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pixi.js

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pixi.js - npm Package Compare versions

Comparing version 4.4.4 to 4.5.0

lib/core/text/TextMetrics.js

18

lib/accessibility/AccessibilityManager.js

@@ -39,3 +39,3 @@ 'use strict';

/**
* The Accessibility manager reacreates the ability to tab and and have content read by screen
* The Accessibility manager recreates the ability to tab and have content read by screen
* readers. This is very important as it can possibly help people with disabilities access pixi

@@ -45,3 +45,3 @@ * content.

* Much like interaction any DisplayObject can be made accessible. This manager will map the
* events as if the mouse was being used, minimizing the efferot required to implement.
* events as if the mouse was being used, minimizing the effort required to implement.
*

@@ -100,3 +100,3 @@ * An instance of this class is automatically created by default, and can be found at renderer.plugins.accessibility

/**
* Setting this to true will visually show the divs
* Setting this to true will visually show the divs.
*

@@ -131,3 +131,3 @@ * @type {boolean}

/**
* stores the state of the manager. If there are no accessible objects or the mouse is moving the will be false.
* stores the state of the manager. If there are no accessible objects or the mouse is moving, this will be false.
*

@@ -175,3 +175,3 @@ * @member {Array<*>}

* Activating will cause the Accessibility layer to be shown. This is called when a user
* preses the tab key
* preses the tab key.
*

@@ -201,3 +201,3 @@ * @private

* Deactivating will cause the Accessibility layer to be hidden. This is called when a user moves
* the mouse
* the mouse.
*

@@ -226,3 +226,3 @@ * @private

/**
* This recursive function will run throught he scene graph and add any new accessible objects to the DOM layer.
* This recursive function will run through the scene graph and add any new accessible objects to the DOM layer.
*

@@ -417,3 +417,3 @@ * @private

/**
* Maps the div focus events to pixis InteractionManager (mouseover)
* Maps the div focus events to pixi's InteractionManager (mouseover)
*

@@ -432,3 +432,3 @@ * @private

/**
* Maps the div focus events to pixis InteractionManager (mouseout)
* Maps the div focus events to pixi's InteractionManager (mouseout)
*

@@ -435,0 +435,0 @@ * @private

@@ -15,2 +15,8 @@ 'use strict';

var _settings = require('./settings');
var _settings2 = _interopRequireDefault(_settings);
var _const = require('./const');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

@@ -39,135 +45,161 @@

var Application = function () {
/**
* @param {number} [width=800] - the width of the renderers view
* @param {number} [height=600] - the height of the renderers view
* @param {object} [options] - The optional renderer parameters
* @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional
* @param {boolean} [options.transparent=false] - If the render view is transparent, default false
* @param {boolean} [options.antialias=false] - sets antialias (only applicable in chrome at the moment)
* @param {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation, enable this if you
* need to call toDataUrl on the webgl context
* @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer, retina would be 2
* @param {boolean} [noWebGL=false] - prevents selection of WebGL renderer, even if such is present
* @param {boolean} [options.legacy=false] - If true Pixi will aim to ensure compatibility
* with older / less advanced devices. If you experience unexplained flickering try setting this to true.
* @param {boolean} [useSharedTicker=false] - `true` to use PIXI.ticker.shared, `false` to create new ticker.
*/
function Application(width, height, options, noWebGL) {
var useSharedTicker = arguments.length > 4 && arguments[4] !== undefined ? arguments[4] : false;
_classCallCheck(this, Application);
// eslint-disable-next-line valid-jsdoc
/**
* WebGL renderer if available, otherwise CanvasRenderer
* @member {PIXI.WebGLRenderer|PIXI.CanvasRenderer}
* @param {object} [options] - The optional renderer parameters
* @param {number} [options.width=800] - the width of the renderers view
* @param {number} [options.height=600] - the height of the renderers view
* @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional
* @param {boolean} [options.transparent=false] - If the render view is transparent, default false
* @param {boolean} [options.antialias=false] - sets antialias (only applicable in chrome at the moment)
* @param {boolean} [options.preserveDrawingBuffer=false] - enables drawing buffer preservation, enable this if you
* need to call toDataUrl on the webgl context
* @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer, retina would be 2
* @param {boolean} [options.forceCanvas=false] - prevents selection of WebGL renderer, even if such is present
* @param {boolean} [options.legacy=false] - If true Pixi will aim to ensure compatibility
* with older / less advanced devices. If you experience unexplained flickering try setting this to true.
* @param {boolean} [options.sharedTicker=false] - `true` to use PIXI.ticker.shared, `false` to create new ticker.
* @param {boolean} [options.sharedLoader=false] - `true` to use PIXI.loaders.shared, `false` to create new Loader.
*/
this.renderer = (0, _autoDetectRenderer.autoDetectRenderer)(width, height, options, noWebGL);
function Application(options, arg2, arg3, arg4, arg5) {
_classCallCheck(this, Application);
/**
* The root display container that's rendered.
* @member {PIXI.Container}
*/
this.stage = new _Container2.default();
// Support for constructor(width, height, options, noWebGL, useSharedTicker)
if (typeof options === 'number') {
options = Object.assign({
width: options,
height: arg2 || _settings2.default.RENDER_OPTIONS.height,
forceCanvas: !!arg4,
sharedTicker: !!arg5
}, arg3);
}
/**
* The default options, so we mixin functionality later.
* @member {object}
* @protected
*/
this._options = options = Object.assign({
sharedTicker: false,
forceCanvas: false,
sharedLoader: false
}, options);
/**
* WebGL renderer if available, otherwise CanvasRenderer
* @member {PIXI.WebGLRenderer|PIXI.CanvasRenderer}
*/
this.renderer = (0, _autoDetectRenderer.autoDetectRenderer)(options);
/**
* The root display container that's rendered.
* @member {PIXI.Container}
*/
this.stage = new _Container2.default();
/**
* Internal reference to the ticker
* @member {PIXI.ticker.Ticker}
* @private
*/
this._ticker = null;
/**
* Ticker for doing render updates.
* @member {PIXI.ticker.Ticker}
* @default PIXI.ticker.shared
*/
this.ticker = options.sharedTicker ? _ticker.shared : new _ticker.Ticker();
// Start the rendering
this.start();
}
/**
* Internal reference to the ticker
* @member {PIXI.ticker.Ticker}
* @private
* Render the current stage.
*/
this._ticker = null;
Application.prototype.render = function render() {
this.renderer.render(this.stage);
};
/**
* Ticker for doing render updates.
* @member {PIXI.ticker.Ticker}
* @default PIXI.ticker.shared
* Convenience method for stopping the render.
*/
this.ticker = useSharedTicker ? _ticker.shared : new _ticker.Ticker();
// Start the rendering
this.start();
}
/**
* Render the current stage.
*/
Application.prototype.render = function render() {
this.renderer.render(this.stage);
};
Application.prototype.stop = function stop() {
this._ticker.stop();
};
/**
* Convenience method for stopping the render.
*/
/**
* Convenience method for starting the render.
*/
Application.prototype.stop = function stop() {
this._ticker.stop();
};
Application.prototype.start = function start() {
this._ticker.start();
};
/**
* Convenience method for starting the render.
*/
/**
* Reference to the renderer's canvas element.
* @member {HTMLCanvasElement}
* @readonly
*/
Application.prototype.start = function start() {
this._ticker.start();
};
/**
* Destroy and don't use after this.
* @param {Boolean} [removeView=false] Automatically remove canvas from DOM.
*/
Application.prototype.destroy = function destroy(removeView) {
var oldTicker = this._ticker;
/**
* Reference to the renderer's canvas element.
* @member {HTMLCanvasElement}
* @readonly
*/
this.ticker = null;
oldTicker.destroy();
/**
* Destroy and don't use after this.
* @param {Boolean} [removeView=false] Automatically remove canvas from DOM.
*/
Application.prototype.destroy = function destroy(removeView) {
this.stop();
this.ticker = null;
this.stage.destroy();
this.stage = null;
this.stage.destroy();
this.stage = null;
this.renderer.destroy(removeView);
this.renderer = null;
this.renderer.destroy(removeView);
this.renderer = null;
};
this._options = null;
};
_createClass(Application, [{
key: 'ticker',
set: function set(ticker) // eslint-disable-line require-jsdoc
{
if (this._ticker) {
this._ticker.remove(this.render, this);
}
this._ticker = ticker;
if (ticker) {
ticker.add(this.render, this);
}
},
get: function get() // eslint-disable-line require-jsdoc
{
return this._ticker;
}
}, {
key: 'view',
get: function get() {
return this.renderer.view;
}
_createClass(Application, [{
key: 'ticker',
set: function set(ticker) // eslint-disable-line require-jsdoc
{
if (this._ticker) {
this._ticker.remove(this.render, this);
}
this._ticker = ticker;
if (ticker) {
ticker.add(this.render, this, _const.UPDATE_PRIORITY.LOW);
}
},
get: function get() // eslint-disable-line require-jsdoc
{
return this._ticker;
}
}, {
key: 'view',
get: function get() {
return this.renderer.view;
}
/**
* Reference to the renderer's screen rectangle. Its safe to use as filterArea or hitArea for whole screen
* @member {PIXI.Rectangle}
* @readonly
*/
/**
* Reference to the renderer's screen rectangle. Its safe to use as filterArea or hitArea for whole screen
* @member {PIXI.Rectangle}
* @readonly
*/
}, {
key: 'screen',
get: function get() {
return this.renderer.screen;
}
}]);
}, {
key: 'screen',
get: function get() {
return this.renderer.screen;
}
}]);
return Application;
return Application;
}();

@@ -174,0 +206,0 @@

@@ -22,2 +22,3 @@ 'use strict';

// eslint-disable-next-line valid-jsdoc
/**

@@ -30,5 +31,5 @@ * This helper function will automatically detect which renderer you should be using.

* @function autoDetectRenderer
* @param {number} [width=800] - the width of the renderers view
* @param {number} [height=600] - the height of the renderers view
* @param {object} [options] - The optional renderer parameters
* @param {number} [options.width=800] - the width of the renderers view
* @param {number} [options.height=600] - the height of the renderers view
* @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional

@@ -40,17 +41,19 @@ * @param {boolean} [options.transparent=false] - If the render view is transparent, default false

* @param {number} [options.resolution=1] - The resolution / device pixel ratio of the renderer, retina would be 2
* @param {boolean} [noWebGL=false] - prevents selection of WebGL renderer, even if such is present
* @param {boolean} [options.forceCanvas=false] - prevents selection of WebGL renderer, even if such is present
* @return {PIXI.WebGLRenderer|PIXI.CanvasRenderer} Returns WebGL renderer if available, otherwise CanvasRenderer
*/
function autoDetectRenderer() {
var width = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 800;
var height = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : 600;
var options = arguments[2];
var noWebGL = arguments[3];
function autoDetectRenderer(options, arg1, arg2, arg3) {
// Backward-compatible support for noWebGL option
var forceCanvas = options && options.forceCanvas;
if (!noWebGL && utils.isWebGLSupported()) {
return new _WebGLRenderer2.default(width, height, options);
if (arg3 !== undefined) {
forceCanvas = arg3;
}
return new _CanvasRenderer2.default(width, height, options);
if (!forceCanvas && utils.isWebGLSupported()) {
return new _WebGLRenderer2.default(options, arg1, arg2);
}
return new _CanvasRenderer2.default(options, arg1, arg2);
}
//# sourceMappingURL=autoDetectRenderer.js.map

@@ -13,3 +13,3 @@ 'use strict';

*/
var VERSION = exports.VERSION = '4.4.4';
var VERSION = exports.VERSION = '4.5.0';

@@ -316,2 +316,26 @@ /**

};
/**
* Represents the update priorities used by internal PIXI classes when registered with
* the {@link PIXI.ticker.Ticker} object. Higher priority items are updated first and lower
* priority items, such as render, should go later.
*
* @static
* @constant
* @name UPDATE_PRIORITY
* @memberof PIXI
* @type {object}
* @property {number} INTERACTION=50 Highest priority, used for {@link PIXI.interaction.InteractionManager}
* @property {number} HIGH=25 High priority updating, {@link PIXI.VideoBaseTexture} and {@link PIXI.extras.AnimatedSprite}
* @property {number} NORMAL=0 Default priority for ticker events, see {@link PIXI.ticker.Ticker#add}.
* @property {number} LOW=-25 Low priority used for {@link PIXI.Application} rendering.
* @property {number} UTILITY=-50 Lowest priority used for {@link PIXI.prepare.BasePrepare} utility.
*/
var UPDATE_PRIORITY = exports.UPDATE_PRIORITY = {
INTERACTION: 50,
HIGH: 25,
NORMAL: 0,
LOW: -25,
UTILITY: -50
};
//# sourceMappingURL=const.js.map

@@ -47,3 +47,2 @@ 'use strict';

* @extends EventEmitter
* @mixes PIXI.interaction.interactiveTarget
* @memberof PIXI

@@ -159,2 +158,16 @@ */

_this._destroyed = false;
/**
* Fired when this DisplayObject is added to a Container.
*
* @event PIXI.DisplayObject#added
* @param {PIXI.Container} container - The container added to.
*/
/**
* Fired when this DisplayObject is removed from a Container.
*
* @event PIXI.DisplayObject#removed
* @param {PIXI.Container} container - The container removed from.
*/
return _this;

@@ -161,0 +174,0 @@ }

@@ -814,4 +814,4 @@ 'use strict';

sprite.texture._frame.width = rect.width;
sprite.texture._frame.height = rect.height;
sprite._texture._frame.width = rect.width;
sprite._texture._frame.height = rect.height;

@@ -1070,3 +1070,3 @@ sprite.transform.worldTransform = this.transform.worldTransform;

var texture = _Texture2.default.fromCanvas(canvasBuffer.baseTexture._canvasRenderTarget.canvas, scaleMode);
var texture = _Texture2.default.fromCanvas(canvasBuffer.baseTexture._canvasRenderTarget.canvas, scaleMode, 'graphics');

