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region - npm Package Compare versions

Comparing version 1.2.1 to 2.0.0

dist.config.js

1298

index.js

@@ -1,1297 +0,1 @@

'use strict';
var hasOwn = require('hasown')
var copyUtils = require('copy-utils')
var copyList = copyUtils.copyList
var F = require('functionally')
var isObject = require('i-s').object
/**
* @class Region
*
* # z.region
*
* The Region class is an abstraction that allows the developer to refer to rectangles on the screen,
* and move them around, make diffs and unions, detect intersections, compute areas, etc.
*
* ## Creating a region
*
*
*
* var region = require('region')({
* top : 10,
* left : 10,
* bottom: 100,
* right : 100
* })
* //this region is a square, 90x90, starting from (10,10) to (100,100)
*
* var second = require('region')({ top: 10, left: 100, right: 200, bottom: 60})
* var union = region.getUnion(second)
*
* //the "union" region is a union between "region" and "second"
*
* ## Element regions
*
* The {@link Element} class has {@link Element#getRegion} and {@link Element#setRegion} methods, so you can easily
* retrieve and set element size and position.
*
* var bodyElement = Element.select('body'),
* bodyRegion = bodyElement.getRegion()
*
* bodyRegion.setWidth(100).setHeight(200)
*
* //this makes the body just 100px in width and 200px in height
* bodyElement.setRegion(bodyRegion)
*
* //you can even bind an element to a region
*
* var reg = bodyElement.getRegion({bound: true})
*
* reg.setWidth(200) //also sets the width of the bodyElement
*
*/
var classy = require('classy')
var EventEmitter = require('zemitter').mixin
var MAX = Math.max,
MIN = Math.min,
POINT_POSITIONS = {
cy: 'YCenter',
cx: 'XCenter',
t : 'Top',
tc: 'TopCenter',
tl: 'TopLeft',
tr: 'TopRight',
b : 'Bottom',
bc: 'BottomCenter',
bl: 'BottomLeft',
br: 'BottomRight',
l : 'Left',
lc: 'LeftCenter',
r : 'Right',
rc: 'RightCenter',
c : 'Center'
}
var REGION = classy.define({
forceInstance: true,
mixins: [
EventEmitter
],
statics: {
init: function(){
var exportAsNonStatic = {
getIntersection : true,
getIntersectionArea : true,
getIntersectionHeight: true,
getIntersectionWidth : true,
getUnion : true
}
var thisProto = this.prototype
var newName
var exportHasOwn = hasOwn(exportAsNonStatic)
var methodName
for (methodName in exportAsNonStatic) if (exportHasOwn(methodName)) {
newName = exportAsNonStatic[methodName]
if (typeof newName != 'string'){
newName = methodName
}
(function(proto, methodName, protoMethodName){
proto[methodName] = function(region){
//<debug>
if (!this.$ownClass[protoMethodName]){
console.warn('cannot find method ', protoMethodName,' on ', this.$ownClass)
}
//</debug>
return this.$ownClass[protoMethodName](this, region)
}
})(thisProto, newName, methodName)
}
},
/**
* @static
* Returns true if the given region is valid, false otherwise.
* @param {Region} region The region to check
* @return {Boolean} True, if the region is valid, false otherwise.
* A region is valid if
* * left <= right &&
* * top <= bottom
*/
validate: function(region){
var isValid = true
if (region.right < region.left){
isValid = false
region.right = region.left
}
if (region.bottom < region.top){
isValid = false
region.bottom = region.top
}
return isValid
},
/**
* Returns the region corresponding to the documentElement
* @return {Region} The region corresponding to the documentElement. This region is the maximum region visible on the screen.
*/
getDocRegion: function(){
return REGION.fromDOM(document.documentElement)
},
from: function(reg){
if (reg.__IS_REGION){
return reg
}
if (typeof document){
if (typeof HTMLElement != 'undefined' && reg instanceof HTMLElement){
return REGION.fromDOM(reg)
}
if (reg.type && reg.pageX != undefined && reg.pageY != undefined){
return REGION.fromEvent(reg)
}
}
return REGION(reg)
},
fromEvent: function(event){
return REGION.fromPoint({
x: event.pageX,
y: event.pageY
})
},
fromDOM: function(dom){
var rect = dom.getBoundingClientRect()
var docElem = document.documentElement
var win = window
var top = rect.top + win.pageYOffset - docElem.clientTop
var left = rect.left + win.pageXOffset - docElem.clientLeft
return new REGION({
top : rect.top,
left : rect.left,
bottom: rect.bottom,
right : rect.right
})
},
/**
* @static
* Returns a region that is the intersection of the given two regions
* @param {Region} first The first region
* @param {Region} second The second region
* @return {Region/Boolean} The intersection region or false if no intersection found
*/
getIntersection: function(first, second){
var area = this.getIntersectionArea(first, second)
