pixi-filters
Advanced tools
Comparing version 1.0.6 to 1.0.8
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:41 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:47 UTC | ||
* | ||
@@ -5,0 +5,0 @@ * pixi-filters is licensed under the MIT License. |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:41 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:47 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var n;n="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,n.ascii=e()}}(function(){return function e(n,o,r){function i(c,f){if(!o[c]){if(!n[c]){var d="function"==typeof require&&require;if(!f&&d)return d(c,!0);if(t)return t(c,!0);var a=new Error("Cannot find module '"+c+"'");throw a.code="MODULE_NOT_FOUND",a}var u=o[c]={exports:{}};n[c][0].call(u.exports,function(e){var o=n[c][1][e];return i(o?o:e)},u,u.exports,e,n,o,r)}return o[c].exports}for(var t="function"==typeof require&&require,c=0;c<r.length;c++)i(r[c]);return i}({1:[function(e,n,o){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform float pixelSize;\nuniform sampler2D uSampler;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n return floor( coord / size ) * size;\n}\n\nvec2 getMod(vec2 coord, vec2 size)\n{\n return mod( coord , size) / size;\n}\n\nfloat character(float n, vec2 p)\n{\n p = floor(p*vec2(4.0, -4.0) + 2.5);\n if (clamp(p.x, 0.0, 4.0) == p.x && clamp(p.y, 0.0, 4.0) == p.y)\n {\n if (int(mod(n/exp2(p.x + 5.0*p.y), 2.0)) == 1) return 1.0;\n }\n return 0.0;\n}\n\nvoid main()\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n // get the rounded color..\n vec2 pixCoord = pixelate(coord, vec2(pixelSize));\n pixCoord = unmapCoord(pixCoord);\n\n vec4 color = texture2D(uSampler, pixCoord);\n\n // determine the character to use\n float gray = (color.r + color.g + color.b) / 3.0;\n\n float n = 65536.0; // .\n if (gray > 0.2) n = 65600.0; // :\n if (gray > 0.3) n = 332772.0; // *\n if (gray > 0.4) n = 15255086.0; // o\n if (gray > 0.5) n = 23385164.0; // &\n if (gray > 0.6) n = 15252014.0; // 8\n if (gray > 0.7) n = 13199452.0; // @\n if (gray > 0.8) n = 11512810.0; // #\n\n // get the mod..\n vec2 modd = getMod(coord, vec2(pixelSize));\n\n gl_FragColor = color * character( n, vec2(-1.0) + modd * 2.0);\n\n}"),this.size=8}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,n.exports=r,Object.defineProperties(r.prototype,{size:{get:function(){return this.uniforms.pixelSize},set:function(e){this.uniforms.pixelSize=e}}})},{}],2:[function(e,n,o){e("../check");var r=PIXI.filters.AsciiFilter=e("./AsciiFilter");"undefined"!=typeof n&&n.exports&&(n.exports=r)},{"../check":3,"./AsciiFilter":1}],3:[function(e,n,o){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}]},{},[2])(2)}); | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var n;n="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,n.ascii=e()}}(function(){return function e(n,o,r){function i(c,f){if(!o[c]){if(!n[c]){var d="function"==typeof require&&require;if(!f&&d)return d(c,!0);if(t)return t(c,!0);var a=new Error("Cannot find module '"+c+"'");throw a.code="MODULE_NOT_FOUND",a}var u=o[c]={exports:{}};n[c][0].call(u.exports,function(e){var o=n[c][1][e];return i(o||e)},u,u.exports,e,n,o,r)}return o[c].exports}for(var t="function"==typeof require&&require,c=0;c<r.length;c++)i(r[c]);return i}({1:[function(e,n,o){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform float pixelSize;\nuniform sampler2D uSampler;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n return floor( coord / size ) * size;\n}\n\nvec2 getMod(vec2 coord, vec2 size)\n{\n return mod( coord , size) / size;\n}\n\nfloat character(float n, vec2 p)\n{\n p = floor(p*vec2(4.0, -4.0) + 2.5);\n if (clamp(p.x, 0.0, 4.0) == p.x && clamp(p.y, 0.0, 4.0) == p.y)\n {\n if (int(mod(n/exp2(p.x + 5.0*p.y), 2.0)) == 1) return 1.0;\n }\n return 0.0;\n}\n\nvoid main()\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n // get the rounded color..\n vec2 pixCoord = pixelate(coord, vec2(pixelSize));\n pixCoord = unmapCoord(pixCoord);\n\n vec4 color = texture2D(uSampler, pixCoord);\n\n // determine the character to use\n float gray = (color.r + color.g + color.b) / 3.0;\n\n float n = 65536.0; // .\n if (gray > 0.2) n = 65600.0; // :\n if (gray > 0.3) n = 332772.0; // *\n if (gray > 0.4) n = 15255086.0; // o\n if (gray > 0.5) n = 23385164.0; // &\n if (gray > 0.6) n = 15252014.0; // 8\n if (gray > 0.7) n = 13199452.0; // @\n if (gray > 0.8) n = 11512810.0; // #\n\n // get the mod..\n vec2 modd = getMod(coord, vec2(pixelSize));\n\n gl_FragColor = color * character( n, vec2(-1.0) + modd * 2.0);\n\n}"),this.size=8}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,n.exports=r,Object.defineProperties(r.prototype,{size:{get:function(){return this.uniforms.pixelSize},set:function(e){this.uniforms.pixelSize=e}}})},{}],2:[function(e,n,o){e("../check");var r=PIXI.filters.AsciiFilter=e("./AsciiFilter");void 0!==n&&n.exports&&(n.exports=r)},{"../check":3,"./AsciiFilter":1}],3:[function(e,n,o){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}]},{},[2])(2)}); | ||
//# sourceMappingURL=ascii.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:42 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:48 UTC | ||
* | ||
@@ -5,0 +5,0 @@ * pixi-filters is licensed under the MIT License. |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:42 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:48 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var t;t="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,t.bloom=e()}}(function(){return function e(t,r,i){function n(o,u){if(!r[o]){if(!t[o]){var f="function"==typeof require&&require;if(!u&&f)return f(o,!0);if(l)return l(o,!0);var s=new Error("Cannot find module '"+o+"'");throw s.code="MODULE_NOT_FOUND",s}var p=r[o]={exports:{}};t[o][0].call(p.exports,function(e){var r=t[o][1][e];return n(r?r:e)},p,p.exports,e,t,r,i)}return r[o].exports}for(var l="function"==typeof require&&require,o=0;o<i.length;o++)n(i[o]);return n}({1:[function(e,t,r){function i(){PIXI.Filter.call(this),this.blurXFilter=new n,this.blurYFilter=new l,this.blurYFilter.blendMode=PIXI.BLEND_MODES.SCREEN,this.defaultFilter=new o}var n=PIXI.filters.BlurXFilter,l=PIXI.filters.BlurYFilter,o=PIXI.filters.VoidFilter;i.prototype=Object.create(PIXI.Filter.prototype),i.prototype.constructor=i,t.exports=i,i.prototype.apply=function(e,t,r){var i=e.getRenderTarget(!0);this.defaultFilter.apply(e,t,r),this.blurXFilter.apply(e,t,i),this.blurYFilter.apply(e,i,r),e.returnRenderTarget(i)},Object.defineProperties(i.prototype,{blur:{get:function(){return this.blurXFilter.blur},set:function(e){this.blurXFilter.blur=this.blurYFilter.blur=e}},blurX:{get:function(){return this.blurXFilter.blur},set:function(e){this.blurXFilter.blur=e}},blurY:{get:function(){return this.blurYFilter.blur},set:function(e){this.blurYFilter.blur=e}}})},{}],2:[function(e,t,r){e("../check");var i=PIXI.filters.BloomFilter=e("./BloomFilter");"undefined"!=typeof t&&t.exports&&(t.exports=i)},{"../check":3,"./BloomFilter":1}],3:[function(e,t,r){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}]},{},[2])(2)}); | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var t;t="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,t.bloom=e()}}(function(){return function e(t,r,i){function l(o,u){if(!r[o]){if(!t[o]){var f="function"==typeof require&&require;if(!u&&f)return f(o,!0);if(n)return n(o,!0);var s=new Error("Cannot find module '"+o+"'");throw s.code="MODULE_NOT_FOUND",s}var p=r[o]={exports:{}};t[o][0].call(p.exports,function(e){var r=t[o][1][e];return l(r||e)},p,p.exports,e,t,r,i)}return r[o].exports}for(var n="function"==typeof require&&require,o=0;o<i.length;o++)l(i[o]);return l}({1:[function(e,t,r){function i(){PIXI.Filter.call(this),this.blurXFilter=new l,this.blurYFilter=new n,this.blurYFilter.blendMode=PIXI.BLEND_MODES.SCREEN,this.defaultFilter=new o}var l=PIXI.filters.BlurXFilter,n=PIXI.filters.BlurYFilter,o=PIXI.filters.VoidFilter;i.prototype=Object.create(PIXI.Filter.prototype),i.prototype.constructor=i,t.exports=i,i.prototype.apply=function(e,t,r){var i=e.getRenderTarget(!0);this.defaultFilter.apply(e,t,r),this.blurXFilter.apply(e,t,i),this.blurYFilter.apply(e,i,r),e.returnRenderTarget(i)},Object.defineProperties(i.prototype,{blur:{get:function(){return this.blurXFilter.blur},set:function(e){this.blurXFilter.blur=this.blurYFilter.blur=e}},blurX:{get:function(){return this.blurXFilter.blur},set:function(e){this.blurXFilter.blur=e}},blurY:{get:function(){return this.blurYFilter.blur},set:function(e){this.blurYFilter.blur=e}}})},{}],2:[function(e,t,r){e("../check");var i=PIXI.filters.BloomFilter=e("./BloomFilter");void 0!==t&&t.exports&&(t.exports=i)},{"../check":3,"./BloomFilter":1}],3:[function(e,t,r){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}]},{},[2])(2)}); | ||
//# sourceMappingURL=bloom.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:44 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:50 UTC | ||
* | ||
