Sails JavaScript Client SDK
JavaScript SDK for communicating w/ Sails via sockets from Node.js or the browser.
For Node.js
Why would I use this from a Node script?
Most commonly, this SDK is useful on the backend when writing tests. However, any time you'd want to use a WebSocket or Socket.io client from Node to talk to a Sails server, you can use this module to allow for the ordinary usage you're familiar with in the browser-- namely using the socket interpreter to simulate HTTP over WebSockets.
Installation
$ npm install socket.io-client --save
$ npm install sails.io.js --save
Basic Usage
var socketIOClient = require('socket.io-client');
var sailsIOClient = require('sails.io.js');
var io = sailsIOClient(socketIOClient);
io.sails.url = 'http://localhost:1337';
io.socket.get('/hello', function serverResponded (body, JWR) {
console.log('Sails responded with: ', body);
console.log('with headers: ', JWR.headers);
console.log('and with status code: ', JWR.statusCode);
io.socket.disconnect();
});
See the tests in this repository for more examples.
========================================
For the browser
The sails.io.js
client comes automatically installed in new Sails projects, but there is nothing app-specific about the client SDK. You can just as easily copy and paste it yourself, get it from Bower, or just link a script tag directly to a hosted CDN.
Always use the version of sails.io.js
that is compatible with your version of Sails. The master branch of this repository includes the bleeding edge version of sails.io.js
that is compatible with the master branch of Sails core and of sails-hook-sockets. If you have an older install, use the copy of sails.io.js that is included in the assets/
folder of your Sails app.
</body>
<script type="text/javascript" src="/dependencies/sails.io.js"></script>
<script type="text/javascript">
io.socket.get('/hello', function serverResponded (body, JWR) {
console.log('Sails responded with: ', body);
console.log('with headers: ', JWR.headers);
console.log('and with status code: ', JWR.statusCode);
});
</script>
</html>
========================================
Advanced usage
The io.sails
config functions as the default for all connected sockets, allowing you to change client behavior globally. It can be overridden on a socket-by-socket basis by passing in an object to io.sails.connect(opts)
Cross-domain
Connect to a server other than the one that served ths project (i.e. on a different domain/subdomain):
<script type="text/javascript" src="/dependencies/sails.io.js"></script>
<script type="text/javascript">
io.sails.url = 'https://api.mysite.com';
</script>
Note that in order for req.session
on a cross-domain server to work, there is a bit of pregaming that sails.io.js does behind the scenes. This is because it relies on cookies, and browsers (thankfully) do not let us access cross-origin cookies.
This JavaScript SDK circumvents that issue by (1) detecting a cross-origin scenario by examining window.location
(if available) and comparing it with the connection base URL, then (2) sending a JSONP request to the cross-origin server in order to gain access to a cookie.
In order for that to work, the cross-origin sails server must have CORS enabled for http://yourdomain.com
so that 3rd-party cookies are granted with the JSONP request.
Fortunately, Sails supports this behavior out of the box.
For example, imagine the sails.io.js client is being used on a webpage served from a Sails server (or any other kind of server, like nginx) at http://yourdomain.com
, but you need to connect a WebSocket to a different Sails server at http://api.your-other-domain.com
.
First, sails.io.js will send a JSONP request to the configured "cookie route" (i.e. /__getcookie
by default). That particular "cookie route" comes with CORS enabled out of the box, which means it will grant cookies to 3rd party domains. In your config/sockets.js
file, you can restrict cross-domain cookie access to particular domains (i.e. http://yourdomain.com
, in this example)
Disable autoConnect
and/or connect sockets manually
Disable io.socket
and its auto-connecting behavior and/or connect 1 or more sockets manually:
<script type="text/javascript" src="/dependencies/sails.io.js"></script>
<script type="text/javascript">
io.sails.autoConnect = false;
setTimeout(function (){
var socket0 = io.sails.connect();
var socket1 = io.sails.connect();
var socket2 = io.sails.connect('https://api.mysite.com');
}, 1000);
</script>
Send custom headers with socket handshake using initialConnectionHeaders
Disable session support for all connecting sockets
<script type="text/javascript" src="/dependencies/sails.io.js"></script>
<script type="text/javascript">
io.sails.initialConnectionHeaders = {nosession: true};
</script>
Disable session support on a per-socket basis
<script type="text/javascript" src="/dependencies/sails.io.js"></script>
<script type="text/javascript">
io.sails.autoConnect = false;
var socket1 = io.sails.connect('http://localhost', {initialConnectionHeaders: {nosession: true}});
var socket2 = io.sails.connect('http://localhost');
</script>
Set a x-csrf-token
header to be sent with every request made using io.socket.*
methods:
<script type="text/javascript" src="/dependencies/sails.io.js"></script>
<script type="text/javascript">
io.sails.headers = {
"x-csrf-token": someToken,
};
io.socket.post("/foo", someData, someCallback);
</script>
Change the transports
used to connect to the server
In some cases you may want to change the transorts that the socket client uses to connect to the server, and vice versa. For instance, some server environments--notably Heroku--do not support "sticky load balancing", causing the "polling" transport to fail. In these cases, you should first change the transports listed in the config/sockets.js
file in your Sails app. Then change the transports in the client by setting io.sails.transports
:
<script type="text/javascript" src="/dependencies/sails.io.js"></script>
<script type="text/javascript">
io.sails.transports = ['websocket'];
</script>
Change the rejectUnauthorized
setting used to connect to the server
As of socket.io-client version 1.4.6 and engine.io-client 1.6.9, if you are
using SSL certificates to connect, rejectUnauthorized
defaults to true
if not explicitly set. To keep the old behavior (useful for development and
testing/continuous integration environments), set it to false on the io.sails
object:
<script type="text/javascript" src="/dependencies/sails.io.js"></script>
<script type="text/javascript">
io.sails.rejectUnauthorized = false;
</script>
RequireJS/AMD Usage
To use this in an AMD environment, use the sails.io.js in the root of this repo, not in dist. The dist build bundles a version of the socket.io client which will cause errors when trying to load two anonymous AMD modules from the same file. The file in root is not bundled with socket.io
Usage with AMD will be very similar as node. Require in sails.io, socket.io, and instantiate the sails.io client:
define(['path/to/socketIOClient', 'path/to/sailsIOClient'], function(socketIOClient, sailsIOClient) {
var io = sailsIOClient(socketIOClient);
io.sails.url = 'http:/example.com';
io.socket.get('/example/path', { data: 'example' }, function(response) {
console.log('got response', response)
});
});
Muting console.log messages
Sails.io.js console.log messages are automatically muted in production environments. You can set the environment manually via io.sails.environment
:
<script type="text/javascript" src="/dependencies/sails.io.js"></script>
<script type="text/javascript">
io.sails.environment = 'production';
</script>
If not specified manually, sails.io.js will assume the development
environment unless it is loaded from a URL that ends in *.min.js
or #production
, e.g. production.min.js
or scripts.js#production
.
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Help
If you have further questions or are having trouble, click here.
Bugs
To report a bug, click here.
Contributing
Please observe the guidelines and conventions laid out in the Sails project contribution guide when opening issues or submitting pull requests.
This repository holds the socket client SDK for Sails versions 0.11.0 and up. If you're looking for the SDK for the v0.9.x releases of Sails, the source is located here. If you're looking for v0.10.x, check out the relevant tags.
License
This package is part of the Sails framework, and is free and open-source under the MIT License.