@@ -1073,0 +1073,0 @@ texture.baseTexture.resolution = resolution;

'use strict';
exports.__esModule = true;
exports.autoDetectRenderer = exports.Application = exports.Filter = exports.SpriteMaskFilter = exports.Quad = exports.RenderTarget = exports.ObjectRenderer = exports.WebGLManager = exports.Shader = exports.CanvasRenderTarget = exports.TextureUvs = exports.VideoBaseTexture = exports.BaseRenderTexture = exports.RenderTexture = exports.BaseTexture = exports.Texture = exports.Spritesheet = exports.CanvasGraphicsRenderer = exports.GraphicsRenderer = exports.GraphicsData = exports.Graphics = exports.TextStyle = exports.Text = exports.SpriteRenderer = exports.CanvasTinter = exports.CanvasSpriteRenderer = exports.Sprite = exports.TransformBase = exports.TransformStatic = exports.Transform = exports.Container = exports.DisplayObject = exports.Bounds = exports.glCore = exports.WebGLRenderer = exports.CanvasRenderer = exports.ticker = exports.utils = exports.settings = undefined;
exports.autoDetectRenderer = exports.Application = exports.Filter = exports.SpriteMaskFilter = exports.Quad = exports.RenderTarget = exports.ObjectRenderer = exports.WebGLManager = exports.Shader = exports.CanvasRenderTarget = exports.TextureUvs = exports.VideoBaseTexture = exports.BaseRenderTexture = exports.RenderTexture = exports.BaseTexture = exports.Texture = exports.Spritesheet = exports.CanvasGraphicsRenderer = exports.GraphicsRenderer = exports.GraphicsData = exports.Graphics = exports.TextMetrics = exports.TextStyle = exports.Text = exports.SpriteRenderer = exports.CanvasTinter = exports.CanvasSpriteRenderer = exports.Sprite = exports.TransformBase = exports.TransformStatic = exports.Transform = exports.Container = exports.DisplayObject = exports.Bounds = exports.glCore = exports.WebGLRenderer = exports.CanvasRenderer = exports.ticker = exports.utils = exports.settings = undefined;

@@ -147,2 +147,11 @@ var _const = require('./const');

var _TextMetrics = require('./text/TextMetrics');
Object.defineProperty(exports, 'TextMetrics', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_TextMetrics).default;
}
});
var _Graphics = require('./graphics/Graphics');

@@ -149,0 +158,0 @@

@@ -49,6 +49,7 @@ 'use strict';

// eslint-disable-next-line valid-jsdoc
/**
* @param {number} [screenWidth=800] - the width of the screen
* @param {number} [screenHeight=600] - the height of the screen
* @param {object} [options] - The optional renderer parameters
* @param {number} [options.width=800] - the width of the screen
* @param {number} [options.height=600] - the height of the screen
* @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional

@@ -67,8 +68,6 @@ * @param {boolean} [options.transparent=false] - If the render view is transparent, default false

*/
function CanvasRenderer(screenWidth, screenHeight) {
var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
function CanvasRenderer(options, arg2, arg3) {
_classCallCheck(this, CanvasRenderer);
var _this = _possibleConstructorReturn(this, _SystemRenderer.call(this, 'Canvas', screenWidth, screenHeight, options));
var _this = _possibleConstructorReturn(this, _SystemRenderer.call(this, 'Canvas', options, arg2, arg3));

@@ -125,3 +124,15 @@ _this.type = _const.RENDERER_TYPE.CANVAS;

_this.resize(screenWidth, screenHeight);
_this.resize(_this.options.width, _this.options.height);
/**
* Fired after rendering finishes.
*
* @event PIXI.CanvasRenderer#postrender
*/
/**
* Fired before rendering starts.
*
* @event PIXI.CanvasRenderer#prerender
*/
return _this;

@@ -312,6 +323,25 @@ }

exports.default = CanvasRenderer;
/**
* Collection of installed plugins. These are included by default in PIXI, but can be excluded
* by creating a custom build. Consult the README for more information about creating custom
* builds and excluding plugins.
* @name PIXI.CanvasRenderer#plugins
* @type {object}
* @readonly
* @property {PIXI.accessibility.AccessibilityManager} accessibility Support tabbing interactive elements.
* @property {PIXI.extract.CanvasExtract} extract Extract image data from renderer.
* @property {PIXI.interaction.InteractionManager} interaction Handles mouse, touch and pointer events.
* @property {PIXI.prepare.CanvasPrepare} prepare Pre-render display objects.
*/
/**
* Adds a plugin to the renderer.
*
* @method PIXI.CanvasRenderer#registerPlugin
* @param {string} pluginName - The name of the plugin.
* @param {Function} ctor - The constructor function or class for the plugin.
*/
exports.default = CanvasRenderer;
_utils.pluginTarget.mixin(CanvasRenderer);
//# sourceMappingURL=CanvasRenderer.js.map

@@ -52,7 +52,8 @@ 'use strict';

// eslint-disable-next-line valid-jsdoc
/**
* @param {string} system - The name of the system this renderer is for.
* @param {number} [screenWidth=800] - the width of the screen
* @param {number} [screenHeight=600] - the height of the screen
* @param {object} [options] - The optional renderer parameters
* @param {number} [options.width=800] - the width of the screen
* @param {number} [options.height=600] - the height of the screen
* @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional

@@ -71,3 +72,3 @@ * @param {boolean} [options.transparent=false] - If the render view is transparent, default false

*/
function SystemRenderer(system, screenWidth, screenHeight, options) {
function SystemRenderer(system, options, arg2, arg3) {
_classCallCheck(this, SystemRenderer);

@@ -79,14 +80,22 @@

// prepare options
if (options) {
for (var i in _settings2.default.RENDER_OPTIONS) {
if (typeof options[i] === 'undefined') {
options[i] = _settings2.default.RENDER_OPTIONS[i];
}
}
} else {
options = _settings2.default.RENDER_OPTIONS;
// Support for constructor(system, screenWidth, screenHeight, options)
if (typeof options === 'number') {
options = Object.assign({
width: options,
height: arg2 || _settings2.default.RENDER_OPTIONS.height
}, arg3);
}
// Add the default render options
options = Object.assign({}, _settings2.default.RENDER_OPTIONS, options);
/**
* The supplied constructor options.
*
* @member {Object}
* @readOnly
*/
_this.options = options;
/**
* The type of the renderer.

@@ -107,3 +116,3 @@ *

*/
_this.screen = new _math.Rectangle(0, 0, screenWidth || 800, screenHeight || 600);
_this.screen = new _math.Rectangle(0, 0, options.width, options.height);

@@ -297,2 +306,4 @@ /**

this.options = null;
this.preserveDrawingBuffer = false;

@@ -299,0 +310,0 @@ this.clearBeforeRender = false;

@@ -10,3 +10,3 @@ 'use strict';

/*
/**
* Calculates the mapped matrix

@@ -13,0 +13,0 @@ * @param filterArea {Rectangle} The filter area

@@ -31,3 +31,3 @@ 'use strict';

/*
/**
* the current WebGL drawing context

@@ -62,19 +62,27 @@ *

/*
* @member {Uint16Array} An array containing the indices of the vertices
/**
* An array containing the indices of the vertices
*
* @member {Uint16Array}
*/
this.indices = (0, _createIndicesForQuads2.default)(1);
/*
* @member {glCore.GLBuffer} The vertex buffer
/**
* The vertex buffer
*
* @member {glCore.GLBuffer}
*/
this.vertexBuffer = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, this.interleaved, gl.STATIC_DRAW);
/*
* @member {glCore.GLBuffer} The index buffer
/**
* The index buffer
*
* @member {glCore.GLBuffer}
*/
this.indexBuffer = _pixiGlCore2.default.GLBuffer.createIndexBuffer(gl, this.indices, gl.STATIC_DRAW);
/*
* @member {glCore.VertexArrayObject} The index buffer
/**
* The vertex array object
*
* @member {glCore.VertexArrayObject}
*/

@@ -81,0 +89,0 @@ this.vao = new _pixiGlCore2.default.VertexArrayObject(gl, state);

@@ -85,7 +85,8 @@ 'use strict';

// eslint-disable-next-line valid-jsdoc
/**
*
* @param {number} [screenWidth=800] - the width of the screen
* @param {number} [screenHeight=600] - the height of the screen
* @param {object} [options] - The optional renderer parameters
* @param {number} [options.width=800] - the width of the screen
* @param {number} [options.height=600] - the height of the screen
* @param {HTMLCanvasElement} [options.view] - the canvas to use as a view, optional

@@ -110,10 +111,8 @@ * @param {boolean} [options.transparent=false] - If the render view is transparent, default false

*/
function WebGLRenderer(screenWidth, screenHeight) {
var options = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : {};
function WebGLRenderer(options, arg2, arg3) {
_classCallCheck(this, WebGLRenderer);
var _this = _possibleConstructorReturn(this, _SystemRenderer.call(this, 'WebGL', screenWidth, screenHeight, options));
var _this = _possibleConstructorReturn(this, _SystemRenderer.call(this, 'WebGL', options, arg2, arg3));
_this.legacy = !!options.legacy;
_this.legacy = _this.options.legacy;

@@ -146,6 +145,6 @@ if (_this.legacy) {

alpha: _this.transparent,
antialias: options.antialias,
antialias: _this.options.antialias,
premultipliedAlpha: _this.transparent && _this.transparent !== 'notMultiplied',
stencil: true,
preserveDrawingBuffer: options.preserveDrawingBuffer
preserveDrawingBuffer: _this.options.preserveDrawingBuffer
};

@@ -191,8 +190,8 @@

// initialize the context so it is ready for the managers.
if (options.context) {
if (_this.options.context) {
// checks to see if a context is valid..
(0, _validateContext2.default)(options.context);
(0, _validateContext2.default)(_this.options.context);
}
_this.gl = options.context || _pixiGlCore2.default.createContext(_this.view, _this._contextOptions);
_this.gl = _this.options.context || _pixiGlCore2.default.createContext(_this.view, _this._contextOptions);

@@ -246,2 +245,21 @@ _this.CONTEXT_UID = CONTEXT_UID++;

_this.setBlendMode(0);
/**
* Fired after rendering finishes.
*
* @event PIXI.WebGLRenderer#postrender
*/
/**
* Fired before rendering starts.
*
* @event PIXI.WebGLRenderer#prerender
*/
/**
* Fired when the WebGL context is set.
*
* @event PIXI.WebGLRenderer#context
* @param {WebGLRenderingContext} gl - WebGL context.
*/
return _this;

@@ -758,6 +776,25 @@ }

exports.default = WebGLRenderer;
/**
* Collection of installed plugins. These are included by default in PIXI, but can be excluded
* by creating a custom build. Consult the README for more information about creating custom
* builds and excluding plugins.
* @name PIXI.WebGLRenderer#plugins
* @type {object}
* @readonly
* @property {PIXI.accessibility.AccessibilityManager} accessibility Support tabbing interactive elements.
* @property {PIXI.extract.WebGLExtract} extract Extract image data from renderer.
* @property {PIXI.interaction.InteractionManager} interaction Handles mouse, touch and pointer events.
* @property {PIXI.prepare.WebGLPrepare} prepare Pre-render display objects.
*/
/**
* Adds a plugin to the renderer.
*
* @method PIXI.WebGLRenderer#registerPlugin
* @param {string} pluginName - The name of the plugin.
* @param {Function} ctor - The constructor function or class for the plugin.
*/
exports.default = WebGLRenderer;
_utils.pluginTarget.mixin(WebGLRenderer);
//# sourceMappingURL=WebGLRenderer.js.map

@@ -16,2 +16,11 @@ 'use strict';

/**
* User's customizable globals for overriding the default PIXI settings, such
* as a renderer's default resolution, framerate, float percision, etc.
* @example
* // Use the native window resolution as the default resolution
* // will support high-density displays when rendering
* PIXI.settings.RESOLUTION = window.devicePixelRatio.
*
* // Disable interpolation when scaling, will make texture be pixelated
* PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST;
* @namespace PIXI.settings

@@ -116,2 +125,5 @@ */

* @property {boolean} roundPixels=false
* @property {number} width=800
* @property {number} height=600
* @property {boolean} legacy=false
*/

@@ -127,3 +139,6 @@ RENDER_OPTIONS: {

preserveDrawingBuffer: false,
roundPixels: false
roundPixels: false,
width: 800,
height: 600,
legacy: false
},

@@ -130,0 +145,0 @@

@@ -29,3 +29,3 @@ 'use strict';

getTintedTexture: function getTintedTexture(sprite, color) {
var texture = sprite.texture;
var texture = sprite._texture;

@@ -32,0 +32,0 @@ color = CanvasTinter.roundColor(color);

@@ -176,7 +176,7 @@ 'use strict';

if (this._width) {
this.scale.x = (0, _utils.sign)(this.scale.x) * this._width / this.texture.orig.width;
this.scale.x = (0, _utils.sign)(this.scale.x) * this._width / this._texture.orig.width;
}
if (this._height) {
this.scale.y = (0, _utils.sign)(this.scale.y) * this._height / this.texture.orig.height;
this.scale.y = (0, _utils.sign)(this.scale.y) * this._height / this._texture.orig.height;
}

@@ -183,0 +183,0 @@ };

@@ -156,3 +156,3 @@ 'use strict';

var shader = this.shader = (0, _generateMultiTextureShader2.default)(gl, this.MAX_TEXTURES);
this.shader = (0, _generateMultiTextureShader2.default)(gl, this.MAX_TEXTURES);