if (area){
return new REGION(area)
}
return false
},
getIntersectionWidth: function(first, second){
var minRight = MIN(first.right, second.right)
var maxLeft = MAX(first.left, second.left)
if (maxLeft < minRight){
return minRight - maxLeft
}
return 0
},
getIntersectionHeight: function(first, second){
var maxTop = MAX(first.top, second.top)
var minBottom = MIN(first.bottom,second.bottom)
if (maxTop < minBottom){
return minBottom - maxTop
}
return 0
},
getIntersectionArea: function(first, second){
var maxTop = MAX(first.top, second.top)
var minRight = MIN(first.right, second.right)
var minBottom = MIN(first.bottom,second.bottom)
var maxLeft = MAX(first.left, second.left)
if (
maxTop < minBottom &&
maxLeft < minRight
){
return {
top : maxTop,
right : minRight,
bottom : minBottom,
left : maxLeft,
width : minRight - maxLeft,
height : minBottom - maxTop
}
}
return false
},
/**
* @static
* Returns a region that is the union of the given two regions
* @param {Region} first The first region
* @param {Region} second The second region
* @return {Region} The union region. The smallest region that contains both given regions.
*/
getUnion: function(first, second){
var top = MIN(first.top, second.top)
var right = MAX(first.right, second.right)
var bottom = MAX(first.bottom,second.bottom)
var left = MIN(first.left, second.left)
return new REGION(top, right, bottom, left)
},
/**
* @static
* Returns a region. If the reg argument is a region, returns it, otherwise return a new region built from the reg object.
*
* @param {Region} reg A region or an object with either top, left, bottom, right or
* with top, left, width, height
* @return {Region} A region
*/
getRegion: function(reg){
return REGION.from(reg)
},
/**
* Creates a region that corresponds to a point.
*
* @param {Object} xy The point
* @param {Number} xy.x
* @param {Number} xy.y
*
* @return {Region} The new region, with top==xy.y, bottom = xy.y and left==xy.x, right==xy.x
*/
fromPoint: function(xy){
return new REGION({
top : xy.y,
bottom : xy.y,
left : xy.x,
right : xy.x
})
}
},
/**
* @cfg {Boolean} emitChangeEvents If this is set to true, the region
* will emit 'changesize' and 'changeposition' whenever the size or the position changs
*/
emitChangeEvents: false,
/**
* @cfg {Number} changeEventsBuffer If {@link #emitChangeEvents} is true, the change events will be emitted in a buffered manner,
* if this value is greater than 0
*/
changeEventsBuffer: 0,
/**
* Returns this region, or a clone of this region
* @param {Boolean} [clone] If true, this method will return a clone of this region
* @return {Region} This region, or a clone of this
*/
getRegion: function(clone){
return clone?
this.clone():
this
},
/**
* Sets the properties of this region to those of the given region
* @param {Region/Object} reg The region or object to use for setting properties of this region
* @return {Region} this
*/
setRegion: function(reg){
if (reg instanceof REGION){
this.set(reg.get())
} else {
this.set(reg)
}
return this
},
/**
* Returns true if this region is valid, false otherwise
*
* @param {Region} region The region to check
* @return {Boolean} True, if the region is valid, false otherwise.
* A region is valid if
* * left <= right &&
* * top <= bottom
*/
validate: function(){
return REGION.validate(this)
},
_before: function(){
if (this.emitChangeEvents){
return copyList(this, {}, ['left','top','bottom','right'])
}
},
_after: function(before){
if (this.emitChangeEvents){
if(this.top != before.top || this.left != before.left) {
this.emitPositionChange()
}
if(this.right != before.right || this.bottom != before.bottom) {
this.emitSizeChange()
}
}
},
notifyPositionChange: function(){
this.emit('changeposition', this)
},
emitPositionChange: function(){
if (this.changeEventsBuffer){
if (!this.emitPositionChangeBuffered){
this.emitPositionChangeBuffered = F.buffer(this.notifyPositionChange, changeEventsBuffer)
}
this.emitPositionChangeBuffered()
}
this.notifyPositionChange()
},
notifySizeChange: function(){
this.emit('changesize', this)
},
emitSizeChange: function(){
if (this.changeEventsBuffer){
if (!this.emitSizeChangeBuffered){
this.emitSizeChangeBuffered = F.buffer(this.notifySizeChange, changeEventsBuffer)
}
this.emitSizeChangeBuffered()
}
this.notifySizeChange()
},
/**
* Add the given amounts to each specified side. Example
*
* region.add({
* top: 50, //add 50 px to the top side
* bottom: -100 //substract 100 px from the bottom side
* })
*
* @param {Object} directions
* @param {Number} [directions.top]
* @param {Number} [directions.left]