@@ -5,0 +5,0 @@ * pixi-filters is licensed under the MIT License. |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:44 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:50 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var t;t="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,t.convolution=e()}}(function(){return function e(t,r,o){function n(u,x){if(!r[u]){if(!t[u]){var c="function"==typeof require&&require;if(!x&&c)return c(u,!0);if(i)return i(u,!0);var f=new Error("Cannot find module '"+u+"'");throw f.code="MODULE_NOT_FOUND",f}var l=r[u]={exports:{}};t[u][0].call(l.exports,function(e){var r=t[u][1][e];return n(r?r:e)},l,l.exports,e,t,r,o)}return r[u].exports}for(var i="function"==typeof require&&require,u=0;u<o.length;u++)n(o[u]);return n}({1:[function(e,t,r){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,t,r){function o(e,t,r){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying mediump vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec2 texelSize;\nuniform float matrix[9];\n\nvoid main(void)\n{\n vec4 c11 = texture2D(uSampler, vTextureCoord - texelSize); // top left\n vec4 c12 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - texelSize.y)); // top center\n vec4 c13 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y - texelSize.y)); // top right\n\n vec4 c21 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y)); // mid left\n vec4 c22 = texture2D(uSampler, vTextureCoord); // mid center\n vec4 c23 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y)); // mid right\n\n vec4 c31 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y + texelSize.y)); // bottom left\n vec4 c32 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + texelSize.y)); // bottom center\n vec4 c33 = texture2D(uSampler, vTextureCoord + texelSize); // bottom right\n\n gl_FragColor =\n c11 * matrix[0] + c12 * matrix[1] + c13 * matrix[2] +\n c21 * matrix[3] + c22 * matrix[4] + c23 * matrix[5] +\n c31 * matrix[6] + c32 * matrix[7] + c33 * matrix[8];\n\n gl_FragColor.a = c22.a;\n}\n"),this.matrix=e,this.width=t,this.height=r}o.prototype=Object.create(PIXI.Filter.prototype),o.prototype.constructor=o,t.exports=o,Object.defineProperties(o.prototype,{matrix:{get:function(){return this.uniforms.matrix},set:function(e){this.uniforms.matrix=new Float32Array(e)}},width:{get:function(){return 1/this.uniforms.texelSize[0]},set:function(e){this.uniforms.texelSize[0]=1/e}},height:{get:function(){return 1/this.uniforms.texelSize[1]},set:function(e){this.uniforms.texelSize[1]=1/e}}})},{}],3:[function(e,t,r){e("../check");var o=PIXI.filters.ConvolutionFilter=e("./ConvolutionFilter");"undefined"!=typeof t&&t.exports&&(t.exports=o)},{"../check":1,"./ConvolutionFilter":2}]},{},[3])(3)}); | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var t;t="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,t.convolution=e()}}(function(){return function e(t,r,o){function n(u,x){if(!r[u]){if(!t[u]){var c="function"==typeof require&&require;if(!x&&c)return c(u,!0);if(i)return i(u,!0);var f=new Error("Cannot find module '"+u+"'");throw f.code="MODULE_NOT_FOUND",f}var l=r[u]={exports:{}};t[u][0].call(l.exports,function(e){var r=t[u][1][e];return n(r||e)},l,l.exports,e,t,r,o)}return r[u].exports}for(var i="function"==typeof require&&require,u=0;u<o.length;u++)n(o[u]);return n}({1:[function(e,t,r){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,t,r){function o(e,t,r){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying mediump vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec2 texelSize;\nuniform float matrix[9];\n\nvoid main(void)\n{\n vec4 c11 = texture2D(uSampler, vTextureCoord - texelSize); // top left\n vec4 c12 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - texelSize.y)); // top center\n vec4 c13 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y - texelSize.y)); // top right\n\n vec4 c21 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y)); // mid left\n vec4 c22 = texture2D(uSampler, vTextureCoord); // mid center\n vec4 c23 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y)); // mid right\n\n vec4 c31 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y + texelSize.y)); // bottom left\n vec4 c32 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + texelSize.y)); // bottom center\n vec4 c33 = texture2D(uSampler, vTextureCoord + texelSize); // bottom right\n\n gl_FragColor =\n c11 * matrix[0] + c12 * matrix[1] + c13 * matrix[2] +\n c21 * matrix[3] + c22 * matrix[4] + c23 * matrix[5] +\n c31 * matrix[6] + c32 * matrix[7] + c33 * matrix[8];\n\n gl_FragColor.a = c22.a;\n}\n"),this.matrix=e,this.width=t,this.height=r}o.prototype=Object.create(PIXI.Filter.prototype),o.prototype.constructor=o,t.exports=o,Object.defineProperties(o.prototype,{matrix:{get:function(){return this.uniforms.matrix},set:function(e){this.uniforms.matrix=new Float32Array(e)}},width:{get:function(){return 1/this.uniforms.texelSize[0]},set:function(e){this.uniforms.texelSize[0]=1/e}},height:{get:function(){return 1/this.uniforms.texelSize[1]},set:function(e){this.uniforms.texelSize[1]=1/e}}})},{}],3:[function(e,t,r){e("../check");var o=PIXI.filters.ConvolutionFilter=e("./ConvolutionFilter");void 0!==t&&t.exports&&(t.exports=o)},{"../check":1,"./ConvolutionFilter":2}]},{},[3])(3)}); | ||
//# sourceMappingURL=convolution.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:45 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:51 UTC | ||
* | ||
@@ -5,0 +5,0 @@ * pixi-filters is licensed under the MIT License. |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:45 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:51 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(n){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=n();else if("function"==typeof define&&define.amd)define([],n);else{var e;e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,e.crosshatch=n()}}(function(){return function n(e,o,r){function t(f,l){if(!o[f]){if(!e[f]){var u="function"==typeof require&&require;if(!l&&u)return u(f,!0);if(i)return i(f,!0);var d=new Error("Cannot find module '"+f+"'");throw d.code="MODULE_NOT_FOUND",d}var a=o[f]={exports:{}};e[f][0].call(a.exports,function(n){var o=e[f][1][n];return t(o?o:n)},a,a.exports,n,e,o,r)}return o[f].exports}for(var i="function"==typeof require&&require,f=0;f<r.length;f++)t(r[f]);return t}({1:[function(n,e,o){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(n,e,o){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void)\n{\n float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);\n\n gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n\n if (lum < 1.00)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.75)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.50)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.3)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n}\n")}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,e.exports=r},{}],3:[function(n,e,o){n("../check");var r=PIXI.filters.CrossHatchFilter=n("./CrossHatchFilter");"undefined"!=typeof e&&e.exports&&(e.exports=r)},{"../check":1,"./CrossHatchFilter":2}]},{},[3])(3)}); | ||
!function(n){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=n();else if("function"==typeof define&&define.amd)define([],n);else{var e;e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,e.crosshatch=n()}}(function(){return function n(e,o,r){function t(f,l){if(!o[f]){if(!e[f]){var u="function"==typeof require&&require;if(!l&&u)return u(f,!0);if(i)return i(f,!0);var d=new Error("Cannot find module '"+f+"'");throw d.code="MODULE_NOT_FOUND",d}var a=o[f]={exports:{}};e[f][0].call(a.exports,function(n){var o=e[f][1][n];return t(o||n)},a,a.exports,n,e,o,r)}return o[f].exports}for(var i="function"==typeof require&&require,f=0;f<r.length;f++)t(r[f]);return t}({1:[function(n,e,o){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(n,e,o){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void)\n{\n float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);\n\n gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n\n if (lum < 1.00)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.75)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.50)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.3)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n}\n")}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,e.exports=r},{}],3:[function(n,e,o){n("../check");var r=PIXI.filters.CrossHatchFilter=n("./CrossHatchFilter");void 0!==e&&e.exports&&(e.exports=r)},{"../check":1,"./CrossHatchFilter":2}]},{},[3])(3)}); | ||
//# sourceMappingURL=crosshatch.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:46 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:52 UTC | ||
* | ||
@@ -5,0 +5,0 @@ * pixi-filters is licensed under the MIT License. |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:46 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:53 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var n;n="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,n.dot=e()}}(function(){return function e(n,t,o){function r(f,u){if(!t[f]){if(!n[f]){var c="function"==typeof require&&require;if(!u&&c)return c(f,!0);if(i)return i(f,!0);var a=new Error("Cannot find module '"+f+"'");throw a.code="MODULE_NOT_FOUND",a}var l=t[f]={exports:{}};n[f][0].call(l.exports,function(e){var t=n[f][1][e];return r(t?t:e)},l,l.exports,e,n,t,o)}return t[f].exports}for(var i="function"==typeof require&&require,f=0;f<o.length;f++)r(o[f]);return r}({1:[function(e,n,t){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,n,t){function o(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform vec4 filterArea;\nuniform sampler2D uSampler;\n\nuniform float angle;\nuniform float scale;\n\nfloat pattern()\n{\n float s = sin(angle), c = cos(angle);\n vec2 tex = vTextureCoord * filterArea.xy;\n vec2 point = vec2(\n c * tex.x - s * tex.y,\n s * tex.x + c * tex.y\n ) * scale;\n return (sin(point.x) * sin(point.y)) * 4.0;\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float average = (color.r + color.g + color.b) / 3.0;\n gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n}\n"),this.scale=1,this.angle=5}o.prototype=Object.create(PIXI.Filter.prototype),o.prototype.constructor=o,n.exports=o,Object.defineProperties(o.prototype,{scale:{get:function(){return this.uniforms.scale},set:function(e){this.uniforms.scale=e}},angle:{get:function(){return this.uniforms.angle},set:function(e){this.uniforms.angle=e}}})},{}],3:[function(e,n,t){e("../check");var o=PIXI.filters.DotFilter=e("./DotFilter");"undefined"!=typeof n&&n.exports&&(n.exports=o)},{"../check":1,"./DotFilter":2}]},{},[3])(3)}); | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var n;n="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,n.dot=e()}}(function(){return function e(n,t,o){function r(f,c){if(!t[f]){if(!n[f]){var u="function"==typeof require&&require;if(!c&&u)return u(f,!0);if(i)return i(f,!0);var a=new Error("Cannot find module '"+f+"'");throw a.code="MODULE_NOT_FOUND",a}var l=t[f]={exports:{}};n[f][0].call(l.exports,function(e){var t=n[f][1][e];return r(t||e)},l,l.exports,e,n,t,o)}return t[f].exports}for(var i="function"==typeof require&&require,f=0;f<o.length;f++)r(o[f]);return r}({1:[function(e,n,t){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,n,t){function o(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform vec4 filterArea;\nuniform sampler2D uSampler;\n\nuniform float angle;\nuniform float scale;\n\nfloat pattern()\n{\n float s = sin(angle), c = cos(angle);\n vec2 tex = vTextureCoord * filterArea.xy;\n vec2 point = vec2(\n c * tex.x - s * tex.y,\n s * tex.x + c * tex.y\n ) * scale;\n return (sin(point.x) * sin(point.y)) * 4.0;\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float average = (color.r + color.g + color.b) / 3.0;\n gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n}\n"),this.scale=1,this.angle=5}o.prototype=Object.create(PIXI.Filter.prototype),o.prototype.constructor=o,n.exports=o,Object.defineProperties(o.prototype,{scale:{get:function(){return this.uniforms.scale},set:function(e){this.uniforms.scale=e}},angle:{get:function(){return this.uniforms.angle},set:function(e){this.uniforms.angle=e}}})},{}],3:[function(e,n,t){e("../check");var o=PIXI.filters.DotFilter=e("./DotFilter");void 0!==n&&n.exports&&(n.exports=o)},{"../check":1,"./DotFilter":2}]},{},[3])(3)}); | ||
