New Case Study:See how Anthropic automated 95% of dependency reviews with Socket.Learn More
Socket
Sign inDemoInstall
Socket

quoridor

Package Overview
Dependencies
Maintainers
1
Versions
58
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

quoridor - npm Package Compare versions

Comparing version 2.1.6 to 2.1.7

31

lib/consts.d.ts

@@ -1,4 +0,5 @@

import { DecrementableHorizontalPiecePosition, DecrementableHorizontalWallPosition, DecrementableVerticalPiecePosition, DecrementableVerticalWallPosition, HorizontallyDecrementablePawnPosition, HorizontallyIncrementablePawnPosition, HorizontalPiecePosition, HorizontalWallPosition, IncrementableHorizontalPiecePosition, IncrementableHorizontalWallPosition, IncrementableVerticalPiecePosition, IncrementableVerticalWallPosition, PawnPosition, PlayerMatrix, VerticallyDecrementablePawnPosition, VerticallyIncrementablePawnPosition, VerticalPiecePosition, VerticalWallPosition, WallMatrix, WallPosition } from './types';
import { DecrementableHorizontalPiecePosition, DecrementableHorizontalWallCoordinate, DecrementableVerticalPiecePosition, DecrementableVerticalWallCoordinate, HorizontallyDecrementablePawnPosition, HorizontallyIncrementablePawnPosition, HorizontalPiecePosition, HorizontalWallCoordinate, IncrementableHorizontalPiecePosition, IncrementableHorizontalWallCoordinate, IncrementableVerticalPiecePosition, IncrementableVerticalWallCoordinate, PawnPosition, PlayerMatrix, VerticallyDecrementablePawnPosition, VerticallyIncrementablePawnPosition, VerticalPiecePosition, VerticalWallCoordinate, WallMatrix, WallPosition } from './types';
export declare const pawnPositions: PawnPosition[];
export declare const wallPositions: WallPosition[];
export declare const isWallPositionMap: Record<string, true | undefined>;
export declare const pawnAndWallPositions: (PawnPosition | WallPosition)[];

@@ -21,6 +22,6 @@ export declare const initialPlayerMatrix: PlayerMatrix;

export declare const verticalPiecePositions: number[];
export declare const decrementedHorizontalWallPositions: Record<DecrementableHorizontalWallPosition, IncrementableHorizontalWallPosition>;
export declare const incrementedHorizontalWallPositions: Record<IncrementableHorizontalWallPosition, DecrementableHorizontalWallPosition>;
export declare const decrementedVerticalWallPositions: Record<DecrementableVerticalWallPosition, IncrementableVerticalWallPosition>;
export declare const incrementedVerticalWallPositions: Record<IncrementableVerticalWallPosition, DecrementableVerticalWallPosition>;
export declare const decrementedHorizontalWallCoordinates: Record<DecrementableHorizontalWallCoordinate, IncrementableHorizontalWallCoordinate>;
export declare const incrementedHorizontalWallCoordinates: Record<IncrementableHorizontalWallCoordinate, DecrementableHorizontalWallCoordinate>;
export declare const decrementedVerticalWallCoordinates: Record<DecrementableVerticalWallCoordinate, IncrementableVerticalWallCoordinate>;
export declare const incrementedVerticalWallCoordinates: Record<IncrementableVerticalWallCoordinate, DecrementableVerticalWallCoordinate>;
export declare const decrementedHorizontalPiecePositions: Record<DecrementableHorizontalPiecePosition, IncrementableHorizontalPiecePosition>;

@@ -30,12 +31,12 @@ export declare const decrementedVerticalPiecePositions: Record<DecrementableVerticalPiecePosition, IncrementableVerticalPiecePosition>;

export declare const incrementedHorizontalPiecePositions: Record<IncrementableHorizontalPiecePosition, DecrementableHorizontalPiecePosition>;
export declare const isHorizontalWallCoordinateMap: Record<HorizontalPiecePosition | HorizontalWallPosition, boolean>;
export declare const isVerticalWallCoordinateMap: Record<VerticalPiecePosition | VerticalWallPosition, boolean>;
export declare const isIncrementableHorizontalWallPositionMap: Record<HorizontalPiecePosition | HorizontalWallPosition, boolean>;
export declare const isDecrementableHorizontalWallPositionMap: Record<HorizontalPiecePosition | HorizontalWallPosition, boolean>;
export declare const isIncrementableVerticalWallPositionMap: Record<VerticalPiecePosition | VerticalWallPosition, boolean>;
export declare const isDecrementableVerticalWallPositionMap: Record<VerticalPiecePosition | VerticalWallPosition, boolean>;
export declare const isIncrementableHorizontalPiecePositionMap: Record<HorizontalPiecePosition | HorizontalWallPosition, boolean>;
export declare const isDecrementableHorizontalPiecePositionMap: Record<HorizontalPiecePosition | HorizontalWallPosition, boolean>;
export declare const isIncrementableVerticalPiecePositionMap: Record<VerticalPiecePosition | VerticalWallPosition, boolean>;
export declare const isDecrementableVerticalPiecePositionMap: Record<VerticalPiecePosition | VerticalWallPosition, boolean>;
export declare const isHorizontalWallCoordinateMap: Record<HorizontalPiecePosition | HorizontalWallCoordinate, boolean>;
export declare const isVerticalWallCoordinateMap: Record<VerticalPiecePosition | VerticalWallCoordinate, boolean>;
export declare const isIncrementableHorizontalWallCoordinateMap: Record<HorizontalPiecePosition | HorizontalWallCoordinate, boolean>;
export declare const isDecrementableHorizontalWallCoordinateMap: Record<HorizontalPiecePosition | HorizontalWallCoordinate, boolean>;
export declare const isIncrementableVerticalWallCoordinateMap: Record<VerticalPiecePosition | VerticalWallCoordinate, boolean>;
export declare const isDecrementableVerticalWallCoordinateMap: Record<VerticalPiecePosition | VerticalWallCoordinate, boolean>;
export declare const isIncrementableHorizontalPiecePositionMap: Record<HorizontalPiecePosition | HorizontalWallCoordinate, boolean>;
export declare const isDecrementableHorizontalPiecePositionMap: Record<HorizontalPiecePosition | HorizontalWallCoordinate, boolean>;
export declare const isIncrementableVerticalPiecePositionMap: Record<VerticalPiecePosition | VerticalWallCoordinate, boolean>;
export declare const isDecrementableVerticalPiecePositionMap: Record<VerticalPiecePosition | VerticalWallCoordinate, boolean>;
export declare const verticallyIncrementedPawnPositions: Record<VerticallyIncrementablePawnPosition, PawnPosition>;

@@ -42,0 +43,0 @@ export declare const isVerticallyIncrementablePawnPositionMap: {

@@ -8,3 +8,3 @@ "use strict";

