Regenerate
Regenerate is a Unicode-aware regex generator for JavaScript. It allows you to easily generate JavaScript-compatible regular expressions based on a given set of Unicode symbols or code points. (This is trickier than you might think, because of how JavaScript deals with astral symbols.)
Feel free to fork if you see possible improvements!
Installation
Via npm:
npm install regenerate
Via Bower:
bower install regenerate
Via Component:
component install mathiasbynens/regenerate
In a browser:
<script src="regenerate.js"></script>
In Node.js, and RingoJS ≥ v0.8.0:
var regenerate = require('regenerate');
In Narwhal and RingoJS ≤ v0.7.0:
var regenerate = require('regenerate').regenerate;
In Rhino:
load('regenerate.js');
Using an AMD loader like RequireJS:
require(
{
'paths': {
'regenerate': 'path/to/regenerate'
}
},
['regenerate'],
function(regenerate) {
console.log(regenerate);
}
);
API
regenerate(value1, value2, value3, ...)
The main Regenerate function. Calling this function creates a new set that gets a chainable API.
var set = regenerate()
.addRange(0x60, 0x69)
.remove(0x62, 0x64)
.add(0x1D306);
set.valueOf();
set.toString();
set.toRegExp();
Any arguments passed to regenerate()
will be added to the set right away. Both code points (numbers) as symbols (strings consisting of a single Unicode symbol) are accepted, as well as arrays containing values of these types.
regenerate(0x1D306, 'A', '©', 0x2603).toString();
var items = [0x1D306, 'A', '©', 0x2603];
regenerate(items).toString();
regenerate.prototype.add(value1, value2, value3, ...)
Any arguments passed to add()
are added to the set. Both code points (numbers) as symbols (strings consisting of a single Unicode symbol) are accepted, as well as arrays containing values of these types.
regenerate().add(0x1D306, 'A', '©', 0x2603).toString();
var items = [0x1D306, 'A', '©', 0x2603];
regenerate().add(items).toString();
It’s also possible to pass in a Regenerate instance. Doing so adds all code points in that instance to the current set.
var set = regenerate(0x1D306, 'A');
regenerate().add('©', 0x2603).add(set).toString();
Note that the initial call to regenerate()
acts like add()
. This allows you to create a new Regenerate instance and add some code points to it in one go:
regenerate(0x1D306, 'A', '©', 0x2603).toString();
regenerate.prototype.remove(value1, value2, value3, ...)
Any arguments passed to remove()
are removed to the set. Both code points (numbers) as symbols (strings consisting of a single Unicode symbol) are accepted, as well as arrays containing values of these types.
regenerate(0x1D306, 'A', '©', 0x2603).remove('☃').toString();
It’s also possible to pass in a Regenerate instance. Doing so removes all code points in that instance from the current set.
var set = regenerate('☃');
regenerate(0x1D306, 'A', '©', 0x2603).remove(set).toString();
regenerate.prototype.addRange(start, end)
Adds a range of code points from start
to end
(inclusive) to the set. Both code points (numbers) as symbols (strings consisting of a single Unicode symbol) are accepted.
regenerate(0x1D306).addRange(0x00, 0xFF).toString(16);
regenerate().addRange('A', 'z').toString();
regenerate.prototype.removeRange(start, end)
Removes a range of code points from start
to end
(inclusive) from the set. Both code points (numbers) as symbols (strings consisting of a single Unicode symbol) are accepted.
regenerate()
.addRange(0x000000, 0x10FFFF)
.removeRange('A', 'z')
.toString();
regenerate()
.addRange(0x000000, 0x10FFFF)
.removeRange(0x0041, 0x007A)
.toString();
regenerate.prototype.difference(codePoints)
Removes any code points from the set that are present in both the set and the given codePoints
array. codePoints
must be an array of numeric code point values, i.e. numbers. If you want to use symbol values (strings) as well, use regenerate#remove()
instead.
regenerate()
.addRange(0x00, 0xFF)
.difference([0x61, 0x73])
.toString();
Instead of the codePoints
array, it’s also possible to pass in a Regenerate instance.
var blacklist = regenerate().add(0x61, 0x73);
var setB = regenerate()
.addRange(0x00, 0xFF)
.difference(blacklist)
.toString();
regenerate.prototype.intersection(codePoints)
Removes any code points from the set that are not present in both the set and the given codePoints
array. codePoints
must be an array of numeric code point values, i.e. numbers.
regenerate()
.addRange(0x00, 0xFF)
.intersection([0x61, 0x69])
.toString();
Instead of the codePoints
array, it’s also possible to pass in a Regenerate instance.
var whitelist = regenerate(0x61, 0x69);
regenerate()
.addRange(0x00, 0xFF)
.intersection(whitelist)
.toString();
regenerate.prototype.contains(value)
Returns true
if the given value is part of the set, and false
otherwise. Both code points (numbers) as symbols (strings consisting of a single Unicode symbol) are accepted.
var set = regenerate().addRange(0x00, 0xFF);
set.contains('A');
set.contains(0x1D306);
regenerate.prototype.clone()
Returns a clone of the current code point set. Any actions performed on the clone won’t mutate the original set.
var setA = regenerate(0x1D306);
var setB = setA.clone().add(0x1F4A9);
setA.toArray();
setB.toArray();
regenerate.prototype.toString()
Returns a string representing (part of) a regular expression that matches all the symbols mapped to the code points within the set.
regenerate(0x1D306, 0x1F4A9).toString();
regenerate.prototype.toRegExp()
Returns a regular expression that matches all the symbols mapped to the code points within the set.
var regex = regenerate(0x1D306, 0x1F4A9).toRegExp();
regex.test('𝌆');
regex.test('A');
Note: This probably shouldn’t be used. Regenerate is intended as a tool that is used as part of a build process, not at runtime.
regenerate.prototype.valueOf()
or regenerate.prototype.toArray()
Returns a sorted array of unique code points in the set.
regenerate(0x1D306)
.addRange(0x60, 0x65)
.add(0x59, 0x60)
.valueOf();
regenerate.version
A string representing the semantic version number.
Combine Regenerate with other libraries
Regenerate gets even better when combined with other libraries such as Punycode.js. Here’s an example where Punycode.js is used to convert a string into an array of code points, that is then passed on to Regenerate:
var regenerate = require('regenerate');
var punycode = require('punycode');
var string = 'Lorem ipsum dolor sit amet.';
var codePoints = punycode.ucs2.decode(string);
regenerate(codePoints).toString();
In ES6 you can do something similar with Array.from
which uses the string’s iterator to split the given string into an array of strings that each contain a single symbol. regenerate()
accepts both strings and code points, remember?
var regenerate = require('regenerate');
var string = 'Lorem ipsum dolor sit amet.';
var codePoints = Array.from(string);
regenerate(codePoints).toString();
Support
Regenerate supports at least Chrome 27+, Firefox 3+, Safari 4+, Opera 10+, IE 6+, Node.js v0.10.0+, Narwhal 0.3.2+, RingoJS 0.8+, PhantomJS 1.9.0+, and Rhino 1.7RC4+.
Unit tests & code coverage
After cloning this repository, run npm install
to install the dependencies needed for Regenerate development and testing. You may want to install Istanbul globally using npm install istanbul -g
.
Once that’s done, you can run the unit tests in Node using npm test
or node tests/tests.js
. To run the tests in Rhino, Ringo, Narwhal, and web browsers as well, use grunt test
.
To generate the code coverage report, use grunt cover
.
Author
License
Regenerate is available under the MIT license.