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pixi-filters - npm Package Compare versions

Comparing version 2.0.1 to 2.0.2

78

lib/pixi-filters.es.js
/*!
* pixi-filters - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:15 UTC
* pixi-filters - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:10 UTC
*

@@ -12,4 +12,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-ascii - v2.0.0
* Compiled Fri, 08 Sep 2017 16:01:58 UTC
* @pixi/filter-ascii - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:54 UTC
*

@@ -24,4 +24,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-bloom - v2.0.0
* Compiled Fri, 08 Sep 2017 16:01:58 UTC
* @pixi/filter-bloom - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:54 UTC
*

@@ -38,4 +38,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-bulge-pinch - v2.0.0
* Compiled Fri, 08 Sep 2017 16:01:58 UTC
* @pixi/filter-bulge-pinch - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:54 UTC
*

@@ -50,4 +50,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-color-replace - v2.0.0
* Compiled Fri, 08 Sep 2017 16:01:58 UTC
* @pixi/filter-color-replace - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:54 UTC
*

@@ -62,4 +62,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-convolution - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:01 UTC
* @pixi/filter-convolution - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:57 UTC
*

@@ -74,4 +74,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-cross-hatch - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:01 UTC
* @pixi/filter-cross-hatch - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:57 UTC
*

@@ -86,4 +86,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-dot - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:01 UTC
* @pixi/filter-dot - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:57 UTC
*

@@ -98,4 +98,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-drop-shadow - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:02 UTC
* @pixi/filter-drop-shadow - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:57 UTC
*

@@ -110,4 +110,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-emboss - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:05 UTC
* @pixi/filter-emboss - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:01 UTC
*

@@ -122,4 +122,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-glow - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:06 UTC
* @pixi/filter-glow - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:01 UTC
*

@@ -134,4 +134,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-outline - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:06 UTC
* @pixi/filter-outline - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:01 UTC
*

@@ -146,4 +146,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-pixelate - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:06 UTC
* @pixi/filter-pixelate - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:01 UTC
*

@@ -158,4 +158,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-rgb-split - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:09 UTC
* @pixi/filter-rgb-split - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:04 UTC
*

@@ -170,4 +170,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-shockwave - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:09 UTC
* @pixi/filter-shockwave - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:04 UTC
*

@@ -182,4 +182,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-simple-lightmap - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:09 UTC
* @pixi/filter-simple-lightmap - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:04 UTC
*

@@ -189,9 +189,9 @@ * pixi-filters is licensed under the MIT License.

