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pixi3d

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pixi3d - npm Package Compare versions

Comparing version 1.2.1 to 1.3.0

7

CHANGELOG.md

@@ -7,2 +7,9 @@ # Changelog

## [1.3.0] - 2022-03-09
### Added
- Added a function to set resolution for `PostProcessingSprite`.
### Fixed
- Fixed an issue which caused `StandardMaterial` to set incorrect transforms on some textures.
## [1.2.1] - 2022-02-11

@@ -9,0 +16,0 @@ ### Fixed

2

package.json
{
"name": "pixi3d",
"version": "1.2.1",
"version": "1.3.0",
"description": "The 3D renderer for PixiJS. Seamless integration with 2D applications.",

@@ -5,0 +5,0 @@ "main": "dist/pixi3d.js",

@@ -10,2 +10,6 @@ # Pixi3D

![alt text](https://github.com/jnsmalm/pixi3d/blob/develop/spy-hypersport.jpg)
*"SPY-HYPERSPORT" (https://skfb.ly/o8z7t) by Amvall is licensed under Creative Commons Attribution (http://creativecommons.org/licenses/by/4.0/). Rendered using Pixi3D.*
## Getting started

@@ -49,3 +53,3 @@ Let's create a simple application which renders a rotating cube. Start by [getting the latest version of Pixi3D](https://github.com/jnsmalm/pixi3d/releases). Also [get an up-to-date version of PixiJS](https://github.com/pixijs/pixi.js/releases) (v5.3+) which is needed to use Pixi3D.

## Examples
Examples are available as sandboxes at https://codesandbox.io to quickly get started.
Examples are available as sandboxes at https://codesandbox.io to quickly get started. Download repo at https://github.com/jnsmalm/pixi3d-sandbox to instead run them locally.

@@ -52,0 +56,0 @@ | Example | Description | Sandbox |

@@ -40,2 +40,7 @@ import { DisplayObject, Sprite, RenderTexture, Renderer, IDestroyOptions } from "pixi.js";

constructor(renderer: Renderer, options?: PostProcessingSpriteOptions);
/**
* Sets the resolution of the render texture.
* @param resolution The resolution to set.
*/
setResolution(resolution: number): void;
destroy(options?: boolean | IDestroyOptions): void;

@@ -42,0 +47,0 @@ /**

Sorry, the diff of this file is too big to display

Sorry, the diff of this file is too big to display

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