Object.defineProperty(exports, "__esModule", { value: true });
exports.isHorizontallyDecrementablePawnPositionMap = exports.horizontallyDecrementedPawnPositions = exports.isHorizontallyIncrementablePawnPositionMap = exports.horizontallyIncrementedPawnPositions = exports.isVerticallyDecrementablePawnPositionMap = exports.verticallyDecrementedPawnPositions = exports.isVerticallyIncrementablePawnPositionMap = exports.verticallyIncrementedPawnPositions = exports.isDecrementableVerticalPiecePositionMap = exports.isIncrementableVerticalPiecePositionMap = exports.isDecrementableHorizontalPiecePositionMap = exports.isIncrementableHorizontalPiecePositionMap = exports.isDecrementableVerticalWallPositionMap = exports.isIncrementableVerticalWallPositionMap = exports.isDecrementableHorizontalWallPositionMap = exports.isIncrementableHorizontalWallPositionMap = exports.isVerticalWallCoordinateMap = exports.isHorizontalWallCoordinateMap = exports.incrementedHorizontalPiecePositions = exports.incrementedVerticalPiecePositions = exports.decrementedVerticalPiecePositions = exports.decrementedHorizontalPiecePositions = exports.incrementedVerticalWallPositions = exports.decrementedVerticalWallPositions = exports.incrementedHorizontalWallPositions = exports.decrementedHorizontalWallPositions = exports.verticalPiecePositions = exports.verticallyDecrementableWallPositions = exports.verticallyIncrementableWallPositions = exports.horizontallyDecrementableWallPositions = exports.horizontallyIncrementableWallPositions = exports.possiblyTrappedPositions = exports.horizontalPawnCoordinates = exports.initialWallMatrix = exports.initialPlayerMatrix = exports.pawnAndWallPositions = exports.wallPositions = exports.pawnPositions = void 0;
exports.isHorizontallyDecrementablePawnPositionMap = exports.horizontallyDecrementedPawnPositions = exports.isHorizontallyIncrementablePawnPositionMap = exports.horizontallyIncrementedPawnPositions = exports.isVerticallyDecrementablePawnPositionMap = exports.verticallyDecrementedPawnPositions = exports.isVerticallyIncrementablePawnPositionMap = exports.verticallyIncrementedPawnPositions = exports.isDecrementableVerticalPiecePositionMap = exports.isIncrementableVerticalPiecePositionMap = exports.isDecrementableHorizontalPiecePositionMap = exports.isIncrementableHorizontalPiecePositionMap = exports.isDecrementableVerticalWallCoordinateMap = exports.isIncrementableVerticalWallCoordinateMap = exports.isDecrementableHorizontalWallCoordinateMap = exports.isIncrementableHorizontalWallCoordinateMap = exports.isVerticalWallCoordinateMap = exports.isHorizontalWallCoordinateMap = exports.incrementedHorizontalPiecePositions = exports.incrementedVerticalPiecePositions = exports.decrementedVerticalPiecePositions = exports.decrementedHorizontalPiecePositions = exports.incrementedVerticalWallCoordinates = exports.decrementedVerticalWallCoordinates = exports.incrementedHorizontalWallCoordinates = exports.decrementedHorizontalWallCoordinates = exports.verticalPiecePositions = exports.verticallyDecrementableWallPositions = exports.verticallyIncrementableWallPositions = exports.horizontallyDecrementableWallPositions = exports.horizontallyIncrementableWallPositions = exports.possiblyTrappedPositions = exports.horizontalPawnCoordinates = exports.initialWallMatrix = exports.initialPlayerMatrix = exports.pawnAndWallPositions = exports.isWallPositionMap = exports.wallPositions = exports.pawnPositions = void 0;
exports.pawnPositions = [

@@ -223,2 +223,132 @@ 'a1',

];
exports.isWallPositionMap = {
a1h: true,
a1v: true,
a2h: true,
a2v: true,
a3h: true,
a3v: true,
a4h: true,
a4v: true,
a5h: true,
a5v: true,
a6h: true,
a6v: true,
a7h: true,
a7v: true,
a8h: true,
a8v: true,
b1h: true,
b1v: true,
b2h: true,
b2v: true,
b3h: true,
b3v: true,
b4h: true,
b4v: true,
b5h: true,
b5v: true,
b6h: true,
b6v: true,
b7h: true,
b7v: true,
b8h: true,
b8v: true,
c1h: true,
c1v: true,
c2h: true,
c2v: true,
c3h: true,
c3v: true,
c4h: true,
c4v: true,
c5h: true,
c5v: true,
c6h: true,
c6v: true,
c7h: true,
c7v: true,
c8h: true,
c8v: true,
d1h: true,
d1v: true,
d2h: true,
d2v: true,
d3h: true,
d3v: true,
d4h: true,
d4v: true,
d5h: true,
d5v: true,
d6h: true,
d6v: true,
d7h: true,
d7v: true,
d8h: true,
d8v: true,
e1h: true,
e1v: true,
e2h: true,
e2v: true,
e3h: true,
e3v: true,
e4h: true,
e4v: true,
e5h: true,
e5v: true,
e6h: true,
e6v: true,
e7h: true,
e7v: true,
e8h: true,
e8v: true,
f1h: true,
f1v: true,
f2h: true,
f2v: true,
f3h: true,
f3v: true,
f4h: true,
f4v: true,
f5h: true,
f5v: true,
f6h: true,
f6v: true,
f7h: true,
f7v: true,
f8h: true,
f8v: true,
g1h: true,
g1v: true,
g2h: true,
g2v: true,
g3h: true,
g3v: true,
g4h: true,
g4v: true,
g5h: true,
g5v: true,
g6h: true,
g6v: true,
g7h: true,
g7v: true,
g8h: true,
g8v: true,
h1h: true,
h1v: true,
h2h: true,
h2v: true,
h3h: true,
h3v: true,
h4h: true,
h4v: true,
h5h: true,
h5v: true,
h6h: true,
h6v: true,
h7h: true,
h7v: true,
h8h: true,
h8v: true,
};
exports.pawnAndWallPositions = __spreadArray(__spreadArray([], exports.pawnPositions), exports.wallPositions);

@@ -988,3 +1118,3 @@ exports.initialPlayerMatrix = {

exports.verticalPiecePositions = [1, 2, 3, 4, 5, 6, 7, 8, 9];
exports.decrementedHorizontalWallPositions = {
exports.decrementedHorizontalWallCoordinates = {
b: 'a',

@@ -998,3 +1128,3 @@ c: 'b',

};
exports.incrementedHorizontalWallPositions = {
exports.incrementedHorizontalWallCoordinates = {
a: 'b',

@@ -1008,3 +1138,3 @@ b: 'c',

};
exports.decrementedVerticalWallPositions = {
exports.decrementedVerticalWallCoordinates = {
2: 1,

@@ -1018,3 +1148,3 @@ 3: 2,

};
exports.incrementedVerticalWallPositions = {
exports.incrementedVerticalWallCoordinates = {
1: 2,

@@ -1090,3 +1220,3 @@ 2: 3,

};
exports.isIncrementableHorizontalWallPositionMap = {
exports.isIncrementableHorizontalWallCoordinateMap = {
a: true,

@@ -1102,3 +1232,3 @@ b: true,

};
exports.isDecrementableHorizontalWallPositionMap = {
exports.isDecrementableHorizontalWallCoordinateMap = {
a: false,

@@ -1114,3 +1244,3 @@ b: true,

};
exports.isIncrementableVerticalWallPositionMap = {
exports.isIncrementableVerticalWallCoordinateMap = {
1: true,

@@ -1126,3 +1256,3 @@ 2: true,

};
exports.isDecrementableVerticalWallPositionMap = {
exports.isDecrementableVerticalWallCoordinateMap = {
1: false,

@@ -1129,0 +1259,0 @@ 2: true,

@@ -43,16 +43,16 @@ "use strict";

board += '│ ┌───┬───┬───┬───┬───┬───┬───┬───┬───┐ │\n';
var _loop_1 = function (y) {
for (var y = 9; y > 0; y--) {
var row = "\u2502 " + y + " \u2502";
consts_1.horizontalPawnCoordinates.forEach(function (x) {
if (game.pieceMatrix["" + x + y] === 0) {
for (var _i = 0, horizontalPawnCoordinates_1 = consts_1.horizontalPawnCoordinates; _i < horizontalPawnCoordinates_1.length; _i++) {
var x = horizontalPawnCoordinates_1[_i];
var pawnPosition = "" + x + y;
var verticalWallPosition = "" + x + y + "v";
if (game.pieceMatrix[pawnPosition] === 0) {
row += ' ';
}
else {
row += " " + game.pieceMatrix["" + x + y] + " ";
row += " " + game.pieceMatrix[pawnPosition] + " ";
}
if (utils_1.isHorizontalWallPosition(x) &&
((utils_1.isVerticalWallPosition(y) &&
game.wallMatrix["" + x + y + "v"]) ||
(utils_1.isDecrementableVerticalWallPosition(y) &&
game.wallMatrix["" + x + utils_1.decrementVerticalWallPosition(y) + "v"]))) {
if (utils_1.isWallPosition(verticalWallPosition) &&
utils_1.hasWallToTheRight(game, pawnPosition)) {
row += '║';