*/
var vertex$13="precision mediump float;\n\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform float thickness;\nuniform vec4 outlineColor;\nuniform float pixelWidth;\nuniform float pixelHeight;\nvec2 px = vec2(pixelWidth, pixelHeight);\n\nvoid main(void) {\n const float PI = 3.14159265358979323846264;\n vec4 ownColor = texture2D(uSampler, vTextureCoord);\n vec4 curColor;\n float maxAlpha = 0.;\n for (float angle = 0.; angle < PI * 2.; angle += + (1 / thickness).toFixed(7) + ) {\n curColor = texture2D(uSampler, vec2(vTextureCoord.x + thickness * px.x * cos(angle), vTextureCoord.y + thickness * px.y * sin(angle)));\n maxAlpha = max(maxAlpha, curColor.a);\n }\n float resultAlpha = max(maxAlpha, ownColor.a);\n gl_FragColor = vec4((ownColor.rgb + outlineColor.rgb * (1. - ownColor.a)) * resultAlpha, resultAlpha);\n}\n";
var fragment$13="varying vec4 vColor;\nvarying vec2 vTextureCoord;\nuniform sampler2D u_texture; //diffuse map\nuniform sampler2D u_lightmap; //light map\nuniform vec2 resolution; //resolution of screen\nuniform vec4 ambientColor; //ambient RGB, alpha channel is intensity\nvoid main() {\n vec4 diffuseColor = texture2D(u_texture, vTextureCoord);\n vec2 lighCoord = (gl_FragCoord.xy / resolution.xy);\n vec4 light = texture2D(u_lightmap, vTextureCoord);\n vec3 ambient = ambientColor.rgb * ambientColor.a;\n vec3 intensity = ambient + light.rgb;\n vec3 finalColor = diffuseColor.rgb * intensity;\n gl_FragColor = vColor * vec4(finalColor, diffuseColor.a);\n}\n";
var SimpleLightmapFilter=function(o){function e(e,r,t){void 0===t&&(t=[1,1]),o.call(this,vertex$13,fragment$13),this.uniforms.u_lightmap=e,this.uniforms.resolution=new Float32Array(t),this.uniforms.ambientColor=new Float32Array(r);}o&&(e.__proto__=o),(e.prototype=Object.create(o&&o.prototype)).constructor=e;var r={texture:{},color:{},resolution:{}};return r.texture.get=function(){return this.uniforms.u_lightmap},r.texture.set=function(o){this.uniforms.u_lightmap=o;},r.color.get=function(){return this.uniforms.ambientColor},r.color.set=function(o){this.uniforms.ambientColor=new Float32Array(o);},r.resolution.get=function(){return this.uniforms.resolution},r.resolution.set=function(o){this.uniforms.resolution=new Float32Array(o);},Object.defineProperties(e.prototype,r),e}(PIXI.Filter);PIXI.filters.SimpleLightmapFilter=SimpleLightmapFilter;
var vertex$13="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}";
var fragment$13="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform sampler2D uLightmap;\nuniform vec4 filterArea;\nuniform vec2 dimensions;\nuniform vec4 ambientColor;\nvoid main() {\n vec4 diffuseColor = texture2D(uSampler, vTextureCoord);\n vec2 lightCoord = (vTextureCoord * filterArea.xy) / dimensions;\n vec4 light = texture2D(uLightmap, lightCoord);\n vec3 ambient = ambientColor.rgb * ambientColor.a;\n vec3 intensity = ambient + light.rgb;\n vec3 finalColor = diffuseColor.rgb * intensity;\n gl_FragColor = vec4(finalColor, diffuseColor.a);\n}\n";
var SimpleLightmapFilter=function(t){function e(e,r){void 0===r&&(r=0),t.call(this,vertex$13,fragment$13),this.uniforms.ambientColor=new Float32Array([0,0,0,1]),this.texture=e,this.color=r;}t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e;var r={texture:{},color:{},alpha:{}};return e.prototype.apply=function(t,e,r,o){this.uniforms.dimensions[0]=e.sourceFrame.width,this.uniforms.dimensions[1]=e.sourceFrame.height,t.applyFilter(this,e,r,o);},r.texture.get=function(){return this.uniforms.uLightmap},r.texture.set=function(t){this.uniforms.uLightmap=t;},r.color.set=function(t){var e=this.uniforms.ambientColor;"number"==typeof t?(PIXI.utils.hex2rgb(t,e),this._color=t):(e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],this._color=PIXI.utils.rgb2hex(e));},r.color.get=function(){return this._color},r.alpha.get=function(){return this.uniforms.ambientColor[3]},r.alpha.set=function(t){this.uniforms.ambientColor[3]=t;},Object.defineProperties(e.prototype,r),e}(PIXI.Filter);PIXI.filters.SimpleLightmapFilter=SimpleLightmapFilter;
/*!
* @pixi/filter-tilt-shift - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:10 UTC
* @pixi/filter-tilt-shift - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:05 UTC
*

@@ -206,4 +206,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-twist - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:12 UTC
* @pixi/filter-twist - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:07 UTC
*

@@ -210,0 +210,0 @@ * pixi-filters is licensed under the MIT License.

/*!
* pixi-filters - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:14 UTC
* pixi-filters - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:09 UTC
*

@@ -18,4 +18,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-ascii - v2.0.0
* Compiled Fri, 08 Sep 2017 16:01:58 UTC
* @pixi/filter-ascii - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:54 UTC
*

@@ -30,4 +30,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-bloom - v2.0.0
* Compiled Fri, 08 Sep 2017 16:01:58 UTC
* @pixi/filter-bloom - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:54 UTC
*

@@ -44,4 +44,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-bulge-pinch - v2.0.0
* Compiled Fri, 08 Sep 2017 16:01:58 UTC
* @pixi/filter-bulge-pinch - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:54 UTC
*

@@ -56,4 +56,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-color-replace - v2.0.0
* Compiled Fri, 08 Sep 2017 16:01:58 UTC
* @pixi/filter-color-replace - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:54 UTC
*

@@ -68,4 +68,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-convolution - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:01 UTC
* @pixi/filter-convolution - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:57 UTC
*

@@ -80,4 +80,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-cross-hatch - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:01 UTC
* @pixi/filter-cross-hatch - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:57 UTC
*

@@ -92,4 +92,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-dot - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:01 UTC
* @pixi/filter-dot - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:57 UTC
*

@@ -104,4 +104,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-drop-shadow - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:02 UTC
* @pixi/filter-drop-shadow - v2.0.1
* Compiled Tue, 12 Sep 2017 17:13:57 UTC
*