@@ -167,15 +167,17 @@ // create a couple of buffers

var attrs = this.shader.attributes;
for (var i = 0; i < this.vaoMax; i++) {
this.vertexBuffers[i] = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW);
/* eslint-disable max-len */
var vertexBuffer = this.vertexBuffers[i] = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW);
/* eslint-enable max-len */
// build the vao object that will render..
this.vaos[i] = this.renderer.createVao().addIndex(this.indexBuffer).addAttribute(this.vertexBuffers[i], shader.attributes.aVertexPosition, gl.FLOAT, false, this.vertByteSize, 0).addAttribute(this.vertexBuffers[i], shader.attributes.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4).addAttribute(this.vertexBuffers[i], shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4);
var vao = this.renderer.createVao().addIndex(this.indexBuffer).addAttribute(vertexBuffer, attrs.aVertexPosition, gl.FLOAT, false, this.vertByteSize, 0).addAttribute(vertexBuffer, attrs.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4).addAttribute(vertexBuffer, attrs.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4);
if (shader.attributes.aTextureId) {
this.vaos[i].addAttribute(this.vertexBuffers[i], shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
if (attrs.aTextureId) {
vao.addAttribute(vertexBuffer, attrs.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
}
/* eslint-enable max-len */
this.vaos[i] = vao;
}

@@ -402,14 +404,17 @@

this.vaoMax++;
this.vertexBuffers[this.vertexCount] = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW);
var attrs = this.shader.attributes;
/* eslint-disable max-len */
var vertexBuffer = this.vertexBuffers[this.vertexCount] = _pixiGlCore2.default.GLBuffer.createVertexBuffer(gl, null, gl.STREAM_DRAW);
/* eslint-enable max-len */
// build the vao object that will render..
this.vaos[this.vertexCount] = this.renderer.createVao().addIndex(this.indexBuffer).addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aVertexPosition, gl.FLOAT, false, this.vertByteSize, 0).addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4).addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4);
var vao = this.renderer.createVao().addIndex(this.indexBuffer).addAttribute(vertexBuffer, attrs.aVertexPosition, gl.FLOAT, false, this.vertByteSize, 0).addAttribute(vertexBuffer, attrs.aTextureCoord, gl.UNSIGNED_SHORT, true, this.vertByteSize, 2 * 4).addAttribute(vertexBuffer, attrs.aColor, gl.UNSIGNED_BYTE, true, this.vertByteSize, 3 * 4);
if (this.shader.attributes.aTextureId) {
this.vaos[this.vertexCount].addAttribute(this.vertexBuffers[this.vertexCount], this.shader.attributes.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
if (attrs.aTextureId) {
vao.addAttribute(vertexBuffer, attrs.aTextureId, gl.FLOAT, false, this.vertByteSize, 4 * 4);
}
/* eslint-enable max-len */
this.vaos[this.vertexCount] = vao;
}

@@ -416,0 +421,0 @@

@@ -29,2 +29,6 @@ 'use strict';

var _TextMetrics = require('./TextMetrics');
var _TextMetrics2 = _interopRequireDefault(_TextMetrics);
var _trimCanvas = require('../utils/trimCanvas');

@@ -80,3 +84,3 @@

var texture = _Texture2.default.fromCanvas(canvas);
var texture = _Texture2.default.fromCanvas(canvas, _settings2.default.SCALE_MODE, 'text');

@@ -86,2 +90,7 @@ texture.orig = new _math.Rectangle();

// base texture is already automatically added to the cache, now adding the actual texture
var _this = _possibleConstructorReturn(this, _Sprite.call(this, texture));
_Texture2.default.addToCache(_this._texture, _this._texture.baseTexture.textureCacheIds[0]);
/**

@@ -92,4 +101,2 @@ * The canvas element that everything is drawn to

*/
var _this = _possibleConstructorReturn(this, _Sprite.call(this, texture));
_this.canvas = canvas;

@@ -169,42 +176,14 @@

this._font = Text.getFontStyle(style);
this._font = this._style.toFontString();
this.context.font = this._font;
var measured = _TextMetrics2.default.measureText(this._text, this._style, this._style.wordWrap, this.canvas);
var width = measured.width;
var height = measured.height;
var lines = measured.lines;
var lineHeight = measured.lineHeight;
var lineWidths = measured.lineWidths;
var maxLineWidth = measured.maxLineWidth;
var fontProperties = measured.fontProperties;
// word wrap
// preserve original text
var outputText = style.wordWrap ? this.wordWrap(this._text) : this._text;
// split text into lines
var lines = outputText.split(/(?:\r\n|\r|\n)/);
// calculate text width
var lineWidths = new Array(lines.length);
var maxLineWidth = 0;
var fontProperties = Text.calculateFontProperties(this._font);
for (var i = 0; i < lines.length; i++) {
var lineWidth = this.context.measureText(lines[i]).width + (lines[i].length - 1) * style.letterSpacing;
lineWidths[i] = lineWidth;
maxLineWidth = Math.max(maxLineWidth, lineWidth);
}
var width = maxLineWidth + style.strokeThickness;
if (style.dropShadow) {
width += style.dropShadowDistance;
}
this.canvas.width = Math.ceil((width + style.padding * 2) * this.resolution);
// calculate text height
var lineHeight = style.lineHeight || fontProperties.fontSize + style.strokeThickness;
var height = Math.max(lineHeight, fontProperties.fontSize + style.strokeThickness) + (lines.length - 1) * lineHeight;
if (style.dropShadow) {
height += style.dropShadowDistance;
}
this.canvas.height = Math.ceil((height + style.padding * 2) * this.resolution);

@@ -239,18 +218,18 @@

for (var _i = 0; _i < lines.length; _i++) {
for (var i = 0; i < lines.length; i++) {
linePositionX = style.strokeThickness / 2;
linePositionY = style.strokeThickness / 2 + _i * lineHeight + fontProperties.ascent;
linePositionY = style.strokeThickness / 2 + i * lineHeight + fontProperties.ascent;
if (style.align === 'right') {
linePositionX += maxLineWidth - lineWidths[_i];
linePositionX += maxLineWidth - lineWidths[i];
} else if (style.align === 'center') {
linePositionX += (maxLineWidth - lineWidths[_i]) / 2;
linePositionX += (maxLineWidth - lineWidths[i]) / 2;
}
if (style.fill) {
this.drawLetterSpacing(lines[_i], linePositionX + xShadowOffset + style.padding, linePositionY + yShadowOffset + style.padding);
this.drawLetterSpacing(lines[i], linePositionX + xShadowOffset + style.padding, linePositionY + yShadowOffset + style.padding);
if (style.stroke && style.strokeThickness) {
this.context.strokeStyle = style.dropShadowColor;
this.drawLetterSpacing(lines[_i], linePositionX + xShadowOffset + style.padding, linePositionY + yShadowOffset + style.padding, true);
this.drawLetterSpacing(lines[i], linePositionX + xShadowOffset + style.padding, linePositionY + yShadowOffset + style.padding, true);
this.context.strokeStyle = style.stroke;

@@ -270,18 +249,18 @@ }

// draw lines line by line
for (var _i2 = 0; _i2 < lines.length; _i2++) {
for (var _i = 0; _i < lines.length; _i++) {
linePositionX = style.strokeThickness / 2;
linePositionY = style.strokeThickness / 2 + _i2 * lineHeight + fontProperties.ascent;
linePositionY = style.strokeThickness / 2 + _i * lineHeight + fontProperties.ascent;
if (style.align === 'right') {
linePositionX += maxLineWidth - lineWidths[_i2];
linePositionX += maxLineWidth - lineWidths[_i];
} else if (style.align === 'center') {
linePositionX += (maxLineWidth - lineWidths[_i2]) / 2;
linePositionX += (maxLineWidth - lineWidths[_i]) / 2;
}
if (style.stroke && style.strokeThickness) {
this.drawLetterSpacing(lines[_i2], linePositionX + style.padding, linePositionY + style.padding, true);
this.drawLetterSpacing(lines[_i], linePositionX + style.padding, linePositionY + style.padding, true);
}
if (style.fill) {
this.drawLetterSpacing(lines[_i2], linePositionX + style.padding, linePositionY + style.padding);
this.drawLetterSpacing(lines[_i], linePositionX + style.padding, linePositionY + style.padding);
}

@@ -356,2 +335,3 @@ }

var style = this._style;
var padding = style.trim ? 0 : style.padding;

@@ -368,7 +348,7 @@ texture.baseTexture.hasLoaded = true;

texture.trim.x = -style.padding;
texture.trim.y = -style.padding;
texture.trim.x = -padding;
texture.trim.y = -padding;
texture.orig.width = texture._frame.width - style.padding * 2;
texture.orig.height = texture._frame.height - style.padding * 2;
texture.orig.width = texture._frame.width - padding * 2;
texture.orig.height = texture._frame.height - padding * 2;

@@ -421,72 +401,2 @@ // call sprite onTextureUpdate to update scale if _width or _height were set

/**
* Applies newlines to a string to have it optimally fit into the horizontal
* bounds set by the Text object's wordWrapWidth property.
*
* @private
* @param {string} text - String to apply word wrapping to
* @return {string} New string with new lines applied where required
*/
Text.prototype.wordWrap = function wordWrap(text) {
// Greedy wrapping algorithm that will wrap words as the line grows longer
// than its horizontal bounds.
var result = '';
var style = this._style;
var lines = text.split('\n');
var wordWrapWidth = style.wordWrapWidth;
for (var i = 0; i < lines.length; i++) {
var spaceLeft = wordWrapWidth;
var words = lines[i].split(' ');
for (var j = 0; j < words.length; j++) {
var wordWidth = this.context.measureText(words[j]).width;
if (style.breakWords && wordWidth > wordWrapWidth) {
// Word should be split in the middle
var characters = words[j].split('');
for (var c = 0; c < characters.length; c++) {
var characterWidth = this.context.measureText(characters[c]).width;
if (characterWidth > spaceLeft) {
result += '\n' + characters[c];
spaceLeft = wordWrapWidth - characterWidth;
} else {
if (c === 0) {
result += ' ';
}
result += characters[c];
spaceLeft -= characterWidth;
}
}
} else {
var wordWidthWithSpace = wordWidth + this.context.measureText(' ').width;
if (j === 0 || wordWidthWithSpace > spaceLeft) {
// Skip printing the newline if it's the first word of the line that is
// greater than the word wrap width.
if (j > 0) {
result += '\n';
}
result += words[j];
spaceLeft = wordWrapWidth - wordWidth;
} else {
spaceLeft -= wordWidthWithSpace;
result += ' ' + words[j];
}
}
}
if (i < lines.length - 1) {
result += '\n';
}
}
return result;
};
/**
* Gets the local bounds of the text object.

@@ -586,7 +496,7 @@ *

currentIteration = 0;
for (var _i3 = 0; _i3 < lines.length; _i3++) {
for (var _i2 = 0; _i2 < lines.length; _i2++) {
currentIteration += 1;
for (var j = 0; j < fill.length; j++) {
if (fillGradientStops[j]) {
stop = fillGradientStops[j] / lines.length + _i3 / lines.length;
stop = fillGradientStops[j] / lines.length + _i2 / lines.length;
} else {

@@ -608,9 +518,9 @@ stop = currentIteration / totalIterations;

for (var _i4 = 0; _i4 < fill.length; _i4++) {
if (fillGradientStops[_i4]) {
stop = fillGradientStops[_i4];
for (var _i3 = 0; _i3 < fill.length; _i3++) {
if (fillGradientStops[_i3]) {
stop = fillGradientStops[_i3];
} else {
stop = currentIteration / totalIterations;
}
gradient.addColorStop(stop, fill[_i4]);
gradient.addColorStop(stop, fill[_i3]);
currentIteration++;

@@ -660,134 +570,2 @@ }

/**
* Generates a font style string to use for Text.calculateFontProperties(). Takes the same parameter
* as Text.style.
*
* @static
* @param {object|TextStyle} style - String representing the style of the font
* @return {string} Font style string, for passing to Text.calculateFontProperties()
*/
Text.getFontStyle = function getFontStyle(style) {
style = style || {};
if (!(style instanceof _TextStyle2.default)) {
style = new _TextStyle2.default(style);
}
// build canvas api font setting from individual components. Convert a numeric style.fontSize to px
var fontSizeString = typeof style.fontSize === 'number' ? style.fontSize + 'px' : style.fontSize;
// Clean-up fontFamily property by quoting each font name
// this will support font names with spaces
var fontFamilies = style.fontFamily;
if (!Array.isArray(style.fontFamily)) {
fontFamilies = style.fontFamily.split(',');
}
for (var i = fontFamilies.length - 1; i >= 0; i--) {
// Trim any extra white-space
var fontFamily = fontFamilies[i].trim();
// Check if font already contains strings
if (!/([\"\'])[^\'\"]+\1/.test(fontFamily)) {
fontFamily = '"' + fontFamily + '"';
}
fontFamilies[i] = fontFamily;
}
return style.fontStyle + ' ' + style.fontVariant + ' ' + style.fontWeight + ' ' + fontSizeString + ' ' + fontFamilies.join(',');
};
/**
* Calculates the ascent, descent and fontSize of a given fontStyle
*
* @static
* @param {string} fontStyle - String representing the style of the font
* @return {Object} Font properties object
*/
Text.calculateFontProperties = function calculateFontProperties(fontStyle) {
// as this method is used for preparing assets, don't recalculate things if we don't need to
if (Text.fontPropertiesCache[fontStyle]) {
return Text.fontPropertiesCache[fontStyle];
}
var properties = {};
var canvas = Text.fontPropertiesCanvas;
var context = Text.fontPropertiesContext;
context.font = fontStyle;
var width = Math.ceil(context.measureText('|MÉq').width);
var baseline = Math.ceil(context.measureText('M').width);
var height = 2 * baseline;
baseline = baseline * 1.4 | 0;
canvas.width = width;
canvas.height = height;
context.fillStyle = '#f00';
context.fillRect(0, 0, width, height);
context.font = fontStyle;
context.textBaseline = 'alphabetic';
context.fillStyle = '#000';
context.fillText('|MÉq', 0, baseline);
var imagedata = context.getImageData(0, 0, width, height).data;
var pixels = imagedata.length;
var line = width * 4;
var i = 0;
var idx = 0;
var stop = false;
// ascent. scan from top to bottom until we find a non red pixel
for (i = 0; i < baseline; ++i) {
for (var j = 0; j < line; j += 4) {
if (imagedata[idx + j] !== 255) {
stop = true;
break;
}
}
if (!stop) {
idx += line;
} else {
break;
}
}
properties.ascent = baseline - i;
idx = pixels - line;
stop = false;
// descent. scan from bottom to top until we find a non red pixel
for (i = height; i > baseline; --i) {
for (var _j = 0; _j < line; _j += 4) {
if (imagedata[idx + _j] !== 255) {
stop = true;
break;
}
}
if (!stop) {
idx -= line;
} else {
break;
}
}
properties.descent = i - baseline;
properties.fontSize = properties.ascent + properties.descent;
Text.fontPropertiesCache[fontStyle] = properties;
return properties;
};
_createClass(Text, [{