* @param {Number} [directions.bottom]
* @param {Number} [directions.right]
*
* @return {Region} this
*/
add: function(directions){
var before = this._before()
var direction
for (direction in directions) if ( hasOwn(directions, direction) ) {
this[direction] += directions[direction]
}
this[0] = this.left
this[1] = this.top
this._after(before)
return this
},
/**
* The same as {@link #add}, but substracts the given values
* @param {Object} directions
* @param {Number} [directions.top]
* @param {Number} [directions.left]
* @param {Number} [directions.bottom]
* @param {Number} [directions.right]
*
* @return {Region} this
*/
substract: function(directions){
var before = this._before()
var direction
for (direction in directions) if (hasOwn(directions, direction) ) {
this[direction] -= directions[direction]
}
this[0] = this.left
this[1] = this.top
this._after(before)
return this
},
/**
* Retrieves the size of the region.
* @return {Object} An object with {width, height}, corresponding to the width and height of the region
*/
getSize: function(){
return {
width : this.getWidth(),
height : this.getHeight()
}
},
/**
* Move the region to the given position and keeps the region width and height.
*
* @param {Object} position An object with {top, left} properties. The values in {top,left} are used to move the region by the given amounts.
* @param {Number} [position.left]
* @param {Number} [position.top]
*
* @return {Region} this
*/
setPosition: function(position){
var width = this.getWidth(),
height = this.getHeight()
if (position.left){
position.right = position.left + width
}
if (position.top){
position.bottom = position.top + height
}
return this.set(position)
},
/**
* Sets both the height and the width of this region to the given size.
*
* @param {Number} size The new size for the region
* @return {Region} this
*/
setSize: function(size){
if (size.height && size.width){
return this.set({
right : this.left + size.width,
bottom : this.top + size.height
})
}
if (size.width){
this.setWidth(size.width)
}
if (size.height){
this.setHeight(size.height)
}
return this
},
get width(){
return this.getWidth()
},
set width(width){
return this.setWidth(width)
},
/**
* @chainable
*
* Sets the width of this region
* @param {Number} width The new width for this region
* @return {Region} this
*/
setWidth: function(width){
return this.set({
right: this.left + width
})
},
get height(){
return this.getHeight()
},
set height(height){
return this.setHeight(height)
},
/**
* @chainable
*
* Sets the height of this region
* @param {Number} height The new height for this region
* @return {Region} this
*/
setHeight: function(height){
return this.set({
bottom: this.top + height
})
},
/**
* Sets the given properties on this region
*
* @param {Object} directions an object containing top, left, and EITHER bottom, right OR width, height
* @param {Number} [directions.top]
* @param {Number} [directions.left]
*
* @param {Number} [directions.bottom]
* @param {Number} [directions.right]
*
* @param {Number} [directions.width]
* @param {Number} [directions.height]
*
*
* @return {Region} this
*/
set: function(directions){
var before = this._before()
copyList(directions, this, ['left','top','bottom','right'])
if (directions.bottom == null && directions.height != null){
this.bottom = this.top + directions.height
}
if (directions.right == null && directions.width != null){
this.right = this.left + directions.width
}
this[0] = this.left
this[1] = this.top
this._after(before)
return this
},
/**
* Retrieves the given property from this region. If no property is given, return an object
* with {left, top, right, bottom}
*
* @param {String} [dir] the property to retrieve from this region
* @return {Number/Object}
*/
get: function(dir){
return dir? this[dir]:
copyList(this, {}, ['left','right','top','bottom'])
},
/**
* Shifts this region to either top, or left or both.
* Shift is similar to {@link #add} by the fact that it adds the given dimensions to top/left sides, but also adds the given dimensions
* to bottom and right
*
* @param {Object} directions
* @param {Number} [directions.top]
* @param {Number} [directions.left]
*
* @return {Region} this
*/
shift: function(directions){
var before = this._before()
if (directions.top){
this.top += directions.top
this.bottom += directions.top
}
if (directions.left){
this.left += directions.left
this.right += directions.left
}
this[0] = this.left
this[1] = this.top
this._after(before)
return this
},
/**
* Same as {@link #shift}, but substracts the given values
* @chainable
*
* @param {Object} directions