//# sourceMappingURL=dot.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:48 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:54 UTC | ||
* | ||
@@ -5,0 +5,0 @@ * pixi-filters is licensed under the MIT License. |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:48 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:54 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var r;r="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,r.emboss=e()}}(function(){return function e(r,t,n){function o(u,f){if(!t[u]){if(!r[u]){var c="function"==typeof require&&require;if(!f&&c)return c(u,!0);if(i)return i(u,!0);var l=new Error("Cannot find module '"+u+"'");throw l.code="MODULE_NOT_FOUND",l}var s=t[u]={exports:{}};r[u][0].call(s.exports,function(e){var t=r[u][1][e];return o(t?t:e)},s,s.exports,e,r,t,n)}return t[u].exports}for(var i="function"==typeof require&&require,u=0;u<n.length;u++)o(n[u]);return o}({1:[function(e,r,t){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,r,t){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float strength;\nuniform vec4 filterArea;\n\nvoid main(void)\n{\n\tvec2 onePixel = vec2(1.0 / filterArea);\n\n\tvec4 color;\n\n\tcolor.rgb = vec3(0.5);\n\n\tcolor -= texture2D(uSampler, vTextureCoord - onePixel) * strength;\n\tcolor += texture2D(uSampler, vTextureCoord + onePixel) * strength;\n\n\tcolor.rgb = vec3((color.r + color.g + color.b) / 3.0);\n\n\tfloat alpha = texture2D(uSampler, vTextureCoord).a;\n\n\tgl_FragColor = vec4(color.rgb * alpha, alpha);\n}\n"),this.strength=5}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,r.exports=n,Object.defineProperties(n.prototype,{strength:{get:function(){return this.uniforms.strength},set:function(e){this.uniforms.strength=e}}})},{}],3:[function(e,r,t){e("../check");var n=PIXI.filters.EmbossFilter=e("./EmbossFilter");"undefined"!=typeof r&&r.exports&&(r.exports=n)},{"../check":1,"./EmbossFilter":2}]},{},[3])(3)}); | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var r;r="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,r.emboss=e()}}(function(){return function e(r,t,o){function n(u,f){if(!t[u]){if(!r[u]){var c="function"==typeof require&&require;if(!f&&c)return c(u,!0);if(i)return i(u,!0);var l=new Error("Cannot find module '"+u+"'");throw l.code="MODULE_NOT_FOUND",l}var s=t[u]={exports:{}};r[u][0].call(s.exports,function(e){var t=r[u][1][e];return n(t||e)},s,s.exports,e,r,t,o)}return t[u].exports}for(var i="function"==typeof require&&require,u=0;u<o.length;u++)n(o[u]);return n}({1:[function(e,r,t){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,r,t){function o(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float strength;\nuniform vec4 filterArea;\n\nvoid main(void)\n{\n\tvec2 onePixel = vec2(1.0 / filterArea);\n\n\tvec4 color;\n\n\tcolor.rgb = vec3(0.5);\n\n\tcolor -= texture2D(uSampler, vTextureCoord - onePixel) * strength;\n\tcolor += texture2D(uSampler, vTextureCoord + onePixel) * strength;\n\n\tcolor.rgb = vec3((color.r + color.g + color.b) / 3.0);\n\n\tfloat alpha = texture2D(uSampler, vTextureCoord).a;\n\n\tgl_FragColor = vec4(color.rgb * alpha, alpha);\n}\n"),this.strength=5}o.prototype=Object.create(PIXI.Filter.prototype),o.prototype.constructor=o,r.exports=o,Object.defineProperties(o.prototype,{strength:{get:function(){return this.uniforms.strength},set:function(e){this.uniforms.strength=e}}})},{}],3:[function(e,r,t){e("../check");var o=PIXI.filters.EmbossFilter=e("./EmbossFilter");void 0!==r&&r.exports&&(r.exports=o)},{"../check":1,"./EmbossFilter":2}]},{},[3])(3)}); | ||
//# sourceMappingURL=emboss.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:39 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:45 UTC | ||
* | ||
@@ -432,3 +432,3 @@ * pixi-filters is licensed under the MIT License. | ||
{ | ||
this.uniforms.size.value = value; | ||
this.uniforms.size = value; | ||
} | ||
@@ -510,7 +510,7 @@ } | ||
{ | ||
return this.uniforms.blue.value; | ||
return this.uniforms.blue; | ||
}, | ||
set: function (value) | ||
{ | ||
this.uniforms.blue.value = value; | ||
this.uniforms.blue = value; | ||
} | ||
@@ -517,0 +517,0 @@ } |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:40 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:45 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(t){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var e;e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,e.filters=t()}}(function(){return function t(e,r,n){function o(l,u){if(!r[l]){if(!e[l]){var a="function"==typeof require&&require;if(!u&&a)return a(l,!0);if(i)return i(l,!0);var c=new Error("Cannot find module '"+l+"'");throw c.code="MODULE_NOT_FOUND",c}var s=r[l]={exports:{}};e[l][0].call(s.exports,function(t){var r=e[l][1][t];return o(r?r:t)},s,s.exports,t,e,r,n)}return r[l].exports}for(var i="function"==typeof require&&require,l=0;l<n.length;l++)o(n[l]);return o}({1:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform float pixelSize;\nuniform sampler2D uSampler;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n return floor( coord / size ) * size;\n}\n\nvec2 getMod(vec2 coord, vec2 size)\n{\n return mod( coord , size) / size;\n}\n\nfloat character(float n, vec2 p)\n{\n p = floor(p*vec2(4.0, -4.0) + 2.5);\n if (clamp(p.x, 0.0, 4.0) == p.x && clamp(p.y, 0.0, 4.0) == p.y)\n {\n if (int(mod(n/exp2(p.x + 5.0*p.y), 2.0)) == 1) return 1.0;\n }\n return 0.0;\n}\n\nvoid main()\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n // get the rounded color..\n vec2 pixCoord = pixelate(coord, vec2(pixelSize));\n pixCoord = unmapCoord(pixCoord);\n\n vec4 color = texture2D(uSampler, pixCoord);\n\n // determine the character to use\n float gray = (color.r + color.g + color.b) / 3.0;\n\n float n = 65536.0; // .\n if (gray > 0.2) n = 65600.0; // :\n if (gray > 0.3) n = 332772.0; // *\n if (gray > 0.4) n = 15255086.0; // o\n if (gray > 0.5) n = 23385164.0; // &\n if (gray > 0.6) n = 15252014.0; // 8\n if (gray > 0.7) n = 13199452.0; // @\n if (gray > 0.8) n = 11512810.0; // #\n\n // get the mod..\n vec2 modd = getMod(coord, vec2(pixelSize));\n\n gl_FragColor = color * character( n, vec2(-1.0) + modd * 2.0);\n\n}"),this.size=8}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{size:{get:function(){return this.uniforms.pixelSize},set:function(t){this.uniforms.pixelSize=t}}})},{}],2:[function(t,e,r){function n(){PIXI.Filter.call(this),this.blurXFilter=new o,this.blurYFilter=new i,this.blurYFilter.blendMode=PIXI.BLEND_MODES.SCREEN,this.defaultFilter=new l}var o=PIXI.filters.BlurXFilter,i=PIXI.filters.BlurYFilter,l=PIXI.filters.VoidFilter;n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.apply=function(t,e,r){var n=t.getRenderTarget(!0);this.defaultFilter.apply(t,e,r),this.blurXFilter.apply(t,e,n),this.blurYFilter.apply(t,n,r),t.returnRenderTarget(n)},Object.defineProperties(n.prototype,{blur:{get:function(){return this.blurXFilter.blur},set:function(t){this.blurXFilter.blur=this.blurYFilter.blur=t}},blurX:{get:function(){return this.blurXFilter.blur},set:function(t){this.blurXFilter.blur=t}},blurY:{get:function(){return this.blurYFilter.blur},set:function(t){this.blurYFilter.blur=t}}})},{}],3:[function(t,e,r){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],4:[function(t,e,r){function n(t,e,r){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying mediump vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec2 texelSize;\nuniform float matrix[9];\n\nvoid main(void)\n{\n vec4 c11 = texture2D(uSampler, vTextureCoord - texelSize); // top left\n vec4 c12 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - texelSize.y)); // top center\n vec4 c13 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y - texelSize.y)); // top right\n\n vec4 c21 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y)); // mid left\n vec4 c22 = texture2D(uSampler, vTextureCoord); // mid center\n vec4 c23 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y)); // mid right\n\n vec4 c31 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y + texelSize.y)); // bottom left\n vec4 c32 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + texelSize.y)); // bottom center\n vec4 c33 = texture2D(uSampler, vTextureCoord + texelSize); // bottom right\n\n gl_FragColor =\n c11 * matrix[0] + c12 * matrix[1] + c13 * matrix[2] +\n c21 * matrix[3] + c22 * matrix[4] + c23 * matrix[5] +\n c31 * matrix[6] + c32 * matrix[7] + c33 * matrix[8];\n\n gl_FragColor.a = c22.a;\n}\n"),this.matrix=t,this.width=e,this.height=r}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{matrix:{get:function(){return this.uniforms.matrix},set:function(t){this.uniforms.matrix=new Float32Array(t)}},width:{get:function(){return 1/this.uniforms.texelSize[0]},set:function(t){this.uniforms.texelSize[0]=1/t}},height:{get:function(){return 1/this.uniforms.texelSize[1]},set:function(t){this.uniforms.texelSize[1]=1/t}}})},{}],5:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void)\n{\n