@@ -886,7 +664,2 @@ key: 'width',

exports.default = Text;
Text.fontPropertiesCache = {};
Text.fontPropertiesCanvas = document.createElement('canvas');
Text.fontPropertiesContext = Text.fontPropertiesCanvas.getContext('2d');
//# sourceMappingURL=Text.js.map

@@ -132,2 +132,33 @@ 'use strict';

/**
* Generates a font style string to use for `TextMetrics.measureFont()`.
*
* @return {string} Font style string, for passing to `TextMetrics.measureFont()`
*/
TextStyle.prototype.toFontString = function toFontString() {
// build canvas api font setting from individual components. Convert a numeric this.fontSize to px
var fontSizeString = typeof this.fontSize === 'number' ? this.fontSize + 'px' : this.fontSize;
// Clean-up fontFamily property by quoting each font name
// this will support font names with spaces
var fontFamilies = this.fontFamily;
if (!Array.isArray(this.fontFamily)) {
fontFamilies = this.fontFamily.split(',');
}
for (var i = fontFamilies.length - 1; i >= 0; i--) {
// Trim any extra white-space
var fontFamily = fontFamilies[i].trim();
// Check if font already contains strings
if (!/([\"\'])[^\'\"]+\1/.test(fontFamily)) {
fontFamily = '"' + fontFamily + '"';
}
fontFamilies[i] = fontFamily;
}
return this.fontStyle + ' ' + this.fontVariant + ' ' + this.fontWeight + ' ' + fontSizeString + ' ' + fontFamilies.join(',');
};
_createClass(TextStyle, [{

@@ -134,0 +165,0 @@ key: 'align',

@@ -222,7 +222,2 @@ 'use strict';

// if no source passed don't try to load
if (source) {
_this.loadSource(source);
}
/**

@@ -238,7 +233,21 @@ * If the object has been destroyed via destroy(). If true, it should not be used.

/**
* The ids under which this BaseTexture has been added to the base texture cache. This is
* automatically set as long as BaseTexture.addToCache is used, but may not be set if a
* BaseTexture is added directly to the BaseTextureCache array.
*
* @member {string[]}
*/
_this.textureCacheIds = [];
// if no source passed don't try to load
if (source) {
_this.loadSource(source);
}
/**
* Fired when a not-immediately-available source finishes loading.
*
* @protected
* @event loaded
* @memberof PIXI.BaseTexture#
* @event PIXI.BaseTexture#loaded
* @param {PIXI.BaseTexture} baseTexture - Resource loaded.
*/

@@ -250,5 +259,21 @@

* @protected
* @event error
* @memberof PIXI.BaseTexture#
* @event PIXI.BaseTexture#error
* @param {PIXI.BaseTexture} baseTexture - Resource errored.
*/
/**
* Fired when BaseTexture is updated.
*
* @protected
* @event PIXI.BaseTexture#update
* @param {PIXI.BaseTexture} baseTexture - Instance of texture being updated.
*/
/**
* Fired when BaseTexture is destroyed.
*
* @protected
* @event PIXI.BaseTexture#dispose
* @param {PIXI.BaseTexture} baseTexture - Instance of texture being destroyed.
*/
return _this;

@@ -260,3 +285,3 @@ }

*
* @fires update
* @fires PIXI.BaseTexture#update
*/

@@ -530,3 +555,3 @@

*
* @fires loaded
* @fires PIXI.BaseTexture#loaded
*/

@@ -566,3 +591,3 @@

// Add also the canvas in cache (destroy clears by `imageUrl` and `source._pixiId`)
_utils.BaseTextureCache[canvas._pixiId] = this;
BaseTexture.addToCache(this, canvas._pixiId);

@@ -595,3 +620,2 @@ this.isLoading = false;

if (this.imageUrl) {
delete _utils.BaseTextureCache[this.imageUrl];
delete _utils.TextureCache[this.imageUrl];

@@ -605,6 +629,2 @@

}
// An svg source has both `imageUrl` and `__pixiId`, so no `else if` here
if (this.source && this.source._pixiId) {
delete _utils.BaseTextureCache[this.source._pixiId];
}

@@ -615,2 +635,5 @@ this.source = null;

BaseTexture.removeFromCache(this);
this.textureCacheIds = null;
this._destroyed = true;

@@ -624,2 +647,3 @@ };

*
* @fires PIXI.BaseTexture#dispose
*/

@@ -683,3 +707,3 @@

_utils.BaseTextureCache[imageUrl] = baseTexture;
BaseTexture.addToCache(baseTexture, imageUrl);
}

@@ -696,2 +720,3 @@

* @param {number} scaleMode - See {@link PIXI.SCALE_MODES} for possible values
* @param {string} [origin='canvas'] - A string origin of who created the base texture
* @return {PIXI.BaseTexture} The new base texture.

@@ -702,4 +727,6 @@ */

BaseTexture.fromCanvas = function fromCanvas(canvas, scaleMode) {
var origin = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'canvas';
if (!canvas._pixiId) {
canvas._pixiId = 'canvas_' + (0, _utils.uid)();
canvas._pixiId = origin + '_' + (0, _utils.uid)();
}

@@ -711,3 +738,3 @@

baseTexture = new BaseTexture(canvas, scaleMode);
_utils.BaseTextureCache[canvas._pixiId] = baseTexture;
BaseTexture.addToCache(baseTexture, canvas._pixiId);
}

@@ -748,3 +775,3 @@

_utils.BaseTextureCache[imageUrl] = baseTexture;
BaseTexture.addToCache(baseTexture, imageUrl);
}

@@ -761,2 +788,66 @@

/**
* Adds a BaseTexture to the global BaseTextureCache. This cache is shared across the whole PIXI object.
*
* @static
* @param {PIXI.BaseTexture} baseTexture - The BaseTexture to add to the cache.
* @param {string} id - The id that the BaseTexture will be stored against.
*/
BaseTexture.addToCache = function addToCache(baseTexture, id) {
if (id) {
if (baseTexture.textureCacheIds.indexOf(id) === -1) {
baseTexture.textureCacheIds.push(id);
}
// @if DEBUG
/* eslint-disable no-console */
if (_utils.BaseTextureCache[id]) {
console.warn('BaseTexture added to the cache with an id [' + id + '] that already had an entry');
}
/* eslint-enable no-console */
// @endif
_utils.BaseTextureCache[id] = baseTexture;
}
};
/**
* Remove a BaseTexture from the global BaseTextureCache.
*
* @static
* @param {string|PIXI.BaseTexture} baseTexture - id of a BaseTexture to be removed, or a BaseTexture instance itself.
* @return {PIXI.BaseTexture|null} The BaseTexture that was removed.
*/
BaseTexture.removeFromCache = function removeFromCache(baseTexture) {
if (typeof baseTexture === 'string') {
var baseTextureFromCache = _utils.BaseTextureCache[baseTexture];
if (baseTextureFromCache) {
var index = baseTextureFromCache.textureCacheIds.indexOf(baseTexture);
if (index > -1) {
baseTextureFromCache.textureCacheIds.splice(index, 1);
}
delete _utils.BaseTextureCache[baseTexture];
return baseTextureFromCache;
}
} else {
for (var i = 0; i < baseTexture.textureCacheIds.length; ++i) {
delete _utils.BaseTextureCache[baseTexture.textureCacheIds[i]];
}
baseTexture.textureCacheIds.length = 0;
return baseTexture;
}
return null;
};
return BaseTexture;

@@ -763,0 +854,0 @@ }(_eventemitter2.default);

@@ -190,3 +190,3 @@ 'use strict';

// lets also add the frame to pixi's global cache for fromFrame and fromImage functions
_utils.TextureCache[i] = this.textures[i];
_.Texture.addToCache(this.textures[i], i);
}

@@ -193,0 +193,0 @@

@@ -27,2 +27,6 @@ 'use strict';

var _settings = require('../settings');
var _settings2 = _interopRequireDefault(_settings);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

@@ -168,5 +172,5 @@

*
* @event update
* @memberof PIXI.Texture#
* @event PIXI.Texture#update
* @protected
* @param {PIXI.Texture} texture - Instance of texture being updated.
*/

@@ -181,2 +185,11 @@

_this.transform = null;
/**
* The ids under which this Texture has been added to the texture cache. This is
* automatically set as long as Texture.addToCache is used, but may not be set if a
* Texture is added directly to the TextureCache array.
*
* @member {string[]}
*/
_this.textureCacheIds = [];
return _this;

@@ -247,3 +260,3 @@ }

if (_utils.TextureCache[this.baseTexture.imageUrl]) {
delete _utils.TextureCache[this.baseTexture.imageUrl];
Texture.removeFromCache(this.baseTexture.imageUrl);
}

@@ -267,4 +280,4 @@

this.off('dispose', this.dispose, this);
this.off('update', this.update, this);
Texture.removeFromCache(this);
this.textureCacheIds = null;
};

@@ -318,3 +331,3 @@

texture = new Texture(_BaseTexture2.default.fromImage(imageUrl, crossorigin, scaleMode, sourceScale));
_utils.TextureCache[imageUrl] = texture;
Texture.addToCache(texture, imageUrl);
}

@@ -351,2 +364,3 @@

* @param {number} [scaleMode=PIXI.settings.SCALE_MODE] - See {@link PIXI.SCALE_MODES} for possible values
* @param {string} [origin='canvas'] - A string origin of who created the base texture
* @return {PIXI.Texture} The newly created texture

@@ -357,3 +371,5 @@ */

Texture.fromCanvas = function fromCanvas(canvas, scaleMode) {
return new Texture(_BaseTexture2.default.fromCanvas(canvas, scaleMode));
var origin = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 'canvas';
return new Texture(_BaseTexture2.default.fromCanvas(canvas, scaleMode, origin));
};

@@ -425,3 +441,3 @@

} else if (source instanceof HTMLCanvasElement) {
return Texture.fromCanvas(source);
return Texture.fromCanvas(source, _settings2.default.SCALE_MODE, 'HTMLCanvasElement');
} else if (source instanceof HTMLVideoElement) {

@@ -461,9 +477,9 @@ return Texture.fromVideo(source);

// lets also add the frame to pixi's global cache for fromFrame and fromImage fucntions
_utils.BaseTextureCache[name] = baseTexture;
_utils.TextureCache[name] = texture;
_BaseTexture2.default.addToCache(texture.baseTexture, name);
Texture.addToCache(texture, name);
// also add references by url if they are different.
if (name !== imageUrl) {
_utils.BaseTextureCache[imageUrl] = baseTexture;
_utils.TextureCache[imageUrl] = texture;
_BaseTexture2.default.addToCache(texture.baseTexture, imageUrl);
Texture.addToCache(texture, imageUrl);
}

@@ -475,30 +491,63 @@

/**
* Adds a texture to the global TextureCache. This cache is shared across the whole PIXI object.
* Adds a Texture to the global TextureCache. This cache is shared across the whole PIXI object.
*
* @static
* @param {PIXI.Texture} texture - The Texture to add to the cache.
* @param {string} id - The id that the texture will be stored against.
* @param {string} id - The id that the Texture will be stored against.
*/
Texture.addTextureToCache = function addTextureToCache(texture, id) {
_utils.TextureCache[id] = texture;
Texture.addToCache = function addToCache(texture, id) {
if (id) {
if (texture.textureCacheIds.indexOf(id) === -1) {
texture.textureCacheIds.push(id);
}
// @if DEBUG
/* eslint-disable no-console */
if (_utils.TextureCache[id]) {
console.warn('Texture added to the cache with an id [' + id + '] that already had an entry');
}
/* eslint-enable no-console */
// @endif
_utils.TextureCache[id] = texture;
}
};
/**
* Remove a texture from the global TextureCache.
* Remove a Texture from the global TextureCache.
*
* @static
* @param {string} id - The id of the texture to be removed
* @return {PIXI.Texture} The texture that was removed
* @param {string|PIXI.Texture} texture - id of a Texture to be removed, or a Texture instance itself
* @return {PIXI.Texture|null} The Texture that was removed
*/
Texture.removeTextureFromCache = function removeTextureFromCache(id) {
var texture = _utils.TextureCache[id];
Texture.removeFromCache = function removeFromCache(texture) {
if (typeof texture === 'string') {
var textureFromCache = _utils.TextureCache[texture];
delete _utils.TextureCache[id];
delete _utils.BaseTextureCache[id];
if (textureFromCache) {
var index = textureFromCache.textureCacheIds.indexOf(texture);
return texture;
if (index > -1) {
textureFromCache.textureCacheIds.splice(index, 1);
}
delete _utils.TextureCache[texture];
return textureFromCache;
}
} else {
for (var i = 0; i < texture.textureCacheIds.length; ++i) {
delete _utils.TextureCache[texture.textureCacheIds[i]];
}
texture.textureCacheIds.length = 0;
return texture;
}
return null;
};

@@ -505,0 +554,0 @@

@@ -15,6 +15,4 @@ 'use strict';

var ticker = _interopRequireWildcard(_ticker);
var _const = require('../const');
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

@@ -149,3 +147,3 @@

if (!this._isAutoUpdating && this.autoUpdate) {
ticker.shared.add(this.update, this);
_ticker.shared.add(this.update, this, _const.UPDATE_PRIORITY.HIGH);
this._isAutoUpdating = true;

@@ -164,3 +162,3 @@ }

if (this._isAutoUpdating) {
ticker.shared.remove(this.update, this);
_ticker.shared.remove(this.update, this);
this._isAutoUpdating = false;