@@ -116,4 +116,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-emboss - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:05 UTC
* @pixi/filter-emboss - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:01 UTC
*

@@ -128,4 +128,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-glow - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:06 UTC
* @pixi/filter-glow - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:01 UTC
*

@@ -140,4 +140,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-outline - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:06 UTC
* @pixi/filter-outline - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:01 UTC
*

@@ -152,4 +152,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-pixelate - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:06 UTC
* @pixi/filter-pixelate - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:01 UTC
*

@@ -164,4 +164,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-rgb-split - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:09 UTC
* @pixi/filter-rgb-split - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:04 UTC
*

@@ -176,4 +176,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-shockwave - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:09 UTC
* @pixi/filter-shockwave - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:04 UTC
*

@@ -188,4 +188,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-simple-lightmap - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:09 UTC
* @pixi/filter-simple-lightmap - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:04 UTC
*

@@ -195,9 +195,9 @@ * pixi-filters is licensed under the MIT License.

*/
var vertex$13="precision mediump float;\n\nvarying vec2 vTextureCoord;\nuniform sampler2D uSampler;\n\nuniform float thickness;\nuniform vec4 outlineColor;\nuniform float pixelWidth;\nuniform float pixelHeight;\nvec2 px = vec2(pixelWidth, pixelHeight);\n\nvoid main(void) {\n const float PI = 3.14159265358979323846264;\n vec4 ownColor = texture2D(uSampler, vTextureCoord);\n vec4 curColor;\n float maxAlpha = 0.;\n for (float angle = 0.; angle < PI * 2.; angle += + (1 / thickness).toFixed(7) + ) {\n curColor = texture2D(uSampler, vec2(vTextureCoord.x + thickness * px.x * cos(angle), vTextureCoord.y + thickness * px.y * sin(angle)));\n maxAlpha = max(maxAlpha, curColor.a);\n }\n float resultAlpha = max(maxAlpha, ownColor.a);\n gl_FragColor = vec4((ownColor.rgb + outlineColor.rgb * (1. - ownColor.a)) * resultAlpha, resultAlpha);\n}\n";
var fragment$13="varying vec4 vColor;\nvarying vec2 vTextureCoord;\nuniform sampler2D u_texture; //diffuse map\nuniform sampler2D u_lightmap; //light map\nuniform vec2 resolution; //resolution of screen\nuniform vec4 ambientColor; //ambient RGB, alpha channel is intensity\nvoid main() {\n vec4 diffuseColor = texture2D(u_texture, vTextureCoord);\n vec2 lighCoord = (gl_FragCoord.xy / resolution.xy);\n vec4 light = texture2D(u_lightmap, vTextureCoord);\n vec3 ambient = ambientColor.rgb * ambientColor.a;\n vec3 intensity = ambient + light.rgb;\n vec3 finalColor = diffuseColor.rgb * intensity;\n gl_FragColor = vColor * vec4(finalColor, diffuseColor.a);\n}\n";
var SimpleLightmapFilter=function(o){function e(e,r,t){void 0===t&&(t=[1,1]),o.call(this,vertex$13,fragment$13),this.uniforms.u_lightmap=e,this.uniforms.resolution=new Float32Array(t),this.uniforms.ambientColor=new Float32Array(r);}o&&(e.__proto__=o),(e.prototype=Object.create(o&&o.prototype)).constructor=e;var r={texture:{},color:{},resolution:{}};return r.texture.get=function(){return this.uniforms.u_lightmap},r.texture.set=function(o){this.uniforms.u_lightmap=o;},r.color.get=function(){return this.uniforms.ambientColor},r.color.set=function(o){this.uniforms.ambientColor=new Float32Array(o);},r.resolution.get=function(){return this.uniforms.resolution},r.resolution.set=function(o){this.uniforms.resolution=new Float32Array(o);},Object.defineProperties(e.prototype,r),e}(PIXI.Filter);PIXI.filters.SimpleLightmapFilter=SimpleLightmapFilter;
var vertex$13="attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n vTextureCoord = aTextureCoord;\n}";
var fragment$13="varying vec2 vTextureCoord;\nuniform sampler2D uSampler;\nuniform sampler2D uLightmap;\nuniform vec4 filterArea;\nuniform vec2 dimensions;\nuniform vec4 ambientColor;\nvoid main() {\n vec4 diffuseColor = texture2D(uSampler, vTextureCoord);\n vec2 lightCoord = (vTextureCoord * filterArea.xy) / dimensions;\n vec4 light = texture2D(uLightmap, lightCoord);\n vec3 ambient = ambientColor.rgb * ambientColor.a;\n vec3 intensity = ambient + light.rgb;\n vec3 finalColor = diffuseColor.rgb * intensity;\n gl_FragColor = vec4(finalColor, diffuseColor.a);\n}\n";
var SimpleLightmapFilter=function(t){function e(e,r){void 0===r&&(r=0),t.call(this,vertex$13,fragment$13),this.uniforms.ambientColor=new Float32Array([0,0,0,1]),this.texture=e,this.color=r;}t&&(e.__proto__=t),(e.prototype=Object.create(t&&t.prototype)).constructor=e;var r={texture:{},color:{},alpha:{}};return e.prototype.apply=function(t,e,r,o){this.uniforms.dimensions[0]=e.sourceFrame.width,this.uniforms.dimensions[1]=e.sourceFrame.height,t.applyFilter(this,e,r,o);},r.texture.get=function(){return this.uniforms.uLightmap},r.texture.set=function(t){this.uniforms.uLightmap=t;},r.color.set=function(t){var e=this.uniforms.ambientColor;"number"==typeof t?(PIXI.utils.hex2rgb(t,e),this._color=t):(e[0]=t[0],e[1]=t[1],e[2]=t[2],e[3]=t[3],this._color=PIXI.utils.rgb2hex(e));},r.color.get=function(){return this._color},r.alpha.get=function(){return this.uniforms.ambientColor[3]},r.alpha.set=function(t){this.uniforms.ambientColor[3]=t;},Object.defineProperties(e.prototype,r),e}(PIXI.Filter);PIXI.filters.SimpleLightmapFilter=SimpleLightmapFilter;
/*!
* @pixi/filter-tilt-shift - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:10 UTC
* @pixi/filter-tilt-shift - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:05 UTC
*