float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);\n\n gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n\n if (lum < 1.00)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.75)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.50)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.3)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n}\n")}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n},{}],6:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform vec4 filterArea;\nuniform sampler2D uSampler;\n\nuniform float angle;\nuniform float scale;\n\nfloat pattern()\n{\n float s = sin(angle), c = cos(angle);\n vec2 tex = vTextureCoord * filterArea.xy;\n vec2 point = vec2(\n c * tex.x - s * tex.y,\n s * tex.x + c * tex.y\n ) * scale;\n return (sin(point.x) * sin(point.y)) * 4.0;\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float average = (color.r + color.g + color.b) / 3.0;\n gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n}\n"),this.scale=1,this.angle=5}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{scale:{get:function(){return this.uniforms.scale},set:function(t){this.uniforms.scale=t}},angle:{get:function(){return this.uniforms.angle},set:function(t){this.uniforms.angle=t}}})},{}],7:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float strength;\nuniform vec4 filterArea;\n\nvoid main(void)\n{\n\tvec2 onePixel = vec2(1.0 / filterArea);\n\n\tvec4 color;\n\n\tcolor.rgb = vec3(0.5);\n\n\tcolor -= texture2D(uSampler, vTextureCoord - onePixel) * strength;\n\tcolor += texture2D(uSampler, vTextureCoord + onePixel) * strength;\n\n\tcolor.rgb = vec3((color.r + color.g + color.b) / 3.0);\n\n\tfloat alpha = texture2D(uSampler, vTextureCoord).a;\n\n\tgl_FragColor = vec4(color.rgb * alpha, alpha);\n}\n"),this.strength=5}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{strength:{get:function(){return this.uniforms.strength},set:function(t){this.uniforms.strength=t}}})},{}],8:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform vec2 size;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n\treturn floor( coord / size ) * size;\n}\n\nvoid main(void)\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = pixelate(coord, size);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord);\n}\n"),this.size=[10,10]}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{size:{get:function(){return this.uniforms.size},set:function(t){this.uniforms.size.value=t}}})},{}],9:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nvoid main(void)\n{\n gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;\n}\n"),this.red=[-10,0],this.green=[0,10],this.blue=[0,0]}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{red:{get:function(){return this.uniforms.red},set:function(t){this.uniforms.red=t}},green:{get:function(){return this.uniforms.green},set:function(t){this.uniforms.green=t}},blue:{get:function(){return this.uniforms.blue.value},set:function(t){this.uniforms.blue.value=t}}})},{}],10:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nuniform vec2 center;\nuniform vec3 params; // 10.0, 0.8, 0.1\nuniform float time;\n\nvoid main()\n{\n vec2 uv = vTextureCoord;\n vec2 texCoord = uv;\n\n float dist = distance(uv, center);\n\n if ( (dist <= (time + params.z)) && (dist >= (time - params.z)) )\n {\n float diff = (dist - time);\n float powDiff = 1.0 - pow(abs(diff*params.x), params.y);\n\n float diffTime = diff * powDiff;\n vec2 diffUV = normalize(uv - center);\n texCoord = uv + (diffUV * diffTime);\n }\n\n gl_FragColor = texture2D(uSampler, texCoord);\n}\n",{center:{type:"v2",value:{x:.5,y:.5}},params:{type:"v3",value:{x:10,y:.8,z:.1}},time:{type:"1f",value:0}}),this.center=[.5,.5],this.params=[10,.8,.1],this.time=0}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{center:{get:function(){return this.uniforms.center},set:function(t){this.uniforms.center=t}},params:{get:function(){return this.uniforms.params},set:function(t){this.uniforms.params=t}},time:{get:function(){return this.uniforms.time},set:function(t){this.uniforms.time=t}}})},{}],11:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n gl_FragColor = color / total;\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n}\n"),this.uniforms.blur=100,this.uniforms.gradientBlur=600,this.uniforms.start=new PIXI.Point(0,window.innerHeight/2),this.uniforms.end=new PIXI.Point(600,window.innerHeight/2),this.uniforms.delta=new PIXI.Point(30,30),this.uniforms.texSize=new PIXI.Point(window.innerWidth,window.innerHeight),this.updateDelta()}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},Object.defineProperties(n.prototype,{blur:{get:function(){return this.uniforms.blur},set:function(t){this.uniforms.blur=t}},gradientBlur:{get:function(){return this.uniforms.gradientBlur},set:function(t){this.uniforms.gradientBlur=t}},start:{get:function(){return this.uniforms.start},set:function(t){this.uniforms.start=t,this.updateDelta()}},end:{get:function(){return this.uniforms.end},set:function(t){this.uniforms.end=t,this.updateDelta()}}})},{}],12:[function(t,e,r){function n(){PIXI.Filter.call(this),this.tiltShiftXFilter=new o,this.tiltShiftYFilter=new i}var o=t("./TiltShiftXFilter"),i=t("./TiltShiftYFilter");n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.apply=function(t,e,r){var n=t.getRenderTarget(!0);this.tiltShiftXFilter.apply(t,e,n),this.tiltShiftYFilter.apply(t,n,r),t.returnRenderTarget(n)},Object.defineProperties(n.prototype,{blur:{get:function(){return this.tiltShiftXFilter.blur},set:function(t){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=t}},gradientBlur:{get:function(){return this.tiltShiftXFilter.gradientBlur},set:function(t){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=t}},start:{get:function(){return this.tiltShiftXFilter.start},set:function(t){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=t}},end:{get:function(){return this.tiltShiftXFilter.end},set:function(t){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=t}}})},{"./TiltShiftXFilter":13,"./TiltShiftYFilter":14}],13:[function(t,e,r){function n(){o.call(this)}var o=t("./TiltShiftAxisFilter");n.prototype=Object.create(o.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,e=this.uniforms.end.y-this.uniforms.start.y,r=Math.sqrt(t*t+e*e);this.uniforms.delta.x=t/r,this.uniforms.delta.y=e/r}},{"./TiltShiftAxisFilter":11}],14:[function(t,e,r){function n(){o.call(this)}var o=t("./TiltShiftAxisFilter");n.prototype=Object.create(o.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,e=this.uniforms.end.y-this.uniforms.start.y,r=Math.sqrt(t*t+e*e);this.uniforms.delta.x=-e/r,this.uniforms.delta.y=t/r}},{"./TiltShiftAxisFilter":11}],15:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float radius;\nuniform float angle;\nuniform vec2 offset;\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 twist(vec2 coord)\n{\n coord -= offset;\n\n float dist = length(coord);\n\n if (dist < radius)\n {\n float ratioDist = (radius - dist) / radius;\n float angleMod = ratioDist * ratioDist * angle;\n float s = sin(angleMod);\n float c = cos(angleMod);\n coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);\n }\n\n coord += offset;\n\n return coord;\n}\n\nvoid main(void)\n{\n\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = twist(coord);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord );\n\n}\n"),this.radius=200,this.angle=4,this.padding=20}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{offset:{get:function(){return this.uniforms.offset},set:function(t){this.uniforms.offset=t}},radius:{get:function(){return this.uniforms.radius},set:function(t){this.uniforms.radius=t}},angle:{get:function(){return this.uniforms.angle},set:function(t){this.uniforms.angle=t}}})},{}],16:[function(t,e,r){t("./check");var n={AsciiFilter:t("./ascii/AsciiFilter"),BloomFilter:t("./bloom/BloomFilter"),ConvolutionFilter:t("./convolution/ConvolutionFilter"),CrossHatchFilter:t("./crosshatch/CrossHatchFilter"),DotFilter:t("./dot/DotFilter"),EmbossFilter:t("./emboss/EmbossFilter"),PixelateFilter:t("./pixelate/PixelateFilter"),RGBSplitFilter:t("./rgb/RGBSplitFilter"),ShockwaveFilter:t("./shockwave/ShockwaveFilter"),TiltShiftFilter:t("./tiltshift/TiltShiftFilter"),TiltShiftAxisFilter:t("./tiltshift/TiltShiftAxisFilter"),TiltShiftXFilter:t("./tiltshift/TiltShiftXFilter"),TiltShiftYFilter:t("./tiltshift/TiltShiftYFilter"),TwistFilter:t("./twist/TwistFilter")};Object.assign(PIXI.filters,n),"undefined"!=typeof e&&e.exports&&(e.exports=n)},{"./ascii/AsciiFilter":1,"./bloom/BloomFilter":2,"./check":3,"./convolution/ConvolutionFilter":4,"./crosshatch/CrossHatchFilter":5,"./dot/DotFilter":6,"./emboss/EmbossFilter":7,"./pixelate/PixelateFilter":8,"./rgb/RGBSplitFilter":9,"./shockwave/ShockwaveFilter":10,"./tiltshift/TiltShiftAxisFilter":11,"./tiltshift/TiltShiftFilter":12,"./tiltshift/TiltShiftXFilter":13,"./tiltshift/TiltShiftYFilter":14,"./twist/TwistFilter":15}]},{},[16])(16)}); | ||
