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quoridor - npm Package Compare versions

Comparing version 2.1.3 to 2.1.4

3

lib/consts.d.ts

@@ -1,3 +0,4 @@

import { DecrementableHorizontalPiecePosition, DecrementableHorizontalWallPosition, DecrementableVerticalPiecePosition, DecrementableVerticalWallPosition, HorizontallyDecrementablePawnPosition, HorizontallyIncrementablePawnPosition, HorizontalPiecePosition, HorizontalWallPosition, IncrementableHorizontalPiecePosition, IncrementableHorizontalWallPosition, IncrementableVerticalPiecePosition, IncrementableVerticalWallPosition, PawnPosition, VerticallyDecrementablePawnPosition, VerticallyIncrementablePawnPosition, VerticalPiecePosition, VerticalWallPosition } from './types';
import { DecrementableHorizontalPiecePosition, DecrementableHorizontalWallPosition, DecrementableVerticalPiecePosition, DecrementableVerticalWallPosition, HorizontallyDecrementablePawnPosition, HorizontallyIncrementablePawnPosition, HorizontalPiecePosition, HorizontalWallPosition, IncrementableHorizontalPiecePosition, IncrementableHorizontalWallPosition, IncrementableVerticalPiecePosition, IncrementableVerticalWallPosition, PawnPosition, VerticallyDecrementablePawnPosition, VerticallyIncrementablePawnPosition, VerticalPiecePosition, VerticalWallPosition, WallPosition } from './types';
export declare const pawnPositions: PawnPosition[];
export declare const wallPositions: WallPosition[];
/**

@@ -4,0 +5,0 @@ * These are the only piece positions where a player risks not having a path to the goal if a specific number of walls are placed

"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.isHorizontallyDecrementablePawnPositionMap = exports.horizontallyDecrementedPawnPositions = exports.isHorizontallyIncrementablePawnPositionMap = exports.horizontallyIncrementedPawnPositions = exports.isVerticallyDecrementablePawnPositionMap = exports.verticallyDecrementedPawnPositions = exports.isVerticallyIncrementablePawnPositionMap = exports.verticallyIncrementedPawnPositions = exports.isDecrementableVerticalPiecePositionMap = exports.isIncrementableVerticalPiecePositionMap = exports.isDecrementableHorizontalPiecePositionMap = exports.isIncrementableHorizontalPiecePositionMap = exports.isDecrementableVerticalWallPositionMap = exports.isIncrementableVerticalWallPositionMap = exports.isDecrementableHorizontalWallPositionMap = exports.isIncrementableHorizontalWallPositionMap = exports.isVerticalWallCoordinateMap = exports.isHorizontalWallCoordinateMap = exports.incrementedHorizontalPiecePositions = exports.incrementedVerticalPiecePositions = exports.decrementedVerticalPiecePositions = exports.decrementedHorizontalPiecePositions = exports.incrementedVerticalWallPositions = exports.decrementedVerticalWallPositions = exports.incrementedHorizontalWallPositions = exports.decrementedHorizontalWallPositions = exports.verticalPiecePositions = exports.verticallyDecrementableWallPositions = exports.verticallyIncrementableWallPositions = exports.horizontallyDecrementableWallPositions = exports.horizontallyIncrementableWallPositions = exports.possiblyTrappedPositions = exports.pawnPositions = void 0;
exports.isHorizontallyDecrementablePawnPositionMap = exports.horizontallyDecrementedPawnPositions = exports.isHorizontallyIncrementablePawnPositionMap = exports.horizontallyIncrementedPawnPositions = exports.isVerticallyDecrementablePawnPositionMap = exports.verticallyDecrementedPawnPositions = exports.isVerticallyIncrementablePawnPositionMap = exports.verticallyIncrementedPawnPositions = exports.isDecrementableVerticalPiecePositionMap = exports.isIncrementableVerticalPiecePositionMap = exports.isDecrementableHorizontalPiecePositionMap = exports.isIncrementableHorizontalPiecePositionMap = exports.isDecrementableVerticalWallPositionMap = exports.isIncrementableVerticalWallPositionMap = exports.isDecrementableHorizontalWallPositionMap = exports.isIncrementableHorizontalWallPositionMap = exports.isVerticalWallCoordinateMap = exports.isHorizontalWallCoordinateMap = exports.incrementedHorizontalPiecePositions = exports.incrementedVerticalPiecePositions = exports.decrementedVerticalPiecePositions = exports.decrementedHorizontalPiecePositions = exports.incrementedVerticalWallPositions = exports.decrementedVerticalWallPositions = exports.incrementedHorizontalWallPositions = exports.decrementedHorizontalWallPositions = exports.verticalPiecePositions = exports.verticallyDecrementableWallPositions = exports.verticallyIncrementableWallPositions = exports.horizontallyDecrementableWallPositions = exports.horizontallyIncrementableWallPositions = exports.possiblyTrappedPositions = exports.wallPositions = exports.pawnPositions = void 0;
exports.pawnPositions = [

@@ -87,2 +87,132 @@ 'a1',

];
exports.wallPositions = [
'a1h',
'a1v',
'a2h',
'a2v',
'a3h',
'a3v',
'a4h',
'a4v',
'a5h',
'a5v',
'a6h',
'a6v',
'a7h',
'a7v',
'a8h',
'a8v',
'b1h',
'b1v',
'b2h',
'b2v',
'b3h',
'b3v',
'b4h',
'b4v',
'b5h',
'b5v',
'b6h',
'b6v',
'b7h',
'b7v',
'b8h',
'b8v',
'c1h',
'c1v',
'c2h',
'c2v',
'c3h',
'c3v',
'c4h',
'c4v',
'c5h',
'c5v',
'c6h',
'c6v',
'c7h',
'c7v',
'c8h',
'c8v',
'd1h',
'd1v',
'd2h',
'd2v',
'd3h',
'd3v',
'd4h',
'd4v',
'd5h',
'd5v',
'd6h',
'd6v',
'd7h',
'd7v',
'd8h',
'd8v',
'e1h',
'e1v',
'e2h',
'e2v',
'e3h',
'e3v',
'e4h',
'e4v',
'e5h',
'e5v',
'e6h',
'e6v',
'e7h',
'e7v',
'e8h',
'e8v',
'f1h',
'f1v',
'f2h',
'f2v',
'f3h',
'f3v',
'f4h',
'f4v',
'f5h',
'f5v',
'f6h',
'f6v',
'f7h',
'f7v',
'f8h',
'f8v',
'g1h',
'g1v',
'g2h',
'g2v',
'g3h',
'g3v',
'g4h',
'g4v',
'g5h',
'g5v',
'g6h',
'g6v',
'g7h',
'g7v',
'g8h',
'g8v',
'h1h',
'h1v',
'h2h',
'h2v',
'h3h',
'h3v',
'h4h',
'h4v',
'h5h',
'h5v',
'h6h',
'h6v',
'h7h',
'h7v',
'h8h',
'h8v',
];
/**

@@ -89,0 +219,0 @@ * These are the only piece positions where a player risks not having a path to the goal if a specific number of walls are placed

{
"name": "quoridor",
"version": "2.1.3",
"version": "2.1.4",
"description": "A JavaScipt Quoridor library for move validation etc.",

@@ -5,0 +5,0 @@ "main": "lib/index.js",

Sorry, the diff of this file is too big to display

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