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Planck.js is JavaScript rewrite of Box2D physics engine for cross-platform HTML5 game development.
Planck.js is available on jsDelivr.
npm install planck-js --save
Planck.js includes Box2D algorithms without modification and its architecture is very similar to Box2D. However some internal changes and refactoring are made during rewrite to address differences between C++ and JavaScript.
Planck.js public API closely follows Box2D API (see Resources), with the following differences:
b2
prefix is dropped from class names, for example b2World
is now available as planck.World
.{}
).World#on(eventName, listenerFn)
and World#off(eventName, listenerFn)
are added to add and remove event listeners. Currently supported events are:
'begin-contact'
, 'end-contact'
, 'pre-solve'
, 'post-solve'
, 'remove-joint'
, 'remove-fixture'
, 'remove-body'
Following resources are recommended if you are interested in understanding algorithms used in Box2D/Planck.js.
Box2D is a popular C++ 2D rigid-body physics engine created by Erin Catto. Box2D is used in several popular games, such as Angry Birds, Limbo and Crayon Physics, as well as game development tools and libraries such as Apple's SpriteKit.
Planck.js is developed and maintained by Ali Shakiba.
TypeScript definitions for planck.js are developed by Oliver Zell.
Planck.js is available under the MIT license.
FAQs
2D JavaScript physics engine for cross-platform HTML5 game development
The npm package planck-js receives a total of 440 weekly downloads. As such, planck-js popularity was classified as not popular.
We found that planck-js demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 2 open source maintainers collaborating on the project.
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