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react-mouse-trails

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react-mouse-trails - npm Package Compare versions

Comparing version 0.0.1 to 0.0.2-optimize.0

dist/chunk-6437BD4B.mjs

1

dist/client/mouse-trail/mouse-trail.d.ts
import { HTMLProps } from "react";
export interface MouseTrailProps extends HTMLProps<HTMLCanvasElement> {
/** Trail color tuple RGB color values - 0.0 to 1.0 */
rgb?: [number, number, number];

@@ -4,0 +5,0 @@ }

18

dist/index.js
"use client";
"use strict";var A=Object.defineProperty;var w=Object.getOwnPropertyDescriptor;var P=Object.getOwnPropertyNames;var B=Object.prototype.hasOwnProperty;var x=(r,e)=>{for(var s in e)A(r,s,{get:e[s],enumerable:!0})},l=(r,e,s,c)=>{if(e&&typeof e=="object"||typeof e=="function")for(let i of P(e))!B.call(r,i)&&i!==s&&A(r,i,{get:()=>e[i],enumerable:!(c=w(e,i))||c.enumerable});return r};var M=r=>l(A({},"__esModule",{value:!0}),r);var U={};x(U,{MouseTrail:()=>H});module.exports=M(U);var h=require("react");var p={trail:"mouse-trail__trail"};var C=`
attribute vec2 pos;
attribute float a;
varying float v;
void main() {
gl_Position = vec4(pos, 0.0, 1.0);
v = a;
}
`,y=(r=[1,0,0])=>`
precision mediump float;
varying float v;
void main() {
gl_FragColor = vec4(${r.join()}, v);
}
`,E=(r,e,s)=>{e.enable(e.BLEND),e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);let c=(t,d)=>{let o=e.createShader(t);if(!o)throw new Error("Failed to create shader");if(e.shaderSource(o,d),e.compileShader(o),!e.getShaderParameter(o,e.COMPILE_STATUS)){let T=e.getShaderInfoLog(o);throw e.deleteShader(o),new Error(`Could not compile WebGL shader.
" ${T}`)}return o},i=()=>{let t=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,t),t},a=c(e.VERTEX_SHADER,C),f=c(e.FRAGMENT_SHADER,y(s)),n=e.createProgram();if(!n)throw new Error("Failed to create program");if(e.attachShader(n,a),e.attachShader(n,f),e.linkProgram(n),!e.getProgramParameter(n,e.LINK_STATUS))throw console.error(e.getProgramInfoLog(n)),new Error("Failed to link program");e.useProgram(n);let b=(t,d)=>{let o=e.getAttribLocation(n,t);return e.vertexAttribPointer(o,d,e.FLOAT,!1,0,0),e.enableVertexAttribArray(o),o},L=b("pos",2),v=b("a",1),_=i(),F=i(),m=[],u=[];r.addEventListener("mousemove",t=>{let d=t.clientX/r.width*2-1,o=t.clientY/r.height*-2+1;m.unshift(d,o),u.unshift(1)});let R=()=>{u=u.map(t=>t/1.1),m=m.filter((t,d)=>u[d]>.001),u=u.filter(t=>t>.01),e.clear(e.COLOR_BUFFER_BIT),e.bindBuffer(e.ARRAY_BUFFER,_),e.bufferData(e.ARRAY_BUFFER,new Float32Array(m),e.STREAM_DRAW),e.vertexAttribPointer(L,2,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,F),e.bufferData(e.ARRAY_BUFFER,new Float32Array(u),e.STREAM_DRAW),e.vertexAttribPointer(v,1,e.FLOAT,!1,0,0),e.drawArrays(e.LINE_STRIP,0,m.length/2),requestAnimationFrame(R)};e.clearColor(0,0,0,0),R()};var S=require("react/jsx-runtime"),H=({className:r,rgb:e,...s})=>{let c=(0,h.useRef)(null);(0,h.useEffect)(()=>{let a=c.current,f=a==null?void 0:a.getContext("webgl");if(console.log({canvas:a,gl:f}),!f||!a)return;let n=()=>{a.width=innerWidth,a.height=innerHeight,f.viewport(0,0,f.drawingBufferWidth,f.drawingBufferHeight)};return n(),E(a,f,e),addEventListener("resize",n),()=>{removeEventListener("resize",n)}},[]);let i=[p.trail,r!=null?r:""].join(" ");return(0,S.jsx)("canvas",{...s,className:i,ref:c})};0&&(module.exports={MouseTrail});