!function(t){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var e;e="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,e.filters=t()}}(function(){return function t(e,r,n){function o(l,u){if(!r[l]){if(!e[l]){var a="function"==typeof require&&require;if(!u&&a)return a(l,!0);if(i)return i(l,!0);var c=new Error("Cannot find module '"+l+"'");throw c.code="MODULE_NOT_FOUND",c}var s=r[l]={exports:{}};e[l][0].call(s.exports,function(t){var r=e[l][1][t];return o(r||t)},s,s.exports,t,e,r,n)}return r[l].exports}for(var i="function"==typeof require&&require,l=0;l<n.length;l++)o(n[l]);return o}({1:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform vec4 filterArea;\nuniform float pixelSize;\nuniform sampler2D uSampler;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n return floor( coord / size ) * size;\n}\n\nvec2 getMod(vec2 coord, vec2 size)\n{\n return mod( coord , size) / size;\n}\n\nfloat character(float n, vec2 p)\n{\n p = floor(p*vec2(4.0, -4.0) + 2.5);\n if (clamp(p.x, 0.0, 4.0) == p.x && clamp(p.y, 0.0, 4.0) == p.y)\n {\n if (int(mod(n/exp2(p.x + 5.0*p.y), 2.0)) == 1) return 1.0;\n }\n return 0.0;\n}\n\nvoid main()\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n // get the rounded color..\n vec2 pixCoord = pixelate(coord, vec2(pixelSize));\n pixCoord = unmapCoord(pixCoord);\n\n vec4 color = texture2D(uSampler, pixCoord);\n\n // determine the character to use\n float gray = (color.r + color.g + color.b) / 3.0;\n\n float n = 65536.0; // .\n if (gray > 0.2) n = 65600.0; // :\n if (gray > 0.3) n = 332772.0; // *\n if (gray > 0.4) n = 15255086.0; // o\n if (gray > 0.5) n = 23385164.0; // &\n if (gray > 0.6) n = 15252014.0; // 8\n if (gray > 0.7) n = 13199452.0; // @\n if (gray > 0.8) n = 11512810.0; // #\n\n // get the mod..\n vec2 modd = getMod(coord, vec2(pixelSize));\n\n gl_FragColor = color * character( n, vec2(-1.0) + modd * 2.0);\n\n}"),this.size=8}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{size:{get:function(){return this.uniforms.pixelSize},set:function(t){this.uniforms.pixelSize=t}}})},{}],2:[function(t,e,r){function n(){PIXI.Filter.call(this),this.blurXFilter=new o,this.blurYFilter=new i,this.blurYFilter.blendMode=PIXI.BLEND_MODES.SCREEN,this.defaultFilter=new l}var o=PIXI.filters.BlurXFilter,i=PIXI.filters.BlurYFilter,l=PIXI.filters.VoidFilter;n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.apply=function(t,e,r){var n=t.getRenderTarget(!0);this.defaultFilter.apply(t,e,r),this.blurXFilter.apply(t,e,n),this.blurYFilter.apply(t,n,r),t.returnRenderTarget(n)},Object.defineProperties(n.prototype,{blur:{get:function(){return this.blurXFilter.blur},set:function(t){this.blurXFilter.blur=this.blurYFilter.blur=t}},blurX:{get:function(){return this.blurXFilter.blur},set:function(t){this.blurXFilter.blur=t}},blurY:{get:function(){return this.blurYFilter.blur},set:function(t){this.blurYFilter.blur=t}}})},{}],3:[function(t,e,r){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],4:[function(t,e,r){function n(t,e,r){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying mediump vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec2 texelSize;\nuniform float matrix[9];\n\nvoid main(void)\n{\n vec4 c11 = texture2D(uSampler, vTextureCoord - texelSize); // top left\n vec4 c12 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y - texelSize.y)); // top center\n vec4 c13 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y - texelSize.y)); // top right\n\n vec4 c21 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y)); // mid left\n vec4 c22 = texture2D(uSampler, vTextureCoord); // mid center\n vec4 c23 = texture2D(uSampler, vec2(vTextureCoord.x + texelSize.x, vTextureCoord.y)); // mid right\n\n vec4 c31 = texture2D(uSampler, vec2(vTextureCoord.x - texelSize.x, vTextureCoord.y + texelSize.y)); // bottom left\n vec4 c32 = texture2D(uSampler, vec2(vTextureCoord.x, vTextureCoord.y + texelSize.y)); // bottom center\n vec4 c33 = texture2D(uSampler, vTextureCoord + texelSize); // bottom right\n\n gl_FragColor =\n c11 * matrix[0] + c12 * matrix[1] + c13 * matrix[2] +\n c21 * matrix[3] + c22 * matrix[4] + c23 * matrix[5] +\n c31 * matrix[6] + c32 * matrix[7] + c33 * matrix[8];\n\n gl_FragColor.a = c22.a;\n}\n"),this.matrix=t,this.width=e,this.height=r}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{matrix:{get:function(){return this.uniforms.matrix},set:function(t){this.uniforms.matrix=new Float32Array(t)}},width:{get:function(){return 1/this.uniforms.texelSize[0]},set:function(t){this.uniforms.texelSize[0]=1/t}},height:{get:function(){return 1/this.uniforms.texelSize[1]},set:function(t){this.uniforms.texelSize[1]=1/t}}})},{}],5:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nvoid main(void)\n{\n float lum = length(texture2D(uSampler, vTextureCoord.xy).rgb);\n\n gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);\n\n if (lum < 1.00)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.75)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.50)\n {\n if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n\n if (lum < 0.3)\n {\n if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0)\n {\n gl_FragColor = vec4(0.0, 0.0, 0.0, 1.0);\n }\n }\n}\n")}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n},{}],6:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\nvarying vec4 vColor;\n\nuniform vec4 filterArea;\nuniform sampler2D uSampler;\n\nuniform float angle;\nuniform float scale;\n\nfloat pattern()\n{\n float s = sin(angle), c = cos(angle);\n vec2 tex = vTextureCoord * filterArea.xy;\n vec2 point = vec2(\n c * tex.x - s * tex.y,\n s * tex.x + c * tex.y\n ) * scale;\n return (sin(point.x) * sin(point.y)) * 4.0;\n}\n\nvoid main()\n{\n vec4 color = texture2D(uSampler, vTextureCoord);\n float average = (color.r + color.g + color.b) / 3.0;\n gl_FragColor = vec4(vec3(average * 10.0 - 5.0 + pattern()), color.a);\n}\n"),this.scale=1,this.angle=5}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{scale:{get:function(){return this.uniforms.scale},set:function(t){this.uniforms.scale=t}},angle:{get:function(){return this.uniforms.angle},set:function(t){this.uniforms.angle=t}}})},{}],7:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float strength;\nuniform vec4 filterArea;\n\nvoid main(void)\n{\n\tvec2 onePixel = vec2(1.0 / filterArea);\n\n\tvec4 color;\n\n\tcolor.rgb = vec3(0.5);\n\n\tcolor -= texture2D(uSampler, vTextureCoord - onePixel) * strength;\n\tcolor += texture2D(uSampler, vTextureCoord + onePixel) * strength;\n\n\tcolor.rgb = vec3((color.r + color.g + color.b) / 3.0);\n\n\tfloat alpha = texture2D(uSampler, vTextureCoord).a;\n\n\tgl_FragColor = vec4(color.rgb * alpha, alpha);\n}\n"),this.strength=5}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{strength:{get:function(){return this.uniforms.strength},set:function(t){this.uniforms.strength=t}}})},{}],8:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform vec2 size;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n\treturn floor( coord / size ) * size;\n}\n\nvoid main(void)\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = pixelate(coord, size);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord);\n}\n"),this.size=[10,10]}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{size:{get:function(){return this.uniforms.size},set:function(t){this.uniforms.size=t}}})},{}],9:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nvoid main(void)\n{\n gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;\n}\n"),this.red=[-10,0],this.green=[0,10],this.blue=[0,0]}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{red:{get:function(){return this.uniforms.red},set:function(t){this.uniforms.red=t}},green:{get:function(){return this.uniforms.green},set:function(t){this.uniforms.green=t}},blue:{get:function(){return this.uniforms.blue},set:function(t){this.uniforms.blue=t}}})},{}],10:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nuniform vec2 center;\nuniform vec3 params; // 10.0, 0.8, 0.1\nuniform float time;\n\nvoid main()\n{\n vec2 uv = vTextureCoord;\n vec2 texCoord = uv;\n\n float dist = distance(uv, center);\n\n if ( (dist <= (time + params.z)) && (dist >= (time - params.z)) )\n {\n float diff = (dist - time);\n float powDiff = 1.0 - pow(abs(diff*params.x), params.y);\n\n float diffTime = diff * powDiff;\n vec2 diffUV = normalize(uv - center);\n texCoord = uv + (diffUV * diffTime);\n }\n\n gl_FragColor = texture2D(uSampler, texCoord);\n}\n",{center:{type:"v2",value:{x:.5,y:.5}},params:{type:"v3",value:{x:10,y:.8,z:.1}},time:{type:"1f",value:0}}),this.center=[.5,.5],this.params=[10,.8,.1],this.time=0}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{center:{get:function(){return this.uniforms.center},set:function(t){this.uniforms.center=t}},params:{get:function(){return this.uniforms.params},set:function(t){this.uniforms.params=t}},time:{get:function(){return this.uniforms.time},set:function(t){this.uniforms.time=t}}})},{}],11:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n gl_FragColor = color / total;\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n}\n"),this.uniforms.blur=100,this.uniforms.gradientBlur=600,this.uniforms.start=new PIXI.Point(0,window.innerHeight/2),this.uniforms.end=new PIXI.Point(600,window.innerHeight/2),this.uniforms.delta=new PIXI.Point(30,30),this.uniforms.texSize=new PIXI.Point(window.innerWidth,window.innerHeight),this.updateDelta()}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},Object.defineProperties(n.prototype,{blur:{get:function(){return this.uniforms.blur},set:function(t){this.uniforms.blur=t}},gradientBlur:{get:function(){return this.uniforms.gradientBlur},set:function(t){this.uniforms.gradientBlur=t}},start:{get:function(){return this.uniforms.start},set:function(t){this.uniforms.start=t,this.updateDelta()}},end:{get:function(){return this.uniforms.end},set:function(t){this.uniforms.end=t,this.updateDelta()}}})},{}],12:[function(t,e,r){function n(){PIXI.Filter.call(this),this.tiltShiftXFilter=new o,this.tiltShiftYFilter=new i}var o=t("./TiltShiftXFilter"),i=t("./TiltShiftYFilter");n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.apply=function(t,e,r){var n=t.getRenderTarget(!0);this.tiltShiftXFilter.apply(t,e,n),this.tiltShiftYFilter.apply(t,n,r),t.returnRenderTarget(n)},Object.defineProperties(n.prototype,{blur:{get:function(){return this.tiltShiftXFilter.blur},set:function(t){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=t}},gradientBlur:{get:function(){return this.tiltShiftXFilter.gradientBlur},set:function(t){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=t}},start:{get:function(){return this.tiltShiftXFilter.start},set:function(t){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=t}},end:{get:function(){return this.tiltShiftXFilter.end},set:function(t){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=t}}})},{"./TiltShiftXFilter":13,"./TiltShiftYFilter":14}],13:[function(t,e,r){function n(){o.call(this)}var o=t("./TiltShiftAxisFilter");n.prototype=Object.create(o.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,e=this.uniforms.end.y-this.uniforms.start.y,r=Math.sqrt(t*t+e*e);this.uniforms.delta.x=t/r,this.uniforms.delta.y=e/r}},{"./TiltShiftAxisFilter":11}],14:[function(t,e,r){function n(){o.call(this)}var o=t("./TiltShiftAxisFilter");n.prototype=Object.create(o.prototype),n.prototype.constructor=n,e.exports=n,n.