@@ -63,12 +63,11 @@ }

}
});
}
board += row + " \u2502\n";
if (y > 1) {
row = '│ ├';
consts_1.horizontalPawnCoordinates.forEach(function (x, index, array) {
if (utils_1.isDecrementableVerticalWallPosition(y) &&
((utils_1.isHorizontalWallPosition(x) &&
game.wallMatrix["" + x + utils_1.decrementVerticalWallPosition(y) + "h"]) ||
(utils_1.isDecrementableHorizontalWallPosition(x) &&
game.wallMatrix["" + utils_1.decrementHorizontalWallPosition(x) + utils_1.decrementVerticalWallPosition(y) + "h"]))) {
for (var _a = 0, horizontalPawnCoordinates_2 = consts_1.horizontalPawnCoordinates; _a < horizontalPawnCoordinates_2.length; _a++) {
var x = horizontalPawnCoordinates_2[_a];
var horizontalWallPosition = "" + x + y + "h";
var pawnPosition = "" + x + y;
if (utils_1.hasWallBelow(game, pawnPosition)) {
row += '═══';

@@ -79,10 +78,12 @@ }

}
if (utils_1.isHorizontalWallPosition(x)) {
if (utils_1.isDecrementableVerticalWallPosition(y) &&
game.wallMatrix["" + x + utils_1.decrementVerticalWallPosition(y) + "h"]) {
if (utils_1.isHorizontalWallCoordinate(x)) {
if (utils_1.isWallPosition(horizontalWallPosition) &&
utils_1.isVerticallyDecrementableWallPosition(horizontalWallPosition) &&
game.wallMatrix[utils_1.moveWallDown(horizontalWallPosition)]) {
row += '╪';
}
else if (utils_1.isDecrementableVerticalWallPosition(y) &&
game.wallMatrix["" + x + utils_1.decrementVerticalWallPosition(y) + "v"]) {
else if (utils_1.hasWallToTheRight(game, pawnPosition)) {
row += '╫';
// Here we don't need to check for horizontal specifically. The x
// coordinate is all that matters.
}

@@ -93,9 +94,6 @@ else {

}
});
}
row += '┤';
board += row + " \u2502\n";
}
};
for (var y = 9; y > 0; y--) {
_loop_1(y);
}

@@ -102,0 +100,0 @@ board += "\u2502 \u2514\u2500\u2500\u2500\u2534\u2500\u2500\u2500\u2534\u2500\u2500\u2500\u2534\u2500\u2500\u2500\u2534\u2500\u2500\u2500\u2534\u2500\u2500\u2500\u2534\u2500\u2500\u2500\u2534\u2500\u2500\u2500\u2534\u2500\u2500\u2500\u2518 \u2502\n\u2502 ";

export declare type HorizontalPiecePosition = 'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h' | 'i';
export declare type IncrementableHorizontalPiecePosition = 'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h';
export declare type DecrementableHorizontalPiecePosition = 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h' | 'i';
export declare type HorizontalWallPosition = 'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h';
export declare type IncrementableHorizontalWallPosition = 'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g';
export declare type DecrementableHorizontalWallPosition = 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h';
export declare type HorizontalWallCoordinate = 'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h';
export declare type IncrementableHorizontalWallCoordinate = 'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g';
export declare type DecrementableHorizontalWallCoordinate = 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h';
export declare type VerticalPiecePosition = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9;
export declare type IncrementableVerticalPiecePosition = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
export declare type DecrementableVerticalPiecePosition = 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9;
export declare type VerticalWallPosition = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
export declare type IncrementableVerticalWallPosition = 1 | 2 | 3 | 4 | 5 | 6 | 7;
export declare type DecrementableVerticalWallPosition = 2 | 3 | 4 | 5 | 6 | 7 | 8;
export declare type VerticalWallCoordinate = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8;
export declare type IncrementableVerticalWallCoordinate = 1 | 2 | 3 | 4 | 5 | 6 | 7;
export declare type DecrementableVerticalWallCoordinate = 2 | 3 | 4 | 5 | 6 | 7 | 8;
export declare type PiecePosition = {

@@ -23,3 +23,5 @@ x: HorizontalPiecePosition;

export declare type PawnMove = PawnPosition;
export declare type WallPosition = 'a1h' | 'a1v' | 'a2h' | 'a2v' | 'a3h' | 'a3v' | 'a4h' | 'a4v' | 'a5h' | 'a5v' | 'a6h' | 'a6v' | 'a7h' | 'a7v' | 'a8h' | 'a8v' | 'b1h' | 'b1v' | 'b2h' | 'b2v' | 'b3h' | 'b3v' | 'b4h' | 'b4v' | 'b5h' | 'b5v' | 'b6h' | 'b6v' | 'b7h' | 'b7v' | 'b8h' | 'b8v' | 'c1h' | 'c1v' | 'c2h' | 'c2v' | 'c3h' | 'c3v' | 'c4h' | 'c4v' | 'c5h' | 'c5v' | 'c6h' | 'c6v' | 'c7h' | 'c7v' | 'c8h' | 'c8v' | 'd1h' | 'd1v' | 'd2h' | 'd2v' | 'd3h' | 'd3v' | 'd4h' | 'd4v' | 'd5h' | 'd5v' | 'd6h' | 'd6v' | 'd7h' | 'd7v' | 'd8h' | 'd8v' | 'e1h' | 'e1v' | 'e2h' | 'e2v' | 'e3h' | 'e3v' | 'e4h' | 'e4v' | 'e5h' | 'e5v' | 'e6h' | 'e6v' | 'e7h' | 'e7v' | 'e8h' | 'e8v' | 'f1h' | 'f1v' | 'f2h' | 'f2v' | 'f3h' | 'f3v' | 'f4h' | 'f4v' | 'f5h' | 'f5v' | 'f6h' | 'f6v' | 'f7h' | 'f7v' | 'f8h' | 'f8v' | 'g1h' | 'g1v' | 'g2h' | 'g2v' | 'g3h' | 'g3v' | 'g4h' | 'g4v' | 'g5h' | 'g5v' | 'g6h' | 'g6v' | 'g7h' | 'g7v' | 'g8h' | 'g8v' | 'h1h' | 'h1v' | 'h2h' | 'h2v' | 'h3h' | 'h3v' | 'h4h' | 'h4v' | 'h5h' | 'h5v' | 'h6h' | 'h6v' | 'h7h' | 'h7v' | 'h8h' | 'h8v';
export declare type HorizontalWallPosition = 'a1h' | 'a2h' | 'a3h' | 'a4h' | 'a5h' | 'a6h' | 'a7h' | 'a8h' | 'b1h' | 'b2h' | 'b3h' | 'b4h' | 'b5h' | 'b6h' | 'b7h' | 'b8h' | 'c1h' | 'c2h' | 'c3h' | 'c4h' | 'c5h' | 'c6h' | 'c7h' | 'c8h' | 'd1h' | 'd2h' | 'd3h' | 'd4h' | 'd5h' | 'd6h' | 'd7h' | 'd8h' | 'e1h' | 'e2h' | 'e3h' | 'e4h' | 'e5h' | 'e6h' | 'e7h' | 'e8h' | 'f1h' | 'f2h' | 'f3h' | 'f4h' | 'f5h' | 'f6h' | 'f7h' | 'f8h' | 'g1h' | 'g2h' | 'g3h' | 'g4h' | 'g5h' | 'g6h' | 'g7h' | 'g8h' | 'h1h' | 'h2h' | 'h3h' | 'h4h' | 'h5h' | 'h6h' | 'h7h' | 'h8h';
export declare type VerticalWallPosition = 'a1v' | 'a2v' | 'a3v' | 'a4v' | 'a5v' | 'a6v' | 'a7v' | 'a8v' | 'b1v' | 'b2v' | 'b3v' | 'b4v' | 'b5v' | 'b6v' | 'b7v' | 'b8v' | 'c1v' | 'c2v' | 'c3v' | 'c4v' | 'c5v' | 'c6v' | 'c7v' | 'c8v' | 'd1v' | 'd2v' | 'd3v' | 'd4v' | 'd5v' | 'd6v' | 'd7v' | 'd8v' | 'e1v' | 'e2v' | 'e3v' | 'e4v' | 'e5v' | 'e6v' | 'e7v' | 'e8v' | 'f1v' | 'f2v' | 'f3v' | 'f4v' | 'f5v' | 'f6v' | 'f7v' | 'f8v' | 'g1v' | 'g2v' | 'g3v' | 'g4v' | 'g5v' | 'g6v' | 'g7v' | 'g8v' | 'h1v' | 'h2v' | 'h3v' | 'h4v' | 'h5v' | 'h6v' | 'h7v' | 'h8v';
export declare type WallPosition = HorizontalWallPosition | VerticalWallPosition;
export declare type HorizontallyIncrementableWallPosition = 'a1h' | 'a1v' | 'a2h' | 'a2v' | 'a3h' | 'a3v' | 'a4h' | 'a4v' | 'a5h' | 'a5v' | 'a6h' | 'a6v' | 'a7h' | 'a7v' | 'a8h' | 'a8v' | 'b1h' | 'b1v' | 'b2h' | 'b2v' | 'b3h' | 'b3v' | 'b4h' | 'b4v' | 'b5h' | 'b5v' | 'b6h' | 'b6v' | 'b7h' | 'b7v' | 'b8h' | 'b8v' | 'c1h' | 'c1v' | 'c2h' | 'c2v' | 'c3h' | 'c3v' | 'c4h' | 'c4v' | 'c5h' | 'c5v' | 'c6h' | 'c6v' | 'c7h' | 'c7v' | 'c8h' | 'c8v' | 'd1h' | 'd1v' | 'd2h' | 'd2v' | 'd3h' | 'd3v' | 'd4h' | 'd4v' | 'd5h' | 'd5v' | 'd6h' | 'd6v' | 'd7h' | 'd7v' | 'd8h' | 'd8v' | 'e1h' | 'e1v' | 'e2h' | 'e2v' | 'e3h' | 'e3v' | 'e4h' | 'e4v' | 'e5h' | 'e5v' | 'e6h' | 'e6v' | 'e7h' | 'e7v' | 'e8h' | 'e8v' | 'f1h' | 'f1v' | 'f2h' | 'f2v' | 'f3h' | 'f3v' | 'f4h' | 'f4v' | 'f5h' | 'f5v' | 'f6h' | 'f6v' | 'f7h' | 'f7v' | 'f8h' | 'f8v' | 'g1h' | 'g1v' | 'g2h' | 'g2v' | 'g3h' | 'g3v' | 'g4h' | 'g4v' | 'g5h' | 'g5v' | 'g6h' | 'g6v' | 'g7h' | 'g7v' | 'g8h' | 'g8v';

