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react-game-engine

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react-game-engine - npm Package Compare versions

Comparing version 0.0.5 to 0.0.6

112

build/index.js

@@ -72,8 +72,2 @@ module.exports =

/* 0 */
/***/ (function(module, exports) {
module.exports = require("react");
/***/ }),
/* 1 */
/***/ (function(module, exports, __webpack_require__) {

@@ -163,2 +157,8 @@

/***/ }),
/* 1 */
/***/ (function(module, exports) {
module.exports = require("react");
/***/ }),
/* 2 */

@@ -176,15 +176,45 @@ /***/ (function(module, exports, __webpack_require__) {

var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
var _react = __webpack_require__(1);
var _react2 = _interopRequireDefault(_react);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
exports.default = function (state, window) {
return Object.keys(state).filter(function (key) {
return state[key].renderer;
}).map(function (key) {
var entity = state[key];
if (_typeof(entity.renderer) === "object") return _react2.default.createElement(entity.renderer.type, _extends({ key: key }, entity, { window: window }));else if (typeof entity.renderer === "function") return _react2.default.createElement(entity.renderer, _extends({ key: key }, entity, { window: window }));
});
};
/***/ }),
/* 3 */
/***/ (function(module, exports, __webpack_require__) {
"use strict";
Object.defineProperty(exports, "__esModule", {
value: true
});
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _react = __webpack_require__(0);
var _react = __webpack_require__(1);
var _react2 = _interopRequireDefault(_react);
var _DefaultTimer = __webpack_require__(1);
var _Timer = __webpack_require__(0);
var _DefaultTimer2 = _interopRequireDefault(_DefaultTimer);
var _Timer2 = _interopRequireDefault(_Timer);
var _DefaultRenderer = __webpack_require__(4);
var _Renderer = __webpack_require__(2);
var _DefaultRenderer2 = _interopRequireDefault(_DefaultRenderer);
var _Renderer2 = _interopRequireDefault(_Renderer);

@@ -329,3 +359,3 @@ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

};
_this.timer = props.timer || new _DefaultTimer2.default();
_this.timer = props.timer || new _Timer2.default();
_this.timer.subscribe(_this.updateHandler);

@@ -423,3 +453,3 @@ _this.input = [];

entities: {},
renderer: _DefaultRenderer2.default,
renderer: _Renderer2.default,
running: true

@@ -435,3 +465,3 @@ };

/***/ }),
/* 3 */
/* 4 */
/***/ (function(module, exports, __webpack_require__) {

@@ -450,9 +480,9 @@

var _react = __webpack_require__(0);
var _react = __webpack_require__(1);
var _react2 = _interopRequireDefault(_react);
var _DefaultTimer = __webpack_require__(1);
var _Timer = __webpack_require__(0);
var _DefaultTimer2 = _interopRequireDefault(_DefaultTimer);
var _Timer2 = _interopRequireDefault(_Timer);

@@ -520,3 +550,3 @@ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

_this.timer = props.timer || new _DefaultTimer2.default();
_this.timer = props.timer || new _Timer2.default();
_this.timer.subscribe(_this.updateHandler);

@@ -580,3 +610,3 @@ _this.input = [];

/***/ }),
/* 4 */
/* 5 */
/***/ (function(module, exports, __webpack_require__) {

@@ -588,44 +618,22 @@

Object.defineProperty(exports, "__esModule", {
value: true
value: true
});
exports.Timer = exports.Renderer = exports.GameEngine = exports.GameLoop = undefined;
var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
var _GameLoop = __webpack_require__(4);
var _typeof = typeof Symbol === "function" && typeof Symbol.iterator === "symbol" ? function (obj) { return typeof obj; } : function (obj) { return obj && typeof Symbol === "function" && obj.constructor === Symbol && obj !== Symbol.prototype ? "symbol" : typeof obj; };
var _GameLoop2 = _interopRequireDefault(_GameLoop);
var _react = __webpack_require__(0);
var _GameEngine = __webpack_require__(3);
var _react2 = _interopRequireDefault(_react);
var _GameEngine2 = _interopRequireDefault(_GameEngine);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
var _Renderer = __webpack_require__(2);
exports.default = function (state, window) {
return Object.keys(state).filter(function (key) {
return state[key].renderer;
}).map(function (key) {
var entity = state[key];
if (_typeof(entity.renderer) === "object") return _react2.default.createElement(entity.renderer.type, _extends({ key: key }, entity, { window: window }));else if (typeof entity.renderer === "function") return _react2.default.createElement(entity.renderer, _extends({ key: key }, entity, { window: window }));
});
};
var _Renderer2 = _interopRequireDefault(_Renderer);
/***/ }),
/* 5 */
/***/ (function(module, exports, __webpack_require__) {
var _Timer = __webpack_require__(0);
"use strict";
var _Timer2 = _interopRequireDefault(_Timer);
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.GameEngine = exports.GameLoop = undefined;
var _GameLoop = __webpack_require__(3);
var _GameLoop2 = _interopRequireDefault(_GameLoop);
var _GameEngine = __webpack_require__(2);
var _GameEngine2 = _interopRequireDefault(_GameEngine);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }

@@ -635,4 +643,6 @@

exports.GameEngine = _GameEngine2.default;
exports.Renderer = _Renderer2.default;
exports.Timer = _Timer2.default;
/***/ })
/******/ ]);
{
"name": "react-game-engine",
"version": "0.0.5",
"version": "0.0.6",
"description": "A lightweight game engine for React projects",

@@ -5,0 +5,0 @@ "main": "build/index.js",

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