@@ -209,7 +207,7 @@ }

if (this._isAutoUpdating) {
ticker.shared.remove(this.update, this);
_ticker.shared.remove(this.update, this);
}
if (this.source && this.source._pixiId) {
delete _utils.BaseTextureCache[this.source._pixiId];
_BaseTexture3.default.removeFromCache(this.source._pixiId);
delete this.source._pixiId;

@@ -240,3 +238,3 @@ }

baseTexture = new VideoBaseTexture(video, scaleMode);
_utils.BaseTextureCache[video._pixiId] = baseTexture;
_BaseTexture3.default.addToCache(baseTexture, video._pixiId);
}

@@ -301,6 +299,6 @@

if (!this._autoUpdate && this._isAutoUpdating) {
ticker.shared.remove(this.update, this);
_ticker.shared.remove(this.update, this);
this._isAutoUpdating = false;
} else if (this._autoUpdate && !this._isAutoUpdating) {
ticker.shared.add(this.update, this);
_ticker.shared.add(this.update, this, _const.UPDATE_PRIORITY.HIGH);
this._isAutoUpdating = true;

@@ -307,0 +305,0 @@ }

@@ -57,4 +57,20 @@ 'use strict';

shared.autoStart = true;
shared.destroy = function () {
// protect destroying shared ticker
// this is used by other internal systems
// like AnimatedSprite and InteractionManager
};
/**
* This namespace contains an API for interacting with PIXI's internal global update loop.
*
* This ticker is used for rendering, {@link PIXI.extras.AnimatedSprite AnimatedSprite},
* {@link PIXI.interaction.InteractionManager InteractionManager} and many other time-based PIXI systems.
* @example
* const ticker = new PIXI.ticker.Ticker();
* ticker.stop();
* ticker.add((deltaTime) => {
* // do something every frame
* });
* ticker.start();
* @namespace PIXI.ticker

@@ -61,0 +77,0 @@ */

@@ -11,6 +11,8 @@ 'use strict';

var _eventemitter = require('eventemitter3');
var _const = require('../const');
var _eventemitter2 = _interopRequireDefault(_eventemitter);
var _TickerListener = require('./TickerListener');
var _TickerListener2 = _interopRequireDefault(_TickerListener);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

@@ -20,8 +22,5 @@

// Internal event used by composed emitter
var TICK = 'tick';
/**
* A Ticker class that runs an update loop that other objects listen to.
* This class is composed around an EventEmitter object to add listeners
* This class is composed around listeners
* meant for execution on the next requested animation frame.

@@ -34,3 +33,2 @@ * Animation frames are requested only when necessary,

*/
var Ticker = function () {

@@ -46,6 +44,7 @@ /**

/**
* Internal emitter used to fire 'tick' event
* The first listener. All new listeners added are chained on this.
* @private
* @type {TickerListener}
*/
this._emitter = new _eventemitter2.default();
this._head = new _TickerListener2.default(null, null, Infinity);

@@ -154,3 +153,3 @@ /**

// Listener side effects may have modified ticker state.
if (_this.started && _this._requestId === null && _this._emitter.listeners(TICK, true)) {
if (_this.started && _this._requestId === null && _this._head.next) {
_this._requestId = requestAnimationFrame(_this._tick);

@@ -172,3 +171,3 @@ }

Ticker.prototype._requestIfNeeded = function _requestIfNeeded() {
if (this._requestId === null && this._emitter.listeners(TICK, true)) {
if (this._requestId === null && this._head.next) {
// ensure callbacks get correct delta

@@ -215,8 +214,8 @@ this.lastTime = performance.now();

/**
* Calls {@link module:eventemitter3.EventEmitter#on} internally for the
* internal 'tick' event. It checks if the emitter has listeners,
* and if so it requests a new animation frame at this point.
* Register a handler for tick events. Calls continuously unless
* it is removed or the ticker is stopped.
*
* @param {Function} fn - The listener function to be added for updates
* @param {Function} [context] - The listener context
* @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting
* @returns {PIXI.ticker.Ticker} This instance of a ticker

@@ -227,16 +226,13 @@ */

Ticker.prototype.add = function add(fn, context) {
this._emitter.on(TICK, fn, context);
var priority = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : _const.UPDATE_PRIORITY.NORMAL;
this._startIfPossible();
return this;
return this._addListener(new _TickerListener2.default(fn, context, priority));
};
/**
* Calls {@link module:eventemitter3.EventEmitter#once} internally for the
* internal 'tick' event. It checks if the emitter has listeners,
* and if so it requests a new animation frame at this point.
* Add a handler for the tick event which is only execute once.
*
* @param {Function} fn - The listener function to be added for one update
* @param {Function} [context] - The listener context
* @param {number} [priority=PIXI.UPDATE_PRIORITY.NORMAL] - The priority for emitting
* @returns {PIXI.ticker.Ticker} This instance of a ticker

@@ -247,4 +243,43 @@ */

Ticker.prototype.addOnce = function addOnce(fn, context) {
this._emitter.once(TICK, fn, context);
var priority = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : _const.UPDATE_PRIORITY.NORMAL;
return this._addListener(new _TickerListener2.default(fn, context, priority, true));
};
/**
* Internally adds the event handler so that it can be sorted by priority.
* Priority allows certain handler (user, AnimatedSprite, Interaction) to be run
* before the rendering.
*
* @private
* @param {TickerListener} listener - Current listener being added.
* @returns {PIXI.ticker.Ticker} This instance of a ticker
*/
Ticker.prototype._addListener = function _addListener(listener) {
// For attaching to head
var current = this._head.next;
var previous = this._head;
// Add the first item
if (!current) {
listener.connect(previous);
} else {
// Go from highest to lowest priority
while (current) {
if (listener.priority >= current.priority) {
listener.connect(previous);
break;
}
previous = current;
current = current.next;
}
// Not yet connected
if (!listener.previous) {
listener.connect(previous);
}
}
this._startIfPossible();

@@ -256,7 +291,6 @@

/**
* Calls {@link module:eventemitter3.EventEmitter#off} internally for 'tick' event.
* It checks if the emitter has listeners for 'tick' event.
* If it does, then it cancels the animation frame.
* Removes any handlers matching the function and context parameters.
* If no handlers are left after removing, then it cancels the animation frame.
*
* @param {Function} [fn] - The listener function to be removed
* @param {Function} fn - The listener function to be removed
* @param {Function} [context] - The listener context to be removed

@@ -268,5 +302,16 @@ * @returns {PIXI.ticker.Ticker} This instance of a ticker

Ticker.prototype.remove = function remove(fn, context) {
this._emitter.off(TICK, fn, context);
var listener = this._head.next;
if (!this._emitter.listeners(TICK, true)) {
while (listener) {
// We found a match, lets remove it
// no break to delete all possible matches
// incase a listener was added 2+ times
if (listener.match(fn, context)) {
listener = listener.destroy();
} else {
listener = listener.next;
}
}
if (!this._head.next) {
this._cancelIfNeeded();

@@ -305,2 +350,21 @@ }

/**
* Destroy the ticker and don't use after this. Calling
* this method removes all references to internal events.
*/
Ticker.prototype.destroy = function destroy() {
this.stop();
var listener = this._head.next;
while (listener) {
listener = listener.destroy(true);
}
this._head.destroy();
this._head = null;
};
/**
* Triggers an update. An update entails setting the

@@ -351,4 +415,16 @@ * current {@link PIXI.ticker.Ticker#elapsedMS},

// Cache a local reference, in-case ticker is destroyed
// during the emit, we can still check for head.next
var head = this._head;
// Invoke listeners added to internal emitter
this._emitter.emit(TICK, this.deltaTime);
var listener = head.next;
while (listener) {
listener = listener.emit(this.deltaTime);
}
if (!head.next) {
this._cancelIfNeeded();
}
} else {

@@ -355,0 +431,0 @@ this.deltaTime = this.elapsedMS = 0;

@@ -51,2 +51,17 @@ 'use strict';

/**
* Generalized convenience utilities for PIXI.
* @example
* // Extend PIXI's internal Event Emitter.
* class MyEmitter extends PIXI.utils.EventEmitter {
* constructor() {
* super();
* console.log("Emitter created!");
* }
* }
*
* // Get info on current device
* console.log(PIXI.utils.isMobile);
*
* // Convert hex color to string
* console.log(PIXI.utils.hex2string(0xff00ff)); // returns: "#ff00ff"
* @namespace PIXI.utils

@@ -336,3 +351,3 @@ */

*/
var TextureCache = exports.TextureCache = {};
var TextureCache = exports.TextureCache = Object.create(null);

@@ -345,3 +360,3 @@ /**

*/
var BaseTextureCache = exports.BaseTextureCache = {};
var BaseTextureCache = exports.BaseTextureCache = Object.create(null);

@@ -348,0 +363,0 @@ /**

@@ -657,2 +657,41 @@ 'use strict';

/**
* Calculates the ascent, descent and fontSize of a given fontStyle
*
* @name PIXI.Text.calculateFontProperties
* @see PIXI.TextMetrics.measureFont
* @deprecated since version 4.5.0
* @param {string} font - String representing the style of the font
* @return {Object} Font properties object
*/
core.Text.calculateFontProperties = function calculateFontProperties(font) {
warn('Text.calculateFontProperties is now deprecated, please use the TextMetrics.measureFont');
return core.TextMetrics.measureFont(font);
};
Object.defineProperties(core.Text, {
fontPropertiesCache: {
get: function get() {
warn('Text.fontPropertiesCache is deprecated');
return core.TextMetrics._fonts;
}
},
fontPropertiesCanvas: {
get: function get() {
warn('Text.fontPropertiesCanvas is deprecated');
return core.TextMetrics._canvas;
}
},
fontPropertiesContext: {
get: function get() {
warn('Text.fontPropertiesContext is deprecated');
return core.TextMetrics._context;
}
}
});
/**
* @method

@@ -672,3 +711,3 @@ * @name PIXI.Text#setStyle

* @name PIXI.Text#determineFontProperties
* @see PIXI.Text#calculateFontProperties
* @see PIXI.Text#measureFontProperties
* @deprecated since version 4.2.0

@@ -680,7 +719,27 @@ * @private

core.Text.prototype.determineFontProperties = function determineFontProperties(fontStyle) {
warn('determineFontProperties is now deprecated, please use the static calculateFontProperties method, ' + 'e.g : Text.calculateFontProperties(fontStyle);');
warn('determineFontProperties is now deprecated, please use TextMetrics.measureFont method');
return core.Text.calculateFontProperties(fontStyle);
return core.TextMetrics.measureFont(fontStyle);
};
/**
* @method
* @name PIXI.Text.getFontStyle
* @see PIXI.TextMetrics.getFontStyle
* @deprecated since version 4.5.0
* @param {PIXI.TextStyle} style - The style to use.
* @return {string} Font string
*/
core.Text.getFontStyle = function getFontStyle(style) {
warn('getFontStyle is now deprecated, please use TextStyle.toFontString() instead');
style = style || {};
if (!(style instanceof core.TextStyle)) {
style = new core.TextStyle(style);
}
return style.toFontString();
};
Object.defineProperties(core.TextStyle.prototype, {

@@ -771,2 +830,33 @@ /**

/**
* @static
* @function
* @name PIXI.Texture.addTextureToCache
* @see PIXI.Texture.addToCache
* @deprecated since 4.5.0
* @param {PIXI.Texture} texture - The Texture to add to the cache.
* @param {string} id - The id that the texture will be stored against.
*/
core.Texture.addTextureToCache = function addTextureToCache(texture, id) {
core.Texture.addToCache(texture, id);
warn('Texture.addTextureToCache is deprecated, please use Texture.addToCache from now on.');
};
/**
* @static
* @function
* @name PIXI.Texture.removeTextureFromCache
* @see PIXI.Texture.removeFromCache
* @deprecated since 4.5.0
* @param {string} id - The id of the texture to be removed
* @return {PIXI.Texture|null} The texture that was removed
*/
core.Texture.removeTextureFromCache = function removeTextureFromCache(id) {
warn('Texture.removeTextureFromCache is deprecated, please use Texture.removeFromCache from now on. ' + 'Be aware that Texture.removeFromCache does not automatically its BaseTexture from the BaseTextureCache. ' + 'For that, use BaseTexture.removeFromCache');
core.BaseTexture.removeFromCache(id);
return core.Texture.removeFromCache(id);
};
Object.defineProperties(filters, {

@@ -853,2 +943,27 @@

/**
* @method
* @name PIXI.prepare.BasePrepare#register
* @see PIXI.prepare.BasePrepare#registerFindHook
* @deprecated since version 4.4.2
* @param {Function} [addHook] - Function call that takes two parameters: `item:*, queue:Array`
* function must return `true` if it was able to add item to the queue.
* @param {Function} [uploadHook] - Function call that takes two parameters: `prepare:CanvasPrepare, item:*` and
* function must return `true` if it was able to handle upload of item.
* @return {PIXI.BasePrepare} Instance of plugin for chaining.
*/
prepare.BasePrepare.prototype.register = function register(addHook, uploadHook) {
warn('renderer.plugins.prepare.register is now deprecated, ' + 'please use renderer.plugins.prepare.registerFindHook & renderer.plugins.prepare.registerUploadHook');
if (addHook) {
this.registerFindHook(addHook);
}
if (uploadHook) {
this.registerUploadHook(uploadHook);
}
return this;
};
/**
* The number of graphics or textures to upload to the GPU.

