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pixels-catcher
Advanced tools
Library for testing React Native UI components and screens
$ npm install pixels-catcher --save-dev
or
$ yarn add pixels-catcher
The library depends on
react-native-save-view
which is used to convert View
to base64 data and has native implementation.
Starting from RN 0.60 there is no need to link - Native Modules are now Autolinked, otherwise check
official react native documentation.
Note: react-native-save-view can be added to devDependencies of you project, otherwise auto-linking may not work. Check the version in package.json
Create new entry file, for example, indexSnapshot
, and import
registerSnapshot
, runSnapshots
and Snapshot
from pixels-catcher
:
import {
registerSnapshot,
runSnapshots,
Snapshot,
} from 'pixels-catcher';
After that create the snapshot component, which should extend Snapshot
and
implement static snapshotName
and renderContent
method. Be sure that your
component can accept collapsable
property, otherwise React can make an
optimization and drop the view. The implementation can be:
class AppSnapshot extends Snapshot {
static snapshotName = 'AppSnapshot';
renderContent() {
return (<App />);
}
}
after that register AppSnapshot
component:
registerSnapshot(AppSnapshot);
and trigger runSnapshots
which will register the application component and
run all snapshots:
runSnapshots(PUT_YOUR_APP_NAME_HERE);
Snapshots testing will be started as soon as the application is started.
Each Snapshot
gets onReady
property that is triggered after all
interactions (InteractionManager) are completed. In case if it is not enough, which can be some network requests, etc., it is possible to do:
componentDidMount
of the Snapshot
and call onReady
whenever you need it. WebViewTest
in demo project for more detailsThere are two options to define config:
pixels-catcher.json
file in the root of the projectpackage.json
file with new property PixelsCatcher
And both of these two options should describe the configuration according to the following format:
PixelsCatcher: {
PLATFORM: {
...SHARED_CONFIGURATION,
CONFIGURATION: {
...CONFIGURATION_SPECIFIC
}
},
logLevelel: number,
timeout: number,
canStopDevice: boolean
}
where
PLATFORM
can be android
or ios
CONFIGURATION
is a configuration with the following properties:
activityName
- Activity name, example: MainActivity.appFile
- [Optional] Path to apk file on adroid or app folder on iOS,
example: ./app/build/outputs/apk/debug/app-debug.apkdeviceName
- Device name, for example emulator: Nexus_5X or iOS:
iPhone 8 PlusdeviceParams
- [Optional] Array of emulator params like -no-audio,
-no-snapshot, -no-window, etc.physicalDevice
- [Optional] Boolean value that indicates if real device should be used (iOS devices are not supported yet)packageName
-
Android package name, example: com.rumax.pixelscatcher.testapp*.
iOS bundle identifier, example: org.reactjs.native.example.demosnapshotsPath
- Path to snapshots, example: ./snapshotsImagesport
- Server port. Default value is 3000
locale
- Locale to be used, for example uk-UA
, nl-NL
, etc. At this moment supported only on iOS simulators. (Pull request welcome for android implementation)SHARED_CONFIGURATION
. In case more that one configurations exists, shared parameters can be moved here.logLevelel
- log levels: e
, w
, i
, d
, v
. This corresponds to ERROR, WARN, INFO, DEBUG, VERBOSEtimeout
- tests timeout, with default value 2500ms. If timeout is reached, tests will fail automaticallycanStopDevice
[Optional] Boolean parameter that allows to stop device (used to restart simulator/emulator). If set to false, the runner will start a new simulator/emulator if none is started. If a simulator/emulator is already started, it will be used for tests. The runner will also stop the device after tests. If set to "false" it is possible that wrong device will be used!. Default value is true
.Example for package.json
configuration (or check
demo project):
"PixelsCatcher": {
"android": {
"activityName": "MainActivity",
"deviceName": "Nexus_5X",
"packageName": "com.rumax.pixelscatcher.testapp",
"snapshotsPath": "./snapshotsImages",
"debug": {
"deviceParams": ["-no-audio", "-no-snapshot"],
"appFile": "./android/app/build/outputs/apk/debug/app-debug.apk"
},
"release": {
"deviceParams": ["-no-audio", "-no-snapshot", "-no-window"],
"appFile": "./android/app/build/outputs/apk/debug/app-debug.apk"
}
},
"ios": {
"deviceName": "iPhone 8 Plus",
"packageName": "org.reactjs.native.example.testApp",
"snapshotsPath": "./snapshotsImagesIOS",
"dev": {},
"debug": {
"appFile": "./ios/build/Build/Products/Debug-iphonesimulator/testApp.app"
}
}
}
To run android emulator, emulator command is used. It has to be defined in the system PATH or an ANDROID_EMULATOR
system variable can be used to specify it. If none is defined, it will try to fallback to ~/Library/Android/sdk/emulator/emulator
on mac
There are two options to run UI snapshots:
Using the generated apk
file, provided via the appFile
. In this case
pixels-catcher will open android emulator, install apk
file, execute all
the tests and will provide a report at the end. This scenario can be used
to integrate the screenshot testing with CI.
In cases appFile
is not defined, the development mode will be used. This
means that only the server will be started and the application should be
started manually. This scenario can be used to debug snapshots, create
new reference images, etc.
To run tests execute the following command:
$ ./node_modules/.bin/pixels-catcher android debug
By default the index.android.js
file is used which refer to your application.
To fix it, in android/app/build.gradle
add the following config:
project.ext.react = [
entryFile: System.getProperty("entryFile") ?: "index.js",
bundleInDebug: System.getProperty("bundleInDebug") ? System.getProperty("bundleInDebug").toBoolean() : false
]
And generate the apk
:
cd android && ./gradlew assembleDebug -DentryFile="indexSnapshot.js"
Same as android there are two options to run UI snapshots:
Using the generated app, provided via the appFile
. In this case
pixels-catcher will open iOS simulator, install app
, execute all
the tests and will provide a report at the end. This scenario can be used
to integrate the screenshot testing with CI.
In cases appFile
is not defined, the development mode will be used. This
means that only the server will be started and the application should be
started manually. This scenario can be used to debug snapshots, create new
reference images, etc.
To run tests execute the following command:
$ ./node_modules/.bin/pixels-catcher ios debug
To make a valid app you will need to do the following actions:
FORCE_BUNDLING
environment variable, which is required to generate
a bundle fileRCT_NO_LAUNCH_PACKAGER
to ignore the packagerYou can also check the demo
project and check the required changes.
While android emulator or iOS simulator is able to work with localhost with default values http://10.0.2.2:3000
for android and http://127.0.0.1:3000
for iOS, using the real device will require connecting to the server by real IP. To make it possible, pixels-catcher
allows to define it using the baseUrl
property that is passed to the runSnapshots
method:
const baseUrl = 'http://127.0.0.1:3000';
// Snapshots implementation
runSnapshots(appName, { baseUrl });
Check the demo which includes an example how the snapshots can be done and also has some useful scripts that can be used to integrate with CI.
FAQs
UI snapshot testing for React Native
The npm package pixels-catcher receives a total of 36,698 weekly downloads. As such, pixels-catcher popularity was classified as popular.
We found that pixels-catcher demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 1 open source maintainer collaborating on the project.
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