@@ -26,0 +28,0 @@ export declare type HorizontallyDecrementableWallPosition = 'b1h' | 'b1v' | 'b2h' | 'b2v' | 'b3h' | 'b3v' | 'b4h' | 'b4v' | 'b5h' | 'b5v' | 'b6h' | 'b6v' | 'b7h' | 'b7v' | 'b8h' | 'b8v' | 'c1h' | 'c1v' | 'c2h' | 'c2v' | 'c3h' | 'c3v' | 'c4h' | 'c4v' | 'c5h' | 'c5v' | 'c6h' | 'c6v' | 'c7h' | 'c7v' | 'c8h' | 'c8v' | 'd1h' | 'd1v' | 'd2h' | 'd2v' | 'd3h' | 'd3v' | 'd4h' | 'd4v' | 'd5h' | 'd5v' | 'd6h' | 'd6v' | 'd7h' | 'd7v' | 'd8h' | 'd8v' | 'e1h' | 'e1v' | 'e2h' | 'e2v' | 'e3h' | 'e3v' | 'e4h' | 'e4v' | 'e5h' | 'e5v' | 'e6h' | 'e6v' | 'e7h' | 'e7v' | 'e8h' | 'e8v' | 'f1h' | 'f1v' | 'f2h' | 'f2v' | 'f3h' | 'f3v' | 'f4h' | 'f4v' | 'f5h' | 'f5v' | 'f6h' | 'f6v' | 'f7h' | 'f7v' | 'f8h' | 'f8v' | 'g1h' | 'g1v' | 'g2h' | 'g2v' | 'g3h' | 'g3v' | 'g4h' | 'g4v' | 'g5h' | 'g5v' | 'g6h' | 'g6v' | 'g7h' | 'g7v' | 'g8h' | 'g8v' | 'h1h' | 'h1v' | 'h2h' | 'h2v' | 'h3h' | 'h3v' | 'h4h' | 'h4v' | 'h5h' | 'h5v' | 'h6h' | 'h6v' | 'h7h' | 'h7v' | 'h8h' | 'h8v';

@@ -1,4 +0,4 @@

import { DecrementableHorizontalWallPosition, DecrementableVerticalWallPosition, Game, HorizontallyDecrementablePawnPosition, HorizontallyIncrementablePawnPosition, HorizontalPiecePosition, HorizontalWallPosition, IncrementableHorizontalWallPosition, IncrementableVerticalWallPosition, Move, PawnMove, PawnPosition, Player, VerticallyDecrementablePawnPosition, VerticallyIncrementablePawnPosition, VerticalPiecePosition, VerticalWallPosition, WallMove, WallOrientation, WallPosition } from './types';
import { DecrementableHorizontalWallCoordinate, DecrementableVerticalWallCoordinate, Game, HorizontallyDecrementablePawnPosition, HorizontallyDecrementableWallPosition, HorizontallyIncrementablePawnPosition, HorizontalPiecePosition, HorizontalWallCoordinate, IncrementableHorizontalWallCoordinate, IncrementableVerticalWallCoordinate, PawnMove, PawnPosition, Player, VerticallyDecrementablePawnPosition, VerticallyDecrementableWallPosition, VerticallyIncrementablePawnPosition, VerticalPiecePosition, VerticalWallCoordinate, WallMove, WallOrientation, WallPosition } from './types';
declare type GetHorizontalCoordinate = {
(move: WallPosition): HorizontalWallPosition;
(move: WallPosition): HorizontalWallCoordinate;
(move: PawnPosition): HorizontalPiecePosition;

@@ -8,3 +8,3 @@ };

declare type GetVerticalCoordinate = {
(move: WallPosition): VerticalWallPosition;
(move: WallPosition): VerticalWallCoordinate;
(move: PawnPosition): VerticalPiecePosition;

@@ -14,9 +14,11 @@ };

export declare const getWallOrientation: (move: WallMove) => WallOrientation;
export declare const decrementHorizontalWallPosition: (horizontalWallPosition: DecrementableHorizontalWallPosition) => IncrementableHorizontalWallPosition;
export declare const decrementVerticalWallPosition: (verticalWallPosition: DecrementableVerticalWallPosition) => IncrementableVerticalWallPosition;
export declare const decrementHorizontalWallCoordinate: (HorizontalWallCoordinate: DecrementableHorizontalWallCoordinate) => IncrementableHorizontalWallCoordinate;
export declare const decrementVerticalWallCoordinate: (verticalWallPosition: DecrementableVerticalWallCoordinate) => IncrementableVerticalWallCoordinate;
export declare const isHorizontalWallMove: (move: PawnMove | WallMove) => move is WallPosition;
export declare const isPawnMove: (move: PawnMove | WallMove) => move is PawnPosition;
export declare const doesWallMoveOverlapExistingWall: (game: Game, wallMove: WallMove) => boolean;
export declare const isWallPosition: (move: Move) => move is WallPosition;
export declare const isWallPosition: (move: string) => move is WallPosition;
export declare const getOppositePlayer: (player: Player) => 1 | 2;
export declare const hasWallToTheRight: (game: Game, move: PawnMove) => true | undefined;
export declare const hasWallBelow: (game: Game, move: PawnMove) => boolean;
export declare const isValidAStarMove: (game: Game, currentPosition: PawnPosition, move: PawnMove) => boolean;