@@ -897,56 +1012,61 @@ *

Object.defineProperties(loaders.Resource.prototype, {
isJson: {
get: function get() {
warn('The isJson property is deprecated, please use `resource.type === Resource.TYPE.JSON`.');
if (loaders.Loader) {
var Resource = loaders.Resource;
var Loader = loaders.Loader;
return this.type === loaders.Loader.Resource.TYPE.JSON;
}
},
isXml: {
get: function get() {
warn('The isXml property is deprecated, please use `resource.type === Resource.TYPE.XML`.');
Object.defineProperties(Resource.prototype, {
isJson: {
get: function get() {
warn('The isJson property is deprecated, please use `resource.type === Resource.TYPE.JSON`.');
return this.type === loaders.Loader.Resource.TYPE.XML;
}
},
isImage: {
get: function get() {
warn('The isImage property is deprecated, please use `resource.type === Resource.TYPE.IMAGE`.');
return this.type === Resource.TYPE.JSON;
}
},
isXml: {
get: function get() {
warn('The isXml property is deprecated, please use `resource.type === Resource.TYPE.XML`.');
return this.type === loaders.Loader.Resource.TYPE.IMAGE;
}
},
isAudio: {
get: function get() {
warn('The isAudio property is deprecated, please use `resource.type === Resource.TYPE.AUDIO`.');
return this.type === Resource.TYPE.XML;
}
},
isImage: {
get: function get() {
warn('The isImage property is deprecated, please use `resource.type === Resource.TYPE.IMAGE`.');
return this.type === loaders.Loader.Resource.TYPE.AUDIO;
}
},
isVideo: {
get: function get() {
warn('The isVideo property is deprecated, please use `resource.type === Resource.TYPE.VIDEO`.');
return this.type === Resource.TYPE.IMAGE;
}
},
isAudio: {
get: function get() {
warn('The isAudio property is deprecated, please use `resource.type === Resource.TYPE.AUDIO`.');
return this.type === loaders.Loader.Resource.TYPE.VIDEO;
return this.type === Resource.TYPE.AUDIO;
}
},
isVideo: {
get: function get() {
warn('The isVideo property is deprecated, please use `resource.type === Resource.TYPE.VIDEO`.');
return this.type === Resource.TYPE.VIDEO;
}
}
}
});
});
Object.defineProperties(loaders.Loader.prototype, {
before: {
get: function get() {
warn('The before() method is deprecated, please use pre().');
Object.defineProperties(Loader.prototype, {
before: {
get: function get() {
warn('The before() method is deprecated, please use pre().');
return this.pre;
}
},
after: {
get: function get() {
warn('The after() method is deprecated, please use use().');
return this.pre;
}
},
after: {
get: function get() {
warn('The after() method is deprecated, please use use().');
return this.use;
return this.use;
}
}
}
});
});
}

@@ -953,0 +1073,0 @@ /**

@@ -21,3 +21,3 @@ 'use strict';

* @class
* @memberof PIXI
* @memberof PIXI.extract
*/

@@ -36,5 +36,5 @@

*
* @member {PIXI.CanvasExtract} extract
* @member {PIXI.extract.CanvasExtract} extract
* @memberof PIXI.CanvasRenderer#
* @see PIXI.CanvasExtract
* @see PIXI.extract.CanvasExtract
*/

@@ -41,0 +41,0 @@ renderer.extract = this;

@@ -22,3 +22,3 @@ 'use strict';

* @class
* @memberof PIXI
* @memberof PIXI.extract
*/

@@ -37,5 +37,5 @@

*
* @member {PIXI.WebGLExtract} extract
* @member {PIXI.extract.WebGLExtract} extract
* @memberof PIXI.WebGLRenderer#
* @see PIXI.WebGLExtract
* @see PIXI.extract.WebGLExtract
*/

@@ -42,0 +42,0 @@ renderer.extract = this;

@@ -157,3 +157,3 @@ 'use strict';

if (this._autoUpdate) {
core.ticker.shared.add(this.update, this);
core.ticker.shared.add(this.update, this, core.UPDATE_PRIORITY.HIGH);
}

@@ -160,0 +160,0 @@ };

@@ -7,2 +7,14 @@ 'use strict';

var _Texture = require('../core/textures/Texture');
var _Texture2 = _interopRequireDefault(_Texture);
var _BaseTexture = require('../core/textures/BaseTexture');
var _BaseTexture2 = _interopRequireDefault(_BaseTexture);
var _utils = require('../core/utils');
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }

@@ -33,2 +45,4 @@

this.textureCacheId = null;
this.originalRenderWebGL = null;

@@ -185,2 +199,9 @@ this.originalRenderCanvas = null;

var textureCacheId = 'cacheAsBitmap_' + (0, _utils.uid)();
this._cacheData.textureCacheId = textureCacheId;
_BaseTexture2.default.addToCache(renderTexture.baseTexture, textureCacheId);
_Texture2.default.addToCache(renderTexture, textureCacheId);
// need to set //

@@ -228,3 +249,9 @@ var m = _tempMatrix;

// restore the transform of the cached sprite to avoid the nasty flicker..
this.updateTransform();
if (!this.parent) {
this.parent = renderer._tempDisplayObjectParent;
this.updateTransform();
this.parent = null;
} else {
this.updateTransform();
}

@@ -278,2 +305,9 @@ // map the hit test..

var textureCacheId = 'cacheAsBitmap_' + (0, _utils.uid)();
this._cacheData.textureCacheId = textureCacheId;
_BaseTexture2.default.addToCache(renderTexture.baseTexture, textureCacheId);
_Texture2.default.addToCache(renderTexture, textureCacheId);
// need to set //

@@ -313,3 +347,10 @@ var m = _tempMatrix;

this.updateTransform();
if (!this.parent) {
this.parent = renderer._tempDisplayObjectParent;
this.updateTransform();
this.parent = null;
} else {
this.updateTransform();
}
this.updateTransform = this.displayObjectUpdateTransform;

@@ -349,2 +390,7 @@

this._cacheData.sprite = null;
_BaseTexture2.default.removeFromCache(this._cacheData.textureCacheId);
_Texture2.default.removeFromCache(this._cacheData.textureCacheId);
this._cacheData.textureCacheId = null;
};

@@ -351,0 +397,0 @@

'use strict';
exports.__esModule = true;
exports.BitmapText = exports.TilingSpriteRenderer = exports.TilingSprite = exports.AnimatedSprite = exports.TextureTransform = undefined;
exports.BitmapText = exports.TilingSpriteRenderer = exports.TilingSprite = exports.AnimatedSprite = undefined;
var _TextureTransform = require('./TextureTransform');
Object.defineProperty(exports, 'TextureTransform', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_TextureTransform).default;
}
});
var _AnimatedSprite = require('./AnimatedSprite');

@@ -16,0 +7,0 @@

@@ -72,5 +72,32 @@ 'use strict';

/**
* Multiplies uvs array to transform
* @param {Float32Array} uvs mesh uvs
* @param {Float32Array} [out=uvs] output
* @returns {Float32Array} output
*/
TextureTransform.prototype.multiplyUvs = function multiplyUvs(uvs, out) {
if (out === undefined) {
out = uvs;
}
var mat = this.mapCoord;
for (var i = 0; i < uvs.length; i += 2) {
var x = uvs[i];
var y = uvs[i + 1];
out[i] = x * mat.a + y * mat.c + mat.tx;
out[i + 1] = x * mat.b + y * mat.d + mat.ty;
}
return out;
};
/**
* updates matrices if texture was changed
* @param {boolean} forceUpdate if true, matrices will be updated any case
* @returns {boolean} whether or not it was updated
*/
TextureTransform.prototype.update = function update(forceUpdate) {

@@ -80,7 +107,7 @@ var tex = this._texture;

if (!tex || !tex.valid) {
return;
return false;
}
if (!forceUpdate && this._lastTextureID === tex._updateID) {
return;
return false;
}

@@ -113,2 +140,4 @@

this.uClampOffset[1] = offset / texBase.realHeight;
return true;
};

@@ -115,0 +144,0 @@

@@ -173,5 +173,5 @@ 'use strict';

var baseTexture = texture.baseTexture;
var baseTextureResolution = texture.baseTexture.resolution;
var modX = this.tilePosition.x / this.tileScale.x % texture._frame.width;
var modY = this.tilePosition.y / this.tileScale.y % texture._frame.height;
var baseTextureResolution = baseTexture.resolution;
var modX = this.tilePosition.x / this.tileScale.x % texture._frame.width * baseTextureResolution;
var modY = this.tilePosition.y / this.tileScale.y % texture._frame.height * baseTextureResolution;

@@ -178,0 +178,0 @@ // create a nice shiny pattern!

@@ -28,3 +28,3 @@ 'use strict';

* @class
* @memberof PIXI
* @memberof PIXI.extras
* @extends PIXI.ObjectRenderer

@@ -138,3 +138,3 @@ */

if (isSimple) {
tempMat.append(uv.mapCoord);
tempMat.prepend(uv.mapCoord);
} else {

@@ -141,0 +141,0 @@ shader.uniforms.uMapCoord = uv.mapCoord.toArray(true);

@@ -55,3 +55,3 @@ 'use strict';

_this.uniforms.mapSampler = sprite.texture;
_this.uniforms.mapSampler = sprite._texture;
_this.uniforms.filterMatrix = maskMatrix;

@@ -58,0 +58,0 @@ _this.uniforms.scale = { x: 1, y: 1 };

@@ -86,4 +86,14 @@ 'use strict';

/**
* Alias for {@link PIXI.loaders.shared}.
* @name loader
* @memberof PIXI
* @type {PIXI.loader.Loader}
*/
// handle mixins now, after all code has been added, including deprecation
// import polyfills. Done as an export to make sure polyfills are imported first
var loader = loaders.shared || null;
exports.accessibility = accessibility;

@@ -98,13 +108,2 @@ exports.extract = extract;

exports.prepare = prepare;
/**
* A premade instance of the loader that can be used to load resources.
*
* @name loader
* @memberof PIXI
* @property {PIXI.loaders.Loader}
*/
var loader = loaders && loaders.Loader ? new loaders.Loader() : null; // check is there in case user excludes loader lib
exports.loader = loader;

@@ -111,0 +110,0 @@

@@ -43,3 +43,6 @@ 'use strict';

*
* @member {Event}
* @see https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent
* @see https://developer.mozilla.org/en-US/docs/Web/API/TouchEvent
* @see https://developer.mozilla.org/en-US/docs/Web/API/PointerEvent
* @member {MouseEvent|TouchEvent|PointerEvent}
*/

@@ -46,0 +49,0 @@ this.originalEvent = null;

@@ -42,3 +42,3 @@ "use strict";

/*
/**
* Type of the event

@@ -50,3 +50,3 @@ *

/*
/**
* InteractionData related to this event

@@ -53,0 +53,0 @@ *

@@ -44,4 +44,6 @@ "use strict";

/**
* Unique pointer id of the event
*
* @readonly
* @type {number} Unique pointer id of the event
* @member {number}
*/

@@ -48,0 +50,0 @@

@@ -8,3 +8,3 @@ 'use strict';

*
* @mixin
* @private
* @name interactiveTarget

@@ -21,6 +21,15 @@ * @memberof PIXI.interaction

exports.default = {
/**
* Determines if the displayObject be clicked/touched
* Enable interaction events for the DisplayObject. Touch, pointer and mouse
* events will not be emitted unless `interactive` is set to `true`.
*
* @inner {boolean}
* @example
* const sprite = new PIXI.Sprite(texture);
* sprite.interactive = true;
* sprite.on('tap', (event) => {
* //handle event
* });
* @member {boolean}
* @memberof PIXI.DisplayObject#
*/

@@ -31,5 +40,6 @@ interactive: false,

* Determines if the children to the displayObject can be clicked/touched
* Setting this to false allows pixi to bypass a recursive hitTest function
* Setting this to false allows pixi to bypass a recursive `hitTest` function
*
* @inner {boolean}
* @member {boolean}
* @memberof PIXI.Container#
*/

@@ -42,3 +52,8 @@ interactiveChildren: true,

*
* @inner {PIXI.Rectangle|PIXI.Circle|PIXI.Ellipse|PIXI.Polygon|PIXI.RoundedRectangle}
* @example
* const sprite = new PIXI.Sprite(texture);
* sprite.interactive = true;
* sprite.hitArea = new PIXI.Rectangle(0, 0, 100, 100);
* @member {PIXI.Rectangle|PIXI.Circle|PIXI.Ellipse|PIXI.Polygon|PIXI.RoundedRectangle}
* @memberof PIXI.DisplayObject#
*/

@@ -51,4 +66,8 @@ hitArea: null,

*
* @example
* const sprite = new PIXI.Sprite(texture);
* sprite.interactive = true;
* sprite.buttonMode = true;
* @member {boolean}
* @memberof PIXI.interaction.interactiveTarget#
* @memberof PIXI.DisplayObject#
*/

@@ -70,5 +89,10 @@ get buttonMode() {

*
* @example
* const sprite = new PIXI.Sprite(texture);
* sprite.interactive = true;
* sprite.cursor = 'wait';
* @see https://developer.mozilla.org/en/docs/Web/CSS/cursor
*
* @inner {string}
* @member {string}
* @memberof PIXI.DisplayObject#
*/

@@ -81,3 +105,3 @@ cursor: null,

* @member {Map<number, InteractionTrackingData>}
* @memberof PIXI.interaction.interactiveTarget#
* @memberof PIXI.DisplayObject#
* @private

@@ -94,3 +118,4 @@ */

*
* @private {Map<number, InteractionTrackingData>}
* @private
* @type {Map<number, InteractionTrackingData>}
*/

@@ -97,0 +122,0 @@ _trackedPointers: undefined

'use strict';
exports.__esModule = true;
exports.shared = exports.Resource = exports.textureParser = exports.getResourcePath = exports.spritesheetParser = exports.parseBitmapFontData = exports.bitmapFontParser = exports.Loader = undefined;
var _loader = require('./loader');
Object.defineProperty(exports, 'Loader', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_loader).default;
}
});
var _bitmapFontParser = require('./bitmapFontParser');
Object.defineProperty(exports, 'bitmapFontParser', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_bitmapFontParser).default;
}
enumerable: true,
get: function get() {
return _interopRequireDefault(_bitmapFontParser).default;
}
});
Object.defineProperty(exports, 'parseBitmapFontData', {
enumerable: true,
get: function get() {
return _bitmapFontParser.parse;
}
enumerable: true,
get: function get() {
return _bitmapFontParser.parse;
}
});

