Reflux
A simple library for uni-directional dataflow architecture inspired by ReactJS Flux.
You can read an overview of Flux here, however the gist of it is to introduce a more functional programming style architecture by eschewing MVC like pattern and adopting a single data flow pattern.
╔═════════╗ ╔════════╗ ╔═════════════════╗
║ Actions ║──────>║ Stores ║──────>║ View Components ║
╚═════════╝ ╚════════╝ ╚═════════════════╝
^ │
└──────────────────────────────────────┘
The pattern is composed of actions and data stores, where actions initiate new data to pass through data stores before coming back to the view components again. If a view component has an event that needs to make a change in the application's data stores, they need to do so by signalling to the stores through the actions available.
The goal of the project is to get this architecture easily up and running in your web application, both client-side or server-side. There are some differences between how this project works and how Facebook's proposed Flux architecture works:
- Instead of a singleton dispatcher, every action is a dispatcher by themselves
- No more type checking with strings, just let the stores listen to actions and don't worry!
- Data stores are also dispatchers and stores may listen for changes on other stores
Installation
You can currently install the package as a npm package or bower.
NPM
The following command installs reflux as an npm package:
npm install reflux
Bower
The following command installs reflux as a bower component that can be used in the browser:
bower install reflux
It will also download lodash as a dependency.
Usage
For a full example check the test/index.js
file.
Creating actions
Create an action by calling Reflux.createAction
.
var statusUpdate = Reflux.createAction();
It is as simple as that.
Creating data stores
Create a data store much like ReactJS's own React.createClass
by passing a definition object to Reflux.createStore
. You may set up all action listeners in the init
function and register them by calling the store's own listenTo
function.
var statusStore = Reflux.createStore({
init: function() {
this.listenTo(statusUpdate, this.output);
},
output: function(flag) {
var status = flag ? 'ONLINE' : 'OFFLINE';
this.trigger(status);
}
});
In the above example, whenever the action is called, the store's output
callback will be called with whatever parameters was sent in the action. E.g. if the action is called as statusUpdate(true)
then the flag argument in output
function is true
.
Listening to changes in data store
In your component, register to listen to changes in your data store like this:
function ConsoleComponent() {
statusStore.listen(function(status) {
console.log('status: ', status);
});
};
var consoleComponent = new ConsoleComponent();
Invoke actions as if they were functions:
statusUpdate(true);
statusUpdate(false);
With the setup above this will output the following in the console:
status: ONLINE
status: OFFLINE
ReactJS example
Register your component to listen for changes in your data stores, preferably in the componentDidMount
lifecycle method and unregister in the componentWillUnmount
, like this:
var Status = React.createClass({
initialize: function() { },
onStatusChange: function(status) {
this.setState({
currentStatus: status
});
},
componentDidMount: function() {
this.unsubscribe = statusStore.listen(this.onStatusChange);
},
componentWillUnmount: function() {
this.unsubscribe();
},
render: function() {
}
});
Listening to changes in other data stores (aggregate data stores)
A store may listen to another store's change, making it possible to safetly chain stores for aggregated data without affecting other parts of the application. A store may listen to other stores using the same listenTo
function as with actions:
var statusHistoryStore = Reflux.createStore({
init: function() {
this.listenTo(statusStore, this.output);
this.history = [];
},
output: function(statusString) {
this.history.push({
date: new Date(),
status: statusString
});
this.trigger(this.history);
}
});
License
This project is licensed under BSD 3-Clause License. Copyright (c) 2014, Mikael Brassman.
For more information about the license for this particular project read the LICENSE.md file.