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,e=this.uniforms.end.y-this.uniforms.start.y,r=Math.sqrt(t*t+e*e);this.uniforms.delta.x=-e/r,this.uniforms.delta.y=t/r}},{"./TiltShiftAxisFilter":11}],15:[function(t,e,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float radius;\nuniform float angle;\nuniform vec2 offset;\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 twist(vec2 coord)\n{\n coord -= offset;\n\n float dist = length(coord);\n\n if (dist < radius)\n {\n float ratioDist = (radius - dist) / radius;\n float angleMod = ratioDist * ratioDist * angle;\n float s = sin(angleMod);\n float c = cos(angleMod);\n coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);\n }\n\n coord += offset;\n\n return coord;\n}\n\nvoid main(void)\n{\n\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = twist(coord);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord );\n\n}\n"),this.radius=200,this.angle=4,this.padding=20}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,e.exports=n,Object.defineProperties(n.prototype,{offset:{get:function(){return this.uniforms.offset},set:function(t){this.uniforms.offset=t}},radius:{get:function(){return this.uniforms.radius},set:function(t){this.uniforms.radius=t}},angle:{get:function(){return this.uniforms.angle},set:function(t){this.uniforms.angle=t}}})},{}],16:[function(t,e,r){t("./check");var n={AsciiFilter:t("./ascii/AsciiFilter"),BloomFilter:t("./bloom/BloomFilter"),ConvolutionFilter:t("./convolution/ConvolutionFilter"),CrossHatchFilter:t("./crosshatch/CrossHatchFilter"),DotFilter:t("./dot/DotFilter"),EmbossFilter:t("./emboss/EmbossFilter"),PixelateFilter:t("./pixelate/PixelateFilter"),RGBSplitFilter:t("./rgb/RGBSplitFilter"),ShockwaveFilter:t("./shockwave/ShockwaveFilter"),TiltShiftFilter:t("./tiltshift/TiltShiftFilter"),TiltShiftAxisFilter:t("./tiltshift/TiltShiftAxisFilter"),TiltShiftXFilter:t("./tiltshift/TiltShiftXFilter"),TiltShiftYFilter:t("./tiltshift/TiltShiftYFilter"),TwistFilter:t("./twist/TwistFilter")};Object.assign(PIXI.filters,n),void 0!==e&&e.exports&&(e.exports=n)},{"./ascii/AsciiFilter":1,"./bloom/BloomFilter":2,"./check":3,"./convolution/ConvolutionFilter":4,"./crosshatch/CrossHatchFilter":5,"./dot/DotFilter":6,"./emboss/EmbossFilter":7,"./pixelate/PixelateFilter":8,"./rgb/RGBSplitFilter":9,"./shockwave/ShockwaveFilter":10,"./tiltshift/TiltShiftAxisFilter":11,"./tiltshift/TiltShiftFilter":12,"./tiltshift/TiltShiftXFilter":13,"./tiltshift/TiltShiftYFilter":14,"./twist/TwistFilter":15}]},{},[16])(16)}); | ||
//# sourceMappingURL=filters.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:49 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:55 UTC | ||
* | ||
@@ -56,3 +56,3 @@ * pixi-filters is licensed under the MIT License. | ||
{ | ||
this.uniforms.size.value = value; | ||
this.uniforms.size = value; | ||
} | ||
@@ -59,0 +59,0 @@ } |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:49 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:55 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var o;o="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,o.pixelate=e()}}(function(){return function e(o,n,r){function t(c,f){if(!n[c]){if(!o[c]){var u="function"==typeof require&&require;if(!f&&u)return u(c,!0);if(i)return i(c,!0);var d=new Error("Cannot find module '"+c+"'");throw d.code="MODULE_NOT_FOUND",d}var a=n[c]={exports:{}};o[c][0].call(a.exports,function(e){var n=o[c][1][e];return t(n?n:e)},a,a.exports,e,o,n,r)}return n[c].exports}for(var i="function"==typeof require&&require,c=0;c<r.length;c++)t(r[c]);return t}({1:[function(e,o,n){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,o,n){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform vec2 size;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n\treturn floor( coord / size ) * size;\n}\n\nvoid main(void)\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = pixelate(coord, size);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord);\n}\n"),this.size=[10,10]}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,o.exports=r,Object.defineProperties(r.prototype,{size:{get:function(){return this.uniforms.size},set:function(e){this.uniforms.size.value=e}}})},{}],3:[function(e,o,n){e("../check");var r=PIXI.filters.PixelateFilter=e("./PixelateFilter");"undefined"!=typeof o&&o.exports&&(o.exports=r)},{"../check":1,"./PixelateFilter":2}]},{},[3])(3)}); | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var o;o="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,o.pixelate=e()}}(function(){return function e(o,r,n){function t(c,d){if(!r[c]){if(!o[c]){var f="function"==typeof require&&require;if(!d&&f)return f(c,!0);if(i)return i(c,!0);var u=new Error("Cannot find module '"+c+"'");throw u.code="MODULE_NOT_FOUND",u}var a=r[c]={exports:{}};o[c][0].call(a.exports,function(e){var r=o[c][1][e];return t(r||e)},a,a.exports,e,o,r,n)}return r[c].exports}for(var i="function"==typeof require&&require,c=0;c<n.length;c++)t(n[c]);return t}({1:[function(e,o,r){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,o,r){function n(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform vec2 size;\nuniform sampler2D uSampler;\n\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 pixelate(vec2 coord, vec2 size)\n{\n\treturn floor( coord / size ) * size;\n}\n\nvoid main(void)\n{\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = pixelate(coord, size);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord);\n}\n"),this.size=[10,10]}n.prototype=Object.create(PIXI.Filter.prototype),n.prototype.constructor=n,o.exports=n,Object.defineProperties(n.prototype,{size:{get:function(){return this.uniforms.size},set:function(e){this.uniforms.size=e}}})},{}],3:[function(e,o,r){e("../check");var n=PIXI.filters.PixelateFilter=e("./PixelateFilter");void 0!==o&&o.exports&&(o.exports=n)},{"../check":1,"./PixelateFilter":2}]},{},[3])(3)}); | ||
//# sourceMappingURL=pixelate.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:50 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:57 UTC | ||
* | ||
@@ -85,7 +85,7 @@ * pixi-filters is licensed under the MIT License. | ||
{ | ||
return this.uniforms.blue.value; | ||
return this.uniforms.blue; | ||
}, | ||
set: function (value) | ||
{ | ||
this.uniforms.blue.value = value; | ||
this.uniforms.blue = value; | ||
} | ||
@@ -92,0 +92,0 @@ } |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:50 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:57 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var r;r="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,r.rgb=e()}}(function(){return function e(r,n,t){function o(u,f){if(!n[u]){if(!r[u]){var l="function"==typeof require&&require;if(!f&&l)return l(u,!0);if(i)return i(u,!0);var d=new Error("Cannot find module '"+u+"'");throw d.code="MODULE_NOT_FOUND",d}var a=n[u]={exports:{}};r[u][0].call(a.exports,function(e){var n=r[u][1][e];return o(n?n:e)},a,a.exports,e,r,n,t)}return n[u].exports}for(var i="function"==typeof require&&require,u=0;u<t.length;u++)o(t[u]);return o}({1:[function(e,r,n){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,r,n){function t(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nvoid main(void)\n{\n gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;\n}\n"),this.red=[-10,0],this.green=[0,10],this.blue=[0,0]}t.prototype=Object.create(PIXI.Filter.prototype),t.prototype.constructor=t,r.exports=t,Object.defineProperties(t.prototype,{red:{get:function(){return this.uniforms.red},set:function(e){this.uniforms.red=e}},green:{get:function(){return this.uniforms.green},set:function(e){this.uniforms.green=e}},blue:{get:function(){return this.uniforms.blue.value},set:function(e){this.uniforms.blue.value=e}}})},{}],3:[function(e,r,n){e("../check");var t=PIXI.filters.RGBSplitFilter=e("./RGBSplitFilter");"undefined"!=typeof r&&r.exports&&(r.exports=t)},{"../check":1,"./RGBSplitFilter":2}]},{},[3])(3)}); | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var r;r="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,r.rgb=e()}}(function(){return function e(r,n,t){function o(u,f){if(!n[u]){if(!r[u]){var l="function"==typeof require&&require;if(!f&&l)return l(u,!0);if(i)return i(u,!0);var d=new Error("Cannot find module '"+u+"'");throw d.code="MODULE_NOT_FOUND",d}var c=n[u]={exports:{}};r[u][0].call(c.exports,function(e){var n=r[u][1][e];return o(n||e)},c,c.exports,e,r,n,t)}return n[u].exports}for(var i="function"==typeof require&&require,u=0;u<t.length;u++)o(t[u]);return o}({1:[function(e,r,n){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,r,n){function t(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","precision mediump float;\n#define GLSLIFY 1\n\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform vec4 filterArea;\nuniform vec2 red;\nuniform vec2 green;\nuniform vec2 blue;\n\nvoid main(void)\n{\n gl_FragColor.r = texture2D(uSampler, vTextureCoord + red/filterArea.xy).r;\n gl_FragColor.g = texture2D(uSampler, vTextureCoord + green/filterArea.xy).g;\n gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/filterArea.xy).b;\n gl_FragColor.a = texture2D(uSampler, vTextureCoord).a;\n}\n"),this.red=[-10,0],this.green=[0,10],this.blue=[0,0]}t.prototype=Object.create(PIXI.Filter.prototype),t.prototype.constructor=t,r.exports=t,Object.defineProperties(t.prototype,{red:{get:function(){return this.uniforms.red},set:function(e){this.uniforms.red=e}},green:{get:function(){return this.uniforms.green},set:function(e){this.uniforms.green=e}},blue:{get:function(){return this.uniforms.blue},set:function(e){this.uniforms.blue=e}}})},{}],3:[function(e,r,n){e("../check");var t=PIXI.filters.RGBSplitFilter=e("./RGBSplitFilter");void 0!==r&&r.exports&&(r.exports=t)},{"../check":1,"./RGBSplitFilter":2}]},{},[3])(3)}); | ||
//# sourceMappingURL=rgb.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:52 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:58 UTC | ||
* | ||
