Deno, Bun and browser Web Worker Pool
Why Poolifier?
Poolifier is used to perform CPU and/or I/O intensive tasks on Deno, Bun or
browser, it implements worker pools using
web worker API
module.
With poolifier you can improve your performance and resolve problems related
to the event loop.
Moreover you can execute your tasks using an API designed to improve the
developer experience.
Please consult our general guidelines.
- Easy to use ✔
- Fixed and dynamic pool size ✔
- Easy switch from a pool type to another ✔
- Performance
benchmarks
✔
- Multiple JS runtime support at zero cost abstraction ✔
- No runtime dependencies ✔
- Support for ESM and TypeScript ✔
- Support for
web worker API
module ✔
- Tasks distribution strategies ✔
- Lockless tasks queueing ✔
- Queued tasks rescheduling:
- Task stealing on idle ✔
- Tasks stealing under back pressure ✔
- Tasks redistribution on worker error ✔
- Support for sync and async task function ✔
- Support for multiple task functions with per task function queuing priority
and tasks distribution strategy ✔
- Support for task functions
CRUD
operations at runtime ✔
- General guidelines on pool choice ✔
- Error handling out of the box ✔
- Widely tested ✔
- Active community ✔
- Code quality
- Code security
Table of contents
Overview
Poolifier contains
web worker
pool implementation, you don't have to deal with
web worker API
complexity.
The first implementation is a fixed worker pool, with a defined number of
workers that are started at creation time and will be reused.
The second implementation is a dynamic worker pool, with a number of worker
started at creation time (these workers will be always active and reused) and
other workers created when the load will increase (with an upper limit, these
workers will be reused when active), the newly created workers will be stopped
after a configurable period of inactivity.
You have to implement your worker by extending the ThreadWorker class.
Usage
Deno
deno add @poolifier/poolifier-web-worker
See
Deno examples
for more details:
Bun
npmjs
bun add poolifier-web-worker
JSR
bunx jsr add @poolifier/poolifier-web-worker
See
Bun examples
for more details:
Browser
<script type="module">import { ThreadWorker } from 'https://cdn.jsdelivr.net/npm/poolifier-web-worker@0.4.29/browser/mod.js'</script>
<script type="module">
import {
availableParallelism,
DynamicThreadPool,
FixedThreadPool,
PoolEvents,
} from 'https://cdn.jsdelivr.net/npm/poolifier-web-worker@0.4.29/browser/mod.js'
</script>
Example code
You can implement a poolifier
web worker in
a simple way by extending the class ThreadWorker:
import { ThreadWorker } from '@poolifier/poolifier-web-worker'
function yourFunction(data) {
return { ok: 1 }
}
export default new ThreadWorker(yourFunction, {
maxInactiveTime: 60000,
})
Instantiate your pool based on your needs :
import {
availableParallelism,
DynamicThreadPool,
FixedThreadPool,
PoolEvents,
} from '@poolifier/poolifier-web-worker'
const pool = new FixedThreadPool(
availableParallelism(),
new URL('./yourWorker.js', import.meta.url),
{
errorEventHandler: (e) => {
console.error(e)
},
},
)
pool.eventTarget?.addEventListener(
PoolEvents.ready,
() => console.info('Pool is ready'),
)
pool.eventTarget?.addEventListener(
PoolEvents.busy,
() => console.info('Pool is busy'),
)
const pool = new DynamicThreadPool(
Math.floor(availableParallelism() / 2),
availableParallelism(),
new URL('./yourWorker.js', import.meta.url),
{
errorEventHandler: (e) => {
console.error(e)
},
},
)
pool.eventTarget?.addEventListener(
PoolEvents.full,
() => console.info('Pool is full'),
)
pool.eventTarget?.addEventListener(
PoolEvents.ready,
() => console.info('Pool is ready'),
)
pool.eventTarget?.addEventListener(
PoolEvents.busy,
() => console.info('Pool is busy'),
)
try {
const res = await pool.execute()
console.info(res)
} catch (err) {
console.error(err)
}
Remember that workers can only send and receive structured-cloneable data.
Deno and Bun versions
- Deno versions >= 1.40.x are supported.
- Bun versions >= 1.x are supported.
Contribute
Choose your task here, propose
an idea, a fix, an improvement.
See
CONTRIBUTING
guidelines.
Team
Creator/Owner:
Maintainers:
Contributors:
License
MIT