"use strict";var R=Object.defineProperty;var T=Object.getOwnPropertyDescriptor;var x=Object.getOwnPropertyNames;var P=Object.prototype.hasOwnProperty;var l=(t,e)=>{for(var s in e)R(t,s,{get:e[s],enumerable:!0})},M=(t,e,s,f)=>{if(e&&typeof e=="object"||typeof e=="function")for(let n of x(e))!P.call(t,n)&&n!==s&&R(t,n,{get:()=>e[n],enumerable:!(f=T(e,n))||f.enumerable});return t};var w=t=>M(R({},"__esModule",{value:!0}),t);var D={};l(D,{MouseTrail:()=>C});module.exports=w(D);var A=require("react");var v={trail:"rt_trail"};var y=" attribute vec2 pos; attribute float a; varying float v; void main() { gl_Position = vec4(pos, 0.0, 1.0); v = a; } ",H=(t=[1,0,0])=>` precision mediump float; varying float v; void main() { gl_FragColor = vec4(${t.join()}, v); } `,E=(t,e,s)=>{e.enable(e.BLEND),e.blendFunc(e.SRC_ALPHA,e.ONE_MINUS_SRC_ALPHA);let f=(r,d)=>{let a=e.createShader(r);return e.shaderSource(a,d),e.compileShader(a),a},n=()=>{let r=e.createBuffer();return e.bindBuffer(e.ARRAY_BUFFER,r),r},o=f(e.VERTEX_SHADER,y),c=f(e.FRAGMENT_SHADER,H(s)),i=e.createProgram();e.attachShader(i,o),e.attachShader(i,c),e.linkProgram(i),e.useProgram(i);let b=(r,d)=>{let a=e.getAttribLocation(i,r);return e.vertexAttribPointer(a,d,e.FLOAT,!1,0,0),e.enableVertexAttribArray(a),a},F=b("pos",2),S=b("a",1),_=n(),B=n(),h=!1,m=[],u=[],p=()=>{h=!0,u=u.map(r=>r/1.1),m=m.filter((r,d)=>u[d]>.001),u=u.filter(r=>r>.01),e.clear(e.COLOR_BUFFER_BIT),e.bindBuffer(e.ARRAY_BUFFER,_),e.bufferData(e.ARRAY_BUFFER,new Float32Array(m),e.STREAM_DRAW),e.vertexAttribPointer(F,2,e.FLOAT,!1,0,0),e.bindBuffer(e.ARRAY_BUFFER,B),e.bufferData(e.ARRAY_BUFFER,new Float32Array(u),e.STREAM_DRAW),e.vertexAttribPointer(S,1,e.FLOAT,!1,0,0),e.drawArrays(e.LINE_STRIP,0,m.length/2),m.length?requestAnimationFrame(p):h=!1};e.clearColor(0,0,0,0),t.addEventListener("mousemove",r=>{let d=r.clientX/t.width*2-1,a=r.clientY/t.height*-2+1;m.unshift(d,a),u.unshift(1),!h&&p()})};var L=require("react/jsx-runtime"),C=({className:t,rgb:e,...s})=>{let f=(0,A.useRef)(null);(0,A.useEffect)(()=>{let o=f.current,c=o==null?void 0:o.getContext("webgl");if(!c||!o)return;let i=()=>{o.width=innerWidth,o.height=innerHeight,c.viewport(0,0,c.drawingBufferWidth,c.drawingBufferHeight)};return i(),E(o,c,e),addEventListener("resize",i),()=>{removeEventListener("resize",i)}},[]);let n=[v.trail,t!=null?t:""].join(" ");return(0,L.jsx)("canvas",{...s,className:n,ref:f})};0&&(module.exports={MouseTrail});

@@ -5,3 +5,3 @@ {

"private": false,
"version": "0.0.1",
"version": "0.0.2-optimize.0",
"description": "A lightweight WebGL-based React component for creating a mouse trail effect.",

@@ -8,0 +8,0 @@ "license": "MPL-2.0",

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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