@@ -35,8 +37,12 @@ export declare const isValidNormalMove: (game: Game, currentPosition: PawnPosition, move: PawnMove) => boolean;

export declare const getValidPawnMoveArray: (game: Game) => PawnPosition[];
export declare const moveWallLeft: (wall: HorizontallyDecrementableWallPosition) => WallPosition;
export declare const moveWallDown: (wall: VerticallyDecrementableWallPosition) => WallPosition;
export declare const getNumberOfNeighborWalls: (game: Game, wallMove: WallMove) => number;
export declare const isWallAdjacentToAtLeastOnePawn: (game: Game, wall: WallPosition) => boolean;
export declare const isHorizontalWallPosition: (horizontalPosition: HorizontalPiecePosition | HorizontalWallPosition) => horizontalPosition is HorizontalWallPosition;
export declare const isVerticalWallPosition: (verticalPosition: VerticalPiecePosition | VerticalWallPosition) => verticalPosition is VerticalWallPosition;
export declare const isDecrementableHorizontalWallPosition: (horizontalPosition: HorizontalPiecePosition | HorizontalWallPosition) => horizontalPosition is DecrementableHorizontalWallPosition;
export declare const isDecrementableVerticalWallPosition: (horizontalPosition: VerticalPiecePosition | VerticalWallPosition) => horizontalPosition is DecrementableVerticalWallPosition;
export declare const isHorizontalWallCoordinate: (horizontalPosition: HorizontalPiecePosition | HorizontalWallCoordinate) => horizontalPosition is HorizontalWallCoordinate;
export declare const isVerticalWallCoordinate: (verticalPosition: VerticalPiecePosition | VerticalWallCoordinate) => verticalPosition is VerticalWallCoordinate;
export declare const isDecrementableHorizontalWallCoordinate: (horizontalPosition: HorizontalPiecePosition | HorizontalWallCoordinate) => horizontalPosition is DecrementableHorizontalWallCoordinate;
export declare const isDecrementableVerticalWallCoordinate: (horizontalPosition: VerticalPiecePosition | VerticalWallCoordinate) => horizontalPosition is DecrementableVerticalWallCoordinate;
export declare const isHorizontallyDecrementableWallPosition: (wallPosition: WallPosition) => wallPosition is HorizontallyDecrementableWallPosition;
export declare const isVerticallyDecrementableWallPosition: (wallPosition: WallPosition) => wallPosition is VerticallyDecrementableWallPosition;
export declare const overlapsPath: (path: PawnPosition[], wallMove: WallPosition) => boolean;

@@ -43,0 +49,0 @@ export declare const getValidWallMoveArray: (game: Game) => WallPosition[];

@@ -8,3 +8,3 @@ "use strict";

Object.defineProperty(exports, "__esModule", { value: true });
exports.rest = exports.last = exports.first = exports.butlast = exports.getValidWallMoveArray = exports.overlapsPath = exports.isDecrementableVerticalWallPosition = exports.isDecrementableHorizontalWallPosition = exports.isVerticalWallPosition = exports.isHorizontalWallPosition = exports.isWallAdjacentToAtLeastOnePawn = exports.getNumberOfNeighborWalls = exports.getValidPawnMoveArray = exports.isHorizontallyDecrementablePawnPosition = exports.horizontallyDecrementPawnPosition = exports.isHorizontallyIncrementablePawnPosition = exports.horizontallyIncrementPawnPosition = exports.isVerticallyDecrementablePawnPosition = exports.verticallyDecrementPawnPosition = exports.isVerticallyIncrementablePawnPosition = exports.verticallyIncrementPawnPosition = exports.doesHorizontalWallBlockPlayer = exports.getShortestPathWithNoObstacles = exports.isValidNormalMove = exports.isValidAStarMove = exports.getOppositePlayer = exports.isWallPosition = exports.doesWallMoveOverlapExistingWall = exports.isPawnMove = exports.isHorizontalWallMove = exports.decrementVerticalWallPosition = exports.decrementHorizontalWallPosition = exports.getWallOrientation = exports.getVerticalCoordinate = exports.getHorizontalCoordinate = void 0;
exports.rest = exports.last = exports.first = exports.butlast = exports.getValidWallMoveArray = exports.overlapsPath = exports.isVerticallyDecrementableWallPosition = exports.isHorizontallyDecrementableWallPosition = exports.isDecrementableVerticalWallCoordinate = exports.isDecrementableHorizontalWallCoordinate = exports.isVerticalWallCoordinate = exports.isHorizontalWallCoordinate = exports.isWallAdjacentToAtLeastOnePawn = exports.getNumberOfNeighborWalls = exports.moveWallDown = exports.moveWallLeft = exports.getValidPawnMoveArray = exports.isHorizontallyDecrementablePawnPosition = exports.horizontallyDecrementPawnPosition = exports.isHorizontallyIncrementablePawnPosition = exports.horizontallyIncrementPawnPosition = exports.isVerticallyDecrementablePawnPosition = exports.verticallyDecrementPawnPosition = exports.isVerticallyIncrementablePawnPosition = exports.verticallyIncrementPawnPosition = exports.doesHorizontalWallBlockPlayer = exports.getShortestPathWithNoObstacles = exports.isValidNormalMove = exports.isValidAStarMove = exports.hasWallBelow = exports.hasWallToTheRight = exports.getOppositePlayer = exports.isWallPosition = exports.doesWallMoveOverlapExistingWall = exports.isPawnMove = exports.isHorizontalWallMove = exports.decrementVerticalWallCoordinate = exports.decrementHorizontalWallCoordinate = exports.getWallOrientation = exports.getVerticalCoordinate = exports.getHorizontalCoordinate = void 0;
var consts_1 = require("./consts");

@@ -29,11 +29,11 @@ var getShortestPath_1 = require("./getShortestPath");

};
var decrementHorizontalWallPosition = function (horizontalWallPosition) {
return consts_1.decrementedHorizontalWallPositions[horizontalWallPosition];
var decrementHorizontalWallCoordinate = function (HorizontalWallCoordinate) {
return consts_1.decrementedHorizontalWallCoordinates[HorizontalWallCoordinate];
};
exports.decrementHorizontalWallPosition = decrementHorizontalWallPosition;
exports.decrementHorizontalWallCoordinate = decrementHorizontalWallCoordinate;
var decrementHorizontalPiecePosition = function (horizontalPiecePosition) {
return consts_1.decrementedHorizontalPiecePositions[horizontalPiecePosition];
};
var incrementHorizontalWallPosition = function (horizontalWallPosition) {
return consts_1.incrementedHorizontalWallPositions[horizontalWallPosition];
var incrementHorizontalWallCoordinate = function (HorizontalWallCoordinate) {
return consts_1.incrementedHorizontalWallCoordinates[HorizontalWallCoordinate];
};

@@ -43,11 +43,11 @@ var incrementHorizontalPiecePosition = function (horizontalPiecePosition) {

};
var decrementVerticalWallPosition = function (verticalWallPosition) {
return consts_1.decrementedVerticalWallPositions[verticalWallPosition];
var decrementVerticalWallCoordinate = function (verticalWallPosition) {
return consts_1.decrementedVerticalWallCoordinates[verticalWallPosition];
};
exports.decrementVerticalWallPosition = decrementVerticalWallPosition;
exports.decrementVerticalWallCoordinate = decrementVerticalWallCoordinate;
var decrementVerticalPiecePosition = function (verticalPiecePosition) {
return consts_1.decrementedVerticalPiecePositions[verticalPiecePosition];
};
var incrementVerticalWallPosition = function (verticalWallPosition) {
return consts_1.incrementedVerticalWallPositions[verticalWallPosition];
var incrementVerticalWallCoordinate = function (verticalWallPosition) {
return consts_1.incrementedVerticalWallCoordinates[verticalWallPosition];
};

@@ -74,4 +74,4 @@ var incrementVerticalPiecePosition = function (verticalPiecePosition) {

game.wallMatrix[rotateWall(wallMove)] ||
(isHorizontallyDecrementableWallPosition(wallMove) &&
game.wallMatrix[moveWallLeft(wallMove)]) ||
(exports.isHorizontallyDecrementableWallPosition(wallMove) &&
game.wallMatrix[exports.moveWallLeft(wallMove)]) ||
(isHorizontallyIncrementableWallPosition(wallMove) &&

@@ -85,4 +85,4 @@ game.wallMatrix[moveWallRight(wallMove)])) {

game.wallMatrix[rotateWall(wallMove)] ||
(isVerticallyDecrementableWallPosition(wallMove) &&
game.wallMatrix[moveWallDown(wallMove)]) ||
(exports.isVerticallyDecrementableWallPosition(wallMove) &&
game.wallMatrix[exports.moveWallDown(wallMove)]) ||
(isVerticallyIncrementableWallPosition(wallMove) &&

@@ -97,3 +97,3 @@ game.wallMatrix[moveWallUp(wallMove)])) {

var isWallPosition = function (move) {
return move.length === 3;
return Boolean(consts_1.isWallPositionMap[move]);
};