@@ -32,7 +24,13 @@

Object.defineProperty(exports, 'spritesheetParser', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_spritesheetParser).default;
}
enumerable: true,
get: function get() {
return _interopRequireDefault(_spritesheetParser).default;
}
});
Object.defineProperty(exports, 'getResourcePath', {
enumerable: true,
get: function get() {
return _spritesheetParser.getResourcePath;
}
});

@@ -42,6 +40,6 @@ var _textureParser = require('./textureParser');

Object.defineProperty(exports, 'textureParser', {
enumerable: true,
get: function get() {
return _interopRequireDefault(_textureParser).default;
}
enumerable: true,
get: function get() {
return _interopRequireDefault(_textureParser).default;
}
});

@@ -52,9 +50,81 @@

Object.defineProperty(exports, 'Resource', {
enumerable: true,
get: function get() {
return _resourceLoader.Resource;
}
enumerable: true,
get: function get() {
return _resourceLoader.Resource;
}
});
var _Application = require('../core/Application');
var _Application2 = _interopRequireDefault(_Application);
var _loader = require('./loader');
var _loader2 = _interopRequireDefault(_loader);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
/**
* This namespace contains APIs which extends the {@link https://github.com/englercj/resource-loader resource-loader} module
* for loading assets, data, and other resources dynamically.
* @example
* const loader = new PIXI.loaders.Loader();
* loader.add('bunny', 'data/bunny.png')
* .add('spaceship', 'assets/spritesheet.json');
* loader.load((loader, resources) => {
* // resources.bunny
* // resources.spaceship
* });
* @namespace PIXI.loaders
*/
exports.Loader = _loader2.default;
/**
* A premade instance of the loader that can be used to load resources.
* @name shared
* @memberof PIXI.loaders
* @type {PIXI.loaders.Loader}
*/
var shared = new _loader2.default();
shared.destroy = function () {
// protect destroying shared loader
};
exports.shared = shared;
// Mixin the loader construction
var AppPrototype = _Application2.default.prototype;
AppPrototype._loader = null;
/**
* Loader instance to help with asset loading.
* @name PIXI.Application#loader
* @type {PIXI.loaders.Loader}
*/
Object.defineProperty(AppPrototype, 'loader', {
get: function get() {
if (!this._loader) {
var sharedLoader = this._options.sharedLoader;
this._loader = sharedLoader ? shared : new _loader2.default();
}
return this._loader;
}
});
// Override the destroy function
// making sure to destroy the current Loader
AppPrototype._parentDestroy = AppPrototype.destroy;
AppPrototype.destroy = function destroy() {
if (this._loader) {
this._loader.destroy();
this._loader = null;
}
this._parentDestroy();
};
//# sourceMappingURL=index.js.map

@@ -135,2 +135,12 @@ 'use strict';

/**
* Destroy the loader, removes references.
*/
Loader.prototype.destroy = function destroy() {
this.removeAllListeners();
this.reset();
};
return Loader;

@@ -137,0 +147,0 @@ }(_resourceLoader2.default);

@@ -7,3 +7,2 @@ 'use strict';

return function spritesheetParser(resource, next) {
var resourcePath = void 0;
var imageResourceName = resource.name + '_image';

@@ -25,8 +24,3 @@

// Prepend url path unless the resource image is a data url
if (resource.isDataUrl) {
resourcePath = resource.data.meta.image;
} else {
resourcePath = _path2.default.dirname(resource.url.replace(this.baseUrl, '')) + '/' + resource.data.meta.image;
}
var resourcePath = getResourcePath(resource, this.baseUrl);

@@ -46,7 +40,9 @@ // load the image for this sheet

exports.getResourcePath = getResourcePath;
var _resourceLoader = require('resource-loader');
var _path = require('path');
var _url = require('url');
var _path2 = _interopRequireDefault(_path);
var _url2 = _interopRequireDefault(_url);

@@ -56,2 +52,11 @@ var _core = require('../core');

function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function getResourcePath(resource, baseUrl) {
// Prepend url path unless the resource image is a data url
if (resource.isDataUrl) {
return resource.data.meta.image;
}
return _url2.default.resolve(resource.url.replace(baseUrl, ''), resource.data.meta.image);
}
//# sourceMappingURL=spritesheetParser.js.map

@@ -134,9 +134,27 @@ 'use strict';

var u0 = uvs[index0] * base.width;
var u1 = uvs[index1] * base.width;
var u2 = uvs[index2] * base.width;
var v0 = uvs[index0 + 1] * base.height;
var v1 = uvs[index1 + 1] * base.height;
var v2 = uvs[index2 + 1] * base.height;
var u0 = void 0;
var u1 = void 0;
var u2 = void 0;
var v0 = void 0;
var v1 = void 0;
var v2 = void 0;
if (mesh.uploadUvTransform) {
var ut = mesh._uvTransform.mapCoord;
u0 = (uvs[index0] * ut.a + uvs[index0 + 1] * ut.c + ut.tx) * base.width;
u1 = (uvs[index1] * ut.a + uvs[index1 + 1] * ut.c + ut.tx) * base.width;
u2 = (uvs[index2] * ut.a + uvs[index2 + 1] * ut.c + ut.tx) * base.width;
v0 = (uvs[index0] * ut.b + uvs[index0 + 1] * ut.d + ut.ty) * base.height;
v1 = (uvs[index1] * ut.b + uvs[index1 + 1] * ut.d + ut.ty) * base.height;
v2 = (uvs[index2] * ut.b + uvs[index2 + 1] * ut.d + ut.ty) * base.height;
} else {
u0 = uvs[index0] * base.width;
u1 = uvs[index1] * base.width;
u2 = uvs[index2] * base.width;
v0 = uvs[index0 + 1] * base.height;
v1 = uvs[index1 + 1] * base.height;
v2 = uvs[index2 + 1] * base.height;
}
var x0 = vertices[index0];

@@ -143,0 +161,0 @@ var x1 = vertices[index1];

@@ -11,2 +11,8 @@ 'use strict';

var _TextureTransform = require('../extras/TextureTransform');
var _TextureTransform2 = _interopRequireDefault(_TextureTransform);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }

@@ -51,3 +57,3 @@

_this._texture = null;
_this._texture = texture;

@@ -68,4 +74,6 @@ /**

/*
* @member {Uint16Array} An array containing the indices of the vertices
/**
* An array containing the indices of the vertices
*
* @member {Uint16Array}
*/

@@ -115,5 +123,2 @@ // TODO auto generate this based on draw mode!

// run texture setter;
_this.texture = texture;
/**

@@ -143,5 +148,23 @@ * The default shader that is used if a mesh doesn't have a more specific one.

/**
* transform that is applied to UV to get the texture coords
* its updated independently from texture uvTransform
* updates of uvs are tied to that thing
*
* @member {PIXI.extras.TextureTransform}
* @private
*/
_this._uvTransform = new _TextureTransform2.default(texture);
/**
* whether or not upload uvTransform to shader
* if its false, then uvs should be pre-multiplied
* if you change it for generated mesh, please call 'refresh(true)'
* @member {boolean}
* @default false
*/
_this.uploadUvTransform = false;
/**
* Plugin that is responsible for rendering this element.
* Allows to customize the rendering process without overriding '_renderWebGL' & '_renderCanvas' methods.
*
* @member {string}

@@ -163,2 +186,3 @@ * @default 'mesh'

Mesh.prototype._renderWebGL = function _renderWebGL(renderer) {
this.refresh();
renderer.setObjectRenderer(renderer.plugins[this.pluginName]);

@@ -177,2 +201,3 @@ renderer.plugins[this.pluginName].render(this);

Mesh.prototype._renderCanvas = function _renderCanvas(renderer) {
this.refresh();
renderer.plugins[this.pluginName].render(this);

@@ -188,3 +213,41 @@ };

Mesh.prototype._onTextureUpdate = function _onTextureUpdate() {}
Mesh.prototype._onTextureUpdate = function _onTextureUpdate() {
this._uvTransform.texture = this._texture;
this.refresh();
};
/**
* multiplies uvs only if uploadUvTransform is false
* call it after you change uvs manually
* make sure that texture is valid
*/
Mesh.prototype.multiplyUvs = function multiplyUvs() {
if (!this.uploadUvTransform) {
this._uvTransform.multiplyUvs(this.uvs);
}
};
/**
* Refreshes uvs for generated meshes (rope, plane)
* sometimes refreshes vertices too
*
* @param {boolean} [forceUpdate=false] if true, matrices will be updated any case
*/
Mesh.prototype.refresh = function refresh(forceUpdate) {
if (this._uvTransform.update(forceUpdate)) {
this._refresh();
}
};
/**
* re-calculates mesh coords
* @protected
*/
Mesh.prototype._refresh = function _refresh() {}
/* empty */

@@ -191,0 +254,0 @@

@@ -74,4 +74,4 @@ 'use strict';

_this._origWidth = texture.width;
_this._origHeight = texture.height;
_this._origWidth = texture.orig.width;
_this._origHeight = texture.orig.height;
_this._uvw = 1 / _this._origWidth;

@@ -87,3 +87,3 @@ _this._uvh = 1 / _this._origHeight;

*/
_this.width = texture.width;
_this.width = _this._origWidth;

@@ -97,3 +97,3 @@ /**

*/
_this.height = texture.height;
_this.height = _this._origHeight;

@@ -140,2 +140,4 @@ uvs[2] = uvs[10] = uvs[18] = uvs[26] = _this._uvw * leftWidth;

_this.bottomHeight = typeof bottomHeight !== 'undefined' ? bottomHeight : DEFAULT_BORDER_SIZE;
_this.refresh(true);
return _this;

@@ -142,0 +144,0 @@ }

@@ -63,3 +63,3 @@ 'use strict';

/**
* Refreshes
* Refreshes plane coordinates
*

@@ -69,3 +69,4 @@ */

Plane.prototype.refresh = function refresh() {
Plane.prototype._refresh = function _refresh() {
var texture = this._texture;
var total = this.verticesX * this.verticesY;

@@ -76,3 +77,2 @@ var verts = [];

var indices = [];
var texture = this.texture;

@@ -86,13 +86,8 @@ var segmentsX = this.verticesX - 1;

for (var i = 0; i < total; i++) {
if (texture._uvs) {
var x = i % this.verticesX;
var y = i / this.verticesX | 0;
var x = i % this.verticesX;
var y = i / this.verticesX | 0;
verts.push(x * sizeX, y * sizeY);
verts.push(x * sizeX, y * sizeY);
// this works for rectangular textures.
uvs.push(texture._uvs.x0 + (texture._uvs.x1 - texture._uvs.x0) * (x / (this.verticesX - 1)), texture._uvs.y0 + (texture._uvs.y3 - texture._uvs.y0) * (y / (this.verticesY - 1)));
} else {
uvs.push(0);
}
uvs.push(x / segmentsX, y / segmentsY);
}

@@ -122,4 +117,5 @@

this.indices = new Uint16Array(indices);
this.indexDirty = true;
this.indexDirty = true;
this.multiplyUvs();
};

@@ -126,0 +122,0 @@

@@ -9,8 +9,2 @@ 'use strict';

var _core = require('../core');
var core = _interopRequireWildcard(_core);
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

@@ -49,4 +43,6 @@

/*
* @member {PIXI.Point[]} An array of points that determine the rope
/**
* An array of points that determine the rope
*
* @member {PIXI.Point[]}
*/

@@ -57,19 +53,27 @@ var _this = _possibleConstructorReturn(this, _Mesh.call(this, texture));

/*
* @member {Float32Array} An array of vertices used to construct this rope.
/**
* An array of vertices used to construct this rope.
*
* @member {Float32Array}
*/
_this.vertices = new Float32Array(points.length * 4);
/*
* @member {Float32Array} The WebGL Uvs of the rope.
/**
* The WebGL Uvs of the rope.
*
* @member {Float32Array}
*/
_this.uvs = new Float32Array(points.length * 4);
/*
* @member {Float32Array} An array containing the color components
/**
* An array containing the color components
*
* @member {Float32Array}
*/
_this.colors = new Float32Array(points.length * 2);
/*
* @member {Uint16Array} An array containing the indices of the vertices
/**
* An array containing the indices of the vertices
*
* @member {Uint16Array}
*/

@@ -79,9 +83,7 @@ _this.indices = new Uint16Array(points.length * 2);

/**
* Tracker for if the rope is ready to be drawn. Needed because Mesh ctor can
* call _onTextureUpdated which could call refresh too early.
*
* refreshes vertices on every updateTransform
* @member {boolean}
* @private
* @default true
*/
_this._ready = true;
_this.autoUpdate = true;

@@ -98,3 +100,3 @@ _this.refresh();

Rope.prototype.refresh = function refresh() {
Rope.prototype._refresh = function _refresh() {
var points = this.points;

@@ -120,11 +122,7 @@

var textureUvs = this._texture._uvs;
var offset = new core.Point(textureUvs.x0, textureUvs.y0);
var factor = new core.Point(textureUvs.x2 - textureUvs.x0, Number(textureUvs.y2 - textureUvs.y0));
uvs[0] = 0;
uvs[1] = 0;
uvs[2] = 0;
uvs[3] = 1;
uvs[0] = 0 + offset.x;
uvs[1] = 0 + offset.y;
uvs[2] = 0 + offset.x;
uvs[3] = factor.y + offset.y;
colors[0] = 1;

@@ -143,7 +141,7 @@ colors[1] = 1;

uvs[index] = amount * factor.x + offset.x;
uvs[index + 1] = 0 + offset.y;
uvs[index] = amount;
uvs[index + 1] = 0;
uvs[index + 2] = amount * factor.x + offset.x;
uvs[index + 3] = factor.y + offset.y;
uvs[index + 2] = amount;
uvs[index + 3] = 1;

