React-Motion
<Spring endValue={{val: 10}}>
{interpolated => <div>{interpolated.val}</div>}
</Spring>
Animate a counter to 10
, from whatever value it currently is. For more advanced usage, see below.
Npm:
npm install react-motion
Bower:
bower install react-motion
1998 Script Tag:
<script src="path/to/react-motion/build/react-motion.js"></script>
(Module exposed as ReactMotion
)
Or build it yourself from the repo: git clone https://github.com/chenglou/react-motion.git && npm i && npm run prerelease
Check Out The Cool Demos Here.
What does this library try to solve?
My React-Europe talk
For 95% of use-cases of animating components, we don't have to resort to using hard-coded easing curves and duration. Set up a stiffness and damping for your UI element, and let the magic of physics take care of the rest. This way, you don't have to worry about the more petty questions such as "what if the item's currently animating and is a position x
? How do I adjust my time and curve?". It also greatly simplifies an animation API since there's really not that much to set up.
This library also provides an alternative, more powerful API for React's TransitionGroup
.
API
Sample Usage
let Demo = React.createClass({
getInitialState() {
return {open: false};
},
handleMouseDown() {
this.setState({open: !this.state.open});
},
render() {
return (
<div>
<button onMouseDown={this.handleMouseDown}>Toggle</button>
<Spring defaultValue={{val: 0}} endValue={{val: this.state.open ? 400 : 0}}>
{interpolated =>
<div className="demo0-block" style={{
transform: `translate3d(${interpolated.val}px, 0, 0)`,
}} />
}
</Spring>
</div>
);
}
});
The library exports Spring
, TransitionSpring
, presets
and utils
.
<Spring />
Exposes the props defaultValue
(object or array) and endValue
(object, array or a function that returns an object or an array).
Types:
defaultValue: object | array
.endValue: object | array | object -> (object | array)
.
Both values can be of an arbitrary shape (but must have the same shape. endValue
must stay the same shape from one render to the next).
defaultValue
is used as the first value upon mounting. Usually your endValue
would differ from it, as to give the mounting animation effect.
endValue
is the value you want to reach. There are 2 reserved keys for it: val
and config
. Say your initial data structure looks so:
{size: 10, top: 20}
You only want to animate size
. Indicate what value/entire sub-collection you want to animate by wrapping it:
{size: {val: 10}, top: 20}
When you pass this to endValue
, Spring
will traverse your data structure and animate size
based on the end value you provided and the speed/position. top
will be kept untouched. You receive the interpolated data structure as an argument to your children function:
<Spring endValue={{size: {val: 10}, top: 20}}>
{tweeningCollection => {
let style = {
width: tweeningCollection.size.val,
height: tweeningCollection.size.val,
top: tweeningCollection.top,
};
return <div style={style} />;
}}
</Spring>
Where the value of tweeningCollection
might be e.g. {size: {val: 3.578}, top: 20}
.
If, instead of passing a number to val
({val: 10}
), you pass an array or an object, by default Spring
will interpolate every number in it.
But lots of times you don't want all the values to animate the same way. You can pass a config
to specify the stiffness and the damping of the spring
:
{size: {val: 10, config: [120, 17]}, top: 20}
A stiffness of 120
and damping of 17
gives the spring a slight bounce effect. The library exports a presets
object that contains the commonly used stiffness and damping. See the presets
section below.
You can nest val
wrappers; the innermost takes priority:
{
val: {
size: {val: 10, config: [120, 17]},
top: 20,
left: 50
},
config: [100, 10]
}
Here, top
and left
will be animated with [stiffness, damping] of [100, 10]
, while size
will use [120, 17]
instead.
Sometimes you might have a data structure where you want to animate everything but one thing:
{
val: {
top: 20,
left: 50,
opacity: 1,
itemID: 19230,
}
}
This is wrong, since itemID
would accidentally animate too. You can of course do this:
{
top: {val: 20},
left: {val: 50},
opacity: {val: 1},
itemID: 19230,
}
But this is still slightly tedious. Here's an alternative:
{
val: {
top: 20,
left: 50,
opacity: 1,
itemID: {val: 19230, config: []},
}
}
Explicitly setting a config
of []
signals Spring
not to drill down that collection and animate.