@@ -116,7 +116,7 @@ exports.isWallPosition = isWallPosition;

var verticalCoordinate = exports.getVerticalCoordinate(move);
if ((exports.isHorizontalWallPosition(horizontalCoordinate) &&
exports.isVerticalWallPosition(verticalCoordinate) &&
if ((exports.isHorizontalWallCoordinate(horizontalCoordinate) &&
exports.isVerticalWallCoordinate(verticalCoordinate) &&
game.wallMatrix["" + horizontalCoordinate + verticalCoordinate + "h"]) ||
(isDecrementableHorizontalPiecePosition(horizontalCoordinate) &&
exports.isVerticalWallPosition(verticalCoordinate) &&
exports.isVerticalWallCoordinate(verticalCoordinate) &&
game.wallMatrix["" + decrementHorizontalPiecePosition(horizontalCoordinate) + verticalCoordinate + "h"])) {

@@ -158,7 +158,7 @@ return true;

if ((exports.getVerticalCoordinate(move) < 9 &&
exports.isHorizontalWallPosition(horizontalCoordinate) &&
exports.isVerticalWallPosition(verticalCoordinate) &&
exports.isHorizontalWallCoordinate(horizontalCoordinate) &&
exports.isVerticalWallCoordinate(verticalCoordinate) &&
game.wallMatrix["" + horizontalCoordinate + verticalCoordinate + "v"]) ||
(exports.getVerticalCoordinate(move) > 1 &&
exports.isHorizontalWallPosition(horizontalCoordinate) &&
exports.isHorizontalWallCoordinate(horizontalCoordinate) &&
isDecrementableVerticalPiecePosition(verticalCoordinate) &&

@@ -169,2 +169,3 @@ game.wallMatrix["" + horizontalCoordinate + decrementVerticalPiecePosition(verticalCoordinate) + "v"])) {

};
exports.hasWallToTheRight = hasWallToTheRight;
var isUpRightMove = function (currentPosition, move) {

@@ -196,3 +197,3 @@ if (exports.getVerticalCoordinate(currentPosition) - exports.getVerticalCoordinate(move) ===

isDecrementableHorizontalPiecePosition(horizontalCoordinate) &&
exports.isVerticalWallPosition(verticalCoordinate) &&
exports.isVerticalWallCoordinate(verticalCoordinate) &&
game.wallMatrix["" + decrementHorizontalPiecePosition(horizontalCoordinate) + verticalCoordinate + "v"]) ||

@@ -246,3 +247,3 @@ (exports.getVerticalCoordinate(move) > 1 &&

var verticalCoordinate = exports.getVerticalCoordinate(move);
if ((exports.isHorizontalWallPosition(horizontalCoordinate) &&
if ((exports.isHorizontalWallCoordinate(horizontalCoordinate) &&
isDecrementableVerticalPiecePosition(verticalCoordinate) &&

@@ -258,2 +259,3 @@ game.wallMatrix["" + horizontalCoordinate + decrementVerticalPiecePosition(verticalCoordinate) + "h"]) ||

};
exports.hasWallBelow = hasWallBelow;
var isSingleDownMove = function (currentPosition, move) {

@@ -369,7 +371,7 @@ if (exports.getVerticalCoordinate(currentPosition) - exports.getVerticalCoordinate(move) ===

if (isSingleRightMove(currentPosition, move)) {
return !hasWallToTheRight(game, currentPosition);
return !exports.hasWallToTheRight(game, currentPosition);
}
// If down move
if (isSingleDownMove(currentPosition, move)) {
return !hasWallBelow(game, currentPosition);
return !exports.hasWallBelow(game, currentPosition);
}

@@ -424,3 +426,3 @@ // If left move

if (exports.isVerticallyIncrementablePawnPosition(currentPosition) &&
hasWallToTheRight(game, exports.verticallyIncrementPawnPosition(currentPosition))) {
exports.hasWallToTheRight(game, exports.verticallyIncrementPawnPosition(currentPosition))) {
return false;

@@ -447,3 +449,3 @@ }

if (isSingleRightMove(currentPosition, move)) {
if (hasWallToTheRight(game, currentPosition))
if (exports.hasWallToTheRight(game, currentPosition))
return false;

@@ -454,6 +456,6 @@ return true;

hasOpponentToTheRight(game, currentPosition)) {
if (hasWallToTheRight(game, currentPosition))
if (exports.hasWallToTheRight(game, currentPosition))
return false;
if (exports.isHorizontallyIncrementablePawnPosition(currentPosition) &&
hasWallToTheRight(game, exports.horizontallyIncrementPawnPosition(currentPosition))) {
exports.hasWallToTheRight(game, exports.horizontallyIncrementPawnPosition(currentPosition))) {
return false;

@@ -466,7 +468,7 @@ }

if (exports.isHorizontallyIncrementablePawnPosition(currentPosition) &&
!hasWallToTheRight(game, exports.horizontallyIncrementPawnPosition(currentPosition)) &&
!exports.hasWallToTheRight(game, exports.horizontallyIncrementPawnPosition(currentPosition)) &&
!isOnRightmostRow(exports.horizontallyIncrementPawnPosition(currentPosition))) {
return false;
}
if (hasWallToTheRight(game, currentPosition))
if (exports.hasWallToTheRight(game, currentPosition))
return false;

@@ -482,10 +484,10 @@ if (exports.isHorizontallyIncrementablePawnPosition(currentPosition) &&

if (exports.isHorizontallyIncrementablePawnPosition(currentPosition) &&
!hasWallToTheRight(game, exports.horizontallyIncrementPawnPosition(currentPosition)) &&
!exports.hasWallToTheRight(game, exports.horizontallyIncrementPawnPosition(currentPosition)) &&
!isOnRightmostRow(exports.horizontallyIncrementPawnPosition(currentPosition))) {
return false;
}
if (hasWallToTheRight(game, currentPosition))
if (exports.hasWallToTheRight(game, currentPosition))
return false;
if (exports.isHorizontallyIncrementablePawnPosition(currentPosition) &&
hasWallBelow(game, exports.horizontallyIncrementPawnPosition(currentPosition))) {
exports.hasWallBelow(game, exports.horizontallyIncrementPawnPosition(currentPosition))) {
return false;

@@ -497,3 +499,3 @@ }

if (isSingleDownMove(currentPosition, move)) {
if (hasWallBelow(game, currentPosition)) {
if (exports.hasWallBelow(game, currentPosition)) {
return false;

@@ -505,6 +507,6 @@ }

hasOpponentBelow(game, currentPosition)) {
if (hasWallBelow(game, currentPosition))
if (exports.hasWallBelow(game, currentPosition))
return false;
if (exports.isVerticallyDecrementablePawnPosition(currentPosition) &&
hasWallBelow(game, exports.verticallyDecrementPawnPosition(currentPosition))) {
exports.hasWallBelow(game, exports.verticallyDecrementPawnPosition(currentPosition))) {
return false;

@@ -517,10 +519,10 @@ }

if (exports.isVerticallyDecrementablePawnPosition(currentPosition) &&
!hasWallBelow(game, exports.verticallyDecrementPawnPosition(currentPosition)) &&
!exports.hasWallBelow(game, exports.verticallyDecrementPawnPosition(currentPosition)) &&
!isOnBottomRow(exports.verticallyDecrementPawnPosition(currentPosition))) {
return false;
}
if (hasWallBelow(game, currentPosition))
if (exports.hasWallBelow(game, currentPosition))
return false;
if (exports.isVerticallyDecrementablePawnPosition(currentPosition) &&
hasWallToTheRight(game, exports.verticallyDecrementPawnPosition(currentPosition)) &&
exports.hasWallToTheRight(game, exports.verticallyDecrementPawnPosition(currentPosition)) &&
!isOnBottomRow(exports.verticallyDecrementPawnPosition(currentPosition))) {

@@ -534,7 +536,7 @@ return false;

if (exports.isVerticallyDecrementablePawnPosition(currentPosition) &&
!hasWallBelow(game, exports.verticallyDecrementPawnPosition(currentPosition)) &&
!exports.hasWallBelow(game, exports.verticallyDecrementPawnPosition(currentPosition)) &&
!isOnBottomRow(exports.verticallyDecrementPawnPosition(currentPosition))) {
return false;
}
if (hasWallBelow(game, currentPosition))
if (exports.hasWallBelow(game, currentPosition))
return false;