@@ -162,28 +160,13 @@ index = i * 2;

this.indexDirty++;
};
/**
* Clear texture UVs when new texture is set
*
* @private
*/
Rope.prototype._onTextureUpdate = function _onTextureUpdate() {
_Mesh.prototype._onTextureUpdate.call(this);
// wait for the Rope ctor to finish before calling refresh
if (this._ready) {
this.refresh();
}
this.multiplyUvs();
this.refreshVertices();
};
/**
* Updates the object transform for rendering
*
* @private
* refreshes vertices of Rope mesh
*/
Rope.prototype.updateTransform = function updateTransform() {
Rope.prototype.refreshVertices = function refreshVertices() {
var points = this.points;

@@ -240,3 +223,15 @@

}
};
/**
* Updates the object transform for rendering
*
* @private
*/
Rope.prototype.updateTransform = function updateTransform() {
if (this.autoUpdate) {
this.refreshVertices();
}
this.containerUpdateTransform();

@@ -243,0 +238,0 @@ };

@@ -29,2 +29,4 @@ 'use strict';

var matrixIdentity = core.Matrix.IDENTITY;
/**

@@ -37,2 +39,3 @@ * WebGL renderer plugin for tiling sprites

*/
var MeshRenderer = function (_core$ObjectRenderer) {

@@ -65,3 +68,3 @@ _inherits(MeshRenderer, _core$ObjectRenderer);

this.shader = new core.Shader(gl, 'attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 translationMatrix;\nuniform mat3 projectionMatrix;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = aTextureCoord;\n}\n', 'varying vec2 vTextureCoord;\nuniform float alpha;\nuniform vec3 tint;\n\nuniform sampler2D uSampler;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord) * vec4(tint * alpha, alpha);\n}\n');
this.shader = new core.Shader(gl, 'attribute vec2 aVertexPosition;\nattribute vec2 aTextureCoord;\n\nuniform mat3 projectionMatrix;\nuniform mat3 translationMatrix;\nuniform mat3 uTransform;\n\nvarying vec2 vTextureCoord;\n\nvoid main(void)\n{\n gl_Position = vec4((projectionMatrix * translationMatrix * vec3(aVertexPosition, 1.0)).xy, 0.0, 1.0);\n\n vTextureCoord = (uTransform * vec3(aTextureCoord, 1.0)).xy;\n}\n', 'varying vec2 vTextureCoord;\nuniform float alpha;\nuniform vec3 tint;\n\nuniform sampler2D uSampler;\n\nvoid main(void)\n{\n gl_FragColor = texture2D(uSampler, vTextureCoord) * vec4(tint * alpha, alpha);\n}\n');
};

@@ -127,2 +130,9 @@

if (glData.shader.uniforms.uTransform) {
if (mesh.uploadUvTransform) {
glData.shader.uniforms.uTransform = mesh._uvTransform.mapCoord.toArray(true);
} else {
glData.shader.uniforms.uTransform = matrixIdentity.toArray(true);
}
}
glData.shader.uniforms.translationMatrix = mesh.worldTransform.toArray(true);

@@ -129,0 +139,0 @@ glData.shader.uniforms.alpha = mesh.worldAlpha;

@@ -300,3 +300,3 @@ 'use strict';

context.drawImage(child._texture.baseTexture.source, frame.x * resolution, frame.y * resolution, frame.width * resolution, frame.height * resolution, positionX * resolution, positionY * resolution, finalWidth * resolution, finalHeight * resolution);
context.drawImage(child._texture.baseTexture.source, frame.x * resolution, frame.y * resolution, frame.width * resolution, frame.height * resolution, positionX * renderer.resolution, positionY * renderer.resolution, finalWidth * renderer.resolution, finalHeight * renderer.resolution);
}

@@ -303,0 +303,0 @@ };

@@ -37,2 +37,14 @@ 'use strict';

*
* @example
* // Create a sprite
* const sprite = new PIXI.Sprite.fromImage('something.png');
*
* // Load object into GPU
* app.renderer.plugins.prepare.upload(sprite, () => {
*
* //Texture(s) has been uploaded to GPU
* app.stage.addChild(sprite);
*
* })
*
* @abstract

@@ -121,4 +133,12 @@ * @class

this.register(findText, drawText);
this.register(findTextStyle, calculateTextStyle);
// hooks to find the correct texture
this.registerFindHook(findText);
this.registerFindHook(findTextStyle);
this.registerFindHook(findMultipleBaseTextures);
this.registerFindHook(findBaseTexture);
this.registerFindHook(findTexture);
// upload hooks
this.registerUploadHook(drawText);
this.registerUploadHook(calculateTextStyle);
}

@@ -156,3 +176,3 @@

this.ticking = true;
SharedTicker.addOnce(this.tick, this);
SharedTicker.addOnce(this.tick, this, core.UPDATE_PRIORITY.UTILITY);
}

@@ -218,3 +238,3 @@ } else if (done) {

// if we are not finished, on the next rAF do this again
SharedTicker.addOnce(this.tick, this);
SharedTicker.addOnce(this.tick, this, core.UPDATE_PRIORITY.UTILITY);
}

@@ -224,13 +244,11 @@ };

/**
* Adds hooks for finding and uploading items.
* Adds hooks for finding items.
*
* @param {Function} [addHook] - Function call that takes two parameters: `item:*, queue:Array`
function must return `true` if it was able to add item to the queue.
* @param {Function} [uploadHook] - Function call that takes two parameters: `prepare:CanvasPrepare, item:*` and
* function must return `true` if it was able to handle upload of item.
* @return {PIXI.CanvasPrepare} Instance of plugin for chaining.
* @param {Function} addHook - Function call that takes two parameters: `item:*, queue:Array`
* function must return `true` if it was able to add item to the queue.
* @return {PIXI.BasePrepare} Instance of plugin for chaining.
*/
BasePrepare.prototype.register = function register(addHook, uploadHook) {
BasePrepare.prototype.registerFindHook = function registerFindHook(addHook) {
if (addHook) {

@@ -240,2 +258,15 @@ this.addHooks.push(addHook);

return this;
};
/**
* Adds hooks for uploading items.
*
* @param {Function} uploadHook - Function call that takes two parameters: `prepare:CanvasPrepare, item:*` and
* function must return `true` if it was able to handle upload of item.
* @return {PIXI.BasePrepare} Instance of plugin for chaining.
*/
BasePrepare.prototype.registerUploadHook = function registerUploadHook(uploadHook) {
if (uploadHook) {

@@ -300,2 +331,76 @@ this.uploadHooks.push(uploadHook);

/**
* Built-in hook to find multiple textures from objects like AnimatedSprites.
*
* @private
* @param {PIXI.DisplayObject} item - Display object to check
* @param {Array<*>} queue - Collection of items to upload
* @return {boolean} if a PIXI.Texture object was found.
*/
exports.default = BasePrepare;
function findMultipleBaseTextures(item, queue) {
var result = false;
// Objects with mutliple textures
if (item && item._textures && item._textures.length) {
for (var i = 0; i < item._textures.length; i++) {
if (item._textures[i] instanceof core.Texture) {
var baseTexture = item._textures[i].baseTexture;
if (queue.indexOf(baseTexture) === -1) {
queue.push(baseTexture);
result = true;
}
}
}
}
return result;
}
/**
* Built-in hook to find BaseTextures from Sprites.
*
* @private
* @param {PIXI.DisplayObject} item - Display object to check
* @param {Array<*>} queue - Collection of items to upload
* @return {boolean} if a PIXI.Texture object was found.
*/
function findBaseTexture(item, queue) {
// Objects with textures, like Sprites/Text
if (item instanceof core.BaseTexture) {
if (queue.indexOf(item) === -1) {
queue.push(item);
}
return true;
}
return false;
}
/**
* Built-in hook to find textures from objects.
*
* @private
* @param {PIXI.DisplayObject} item - Display object to check
* @param {Array<*>} queue - Collection of items to upload
* @return {boolean} if a PIXI.Texture object was found.
*/
function findTexture(item, queue) {
if (item._texture && item._texture instanceof core.Texture) {
var texture = item._texture.baseTexture;
if (queue.indexOf(texture) === -1) {
queue.push(texture);
}
return true;
}
return false;
}
/**
* Built-in hook to draw PIXI.Text to its texture.

@@ -308,5 +413,2 @@ *

*/
exports.default = BasePrepare;
function drawText(helper, item) {

@@ -313,0 +415,0 @@ if (item instanceof core.Text) {

@@ -68,3 +68,3 @@ 'use strict';

// Add textures to upload
_this.register(findBaseTextures, uploadBaseTextures);
_this.registerUploadHook(uploadBaseTextures);
return _this;

@@ -119,32 +119,3 @@ }

/**
* Built-in hook to find textures from Sprites.
*
* @private
* @param {PIXI.DisplayObject} item -Display object to check
* @param {Array<*>} queue - Collection of items to upload
* @return {boolean} if a PIXI.Texture object was found.
*/
function findBaseTextures(item, queue) {
// Objects with textures, like Sprites/Text
if (item instanceof core.BaseTexture) {
if (queue.indexOf(item) === -1) {
queue.push(item);
}
return true;
} else if (item._texture && item._texture instanceof core.Texture) {
var texture = item._texture.baseTexture;
if (queue.indexOf(texture) === -1) {
queue.push(texture);
}
return true;
}
return false;
}
core.CanvasRenderer.registerPlugin('prepare', CanvasPrepare);
//# sourceMappingURL=CanvasPrepare.js.map

@@ -46,3 +46,5 @@ 'use strict';

// Add textures and graphics to upload
_this.register(findBaseTextures, uploadBaseTextures).register(findGraphics, uploadGraphics);
_this.registerFindHook(findGraphics);
_this.registerUploadHook(uploadBaseTextures);
_this.registerUploadHook(uploadGraphics);
return _this;

@@ -53,3 +55,2 @@ }

}(_BasePrepare3.default);
/**

@@ -104,31 +105,2 @@ * Built-in hook to upload PIXI.Texture objects to the GPU.

/**
* Built-in hook to find textures from Sprites.
*
* @private
* @param {PIXI.DisplayObject} item - Display object to check
* @param {Array<*>} queue - Collection of items to upload
* @return {boolean} if a PIXI.Texture object was found.
*/
function findBaseTextures(item, queue) {
// Objects with textures, like Sprites/Text
if (item instanceof core.BaseTexture) {
if (queue.indexOf(item) === -1) {
queue.push(item);
}
return true;
} else if (item._texture && item._texture instanceof core.Texture) {
var texture = item._texture.baseTexture;
if (queue.indexOf(texture) === -1) {
queue.push(texture);
}
return true;
}
return false;
}
/**
* Built-in hook to find graphics.

@@ -135,0 +107,0 @@ *

{
"name": "pixi.js",
"version": "4.4.4",
"version": "4.5.0",
"description": "Pixi.js is a fast lightweight 2D library that works across all devices.",

@@ -43,7 +43,7 @@ "author": "Mat Groves",

"docs": "jsdoc -c scripts/jsdoc.conf.json -R README.md",
"publish:patch": "npm version patch --no-git-tag-version && npm publish",
"publish:minor": "npm version minor --no-git-tag-version && npm publish",
"publish:major": "npm version major --no-git-tag-version && npm publish",
"publish:patch": "npm version patch && npm publish",
"publish:minor": "npm version minor && npm publish",
"publish:major": "npm version major && npm publish",
"postversion": "npm run clean && npm run build && npm run lib && npm test",
"postpublish": "node scripts/release.js"
"postpublish": "git push && git push --tags"
},

@@ -77,3 +77,2 @@ "files": [

"floss": "^2.0.1",
"gh-pages": "^0.11.0",
"jaguarjs-jsdoc": "^1.0.1",

@@ -80,0 +79,0 @@ "js-md5": "^0.4.1",

@@ -39,3 +39,3 @@ Pixi.js — A 2D JavaScript Renderer

### Community ###
- Forums: Check out the [forum] (http://www.html5gamedevs.com/forum/15-pixijs/) and [Stackoverflow] (http://stackoverflow.com/search?q=pixi.js), both friendly places to ask your pixi questions.
- Forums: Check out the [forum](http://www.html5gamedevs.com/forum/15-pixijs/) and [Stackoverflow](http://stackoverflow.com/search?q=pixi.js), both friendly places to ask your pixi questions.
- Inspiration: Check out the [gallery](http://www.pixijs.com/gallery) to see some of the amazing things people have created!

@@ -47,12 +47,4 @@ - Chat: You can join us on [Gitter](https://gitter.im/pixijs/pixi.js) To chat about Pixi. We also now have a Slack channel. If you would like to join it please Send me an email (mat@goodboydigital.com) and I will invite you in.

It's easy to get started with Pixi.js! Simply grab the pre-built versions from here:
It's easy to get started with Pixi.js! Simply download a [prebuilt build](https://github.com/pixijs/pixi.js/wiki/FAQs#where-can-i-get-a-build)!
Release Branch - Nice and stable Pixi.js
- Unminified: [http://pixijs.download/release/pixi.js]
- Minified: [http://pixijs.download/release/pixi.min.js]
Develop Branch - The bleeding edge version of Pixi.js
- Unminified: [http://pixijs.download/dev/pixi.js]
- Minified: [http://pixijs.download/dev/pixi.min.js]
Alternatively, Pixi.js can be installed with [Bower](https://bower.io/#getting-started), [npm](https://docs.npmjs.com/getting-started/what-is-npm) or simply using a content delivery network (CDN) URL to embed Pixi.js directly on your HTML page.

@@ -75,6 +67,6 @@

```html
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.2.2/pixi.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/4.4.3/pixi.min.js"></script>
```
_Note: `4.2.2` can be replaced by any [released](https://github.com/pixijs/pixi.js/releases) version._
_Note: `4.4.3` can be replaced by any [released](https://github.com/pixijs/pixi.js/releases) version._

@@ -136,3 +128,3 @@ ### Demos ###

// The application will create a canvas element for you that you
// The application will create a canvas element for you that you
// can then insert into the DOM.

@@ -157,3 +149,3 @@ document.body.appendChild(app.view);

app.stage.addChild(bunny);
// Listen for frame updates

@@ -160,0 +152,0 @@ app.ticker.add(function() {

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