* @param {Number} [directions.top]
* @param {Number} [directions.left]
*
* @return {Region} this
*/
unshift: function(directions){
if (directions.top){
directions.top *= -1
}
if (directions.left){
directions.left *= -1
}
return this.shift(directions)
},
/**
* Compare this region and the given region. Return true if they have all the same size and position
* @param {Region} region The region to compare with
* @return {Boolean} True if this and region have same size and position
*/
equals: function(region){
return this.equalsPosition(region) && this.equalsSize(region)
},
/**
* Returns true if this region has the same bottom,right properties as the given region
* @param {Region/Object} size The region to compare against
* @return {Boolean} true if this region is the same size as the given size
*/
equalsSize: function(size){
var isInstance = size instanceof REGION
var s = {
width: size.width == null && isInstance?
size.getWidth():
size.width,
height: size.height == null && isInstance?
size.getHeight():
size.height
}
return this.getWidth() == s.width && this.getHeight() == s.height
},
/**
* Returns true if this region has the same top,left properties as the given region
* @param {Region} region The region to compare against
* @return {Boolean} true if this.top == region.top and this.left == region.left
*/
equalsPosition: function(region){
return this.top == region.top && this.left == region.left
},
/**
* Adds the given ammount to the left side of this region
* @param {Number} left The ammount to add
* @return {Region} this
*/
addLeft: function(left){
var before = this._before()
this.left = this[0] = this.left + left
this._after(before)
return this
},
/**
* Adds the given ammount to the top side of this region
* @param {Number} top The ammount to add
* @return {Region} this
*/
addTop: function(top){
var before = this._before()
this.top = this[1] = this.top + top
this._after(before)
return this
},
/**
* Adds the given ammount to the bottom side of this region
* @param {Number} bottom The ammount to add
* @return {Region} this
*/
addBottom: function(bottom){
var before = this._before()
this.bottom += bottom
this._after(before)
return this
},
/**
* Adds the given ammount to the right side of this region
* @param {Number} right The ammount to add
* @return {Region} this
*/
addRight: function(right){
var before = this._before()
this.right += right
this._after(before)
return this
},
/**
* Minimize the top side.
* @return {Region} this
*/
minTop: function(){
return this.expand({top: 1})
},
/**
* Minimize the bottom side.
* @return {Region} this
*/
maxBottom: function(){
return this.expand({bottom: 1})
},
/**
* Minimize the left side.
* @return {Region} this
*/
minLeft: function(){
return this.expand({left: 1})
},
/**
* Maximize the right side.
* @return {Region} this
*/
maxRight: function(){
return this.expand({right: 1})
},
/**
* Expands this region to the dimensions of the given region, or the document region, if no region is expanded.
* But only expand the given sides (any of the four can be expanded).
*
* @param {Object} directions
* @param {Boolean} [directions.top]
* @param {Boolean} [directions.bottom]
* @param {Boolean} [directions.left]
* @param {Boolean} [directions.right]
*
* @param {Region} [region] the region to expand to, defaults to the document region
* @return {Region} this region
*/
expand: function(directions, region){
var docRegion = region || REGION.getDocRegion(),
list = [],
direction,
before = this._before()
for (direction in directions) if ( hasOwn(directions, direction) ) {
list.push(direction)
}
copyList(docRegion, this, list)
this[0] = this.left
this[1] = this.top
this._after(before)
return this
},
/**
* Returns a clone of this region
* @return {Region} A new region, with the same position and dimension as this region
*/
clone: function(){
return new REGION({
top : this.top,
left : this.left,
right : this.right,
bottom : this.bottom
})
},
/**
* Returns true if this region contains the given point
* @param {Number/Object} x the x coordinate of the point
* @param {Number} [y] the y coordinate of the point
*
* @return {Boolean} true if this region constains the given point, false otherwise
*/
containsPoint: function(x, y){
if (arguments.length == 1){
y = x.y
x = x.x
}
return this.left <= x &&
x <= this.right &&
this.top <= y &&
y <= this.bottom
},
/**
*
* @param region
*
* @return {Boolean} true if this region contains the given region, false otherwise
*/
containsRegion: function(region){
return this.containsPoint(region.left, region.top) &&
this.containsPoint(region.right, region.bottom)
