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phaser-input
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Some description here about how awesome this Phaser Input library is, because it works on Canvas AND WebGL. Oh did I mention mobile to? no? Well it supports mobile..
Key features:
First you want to get a fresh copy of the plugin. You can get it from this repo or from npm, ain't that handy.
npm install phaser-input --save-dev
Next up you'd want to add it to your list of js sources you load into your game
<script src="node_modules/phaser-input/build/phaser-input.js"></script>
After adding the script to the page you can activate it by enabling the plugin:
game.add.plugin(Fabrique.Plugins.Input);
The simpelest way of adding a input field is:
var input = game.add.inputField(10, 90);
Ofcourse there are options available that can be used to style the input. They can be passes as an object as the third parameter.
var password = game.add.inputField(10, 90, {
font: '18px Arial',
fill: '#212121',
fontWeight: 'bold',
width: 150,
padding: 8,
borderWidth: 1,
borderColor: '#000',
borderRadius: 6,
placeHolder: 'Password',
type: Fabrique.InputType.password
});
Zooming is easy to enable on an input field, it can be passed to the InputField as a setting. But there are some caveats:
First of all, it's only meant for mobile. Second; it modifies the scale and pivot of the world, and that might interfere with your resize.
Also, when the keyboard is shown, sometimes a resize event will be triggered.
Ideally you use a custom resize event, check for the static property Fabrique.Plugins.InputField.KeyboardOpen
and don't resize when it's set to true.
Tested on:
phaser-input is inspired by CanvasInput
We at OrangeGames just love playing and creating awesome games. We aren't affiliated with Phaser.io. We just needed some awesome input boxes in our awesome HTML5 games. Feel free to use it for enhancing your own awesome games!
Phaser Input is distributed under the MIT license. All 3rd party libraries and components are distributed under their respective license terms.
FAQs
Adds input boxes to Phaser like CanvasInput, but also works for WebGL and Mobile, made for Phaser only.
We found that phaser-input demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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