@@ -212,4 +212,4 @@ * pixi-filters is licensed under the MIT License.

/*!
* @pixi/filter-twist - v2.0.0
* Compiled Fri, 08 Sep 2017 16:02:12 UTC
* @pixi/filter-twist - v2.0.1
* Compiled Tue, 12 Sep 2017 17:14:07 UTC
*

@@ -216,0 +216,0 @@ * pixi-filters is licensed under the MIT License.

{
"name": "pixi-filters",
"version": "2.0.1",
"version": "2.0.2",
"main": "lib/pixi-filters.js",

@@ -32,19 +32,19 @@ "description": "Optional display filters to work with PixiJS",

"devDependencies": {
"@pixi/filter-ascii": "^2.0.1",
"@pixi/filter-bloom": "^2.0.1",
"@pixi/filter-bulge-pinch": "^2.0.1",
"@pixi/filter-color-replace": "^2.0.1",
"@pixi/filter-convolution": "^2.0.1",
"@pixi/filter-cross-hatch": "^2.0.1",
"@pixi/filter-dot": "^2.0.1",
"@pixi/filter-drop-shadow": "^2.0.1",
"@pixi/filter-emboss": "^2.0.1",
"@pixi/filter-glow": "^2.0.1",
"@pixi/filter-outline": "^2.0.1",
"@pixi/filter-pixelate": "^2.0.1",
"@pixi/filter-rgb-split": "^2.0.1",
"@pixi/filter-shockwave": "^2.0.1",
"@pixi/filter-simple-lightmap": "^2.0.1",
"@pixi/filter-tilt-shift": "^2.0.1",
"@pixi/filter-twist": "^2.0.1",
"@pixi/filter-ascii": "^2.0.2",
"@pixi/filter-bloom": "^2.0.2",
"@pixi/filter-bulge-pinch": "^2.0.2",
"@pixi/filter-color-replace": "^2.0.2",
"@pixi/filter-convolution": "^2.0.2",
"@pixi/filter-cross-hatch": "^2.0.2",
"@pixi/filter-dot": "^2.0.2",
"@pixi/filter-drop-shadow": "^2.0.2",
"@pixi/filter-emboss": "^2.0.2",
"@pixi/filter-glow": "^2.0.2",
"@pixi/filter-outline": "^2.0.2",
"@pixi/filter-pixelate": "^2.0.2",
"@pixi/filter-rgb-split": "^2.0.2",
"@pixi/filter-shockwave": "^2.0.2",
"@pixi/filter-simple-lightmap": "^2.0.2",
"@pixi/filter-tilt-shift": "^2.0.2",
"@pixi/filter-twist": "^2.0.2",
"@tools/build": "^2.0.1",

@@ -51,0 +51,0 @@ "rollup": "^0.45.2"

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