n/2,c=r+a/2,s=o+e/2,d=u+h/2,x=(M(v,c,s-v,d-c,t,r,n,a,i)||[[v,c]])[0],m=x[0],p=x[1],I=(M(s,d,v-s,c-d,o,u,e,h,f)||[[s,d]])[0];return[m,p,I[0],I[1]]}(K,L,Q,R,z,U,V,W,X,D),xt=dt[0],mt=dt[1],pt=dt[2],It=dt[3],Pt=a(xt,mt,pt,It);if(!st&&J&&ct%.5==0){var lt=u(xt,mt,pt,It,.5);return[xt,mt,lt[0],lt[1],pt,It,rt,rt-s,rt]}var bt=st?r(Pt,[0,nt],[0,1],!0):0,wt=1-Pt/nt,Et=N+r(Pt,[q,T],[1,0],!0)*_,gt=r(ct*ct,[0,1],[.125*s,0],!0),yt=st?.5*s*ct:r(wt,[.75,1],[0,.5*s],!0)*ct,At=v(bt>=.5?(d+(rt+s*Mt))%d:(d+(rt+Math.max(x,yt+gt*(st?1-bt:1))*Mt))%d),Bt=At[0],Nt=At[1],St=M(Y,Z,Bt,Nt,K,L,Q,R,z)[0],_t=St[0],jt=St[1],qt=c(K,L,Q,R,Y,Z,Bt,Nt);if(!qt)throw 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G=(e(N)%2==0?1:-1)*(y?-1:1),H=s+r(S,[m,I],[1,0],!0)*x,J=u(t,h,f,v,.5),K=J[0],L=J[1],Q=u(t,h,f,v,.5-H),R=Q[0],U=Q[1],V=n(R,U,K,L,Math.PI/2*G),W=o(t,h,i(t,h,R=V[0],U=V[1]),b),X=W[0],Y=W[1],Z=o(f,v,i(f,v,R,U),E),$=Z[0],tt=Z[1],rt=i(R,U,t,h),nt=i(R,U,f,v),at=u(X,Y,$,tt,.5),it=at[0],ot=at[1],ut=u(X,Y,$,tt,.5-H),et=ut[0],ht=ut[1],ft=n(et,ht,it,ot,Math.PI/2*G),vt=u(R,U,et=ft[0],ht=ft[1],.5);return[X,Y,vt[0],vt[1],$,tt,nt,rt,N]},exports.getBoxToBoxArrow=function(o,f,P,m,p,I,l,b,w){var E,g,y,A;void 0===w&&(w={});var B=w.bow,N=void 0===B?0:B,S=w.stretch,_=void 0===S?.25:S,j=w.stretchMin,q=void 0===j?50:j,O=w.stretchMax,T=void 0===O?420:O,k=w.padStart,z=void 0===k?0:k,C=w.padEnd,D=void 0===C?20:C,F=w.flip,G=void 0!==F&&F,H=w.straights,J=void 0===H||H,K=o-z,L=f-z,Q=P+2*z,R=m+2*z,U=p-D,V=I-D,W=l+2*D,X=b+2*D,Y=o+P/2,Z=f+m/2,$=p+l/2,tt=I+b/2,rt=h(i(Y,Z,$,tt)),nt=a(Y,Z,$,tt);if(0===nt){var at=Y,it=L,ot=$,ut=V,et=u(at,it,ot,ut,.5),ht=et[0],ft=et[1],vt=i(at,it,ot,ut);return[at,it,ht,ft,ot,ut,vt,vt,vt]}var Mt=(e(rt)%2==0?-1:1)*(G?-1:1),ct=function(r){return Math.abs(Math.abs(r%(t/2))-t/4)/(t/4)}(rt);ct<1&&ct>.85&&(ct=.99);var st=function(t,r,n,a,i,o,u,e){return!(t>=i+u||i>=t+n||r>=o+e||o>=r+a)}(K,L,Q,R,U,V,W,X),dt=function(t,r,n,a,i,o,u,e,h,f){var v=t+n/2,c=r+a/2,s=o+e/2,d=u+h/2,x=(M(v,c,s-v,d-c,t,r,n,a,i)||[[v,c]])[0],P=x[0],m=x[1],p=(M(s,d,v-s,c-d,o,u,e,h,f)||[[s,d]])[0];return[P,m,p[0],p[1]]}(K,L,Q,R,z,U,V,W,X,D),xt=dt[0],Pt=dt[1],mt=dt[2],pt=dt[3],It=a(xt,Pt,mt,pt);if(!st&&J&&ct%.5==0){var lt=u(xt,Pt,mt,pt,.5);return[xt,Pt,lt[0],lt[1],mt,pt,rt,rt-s,rt]}var bt=st?r(It,[0,nt],[0,1],!0):0,wt=1-It/nt,Et=N+r(It,[q,T],[1,0],!0)*_,gt=r(ct*ct,[0,1],[.125*s,0],!0),yt=st?.5*s*ct:r(wt,[.75,1],[0,.5*s],!0)*ct,At=v(+((bt>=.5?rt+s*Mt:rt+Math.max(x,yt+gt*(st?1-bt:1))*Mt)%d).toPrecision(3)),Bt=At[0],Nt=At[1],St=M(Y,Z,Bt,Nt,K,L,Q,R,z)[0],_t=St[0],jt=St[1],qt=c(K,L,Q,R,Y,Z,Bt,Nt);if(!qt)throw Error;var Ot=u(qt[0],qt[1],qt[2],qt[3],.5),Tt=Ot[0],kt=Ot[1],zt=u(_t,jt,Tt,kt,st?Math.max(bt,.15):.15);if(E=zt[0],g=zt[1],Et*=1+(Math.max(-2,Math.min(wt,2))*ct-bt)/2,st&&(Et=Et<0?Math.min(Et,-.5):Math.max(Et,.5)),bt>=.5){var Ct=v(i(Y,Z,Tt,kt)),Dt=M($,tt,Ct[0],Ct[1],U,V,W,X,D)[0];y=Dt[0],A=Dt[1]}else{var Ft=r(wt,[.75,1],[0,1],!0),Gt=st?r(bt,[0,1],[0,s/8],!0):0,Ht=r(ct*Ft,[0,1],[0,s/16],!0),Jt=v(+((bt>=.5?rt+s*Mt:rt+s-Math.max(wt*(s/12)+(Ht+Gt)+(yt+gt)/2,x)*Mt)%d).toPrecision(3)),Kt=Jt[0],Lt=Jt[1],Qt=M($,tt,Kt,Lt,U,V,W,X,D)[0],Rt=Qt[0],Ut=Qt[1],Vt=c(U,V,W,X,$,tt,Kt,Lt);if(!Vt)throw Error;var Wt=u(Vt[0],Vt[1],Vt[2],Vt[3],.5),Xt=u(Rt,Ut,Wt[0],Wt[1],.25+.25*bt);y=Xt[0],A=Xt[1]}var Yt=u(E,g,y,A,.5),Zt=Yt[0],$t=Yt[1],tr=u(E,g,y,A,Math.max(-1,Math.min(1,.5+Et))),rr=tr[0],nr=tr[1],ar=n(rr,nr,Zt,$t,s/2*Mt),ir=ar[0],or=ar[1],ur=n(rr,nr,Zt,$t,s/2*-Mt),er=ur[0],hr=ur[1],fr=st&&a(ir,or,$,tt)<a(er,hr,$,tt)?[er,hr]:[ir,or],vr=fr[0],Mr=fr[1],cr=i(vr,Mr,E,g);return[E,g,vr,Mr,y,A,i(vr,Mr,y,A),cr,i(E,g,y,A)]};
//# sourceMappingURL=perfect-arrows.cjs.production.min.js.map