},
/**
* Returns an object with the difference for {top, bottom} positions betwen this and the given region,
*
* See {@link #diff}
* @param {Region} region The region to use for diff
* @return {Object} {top,bottom}
*/
diffHeight: function(region){
return this.diff(region, {top: true, bottom: true})
},
/**
* Returns an object with the difference for {left, right} positions betwen this and the given region,
*
* See {@link #diff}
* @param {Region} region The region to use for diff
* @return {Object} {left,right}
*/
diffWidth: function(region){
return this.diff(region, {left: true, right: true})
},
/**
* Returns an object with the difference in sizes for the given directions, between this and region
*
* @param {Region} region The region to use for diff
* @param {Object} directions An object with the directions to diff. Can have any of the following keys:
* * left
* * right
* * top
* * bottom
*
* @return {Object} and object with the same keys as the directions object, but the values being the
* differences between this region and the given region
*/
diff: function(region, directions){
var result = {}
var dirName
for (dirName in directions) if ( hasOwn(directions, dirName) ) {
result[dirName] = this[dirName] - region[dirName]
}
return result
},
/**
* Returns the position, in {left,top} properties, of this region
*
* @return {Object} {left,top}
*/
getPosition: function(){
return {
left: this.left,
top : this.top
}
},
/**
* Returns the point at the given position from this region.
*
* @param {String} position Any of:
*
* * 'cx' - See {@link #getPointXCenter}
* * 'cy' - See {@link #getPointYCenter}
* * 'b' - See {@link #getPointBottom}
* * 'bc' - See {@link #getPointBottomCenter}
* * 'l' - See {@link #getPointLeft}
* * 'lc' - See {@link #getPointLeftCenter}
* * 't' - See {@link #getPointTop}
* * 'tc' - See {@link #getPointTopCenter}
* * 'r' - See {@link #getPointRight}
* * 'rc' - See {@link #getPointRightCenter}
* * 'c' - See {@link #getPointCenter}
* * 'tl' - See {@link #getPointTopLeft}
* * 'bl' - See {@link #getPointBottomLeft}
* * 'br' - See {@link #getPointBottomRight}
* * 'tr' - See {@link #getPointTopRight}
*
* @param {Boolean} asLeftTop
*
* @return {Object} either an object with {x,y} or {left,top} if asLeftTop is true
*/
getPoint: function(position, asLeftTop){
//<debug>
if (!POINT_POSITIONS[position]) {
console.warn('The position ', position, ' could not be found! Available options are tl, bl, tr, br, l, r, t, b.');
}
//</debug>
var method = 'getPoint' + POINT_POSITIONS[position],
result = this[method]()
if (asLeftTop){
return {
left : result.x,
top : result.y
}
}
return result
},
/**
* Returns a point with x = null and y being the middle of the left region segment
* @return {Object} {x,y}
*/
getPointYCenter: function(){
return { x: null, y: this.top + this.getHeight() / 2 }
},
/**
* Returns a point with y = null and x being the middle of the top region segment
* @return {Object} {x,y}
*/
getPointXCenter: function(){
return { x: this.left + this.getWidth() / 2, y: null }
},
/**
* Returns a point with x = null and y the region top position on the y axis
* @return {Object} {x,y}
*/
getPointTop: function(){
return { x: null, y: this.top }
},
/**
* Returns a point that is the middle point of the region top segment
* @return {Object} {x,y}
*/
getPointTopCenter: function(){
return { x: this.left + this.getWidth() / 2, y: this.top }
},
/**
* Returns a point that is the top-left point of the region
* @return {Object} {x,y}
*/
getPointTopLeft: function(){
return { x: this.left, y: this.top}
},
/**
* Returns a point that is the top-right point of the region
* @return {Object} {x,y}
*/
getPointTopRight: function(){
return { x: this.right, y: this.top}
},
/**
* Returns a point with x = null and y the region bottom position on the y axis
* @return {Object} {x,y}
*/
getPointBottom: function(){
return { x: null, y: this.bottom }
},
/**
* Returns a point that is the middle point of the region bottom segment
* @return {Object} {x,y}
*/
getPointBottomCenter: function(){
return { x: this.left + this.getWidth() / 2, y: this.bottom }
},
/**
* Returns a point that is the bottom-left point of the region
* @return {Object} {x,y}
*/
getPointBottomLeft: function(){
return { x: this.left, y: this.bottom}
},
/**
* Returns a point that is the bottom-right point of the region
* @return {Object} {x,y}
*/
getPointBottomRight: function(){
return { x: this.right, y: this.bottom}
},
/**
* Returns a point with y = null and x the region left position on the x axis
* @return {Object} {x,y}
*/