@@ -573,3 +575,3 @@ if (exports.isVerticallyDecrementablePawnPosition(currentPosition) &&

if (exports.isHorizontallyDecrementablePawnPosition(currentPosition) &&
hasWallBelow(game, exports.horizontallyDecrementPawnPosition(currentPosition))) {
exports.hasWallBelow(game, exports.horizontallyDecrementPawnPosition(currentPosition))) {
return false;

@@ -612,4 +614,4 @@ }

var wallOverlapsWithPlayerColumn = playerX === wallX ||
(isIncrementableHorizontalWallPosition(wallX) &&
playerX === incrementHorizontalWallPosition(wallX));
(isIncrementableHorizontalWallCoordinate(wallX) &&
playerX === incrementHorizontalWallCoordinate(wallX));
if (!wallOverlapsWithPlayerColumn)

@@ -755,4 +757,4 @@ return false;

game.wallMatrix[rotateWall(wallMove)] ||
(isHorizontallyDecrementableWallPosition(wallMove) &&
game.wallMatrix[moveWallLeft(wallMove)]) ||
(exports.isHorizontallyDecrementableWallPosition(wallMove) &&
game.wallMatrix[exports.moveWallLeft(wallMove)]) ||
(isHorizontallyIncrementableWallPosition(wallMove) &&

@@ -766,4 +768,4 @@ game.wallMatrix[moveWallRight(wallMove)])) {

game.wallMatrix[wallMove] ||
(isVerticallyDecrementableWallPosition(wallMove) &&
game.wallMatrix[moveWallDown(wallMove)]) ||
(exports.isVerticallyDecrementableWallPosition(wallMove) &&
game.wallMatrix[exports.moveWallDown(wallMove)]) ||
(isVerticallyIncrementableWallPosition(wallMove) &&

@@ -778,3 +780,3 @@ game.wallMatrix[moveWallUp(wallMove)])) {

var x = wall.charAt(0);
var newX = incrementHorizontalWallPosition(x);
var newX = incrementHorizontalWallCoordinate(x);
return "" + newX + wall.substring(1);

@@ -784,8 +786,9 @@ };

var x = wall.charAt(0);
var newX = exports.decrementHorizontalWallPosition(x);
var newX = exports.decrementHorizontalWallCoordinate(x);
return "" + newX + wall.substring(1);
};
exports.moveWallLeft = moveWallLeft;
var moveWallUp = function (wall) {
var y = Number(wall.charAt(1));
var newY = incrementVerticalWallPosition(y);
var newY = incrementVerticalWallCoordinate(y);
return "" + wall.charAt(0) + newY + wall.charAt(2);

@@ -795,5 +798,6 @@ };

var y = Number(wall.charAt(1));
var newY = exports.decrementVerticalWallPosition(y);
var newY = exports.decrementVerticalWallCoordinate(y);
return "" + wall.charAt(0) + newY + wall.charAt(2);
};
exports.moveWallDown = moveWallDown;
var rotateWall = function (wall) {

@@ -815,4 +819,4 @@ return "" + wall.substring(0, 2) + (wall.charAt(2) === 'v' ? 'h' : 'v');

var verticalWallAboveLeft = [wallMove]
.filter(isHorizontallyDecrementableWallPosition)
.map(moveWallLeft)
.filter(exports.isHorizontallyDecrementableWallPosition)
.map(exports.moveWallLeft)
.map(rotateWall)

@@ -830,4 +834,4 @@ .filter(isVerticallyIncrementableWallPosition)

.map(rotateWall)
.filter(isVerticallyDecrementableWallPosition)
.map(moveWallDown)[0];
.filter(exports.isVerticallyDecrementableWallPosition)
.map(exports.moveWallDown)[0];
if (!verticalWallBelowRight)

@@ -839,7 +843,7 @@ return false;

var verticalWallBelowLeft = [wallMove]
.filter(isHorizontallyDecrementableWallPosition)
.map(moveWallLeft)
.filter(exports.isHorizontallyDecrementableWallPosition)
.map(exports.moveWallLeft)
.map(rotateWall)
.filter(isVerticallyDecrementableWallPosition)
.map(moveWallDown)[0];
.filter(exports.isVerticallyDecrementableWallPosition)
.map(exports.moveWallDown)[0];
if (!verticalWallBelowLeft)

@@ -861,6 +865,6 @@ return false;

var horizontalWallLeft = [wallMove]
.filter(isHorizontallyDecrementableWallPosition)
.map(moveWallLeft)
.filter(isHorizontallyDecrementableWallPosition)
.map(moveWallLeft)[0];
.filter(exports.isHorizontallyDecrementableWallPosition)
.map(exports.moveWallLeft)
.filter(exports.isHorizontallyDecrementableWallPosition)
.map(exports.moveWallLeft)[0];
if (!horizontalWallLeft)

@@ -881,4 +885,4 @@ return false;

var verticalWallBelow = [wallMove]
.filter(isVerticallyDecrementableWallPosition)
.map(moveWallDown)
.filter(exports.isVerticallyDecrementableWallPosition)
.map(exports.moveWallDown)
.map(rotateWall)[0];

@@ -902,4 +906,4 @@ if (!verticalWallBelow)

var horizontalWallAboveLeft = [wallMove]
.filter(isHorizontallyDecrementableWallPosition)
.map(moveWallLeft)
.filter(exports.isHorizontallyDecrementableWallPosition)
.map(exports.moveWallLeft)
.map(rotateWall)

@@ -917,4 +921,4 @@ .filter(isVerticallyIncrementableWallPosition)

.map(rotateWall)
.filter(isVerticallyDecrementableWallPosition)
.map(moveWallDown)[0];
.filter(exports.isVerticallyDecrementableWallPosition)
.map(exports.moveWallDown)[0];
if (!horizontalWallBelowRight)

@@ -926,7 +930,7 @@ return false;

var horizontalWallBelowLeft = [wallMove]
.filter(isHorizontallyDecrementableWallPosition)
.map(moveWallLeft)
.filter(exports.isHorizontallyDecrementableWallPosition)
.map(exports.moveWallLeft)
.map(rotateWall)
.filter(isVerticallyDecrementableWallPosition)
.map(moveWallDown)[0];
.filter(exports.isVerticallyDecrementableWallPosition)
.map(exports.moveWallDown)[0];
if (!horizontalWallBelowLeft)

@@ -948,6 +952,6 @@ return false;

var verticalWallBelow = [wallMove]
.filter(isVerticallyDecrementableWallPosition)
.map(moveWallDown)
.filter(isVerticallyDecrementableWallPosition)
.map(moveWallDown)[0];
.filter(exports.isVerticallyDecrementableWallPosition)
.map(exports.moveWallDown)
.filter(exports.isVerticallyDecrementableWallPosition)
.map(exports.moveWallDown)[0];
if (!verticalWallBelow)

@@ -968,4 +972,4 @@ return false;

var horizontalWallBelow = [wallMove]
.filter(isVerticallyDecrementableWallPosition)
.map(moveWallDown)
.filter(exports.isVerticallyDecrementableWallPosition)
.map(exports.moveWallDown)
.map(rotateWall)[0];

@@ -1028,6 +1032,6 @@ if (!horizontalWallBelow)

[wallX]
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)[0] === pawnX &&
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)[0] === pawnX &&
wallY === pawnY) {

@@ -1040,4 +1044,4 @@ return true;

[wallX]
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)[0] === pawnX &&
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)[0] === pawnX &&
wallY === pawnY) {

@@ -1051,4 +1055,4 @@ return true;

[wallX]
.filter(exports.isDecrementableHorizontalWallPosition)
.map(exports.decrementHorizontalWallPosition)[0] === pawnX &&
.filter(exports.isDecrementableHorizontalWallCoordinate)
.map(exports.decrementHorizontalWallCoordinate)[0] === pawnX &&
wallY === pawnY) {

@@ -1064,7 +1068,7 @@ // ––

[wallX]
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)[0] === pawnX &&
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)[0] === pawnX &&
[wallY]
.filter(exports.isDecrementableVerticalWallPosition)
.map(exports.decrementVerticalWallPosition)[0] === pawnY) {
.filter(exports.isDecrementableVerticalWallCoordinate)
.map(exports.decrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1076,4 +1080,4 @@ }