@@ -613,14 +613,15 @@ var PI = Math.PI;

var finalAngle0 = overlapEffect >= 0.5 ? (PI2 + (angle + PI$1 * rot)) % PI2 : (PI2 + (angle + Math.max(MIN_ANGLE, combinedOffset) * rot)) % PI2; // Deltas of starting angle
var finalAngle0 = overlapEffect >= 0.5 ? angle + PI$1 * rot : angle + Math.max(MIN_ANGLE, combinedOffset) * rot; // Deltas of starting angle
var _getDelta = getDelta(finalAngle0),
var _getDelta = getDelta(+(finalAngle0 % PI2).toPrecision(3)),
dx0 = _getDelta[0],
dy0 = _getDelta[1];
dy0 = _getDelta[1]; // Get ray intersection with rounded rectangle
var intersectionsA = getRayRoundedRectangleIntersection(cx0, cy0, dx0, dy0, px0, py0, pw0, ph0, padStart); // Get ray intersection with rounded rectangle
var _intersectionsA$ = intersectionsA[0],
tsx = _intersectionsA$[0],
tsy = _intersectionsA$[1]; // Get midpoint of startingintersected segment
var _getRayRoundedRectang = getRayRoundedRectangleIntersection(cx0, cy0, dx0, dy0, px0, py0, pw0, ph0, padStart),
_getRayRoundedRectang2 = _getRayRoundedRectang[0],
tsx = _getRayRoundedRectang2[0],
tsy = _getRayRoundedRectang2[1]; // Get midpoint of startingintersected segment
var startSeg = getRectangleSegmentIntersectedByRay(px0, py0, pw0, ph0, cx0, cy0, dx0, dy0);