@@ -5,0 +5,0 @@ * pixi-filters is licensed under the MIT License. |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:52 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:26:58 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var t;t="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,t.shockwave=e()}}(function(){return function e(t,n,r){function i(f,u){if(!n[f]){if(!t[f]){var a="function"==typeof require&&require;if(!u&&a)return a(f,!0);if(o)return o(f,!0);var s=new Error("Cannot find module '"+f+"'");throw s.code="MODULE_NOT_FOUND",s}var c=n[f]={exports:{}};t[f][0].call(c.exports,function(e){var n=t[f][1][e];return i(n?n:e)},c,c.exports,e,t,n,r)}return n[f].exports}for(var o="function"==typeof require&&require,f=0;f<r.length;f++)i(r[f]);return i}({1:[function(e,t,n){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,t,n){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nuniform vec2 center;\nuniform vec3 params; // 10.0, 0.8, 0.1\nuniform float time;\n\nvoid main()\n{\n vec2 uv = vTextureCoord;\n vec2 texCoord = uv;\n\n float dist = distance(uv, center);\n\n if ( (dist <= (time + params.z)) && (dist >= (time - params.z)) )\n {\n float diff = (dist - time);\n float powDiff = 1.0 - pow(abs(diff*params.x), params.y);\n\n float diffTime = diff * powDiff;\n vec2 diffUV = normalize(uv - center);\n texCoord = uv + (diffUV * diffTime);\n }\n\n gl_FragColor = texture2D(uSampler, texCoord);\n}\n",{center:{type:"v2",value:{x:.5,y:.5}},params:{type:"v3",value:{x:10,y:.8,z:.1}},time:{type:"1f",value:0}}),this.center=[.5,.5],this.params=[10,.8,.1],this.time=0}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,t.exports=r,Object.defineProperties(r.prototype,{center:{get:function(){return this.uniforms.center},set:function(e){this.uniforms.center=e}},params:{get:function(){return this.uniforms.params},set:function(e){this.uniforms.params=e}},time:{get:function(){return this.uniforms.time},set:function(e){this.uniforms.time=e}}})},{}],3:[function(e,t,n){e("../check");var r=PIXI.filters.ShockwaveFilter=e("./ShockwaveFilter");"undefined"!=typeof t&&t.exports&&(t.exports=r)},{"../check":1,"./ShockwaveFilter":2}]},{},[3])(3)}); | ||
!function(e){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=e();else if("function"==typeof define&&define.amd)define([],e);else{var t;t="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,t.shockwave=e()}}(function(){return function e(t,n,r){function i(f,u){if(!n[f]){if(!t[f]){var a="function"==typeof require&&require;if(!u&&a)return a(f,!0);if(o)return o(f,!0);var s=new Error("Cannot find module '"+f+"'");throw s.code="MODULE_NOT_FOUND",s}var c=n[f]={exports:{}};t[f][0].call(c.exports,function(e){var n=t[f][1][e];return i(n||e)},c,c.exports,e,t,n,r)}return n[f].exports}for(var o="function"==typeof require&&require,f=0;f<r.length;f++)i(r[f]);return i}({1:[function(e,t,n){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(e,t,n){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\n\nuniform vec2 center;\nuniform vec3 params; // 10.0, 0.8, 0.1\nuniform float time;\n\nvoid main()\n{\n vec2 uv = vTextureCoord;\n vec2 texCoord = uv;\n\n float dist = distance(uv, center);\n\n if ( (dist <= (time + params.z)) && (dist >= (time - params.z)) )\n {\n float diff = (dist - time);\n float powDiff = 1.0 - pow(abs(diff*params.x), params.y);\n\n float diffTime = diff * powDiff;\n vec2 diffUV = normalize(uv - center);\n texCoord = uv + (diffUV * diffTime);\n }\n\n gl_FragColor = texture2D(uSampler, texCoord);\n}\n",{center:{type:"v2",value:{x:.5,y:.5}},params:{type:"v3",value:{x:10,y:.8,z:.1}},time:{type:"1f",value:0}}),this.center=[.5,.5],this.params=[10,.8,.1],this.time=0}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,t.exports=r,Object.defineProperties(r.prototype,{center:{get:function(){return this.uniforms.center},set:function(e){this.uniforms.center=e}},params:{get:function(){return this.uniforms.params},set:function(e){this.uniforms.params=e}},time:{get:function(){return this.uniforms.time},set:function(e){this.uniforms.time=e}}})},{}],3:[function(e,t,n){e("../check");var r=PIXI.filters.ShockwaveFilter=e("./ShockwaveFilter");void 0!==t&&t.exports&&(t.exports=r)},{"../check":1,"./ShockwaveFilter":2}]},{},[3])(3)}); | ||
//# sourceMappingURL=shockwave.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:53 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:27:00 UTC | ||
* | ||
@@ -5,0 +5,0 @@ * pixi-filters is licensed under the MIT License. |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:53 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:27:00 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(t){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var i;i="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,i.tiltshift=t()}}(function(){return function t(i,e,r){function n(l,s){if(!e[l]){if(!i[l]){var f="function"==typeof require&&require;if(!s&&f)return f(l,!0);if(o)return o(l,!0);var u=new Error("Cannot find module '"+l+"'");throw u.code="MODULE_NOT_FOUND",u}var a=e[l]={exports:{}};i[l][0].call(a.exports,function(t){var e=i[l][1][t];return n(e?e:t)},a,a.exports,t,i,e,r)}return e[l].exports}for(var o="function"==typeof require&&require,l=0;l<r.length;l++)n(r[l]);return n}({1:[function(t,i,e){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(t,i,e){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n gl_FragColor = color / total;\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n}\n"),this.uniforms.blur=100,this.uniforms.gradientBlur=600,this.uniforms.start=new PIXI.Point(0,window.innerHeight/2),this.uniforms.end=new PIXI.Point(600,window.innerHeight/2),this.uniforms.delta=new PIXI.Point(30,30),this.uniforms.texSize=new PIXI.Point(window.innerWidth,window.innerHeight),this.updateDelta()}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,i.exports=r,r.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},Object.defineProperties(r.prototype,{blur:{get:function(){return this.uniforms.blur},set:function(t){this.uniforms.blur=t}},gradientBlur:{get:function(){return this.uniforms.gradientBlur},set:function(t){this.uniforms.gradientBlur=t}},start:{get:function(){return this.uniforms.start},set:function(t){this.uniforms.start=t,this.updateDelta()}},end:{get:function(){return this.uniforms.end},set:function(t){this.uniforms.end=t,this.updateDelta()}}})},{}],3:[function(t,i,e){function r(){PIXI.Filter.call(this),this.tiltShiftXFilter=new n,this.tiltShiftYFilter=new o}var n=t("./TiltShiftXFilter"),o=t("./TiltShiftYFilter");r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,i.exports=r,r.prototype.apply=function(t,i,e){var r=t.getRenderTarget(!0);this.tiltShiftXFilter.apply(t,i,r),this.tiltShiftYFilter.apply(t,r,e),t.returnRenderTarget(r)},Object.defineProperties(r.prototype,{blur:{get:function(){return this.tiltShiftXFilter.blur},set:function(t){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=t}},gradientBlur:{get:function(){return this.tiltShiftXFilter.gradientBlur},set:function(t){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=t}},start:{get:function(){return this.tiltShiftXFilter.start},set:function(t){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=t}},end:{get:function(){return this.tiltShiftXFilter.end},set:function(t){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=t}}})},{"./TiltShiftXFilter":4,"./TiltShiftYFilter":5}],4:[function(t,i,e){function r(){n.call(this)}var n=t("./TiltShiftAxisFilter");r.prototype=Object.create(n.prototype),r.prototype.constructor=r,i.exports=r,r.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,e=Math.sqrt(t*t+i*i);this.uniforms.delta.x=t/e,this.uniforms.delta.y=i/e}},{"./TiltShiftAxisFilter":2}],5:[function(t,i,e){function r(){n.call(this)}var n=t("./TiltShiftAxisFilter");r.prototype=Object.create(n.prototype),r.prototype.constructor=r,i.exports=r,r.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,e=Math.sqrt(t*t+i*i);this.uniforms.delta.x=-i/e,this.uniforms.delta.y=t/e}},{"./TiltShiftAxisFilter":2}],6:[function(t,i,e){t("../check");var r={TiltShiftFilter:t("./TiltShiftFilter"),TiltShiftXFilter:t("./TiltShiftFilter"),TiltShiftYFilter:t("./TiltShiftFilter"),TiltShiftAxisFilter:t("./TiltShiftAxisFilter")};Object.assign(PIXI.filters,r),"undefined"!=typeof i&&i.exports&&(i.exports=r)},{"../check":1,"./TiltShiftAxisFilter":2,"./TiltShiftFilter":3}]},{},[6])(6)}); | ||
!function(t){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=t();else if("function"==typeof define&&define.amd)define([],t);else{var i;i="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,i.tiltshift=t()}}(function(){return function t(i,e,r){function n(l,s){if(!e[l]){if(!i[l]){var f="function"==typeof require&&require;if(!s&&f)return f(l,!0);if(o)return o(l,!0);var u=new Error("Cannot find module '"+l+"'");throw u.code="MODULE_NOT_FOUND",u}var a=e[l]={exports:{}};i[l][0].call(a.exports,function(t){var e=i[l][1][t];return n(e||t)},a,a.exports,t,i,e,r)}return e[l].exports}for(var o="function"==typeof require&&require,l=0;l<r.length;l++)n(r[l]);return n}({1:[function(t,i,e){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(t,i,e){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float blur;\nuniform float gradientBlur;\nuniform vec2 start;\nuniform vec2 end;\nuniform vec2 delta;\nuniform vec2 texSize;\n\nfloat random(vec3 scale, float seed)\n{\n return fract(sin(dot(gl_FragCoord.xyz + seed, scale)) * 43758.5453 + seed);\n}\n\nvoid main(void)\n{\n vec4 color = vec4(0.0);\n float total = 0.0;\n\n float offset = random(vec3(12.9898, 78.233, 151.7182), 0.0);\n vec2 normal = normalize(vec2(start.y - end.y, end.x - start.x));\n float radius = smoothstep(0.0, 1.0, abs(dot(vTextureCoord * texSize - start, normal)) / gradientBlur) * blur;\n\n for (float t = -30.0; t <= 30.0; t++)\n {\n float percent = (t + offset - 0.5) / 30.0;\n float weight = 1.0 - abs(percent);\n vec4 sample = texture2D(uSampler, vTextureCoord + delta / texSize * percent * radius);\n sample.rgb *= sample.a;\n color += sample * weight;\n total += weight;\n }\n\n gl_FragColor = color / total;\n gl_FragColor.rgb /= gl_FragColor.a + 0.00001;\n}\n"),this.uniforms.blur=100,this.uniforms.gradientBlur=600,this.uniforms.start=new