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react-native-image-texture

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react-native-image-texture

React native library image processing

  • 1.0.2
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  • Source
  • npm
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react-native-image-texture

Libraries add mode lighting effects to your images

Demo

gif

Getting started

$ npm install react-native-image-texture --save
Or
$ yarn add react-native-image-texture

Mostly automatic installation (react-native < 0.6)

$ react-native link react-native-image-texture

Manual installation (react-native < 0.6)

iOS
  1. In XCode, in the project navigator, right click LibrariesAdd Files to [your project's name]
  2. Go to node_modulesreact-native-image-texture and add RNImageTexture.xcodeproj
  3. In XCode, in the project navigator, select your project. Add libRNImageTexture.a to your project's Build PhasesLink Binary With Libraries
  4. Run your project (Cmd+R)<
Android
  1. Open up android/app/src/main/java/[...]/MainActivity.java
  • Add import com.reactimagetexture.RNImageTexturePackage; to the imports at the top of the file
  • Add new RNImageTexturePackage() to the list returned by the getPackages() method
  1. Append the following lines to android/settings.gradle:
    include ':react-native-image-texture'
    project(':react-native-image-texture').projectDir = new File(rootProject.projectDir, 	'../node_modules/react-native-image-texture/android')
    
  2. Insert the following lines inside the dependencies block in android/app/build.gradle:
      compile project(':react-native-image-texture')
    

Example

You have two choices to use the library.

  1. Resource use is available.
import RNImageTexture from "react-native-image-texture";

RNImageTexture.getResourcesImageTexture(
  {
    imageSource1: "/storage/emulated/0/Download/img.jpg",
    imageSource2: null,
    dataType1: "Path",
    dataType2: "Path",
    textureType: 3,
    isAccsets: true,
  },
  (source) => {
    this.setState((imgBase64: source.base64));
    console.log("SOURCE", source);
    // "source" returns the height, width and the Base64 string of the image.
  }
);

The result you get will be the same as the demo

  1. Use an external rescource of your
import RNImageTexture from "react-native-image-texture";

RNImageTexture.getResourcesImageTexture(
  {
    imageSource1: "/storage/emulated/0/Download/img.jpg",
    imageSource2: "/storage/emulated/0/Download/img2.jpg",
    dataType1: "Path",
    dataType2: "Path",
    textureType: 0,
    isAccsets: false,
    mode: 2,
  },
  (source) => {
    this.setState((imgBase64: source.base64));
    console.log("SOURCE", source);
    // "source" returns the height, width and the Base64 string of the image.
  }
);

You will get the following result

Demo1

Options

PropsDefaultOptions/Info
imageSource1 (String)nullThe path to the image in the device or a Base64 string.
imageSource2 (String)nullThe path to the image in the device or a Base64 string.
dataType1 (String)PathIf you send a path, enter the string "Path"
If you send a Base64 string, enter the string "Base64".
dataType2 (String)PathIf you send a path, enter the string "Path"
If you send a Base64 string, enter the string "Base64".
Note: Valid only when isAccsets = false.
textureType (int)0Select the type you want to process images, the values from 0 to 22. Other values around 0 to 22 will not take effect.
Note: Valid only when isAccsets = true.
isAccsets (boolean)trueIf you want use the resource, select true.
If you do not want use resource, select false.
mode (int)3Select light mode, with values of 1, 2 and 3.

Texture types

filterType

Note

  • The image path you send into imageSource1:'' and imageSource2:'' must be the absolute path. If you have problems with the absolute path, you can find the solution here.

Thank you for your interest!

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Package last updated on 11 Nov 2020

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