getPointLeft: function(){
return { x: this.left, y: null }
},
/**
* Returns a point that is the middle point of the region left segment
* @return {Object} {x,y}
*/
getPointLeftCenter: function(){
return { x: this.left, y: this.top + this.getHeight() / 2 }
},
/**
* Returns a point with y = null and x the region right position on the x axis
* @return {Object} {x,y}
*/
getPointRight: function(){
return { x: this.right, y: null }
},
/**
* Returns a point that is the middle point of the region right segment
* @return {Object} {x,y}
*/
getPointRightCenter: function(){
return { x: this.right, y: this.top + this.getHeight() / 2 }
},
/**
* Returns a point that is the center of the region
* @return {Object} {x,y}
*/
getPointCenter: function(){
return { x: this.left + this.getWidth() / 2, y: this.top + this.getHeight() / 2 }
},
/**
* @return {Number} returns the height of the region
*/
getHeight: function(){
return this.bottom - this.top
},
/**
* @return {Number} returns the width of the region
*/
getWidth: function(){
return this.right - this.left
},
/**
* @return {Number} returns the top property of the region
*/
getTop: function(){
return this.top
},
/**
* @return {Number} returns the left property of the region
*/
getLeft: function(){
return this.left
},
/**
* @return {Number} returns the bottom property of the region
*/
getBottom: function(){
return this.bottom
},
/**
* @return {Number} returns the right property of the region
*/
getRight: function(){
return this.right
},
/**
* Returns the area of the region
* @return {Number} the computed area
*/
getArea: function(){
return this.getWidth() * this.getHeight()
},
constrainTo: function(contrain){
var intersect = this.getIntersection(contrain),
shift
if (!intersect || !intersect.equals(this)){
var contrainWidth = contrain.getWidth(),
contrainHeight = contrain.getHeight(),
shift = {}
if (this.getWidth() > contrainWidth){
this.left = contrain.left
this.setWidth(contrainWidth)
}
if (this.getHeight() > contrainHeight){
this.top = contrain.top
this.setHeight(contrainHeight)
}
shift = {}
if (this.right > contrain.right){
shift.left = contrain.right - this.right
}
if (this.bottom > contrain.bottom){
shift.top = contrain.bottom - this.bottom
}
if (this.left < contrain.left){
shift.left = contrain.left - this.left
}
if (this.top < contrain.top){
shift.top = contrain.top - this.top
}
this.shift(shift)
return true
}
return false
},
/**
* @constructor
*
* Construct a new Region.
*
* Example:
*
* var r = root.create('z.region', { top: 10, left: 20, bottom: 100, right: 200 })
*
* //or, the same, but with numbers
*
* r = root.create('z.region', 10, 200, 100, 20)
*
* //or, with width and height
*
* r = root.create('z.region', { top: 10, left: 20, width: 180, height: 90})
*
* @param {Number|Object} top The top pixel position, or an object with top, left, bottom, right properties. If an object is passed,
* instead of having bottom and right, it can have width and height.
*
* @param {Number} right The right pixel position
* @param {Number} bottom The bottom pixel position
* @param {Number} left The left pixel position
*
* @return {Region} this
*/
init: function(top, right, bottom, left){
if (isObject(top)){
copyList(top, this, ['top','right','bottom','left'])
if (top.bottom == null && top.height != null){
this.bottom = this.top + top.height
}
if (top.right == null && top.width != null){
this.right = this.left + top.width
}
if (top.emitChangeEvents){
this.emitChangeEvents = top.emitChangeEvents
}
} else {
this.top = top
this.right = right
this.bottom = bottom
this.left = left
}
this[0] = this.left
this[1] = this.top
REGION.validate(this)
},
__IS_REGION: true
/**
* @property {Number} top
*/
/**
* @property {Number} right
*/
/**
* @property {Number} bottom
*/
/**
* @property {Number} left
*/
/**
* @property {Number} [0] the top property
*/
/**
* @property {Number} [1] the left property
*/
/**
* @method getIntersection
* Returns a region that is the intersection of this region and the given region
* @param {Region} region The region to intersect with
* @return {Region} The intersection region
*/
/**
* @method getUnion
* Returns a region that is the union of this region with the given region
* @param {Region} region The region to make union with
* @return {Region} The union region. The smallest region that contains both this and the given region.
*/
})
// require('./align')(REGION)
module.exports = REGION
module.exports = require('./src')
{
"name": "region",
"version": "1.2.1",
"version": "2.0.0",
"description": "A helper to work with rectangular regions in the DOM",

