Comparing version 2.1.8 to 2.1.9
@@ -365,83 +365,83 @@ "use strict"; | ||
var initialPlayerMatrix = { | ||
a1: 0, | ||
a2: 0, | ||
a3: 0, | ||
a4: 0, | ||
a5: 0, | ||
a6: 0, | ||
a7: 0, | ||
a8: 0, | ||
a9: 0, | ||
b1: 0, | ||
b2: 0, | ||
b3: 0, | ||
b4: 0, | ||
b5: 0, | ||
b6: 0, | ||
b7: 0, | ||
b8: 0, | ||
b9: 0, | ||
c1: 0, | ||
c2: 0, | ||
c3: 0, | ||
c4: 0, | ||
c5: 0, | ||
c6: 0, | ||
c7: 0, | ||
c8: 0, | ||
c9: 0, | ||
d1: 0, | ||
d2: 0, | ||
d3: 0, | ||
d4: 0, | ||
d5: 0, | ||
d6: 0, | ||
d7: 0, | ||
d8: 0, | ||
d9: 0, | ||
a1: null, | ||
a2: null, | ||
a3: null, | ||
a4: null, | ||
a5: null, | ||
a6: null, | ||
a7: null, | ||
a8: null, | ||
a9: null, | ||
b1: null, | ||
b2: null, | ||
b3: null, | ||
b4: null, | ||
b5: null, | ||
b6: null, | ||
b7: null, | ||
b8: null, | ||
b9: null, | ||
c1: null, | ||
c2: null, | ||
c3: null, | ||
c4: null, | ||
c5: null, | ||
c6: null, | ||
c7: null, | ||
c8: null, | ||
c9: null, | ||
d1: null, | ||
d2: null, | ||
d3: null, | ||
d4: null, | ||
d5: null, | ||
d6: null, | ||
d7: null, | ||
d8: null, | ||
d9: null, | ||
e1: 1, | ||
e2: 0, | ||
e3: 0, | ||
e4: 0, | ||
e5: 0, | ||
e6: 0, | ||
e7: 0, | ||
e8: 0, | ||
e2: null, | ||
e3: null, | ||
e4: null, | ||
e5: null, | ||
e6: null, | ||
e7: null, | ||
e8: null, | ||
e9: 2, | ||
f1: 0, | ||
f2: 0, | ||
f3: 0, | ||
f4: 0, | ||
f5: 0, | ||
f6: 0, | ||
f7: 0, | ||
f8: 0, | ||
f9: 0, | ||
g1: 0, | ||
g2: 0, | ||
g3: 0, | ||
g4: 0, | ||
g5: 0, | ||
g6: 0, | ||
g7: 0, | ||
g8: 0, | ||
g9: 0, | ||
h1: 0, | ||
h2: 0, | ||
h3: 0, | ||
h4: 0, | ||
h5: 0, | ||
h6: 0, | ||
h7: 0, | ||
h8: 0, | ||
h9: 0, | ||
i1: 0, | ||
i2: 0, | ||
i3: 0, | ||
i4: 0, | ||
i5: 0, | ||
i6: 0, | ||
i7: 0, | ||
i8: 0, | ||
i9: 0, | ||
f1: null, | ||
f2: null, | ||
f3: null, | ||
f4: null, | ||
f5: null, | ||
f6: null, | ||
f7: null, | ||
f8: null, | ||
f9: null, | ||
g1: null, | ||
g2: null, | ||
g3: null, | ||
g4: null, | ||
g5: null, | ||
g6: null, | ||
g7: null, | ||
g8: null, | ||
g9: null, | ||
h1: null, | ||
h2: null, | ||
h3: null, | ||
h4: null, | ||
h5: null, | ||
h6: null, | ||
h7: null, | ||
h8: null, | ||
h9: null, | ||
i1: null, | ||
i2: null, | ||
i3: null, | ||
i4: null, | ||
i5: null, | ||
i6: null, | ||
i7: null, | ||
i8: null, | ||
i9: null, | ||
}; | ||
@@ -448,0 +448,0 @@ var initialWallMatrix = { |
@@ -49,3 +49,3 @@ "use strict"; | ||
var verticalWallPosition = "" + x + y + "v"; | ||
if (game.board[pawnPosition] === 0) { | ||
if (game.board[pawnPosition] === null) { | ||
row += ' '; | ||
@@ -52,0 +52,0 @@ } |
@@ -33,3 +33,3 @@ "use strict"; | ||
pos, | ||
pos === move ? getTurn_1.getTurn(game) : val === getTurn_1.getTurn(game) ? 0 : val, | ||
pos === move ? getTurn_1.getTurn(game) : val === getTurn_1.getTurn(game) ? null : val, | ||
]; | ||
@@ -36,0 +36,0 @@ })), playerPositions: __assign(__assign({}, game.playerPositions), (_d = {}, _d[getTurn_1.getTurn(game)] = { |
@@ -36,3 +36,3 @@ export declare type HorizontalPiecePosition = 'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h' | 'i'; | ||
export declare type Player = 1 | 2; | ||
export declare type PlayerMatrix = Record<PawnPosition, Player | 0>; | ||
export declare type PlayerMatrix = Record<PawnPosition, Player | null>; | ||
export declare type WallMatrix = Record<WallPosition, boolean>; | ||
@@ -39,0 +39,0 @@ declare type WallCount = 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10; |
{ | ||
"name": "quoridor", | ||
"version": "2.1.8", | ||
"version": "2.1.9", | ||
"description": "A JavaScipt Quoridor library for move validation etc.", | ||
@@ -5,0 +5,0 @@ "main": "lib/index.js", |
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