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pixi-spine

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pixi-spine - npm Package Compare versions

Comparing version 1.5.7 to 1.5.9

2

bin/pixi-spine.d.ts

@@ -1231,3 +1231,2 @@ /// <reference types="pixi.js" />

region: core.TextureRegion;
constructor(tex: PIXI.Texture);
}

@@ -1266,3 +1265,4 @@ class SpineMesh extends PIXI.mesh.Mesh {

newMesh(texture: PIXI.Texture, vertices?: Float32Array, uvs?: Float32Array, indices?: Uint16Array, drawMode?: number): SpineMesh;
transformHack(): number;
}
}
{
"name": "pixi-spine",
"version": "1.5.7",
"version": "1.5.9",
"description": "Spine implementation for pixi v^3 and v^4",

@@ -5,0 +5,0 @@ "author": "Mat Groves",

@@ -10,7 +10,3 @@ /// <reference types="pixi.js" />

export class SpineSprite extends PIXI.Sprite {
region: core.TextureRegion;
constructor(tex: PIXI.Texture) {
super(tex);
}
region: core.TextureRegion = null;
}

@@ -194,6 +190,15 @@

let r0 = this.tintRgb[0];
let g0 = this.tintRgb[1];
let b0 = this.tintRgb[2];
// in case pixi has double tint
let globalClr = (this as any).color;
let light: ArrayLike<number> = null, dark: ArrayLike<number> = null;
if (globalClr) {
light = globalClr.light;
dark = globalClr.dark;
} else {
light = this.tintRgb;
}
let thack = PIXI.TransformBase && (this.transformHack() == 1);
for (let i = 0, n = slots.length; i < n; i++) {

@@ -209,2 +214,4 @@ let slot = slots[i];

let spriteColor: any = null;
let attColor = (attachment as any).color;

@@ -251,3 +258,3 @@ if (attachment instanceof core.RegionAttachment) {

} else {
if (PIXI.TransformBase) {
if (thack) {
if (transAny.position) {

@@ -275,6 +282,11 @@ transform = new PIXI.TransformBase();

}
tempRgb[0] = r0 * slot.color.r * attColor.r;
tempRgb[1] = g0 * slot.color.g * attColor.g;
tempRgb[2] = b0 * slot.color.b * attColor.b;
slot.currentSprite.tint = PIXI.utils.rgb2hex(tempRgb);
if (slot.currentSprite.color) {
//YAY! double - tint!
spriteColor = slot.currentSprite.color;
} else {
tempRgb[0] = light[0] * slot.color.r * attColor.r;
tempRgb[1] = light[1] * slot.color.g * attColor.g;
tempRgb[2] = light[2] * slot.color.b * attColor.b;
slot.currentSprite.tint = PIXI.utils.rgb2hex(tempRgb);
}
slot.currentSprite.blendMode = slot.blendMode;

@@ -317,3 +329,5 @@ }

(attachment as core.VertexAttachment).computeWorldVerticesOld(slot, slot.currentMesh.vertices);
if (PIXI.VERSION[0] !== '3') {
if (slot.currentMesh.color) {
spriteColor = slot.currentMesh.color;
} else if (PIXI.VERSION[0] !== '3') {
// PIXI version 4

@@ -323,5 +337,5 @@ // slot.currentMesh.dirty++;

let tintRgb = slot.currentMesh.tintRgb;
tintRgb[0] = r0 * slot.color.r * attColor.r;
tintRgb[1] = g0 * slot.color.g * attColor.g;
tintRgb[2] = b0 * slot.color.b * attColor.b;
tintRgb[0] = light[0] * slot.color.r * attColor.r;
tintRgb[1] = light[1] * slot.color.g * attColor.g;
tintRgb[2] = light[2] * slot.color.b * attColor.b;
}

@@ -344,6 +358,33 @@ slot.currentMesh.blendMode = slot.blendMode;

// pixi has double tint
if (spriteColor) {
let r0 = slot.color.r * attColor.r;
let g0 = slot.color.g * attColor.g;
let b0 = slot.color.b * attColor.b;
//YAY! double-tint!
spriteColor.setLight(
light[0] * r0 + dark[0] * (1.0 - r0),
light[1] * g0 + dark[1] * (1.0 - g0),
light[2] * b0 + dark[2] * (1.0 - b0),
);
if (slot.darkColor) {
r0 = slot.darkColor.r;
g0 = slot.darkColor.g;
b0 = slot.darkColor.b;
} else {
r0 = 0.0;
g0 = 0.0;
b0 = 0.0;
}
spriteColor.setDark(
light[0] * r0 + dark[0] * (1 - r0),
light[1] * g0 + dark[1] * (1 - g0),
light[2] * b0 + dark[2] * (1 - b0),
);
}
slotContainer.alpha = slot.color.a;
}
//== this is clipping implementation ===

@@ -605,2 +646,6 @@ //TODO: remove parent hacks when pixi masks allow it

}
transformHack() {
return 1;
}
}

@@ -607,0 +652,0 @@

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