@@ -9,7 +9,12 @@ "main": "index.js",

"test-w": "make test-w",
"test-debug": "mocha --debug-brk"
"test-debug": "mocha --debug-brk",
"dist": "./node_modules/.bin/webpack --progress --colors --config dist.config.js",
"dist.min": "./node_modules/.bin/webpack --progress --colors --optimize-minimize --optimize-occurence-order --optimize-dedupe --config dist.min.config.js",
"build": "npm run dist && npm run dist.min"
},
"devDependencies": {
"mocha": "~1.21.0",
"should": "~4.0.4"
"should": "~4.0.4",
"webpack": "^1.4.13",
"webpack-dev-server": "^1.6.5"
},

@@ -37,9 +42,7 @@ "repository": {

"dependencies": {
"classy": "^1.4.10",
"copy-utils": "^1.0.0",
"functionally": "~0.x.x",
"hasown": "~1.x.x",
"i-s": "~1.x.x",
"zemitter": "~0.x.x"
"newify": "^1.1.9"
}
}

@@ -6,6 +6,7 @@ describe('Region equal', function(){

it('size should return fine', function(){
debugger
var r = Region({
top: 10,
left: 10,
width: 10,
top : 10,
left : 10,
width : 10,
height: 10

@@ -15,3 +16,3 @@ })

r.equalsSize({
width: 10,
width : 10,
height: 10

@@ -18,0 +19,0 @@ })

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is not supported yet

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