PIXI.Point(0,window.innerHeight/2),this.uniforms.end=new PIXI.Point(600,window.innerHeight/2),this.uniforms.delta=new PIXI.Point(30,30),this.uniforms.texSize=new PIXI.Point(window.innerWidth,window.innerHeight),this.updateDelta()}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,i.exports=r,r.prototype.updateDelta=function(){this.uniforms.delta.x=0,this.uniforms.delta.y=0},Object.defineProperties(r.prototype,{blur:{get:function(){return this.uniforms.blur},set:function(t){this.uniforms.blur=t}},gradientBlur:{get:function(){return this.uniforms.gradientBlur},set:function(t){this.uniforms.gradientBlur=t}},start:{get:function(){return this.uniforms.start},set:function(t){this.uniforms.start=t,this.updateDelta()}},end:{get:function(){return this.uniforms.end},set:function(t){this.uniforms.end=t,this.updateDelta()}}})},{}],3:[function(t,i,e){function r(){PIXI.Filter.call(this),this.tiltShiftXFilter=new n,this.tiltShiftYFilter=new o}var n=t("./TiltShiftXFilter"),o=t("./TiltShiftYFilter");r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,i.exports=r,r.prototype.apply=function(t,i,e){var r=t.getRenderTarget(!0);this.tiltShiftXFilter.apply(t,i,r),this.tiltShiftYFilter.apply(t,r,e),t.returnRenderTarget(r)},Object.defineProperties(r.prototype,{blur:{get:function(){return this.tiltShiftXFilter.blur},set:function(t){this.tiltShiftXFilter.blur=this.tiltShiftYFilter.blur=t}},gradientBlur:{get:function(){return this.tiltShiftXFilter.gradientBlur},set:function(t){this.tiltShiftXFilter.gradientBlur=this.tiltShiftYFilter.gradientBlur=t}},start:{get:function(){return this.tiltShiftXFilter.start},set:function(t){this.tiltShiftXFilter.start=this.tiltShiftYFilter.start=t}},end:{get:function(){return this.tiltShiftXFilter.end},set:function(t){this.tiltShiftXFilter.end=this.tiltShiftYFilter.end=t}}})},{"./TiltShiftXFilter":4,"./TiltShiftYFilter":5}],4:[function(t,i,e){function r(){n.call(this)}var n=t("./TiltShiftAxisFilter");r.prototype=Object.create(n.prototype),r.prototype.constructor=r,i.exports=r,r.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,e=Math.sqrt(t*t+i*i);this.uniforms.delta.x=t/e,this.uniforms.delta.y=i/e}},{"./TiltShiftAxisFilter":2}],5:[function(t,i,e){function r(){n.call(this)}var n=t("./TiltShiftAxisFilter");r.prototype=Object.create(n.prototype),r.prototype.constructor=r,i.exports=r,r.prototype.updateDelta=function(){var t=this.uniforms.end.x-this.uniforms.start.x,i=this.uniforms.end.y-this.uniforms.start.y,e=Math.sqrt(t*t+i*i);this.uniforms.delta.x=-i/e,this.uniforms.delta.y=t/e}},{"./TiltShiftAxisFilter":2}],6:[function(t,i,e){t("../check");var r={TiltShiftFilter:t("./TiltShiftFilter"),TiltShiftXFilter:t("./TiltShiftFilter"),TiltShiftYFilter:t("./TiltShiftFilter"),TiltShiftAxisFilter:t("./TiltShiftAxisFilter")};Object.assign(PIXI.filters,r),void 0!==i&&i.exports&&(i.exports=r)},{"../check":1,"./TiltShiftAxisFilter":2,"./TiltShiftFilter":3}]},{},[6])(6)}); | ||
//# sourceMappingURL=tiltshift.min.js.map |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:54 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:27:01 UTC | ||
* | ||
@@ -5,0 +5,0 @@ * pixi-filters is licensed under the MIT License. |
/*! | ||
* pixi-filters - v1.0.6 | ||
* Compiled Wed Aug 31 2016 08:37:55 GMT-0400 (EDT) | ||
* pixi-filters - v1.0.8 | ||
* Compiled Tue, 18 Jul 2017 02:27:01 UTC | ||
* | ||
@@ -8,3 +8,3 @@ * pixi-filters is licensed under the MIT License. | ||
*/ | ||
!function(n){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=n();else if("function"==typeof define&&define.amd)define([],n);else{var o;o="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,o.twist=n()}}(function(){return function n(o,e,r){function t(f,d){if(!e[f]){if(!o[f]){var u="function"==typeof require&&require;if(!d&&u)return u(f,!0);if(i)return i(f,!0);var c=new Error("Cannot find module '"+f+"'");throw c.code="MODULE_NOT_FOUND",c}var s=e[f]={exports:{}};o[f][0].call(s.exports,function(n){var e=o[f][1][n];return t(e?e:n)},s,s.exports,n,o,e,r)}return e[f].exports}for(var i="function"==typeof require&&require,f=0;f<r.length;f++)t(r[f]);return t}({1:[function(n,o,e){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(n,o,e){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float radius;\nuniform float angle;\nuniform vec2 offset;\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 twist(vec2 coord)\n{\n coord -= offset;\n\n float dist = length(coord);\n\n if (dist < radius)\n {\n float ratioDist = (radius - dist) / radius;\n float angleMod = ratioDist * ratioDist * angle;\n float s = sin(angleMod);\n float c = cos(angleMod);\n coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);\n }\n\n coord += offset;\n\n return coord;\n}\n\nvoid main(void)\n{\n\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = twist(coord);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord );\n\n}\n"),this.radius=200,this.angle=4,this.padding=20}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,o.exports=r,Object.defineProperties(r.prototype,{offset:{get:function(){return this.uniforms.offset},set:function(n){this.uniforms.offset=n}},radius:{get:function(){return this.uniforms.radius},set:function(n){this.uniforms.radius=n}},angle:{get:function(){return this.uniforms.angle},set:function(n){this.uniforms.angle=n}}})},{}],3:[function(n,o,e){n("../check");var r=PIXI.filters.TwistFilter=n("./TwistFilter");"undefined"!=typeof o&&o.exports&&(o.exports=r)},{"../check":1,"./TwistFilter":2}]},{},[3])(3)}); | ||
!function(o){if("object"==typeof exports&&"undefined"!=typeof module)module.exports=o();else if("function"==typeof define&&define.amd)define([],o);else{var n;n="undefined"!=typeof window?window:"undefined"!=typeof global?global:"undefined"!=typeof self?self:this,n.twist=o()}}(function(){return function o(n,e,r){function t(f,d){if(!e[f]){if(!n[f]){var c="function"==typeof require&&require;if(!d&&c)return c(f,!0);if(i)return i(f,!0);var u=new Error("Cannot find module '"+f+"'");throw u.code="MODULE_NOT_FOUND",u}var s=e[f]={exports:{}};n[f][0].call(s.exports,function(o){var e=n[f][1][o];return t(e||o)},s,s.exports,o,n,e,r)}return e[f].exports}for(var i="function"==typeof require&&require,f=0;f<r.length;f++)t(r[f]);return t}({1:[function(o,n,e){if("undefined"==typeof PIXI)throw new Error("pixi.js is required to be included")},{}],2:[function(o,n,e){function r(){PIXI.Filter.call(this,"#define GLSLIFY 1\nattribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}","#define GLSLIFY 1\nvarying vec2 vTextureCoord;\n\nuniform sampler2D uSampler;\nuniform float radius;\nuniform float angle;\nuniform vec2 offset;\nuniform vec4 filterArea;\n\nvec2 mapCoord( vec2 coord )\n{\n coord *= filterArea.xy;\n coord += filterArea.zw;\n\n return coord;\n}\n\nvec2 unmapCoord( vec2 coord )\n{\n coord -= filterArea.zw;\n coord /= filterArea.xy;\n\n return coord;\n}\n\nvec2 twist(vec2 coord)\n{\n coord -= offset;\n\n float dist = length(coord);\n\n if (dist < radius)\n {\n float ratioDist = (radius - dist) / radius;\n float angleMod = ratioDist * ratioDist * angle;\n float s = sin(angleMod);\n float c = cos(angleMod);\n coord = vec2(coord.x * c - coord.y * s, coord.x * s + coord.y * c);\n }\n\n coord += offset;\n\n return coord;\n}\n\nvoid main(void)\n{\n\n vec2 coord = mapCoord(vTextureCoord);\n\n coord = twist(coord);\n\n coord = unmapCoord(coord);\n\n gl_FragColor = texture2D(uSampler, coord );\n\n}\n"),this.radius=200,this.angle=4,this.padding=20}r.prototype=Object.create(PIXI.Filter.prototype),r.prototype.constructor=r,n.exports=r,Object.defineProperties(r.prototype,{offset:{get:function(){return this.uniforms.offset},set:function(o){this.uniforms.offset=o}},radius:{get:function(){return this.uniforms.radius},set:function(o){this.uniforms.radius=o}},angle:{get:function(){return this.uniforms.angle},set:function(o){this.uniforms.angle=o}}})},{}],3:[function(o,n,e){o("../check");var r=PIXI.filters.TwistFilter=o("./TwistFilter");void 0!==n&&n.exports&&(n.exports=r)},{"../check":1,"./TwistFilter":2}]},{},[3])(3)}); | ||
//# sourceMappingURL=twist.min.js.map |
{ | ||
"name": "pixi-filters", | ||
"version": "1.0.6", | ||
"description": "Optional display filters to work with Pixi.js", | ||
"version": "1.0.8", | ||
"description": "Optional display filters to work with PixiJS", | ||
"author": "Mat Groves", | ||
@@ -10,3 +10,3 @@ "contributors": [ | ||
"main": "bin/filters.min.js", | ||
"homepage": "http://goodboydigital.com/", | ||
"homepage": "http://pixijs.com/", | ||
"bugs": "https://github.com/pixijs/pixi-filters/issues", | ||
@@ -51,3 +51,4 @@ "license": "MIT", | ||
"prepublish": "npm run build", | ||
"postpublish": "node scripts/deploy.js && npm run gh-pages" | ||
"clean-gh-pages": "rimraf node_modules/gh-pages/.cache", | ||
"postpublish": "npm run clean-gh-pages && node scripts/deploy.js && npm run clean-gh-pages && npm run gh-pages" | ||
}, | ||
@@ -72,2 +73,5 @@ "devDependencies": { | ||
}, | ||
"files": [ | ||
"bin" | ||
], | ||
"eslintConfig": { | ||
@@ -74,0 +78,0 @@ "extends": "eslint:recommended", |
@@ -1,6 +0,6 @@ | ||
# PIXI Filters | ||
# PixiJS Filters | ||
[![Build Status](https://travis-ci.org/pixijs/pixi-filters.svg?branch=master)](https://travis-ci.org/pixijs/pixi-filters) | ||
[![Build Status](https://travis-ci.org/pixijs/pixi-filters.svg?branch=master)](https://travis-ci.org/pixijs/pixi-filters) [![CDNJS](https://img.shields.io/cdnjs/v/pixi-filters.svg)](https://cdnjs.com/libraries/pixi-filters) | ||
Include optional filters that work with Pixi.js v4. | ||
Include optional filters that work with PixiJS v4. | ||
@@ -37,2 +37,3 @@ Filters include: | ||
``` | ||
Or you can get prebuilt files from the [publish branch](https://github.com/pixijs/pixi-filters/tree/publish). | ||
@@ -39,0 +40,0 @@ ## Usage |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
Major refactor
Supply chain riskPackage has recently undergone a major refactor. It may be unstable or indicate significant internal changes. Use caution when updating to versions that include significant changes.
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