Sometime, you want to rely on the currently interpolated value to calculate endValue
. E.g. (demo 1) a chat head's final position is the current position of the leading chat head. endValue
can also accept a function (prevValue) => yourEndValue
, where prevValue
is the data you returned from the previous tick of getEndValue
.
getEndValue: function(prevValue) {
let endValue = prevValue.val.map((_, i) => {
return i === 0 ? this.state.mousePosition : prevValue.val[i - 1];
});
return {val: endValue, config: [120, 17]};
},
<TransitionSpring />
Like Spring
, but can take two other props: willEnter
and willLeave
. Throughout this section, please remember that
defaultValue
: see endValue
just below.
endValue
: now constrained to an object (or a callback currentValue -> object
) of the shape {key => yourStuff}
(the data is constrained to this shape, but that doesn't mean the way you use your interpolated value has to be). When endValue
differs from the current interpolated value by an added/removed key:
willEnter
: a callback that's called once and is passed (keyThatEnters, correspondingValueOfKey, endValueYouJustSpecified, currentInterpolatedValue, currentSpeed)
. Return an object/array configuration that'll serve as the starting value of that new key. That configuration will be merged into endValue
. The default value of willEnter
is (key, endValue) => endValue[key]
. It returns the same configuration as the one you just specified in endValue
. In other words, the start and end are the same: no animation.
willLeave
: a callback that's called many times and is passed (keyThatLeaves, correspondingValueOfKeyThatJustLeft, endValueYouJustSpecified, currentInterpolatedValue, currentSpeed)
. Return an object/array configuration (which will serve as the new endValue[keyThatLeaves]
and merged into endValue
). When that value is reached through the spring interpolation, the key will be actually unmounted.
Sample Usage
(See the demo files for fuller ones.)
let Demo = React.createClass({
getInitialState() {
return {
blocks: {
a: 'I am a',
b: 'I am b',
c: 'I am c',
},
};
},
getEndValue() {
let blocks = this.state.blocks;
let configs = {};
Object.keys(blocks).forEach(key => {
configs[key] = {
height: {val: 50},
opacity: {val: 1},
text: blocks[key],
};
});
return configs;
},
willEnter(key) {
return {
height: {val: 50},
opacity: {val: 1},
text: this.state.blocks[key],
};
},
willLeave(key, value, endValue, currentValue, currentSpeed) {
if (currentValue[key].opacity.val === 0 && currentSpeed[key].opacity.val === 0) {
return null;
}
return {
height: {val: 0},
opacity: {val: 0},
text: currentValue[key].text,
};
},
handleClick(key) {
let {...newBlocks} = this.state.blocks;
delete newBlocks[key];
this.setState({blocks: newBlocks});
},
render() {
return (
<TransitionSpring
endValue={this.getEndValue()}
willEnter={this.willEnter}
willLeave={this.willLeave}>
{currentValue =>
<div>
{Object.keys(currentValue).map(key => {
let style = {
height: currentValue[key].height.val,
opacity: currentValue[key].opacity.val,
};
return (
<div onClick={this.handleClick.bind(null, key)} style={style}>
{currentValue[key].text}
</div>
);
})}
</div>
}
</TransitionSpring>
);
}
});
presets
Some tasteful, commonly used spring presets you can plug into your endValue
like so: {val: 10, config: presets.wobbly}
. See here.
(You might not need this until later on.)
Since TransitionSpring
dictates endValue
to be an object, manipulating keys could be a little more tedious than manipulating arrays. Here are the common scenarios' solutions:
- Insert at the beginning:
{newKey: myConfigForThisKey, ...oldConfigs}
. - Insert at the end:
{...oldConfigs, newKey: myConfigForThisKey}
. - Slice/splice/reverse/sort: this library exposes a
utils.reorderKeys
function.
utils.reorderKeys(object, newKeysFunction)
newKeysFunction
will receive, as arguments, the array of keys in object
and should return a new array of keys (with e.g. order changed and/or keys missing). reorderKeys
will then return a new object similar to object
, but with the keys in the order newKeysFunction
dictated.
FAQ
- How do I do staggering/chained animation where items animate in one after another?
In most cases, what you want to express here is a relationship between animations, e.g. item 2 appears after item 1. Staggering/chained animation have hard-coded values and go against the spirit of a physics system. Check out demo 1; each ball follows the one in front of it, creating a natural staggering animation. The code in
endValue
looks roughly so:
<Spring endValue={prevValue => {
const endValue = prevValue.val.map(
(_, i) => i === 0 ? someMousePosition : prevValue.val[i - 1]
);
return {val: endValue};
}}>
...
First ball's destination is the mouse position. The subsequent ones' destination is the current position of the ball in front of them (technically, the previous tick's position; Doesn't matter much). The values depend on each other. No hard-coded duration/timeout here!
- My
ref
doesn't work in the children function.
React string refs won't work:
<Spring endValue={...}>
{currentValue => <div ref="stuff" />}
</Spring>
This is how React works. Here's the callback ref solution.