@@ -658,7 +659,7 @@ if (!startSeg) throw Error; // Find start point (quarter way between segment midpoint and ray intersection)

var _getRayRoundedRectang = getRayRoundedRectangleIntersection(cx1, cy1, dx1, dy1, px1, py1, pw1, ph1, padEnd);
var _getRayRoundedRectang3 = getRayRoundedRectangleIntersection(cx1, cy1, dx1, dy1, px1, py1, pw1, ph1, padEnd);
var _getRayRoundedRectang2 = _getRayRoundedRectang[0];
ex = _getRayRoundedRectang2[0];
ey = _getRayRoundedRectang2[1];
var _getRayRoundedRectang4 = _getRayRoundedRectang3[0];
ex = _getRayRoundedRectang4[0];
ey = _getRayRoundedRectang4[1];
} else {

@@ -672,5 +673,5 @@ // Calculate an angle based on distance, overlap and intermediacy

var finalAngle1 = overlapEffect >= 0.5 ? (PI2 + (angle + PI$1 * rot)) % PI2 : (PI2 + (angle + Math.max(MIN_ANGLE, _combinedOffset) * rot)) % PI2; // Deltas of ending angle
var finalAngle1 = overlapEffect >= 0.5 ? angle + PI$1 * rot : angle + PI$1 - Math.max(_combinedOffset, MIN_ANGLE) * rot; // Deltas of ending angle
var _getDelta3 = getDelta(finalAngle1),
var _getDelta3 = getDelta(+(finalAngle1 % PI2).toPrecision(3)),
_dx = _getDelta3[0],

@@ -680,6 +681,6 @@ _dy = _getDelta3[1]; // Get ray intersection with ending rounded rectangle

var _getRayRoundedRectang3 = getRayRoundedRectangleIntersection(cx1, cy1, _dx, _dy, px1, py1, pw1, ph1, padEnd),
_getRayRoundedRectang4 = _getRayRoundedRectang3[0],
tex = _getRayRoundedRectang4[0],
tey = _getRayRoundedRectang4[1]; // Get midpoint of ending intersected segment
var _getRayRoundedRectang5 = getRayRoundedRectangleIntersection(cx1, cy1, _dx, _dy, px1, py1, pw1, ph1, padEnd),
_getRayRoundedRectang6 = _getRayRoundedRectang5[0],
tex = _getRayRoundedRectang6[0],
tey = _getRayRoundedRectang6[1]; // Get midpoint of ending intersected segment

@@ -686,0 +687,0 @@

{
"version": "0.3.4",
"version": "0.3.5",
"license": "MIT",

@@ -4,0 +4,0 @@ "main": "dist/index.js",

@@ -186,11 +186,12 @@ import {

// Angle of the first box
const finalAngle0 =
let finalAngle0 =
overlapEffect >= 0.5
? (PI2 + (angle + PI * rot)) % PI2
: (PI2 + (angle + Math.max(MIN_ANGLE, combinedOffset) * rot)) % PI2
? angle + PI * rot
: angle + Math.max(MIN_ANGLE, combinedOffset) * rot
// Deltas of starting angle
const [dx0, dy0] = getDelta(finalAngle0)
const [dx0, dy0] = getDelta(+(finalAngle0 % PI2).toPrecision(3))
const intersectionsA = getRayRoundedRectangleIntersection(
// Get ray intersection with rounded rectangle
const [[tsx, tsy]] = getRayRoundedRectangleIntersection(
cx0,

@@ -207,5 +208,2 @@ cy0,

// Get ray intersection with rounded rectangle
const [[tsx, tsy]] = intersectionsA
// Get midpoint of startingintersected segment

@@ -274,9 +272,9 @@ const startSeg = getRectangleSegmentIntersectedByRay(

const finalAngle1 =
let finalAngle1 =
overlapEffect >= 0.5
? (PI2 + (angle + PI * rot)) % PI2
: (PI2 + (angle + Math.max(MIN_ANGLE, combinedOffset) * rot)) % PI2
? angle + PI * rot
: angle + PI - Math.max(combinedOffset, MIN_ANGLE) * rot
// Deltas of ending angle
const [dx1, dy1] = getDelta(finalAngle1)
const [dx1, dy1] = getDelta(+(finalAngle1 % PI2).toPrecision(3))

@@ -283,0 +281,0 @@ // Get ray intersection with ending rounded rectangle

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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