[wallX]
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)[0] === pawnX &&
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)[0] === pawnX &&
wallY === pawnY) {

@@ -1086,7 +1090,7 @@ return true;

[wallX]
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)[0] === pawnX &&
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)[0] === pawnX &&
[wallY]
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)[0] === pawnY) {
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1099,9 +1103,9 @@ }

[wallX]
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)[0] === pawnX &&
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)[0] === pawnX &&
[wallY]
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)[0] === pawnY) {
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1115,4 +1119,4 @@ }

[wallY]
.filter(exports.isDecrementableVerticalWallPosition)
.map(exports.decrementVerticalWallPosition)[0] === pawnY) {
.filter(exports.isDecrementableVerticalWallCoordinate)
.map(exports.decrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1130,4 +1134,4 @@ }

[wallY]
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)[0] === pawnY) {
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1141,6 +1145,6 @@ }

[wallY]
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)[0] === pawnY) {
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1152,9 +1156,9 @@ }

[wallX]
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)[0] === pawnX &&
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)[0] === pawnX &&
[wallY]
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)[0] === pawnY) {
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1166,7 +1170,7 @@ }

[wallX]
.filter(isIncrementableHorizontalWallPosition)
.map(incrementHorizontalWallPosition)[0] === pawnX &&
.filter(isIncrementableHorizontalWallCoordinate)
.map(incrementHorizontalWallCoordinate)[0] === pawnX &&
[wallY]
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)[0] === pawnY) {
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1179,4 +1183,4 @@ }

[wallY]
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)[0] === pawnY) {
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1188,7 +1192,7 @@ }

[wallX]
.filter(exports.isDecrementableHorizontalWallPosition)
.map(exports.decrementHorizontalWallPosition)[0] === pawnX &&
.filter(exports.isDecrementableHorizontalWallCoordinate)
.map(exports.decrementHorizontalWallCoordinate)[0] === pawnX &&
[wallY]
.filter(isIncrementableVerticalWallPosition)
.map(incrementVerticalWallPosition)[0] === pawnY) {
.filter(isIncrementableVerticalWallCoordinate)
.map(incrementVerticalWallCoordinate)[0] === pawnY) {
return true;

@@ -1212,24 +1216,24 @@ }

};
var isHorizontalWallPosition = function (horizontalPosition) {
var isHorizontalWallCoordinate = function (horizontalPosition) {
return consts_1.isHorizontalWallCoordinateMap[horizontalPosition];
};
exports.isHorizontalWallPosition = isHorizontalWallPosition;
var isVerticalWallPosition = function (verticalPosition) {
exports.isHorizontalWallCoordinate = isHorizontalWallCoordinate;
var isVerticalWallCoordinate = function (verticalPosition) {
return consts_1.isVerticalWallCoordinateMap[verticalPosition];
};
exports.isVerticalWallPosition = isVerticalWallPosition;
var isIncrementableHorizontalWallPosition = function (horizontalPosition) {
return consts_1.isIncrementableHorizontalWallPositionMap[horizontalPosition];
exports.isVerticalWallCoordinate = isVerticalWallCoordinate;
var isIncrementableHorizontalWallCoordinate = function (horizontalPosition) {
return consts_1.isIncrementableHorizontalWallCoordinateMap[horizontalPosition];
};
var isDecrementableHorizontalWallPosition = function (horizontalPosition) {
return consts_1.isDecrementableHorizontalWallPositionMap[horizontalPosition];
var isDecrementableHorizontalWallCoordinate = function (horizontalPosition) {
return consts_1.isDecrementableHorizontalWallCoordinateMap[horizontalPosition];
};
exports.isDecrementableHorizontalWallPosition = isDecrementableHorizontalWallPosition;
var isIncrementableVerticalWallPosition = function (horizontalPosition) {
return consts_1.isIncrementableVerticalWallPositionMap[horizontalPosition];
exports.isDecrementableHorizontalWallCoordinate = isDecrementableHorizontalWallCoordinate;
var isIncrementableVerticalWallCoordinate = function (horizontalPosition) {
return consts_1.isIncrementableVerticalWallCoordinateMap[horizontalPosition];
};
var isDecrementableVerticalWallPosition = function (horizontalPosition) {
return consts_1.isDecrementableVerticalWallPositionMap[horizontalPosition];
var isDecrementableVerticalWallCoordinate = function (horizontalPosition) {
return consts_1.isDecrementableVerticalWallCoordinateMap[horizontalPosition];
};
exports.isDecrementableVerticalWallPosition = isDecrementableVerticalWallPosition;
exports.isDecrementableVerticalWallCoordinate = isDecrementableVerticalWallCoordinate;
var isHorizontallyIncrementableWallPosition = function (wallPosition) {

@@ -1241,2 +1245,3 @@ return consts_1.horizontallyIncrementableWallPositions.includes(wallPosition);

};
exports.isHorizontallyDecrementableWallPosition = isHorizontallyDecrementableWallPosition;
var isVerticallyIncrementableWallPosition = function (wallPosition) {

@@ -1248,2 +1253,3 @@ return consts_1.verticallyIncrementableWallPositions.includes(wallPosition);

};
exports.isVerticallyDecrementableWallPosition = isVerticallyDecrementableWallPosition;
// Piece

@@ -1277,5 +1283,5 @@ var isIncrementableHorizontalPiecePosition = function (horizontalPiecePosition) {

var horizontalWallCoordinate = exports.getHorizontalCoordinate(wallMove);
return (isIncrementableHorizontalWallPosition(horizontalWallCoordinate) &&
return (isIncrementableHorizontalWallCoordinate(horizontalWallCoordinate) &&
exports.getHorizontalCoordinate(pathStep) ===
incrementHorizontalWallPosition(horizontalWallCoordinate) &&
incrementHorizontalWallCoordinate(horizontalWallCoordinate) &&
exports.getVerticalCoordinate(pathStep) === exports.getVerticalCoordinate(wallMove));

@@ -1285,5 +1291,5 @@ }) &&

var horizontalWallCoordinate = exports.getHorizontalCoordinate(wallMove);
return (isIncrementableHorizontalWallPosition(horizontalWallCoordinate) &&
return (isIncrementableHorizontalWallCoordinate(horizontalWallCoordinate) &&
exports.getHorizontalCoordinate(pathStep) ===
incrementHorizontalWallPosition(horizontalWallCoordinate) &&
incrementHorizontalWallCoordinate(horizontalWallCoordinate) &&
exports.getVerticalCoordinate(pathStep) === exports.getVerticalCoordinate(wallMove) + 1);

@@ -1300,5 +1306,5 @@ })) {

var horizontalWallCoordinate = exports.getHorizontalCoordinate(wallMove);
return (isIncrementableHorizontalWallPosition(horizontalWallCoordinate) &&
return (isIncrementableHorizontalWallCoordinate(horizontalWallCoordinate) &&
exports.getHorizontalCoordinate(pathStep) ===
incrementHorizontalWallPosition(horizontalWallCoordinate) &&
incrementHorizontalWallCoordinate(horizontalWallCoordinate) &&
exports.getVerticalCoordinate(pathStep) === exports.getVerticalCoordinate(wallMove));

@@ -1315,5 +1321,5 @@ })) {

var horizontalWallCoordinate = exports.getHorizontalCoordinate(wallMove);
return (isIncrementableHorizontalWallPosition(horizontalWallCoordinate) &&
return (isIncrementableHorizontalWallCoordinate(horizontalWallCoordinate) &&
exports.getHorizontalCoordinate(pathStep) ===
incrementHorizontalWallPosition(horizontalWallCoordinate) &&
incrementHorizontalWallCoordinate(horizontalWallCoordinate) &&
exports.getVerticalCoordinate(pathStep) === exports.getVerticalCoordinate(wallMove) + 1);

@@ -1320,0 +1326,0 @@ })) {

{
"name": "quoridor",
"version": "2.1.6",
"version": "2.1.7",
"description": "A JavaScipt Quoridor library for move validation etc.",

@@ -5,0 +5,0 @@ "main": "lib/index.js",

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc