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scheduler - npm Package Compare versions

Comparing version 0.0.0-9f395904c to 0.0.0-a1dbb852c

8

build-info.json
{
"branch": "master",
"buildNumber": "28552",
"checksum": "9794260",
"commit": "9f395904c",
"buildNumber": "33869",
"checksum": "2fe1c5c",
"commit": "a1dbb852c",
"environment": "ci",
"reactVersion": "16.8.6-canary-9f395904c"
"reactVersion": "16.8.6-canary-a1dbb852c"
}

@@ -1,2 +0,2 @@

/** @license React v0.0.0-9f395904c
/** @license React v0.0.0-a1dbb852c
* scheduler-tracing.development.js

@@ -71,2 +71,5 @@ *

// Experimental Host Component support.
// New API for JSX transforms to target - https://github.com/reactjs/rfcs/pull/107

@@ -81,2 +84,6 @@

// For tests, we flush suspense fallbacks in an act scope;
// *except* in some of our own tests, where we test incremental loading states.
// Changes priority of some events like mousemove to user-blocking priority,

@@ -86,2 +93,12 @@ // but without making them discrete. The flag exists in case it causes

// Add a callback property to suspense to notify which promises are currently
// in the update queue. This allows reporting and tracing of what is causing
// the user to see a loading state.
// Part of the simplification of React.createElement so we can eventually move
// from React.createElement to React.jsx
// https://github.com/reactjs/rfcs/blob/createlement-rfc/text/0000-create-element-changes.md
var DEFAULT_THREAD_ID = 0;

@@ -88,0 +105,0 @@

@@ -1,2 +0,2 @@

/** @license React v0.0.0-9f395904c
/** @license React v0.0.0-a1dbb852c
* scheduler-tracing.production.min.js

@@ -3,0 +3,0 @@ *

@@ -1,2 +0,2 @@

/** @license React v0.0.0-9f395904c
/** @license React v0.0.0-a1dbb852c
* scheduler-tracing.profiling.min.js

@@ -3,0 +3,0 @@ *

@@ -1,2 +0,2 @@

/** @license React v0.0.0-9f395904c
/** @license React v0.0.0-a1dbb852c
* scheduler-unstable_mock.development.js

@@ -315,10 +315,4 @@ *

var expirationTime = task.expirationTime;
var continuationTask = {
callback: continuationCallback,
priorityLevel: task.priorityLevel,
startTime: task.startTime,
expirationTime: expirationTime,
next: null,
previous: null
};
var continuationTask = task;
continuationTask.callback = continuationCallback;

@@ -325,0 +319,0 @@ // Insert the new callback into the list, sorted by its timeout. This is

@@ -1,2 +0,2 @@

/** @license React v0.0.0-9f395904c
/** @license React v0.0.0-a1dbb852c
* scheduler-unstable_mock.production.min.js

@@ -12,4 +12,4 @@ *

var y=null,z=null,A=null,B=3,C=!1,D=!1,E=!1;
function F(a,b){var c=a.next;if(c===a)y=null;else{a===y&&(y=c);var f=a.previous;f.next=c;c.previous=f}a.next=a.previous=null;c=a.callback;f=B;var p=A;B=a.priorityLevel;A=a;try{var h=a.expirationTime<=b;switch(B){case 1:var m=c(h);break;case 2:m=c(h);break;case 3:m=c(h);break;case 4:m=c(h);break;case 5:m=c(h)}}catch(L){throw L;}finally{B=f,A=p}if("function"===typeof m)if(b=a.expirationTime,a={callback:m,priorityLevel:a.priorityLevel,startTime:a.startTime,expirationTime:b,next:null,previous:null},null===
y)y=a.next=a.previous=a;else{m=null;h=y;do{if(b<=h.expirationTime){m=h;break}h=h.next}while(h!==y);null===m?m=y:m===y&&(y=a);b=m.previous;b.next=m.previous=a;a.next=m;a.previous=b}}function G(a){if(null!==z&&z.startTime<=a){do{var b=z,c=b.next;if(b===c)z=null;else{z=c;var f=b.previous;f.next=c;c.previous=f}b.next=b.previous=null;H(b,b.expirationTime)}while(null!==z&&z.startTime<=a)}}function I(a){E=!1;G(a);D||(null!==y?(D=!0,e=J):null!==z&&(a=z.startTime-a,g=I,k=d+a))}
function F(a,b){var c=a.next;if(c===a)y=null;else{a===y&&(y=c);var f=a.previous;f.next=c;c.previous=f}a.next=a.previous=null;c=a.callback;f=B;var p=A;B=a.priorityLevel;A=a;try{var h=a.expirationTime<=b;switch(B){case 1:var m=c(h);break;case 2:m=c(h);break;case 3:m=c(h);break;case 4:m=c(h);break;case 5:m=c(h)}}catch(L){throw L;}finally{B=f,A=p}if("function"===typeof m)if(b=a.expirationTime,a.callback=m,null===y)y=a.next=a.previous=a;else{m=null;h=y;do{if(b<=h.expirationTime){m=h;break}h=h.next}while(h!==
y);null===m?m=y:m===y&&(y=a);b=m.previous;b.next=m.previous=a;a.next=m;a.previous=b}}function G(a){if(null!==z&&z.startTime<=a){do{var b=z,c=b.next;if(b===c)z=null;else{z=c;var f=b.previous;f.next=c;c.previous=f}b.next=b.previous=null;H(b,b.expirationTime)}while(null!==z&&z.startTime<=a)}}function I(a){E=!1;G(a);D||(null!==y?(D=!0,e=J):null!==z&&(a=z.startTime-a,g=I,k=d+a))}
function J(a,b){D=!1;E&&(E=!1,g=null,k=-1);G(b);C=!0;try{if(!a)for(;null!==y&&y.expirationTime<=b;)F(y,b),b=d,G(b);else if(null!==y){do F(y,b),b=d,G(b);while(null!==y&&!v())}if(null!==y)return!0;if(null!==z){var c=z.startTime-b;g=I;k=d+c}return!1}finally{C=!1}}function K(a){switch(a){case 1:return-1;case 2:return 250;case 5:return 1073741823;case 4:return 1E4;default:return 5E3}}

@@ -16,0 +16,0 @@ function H(a,b){if(null===y)y=a.next=a.previous=a;else{var c=null,f=y;do{if(b<f.expirationTime){c=f;break}f=f.next}while(f!==y);null===c?c=y:c===y&&(y=a);b=c.previous;b.next=c.previous=a;a.next=c;a.previous=b}}exports.unstable_flushAllWithoutAsserting=x;exports.unstable_flushNumberOfYields=function(a){if(r)throw Error("Already flushing work.");if(null!==e){var b=e;n=a;r=!0;try{a=!0;do a=b(!0,d);while(a&&!q);a||(e=null)}finally{n=-1,r=q=!1}}};exports.unstable_flushExpired=w;

@@ -1,2 +0,2 @@

/** @license React v0.0.0-9f395904c
/** @license React v0.0.0-a1dbb852c
* scheduler.development.js

@@ -22,2 +22,5 @@ *

var enableIsInputPending = false;
var requestIdleCallbackBeforeFirstFrame = false;
var requestTimerEventBeforeFirstFrame = false;
var enableMessageLoopImplementation = false;

@@ -41,54 +44,2 @@ // The DOM Scheduler implementation is similar to requestIdleCallback. It

var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
// We capture a local reference to any global, in case it gets polyfilled after
// this module is initially evaluated. We want to be using a
// consistent implementation.
var localDate = Date;
// This initialization code may run even on server environments if a component
// just imports ReactDOM (e.g. for findDOMNode). Some environments might not
// have setTimeout or clearTimeout. However, we always expect them to be defined
// on the client. https://github.com/facebook/react/pull/13088
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
// We don't expect either of these to necessarily be defined, but we will error
// later if they are missing on the client.
var localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined;
var localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined;
// requestAnimationFrame does not run when the tab is in the background. If
// we're backgrounded we prefer for that work to happen so that the page
// continues to load in the background. So we also schedule a 'setTimeout' as
// a fallback.
// TODO: Need a better heuristic for backgrounded work.
var ANIMATION_FRAME_TIMEOUT = 100;
var rAFID = void 0;
var rAFTimeoutID = void 0;
var requestAnimationFrameWithTimeout = function (callback) {
// schedule rAF and also a setTimeout
rAFID = localRequestAnimationFrame(function (timestamp) {
// cancel the setTimeout
localClearTimeout(rAFTimeoutID);
callback(timestamp);
});
rAFTimeoutID = localSetTimeout(function () {
// cancel the requestAnimationFrame
localCancelAnimationFrame(rAFID);
callback(exports.unstable_now());
}, ANIMATION_FRAME_TIMEOUT);
};
if (hasNativePerformanceNow) {
var Performance = performance;
exports.unstable_now = function () {
return Performance.now();
};
} else {
exports.unstable_now = function () {
return localDate.now();
};
}
if (

@@ -117,2 +68,5 @@ // If Scheduler runs in a non-DOM environment, it falls back to a naive

};
exports.unstable_now = function () {
return Date.now();
};
requestHostCallback = function (cb) {

@@ -138,8 +92,17 @@ if (_callback !== null) {

} else {
// Capture local references to native APIs, in case a polyfill overrides them.
var performance = window.performance;
var _Date = window.Date;
var _setTimeout = window.setTimeout;
var _clearTimeout = window.clearTimeout;
var requestAnimationFrame = window.requestAnimationFrame;
var cancelAnimationFrame = window.cancelAnimationFrame;
var requestIdleCallback = window.requestIdleCallback;
if (typeof console !== 'undefined') {
// TODO: Remove fb.me link
if (typeof localRequestAnimationFrame !== 'function') {
if (typeof requestAnimationFrame !== 'function') {
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
if (typeof localCancelAnimationFrame !== 'function') {
if (typeof cancelAnimationFrame !== 'function') {
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');

@@ -149,15 +112,29 @@ }

var requestIdleCallbackBeforeFirstFrame$1 = requestIdleCallbackBeforeFirstFrame && typeof requestIdleCallback === 'function' && typeof cancelIdleCallback === 'function';
exports.unstable_now = typeof performance === 'object' && typeof performance.now === 'function' ? function () {
return performance.now();
} : function () {
return _Date.now();
};
var isRAFLoopRunning = false;
var isMessageLoopRunning = false;
var scheduledHostCallback = null;
var isMessageEventScheduled = false;
var rAFTimeoutID = -1;
var taskTimeoutID = -1;
var isAnimationFrameScheduled = false;
var frameLength = enableMessageLoopImplementation ? // We won't attempt to align with the vsync. Instead we'll yield multiple
// times per frame, often enough to keep it responsive even at really
// high frame rates > 120.
5 : // Use a heuristic to measure the frame rate and yield at the end of the
// frame. We start out assuming that we run at 30fps but then the
// heuristic tracking will adjust this value to a faster fps if we get
// more frequent animation frames.
33.33;
var timeoutID = -1;
var prevRAFTime = -1;
var prevRAFInterval = -1;
var frameDeadline = 0;
var frameDeadline = 0;
// We start out assuming that we run at 30fps but then the heuristic tracking
// will adjust this value to a faster fps if we get more frequent animation
// frames.
var previousFrameTime = 33;
var activeFrameTime = 33;
var fpsLocked = false;

@@ -216,7 +193,7 @@

if (fps > 0) {
activeFrameTime = Math.floor(1000 / fps);
frameLength = Math.floor(1000 / fps);
fpsLocked = true;
} else {
// reset the framerate
activeFrameTime = 33;
frameLength = 33.33;
fpsLocked = false;

@@ -226,28 +203,27 @@ }

// We use the postMessage trick to defer idle work until after the repaint.
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = function (event) {
isMessageEventScheduled = false;
if (scheduledHostCallback !== null) {
var currentTime = exports.unstable_now();
var hasTimeRemaining = frameDeadline - currentTime > 0;
try {
var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
if (hasMoreWork) {
// Ensure the next frame is scheduled.
if (!isAnimationFrameScheduled) {
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
var performWorkUntilDeadline = function () {
if (enableMessageLoopImplementation) {
if (scheduledHostCallback !== null) {
var currentTime = exports.unstable_now();
// Yield after `frameLength` ms, regardless of where we are in the vsync
// cycle. This means there's always time remaining at the beginning of
// the message event.
frameDeadline = currentTime + frameLength;
var hasTimeRemaining = true;
try {
var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
if (!hasMoreWork) {
isMessageLoopRunning = false;
scheduledHostCallback = null;
} else {
// If there's more work, schedule the next message event at the end
// of the preceding one.
port.postMessage(null);
}
} else {
scheduledHostCallback = null;
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed.
port.postMessage(null);
throw error;
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed, and post a new task as soon as possible
// so we can continue where we left off.
isMessageEventScheduled = true;
port.postMessage(undefined);
throw error;
}

@@ -257,58 +233,151 @@ // Yielding to the browser will give it a chance to paint, so we can

needsPaint = false;
} else {
if (scheduledHostCallback !== null) {
var _currentTime = exports.unstable_now();
var _hasTimeRemaining = frameDeadline - _currentTime > 0;
try {
var _hasMoreWork = scheduledHostCallback(_hasTimeRemaining, _currentTime);
if (!_hasMoreWork) {
scheduledHostCallback = null;
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed, and post a new task as soon as possible
// so we can continue where we left off.
port.postMessage(null);
throw error;
}
}
// Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
}
};
var animationTick = function (rafTime) {
if (scheduledHostCallback !== null) {
// Eagerly schedule the next animation callback at the beginning of the
// frame. If the scheduler queue is not empty at the end of the frame, it
// will continue flushing inside that callback. If the queue *is* empty,
// then it will exit immediately. Posting the callback at the start of the
// frame ensures it's fired within the earliest possible frame. If we
// waited until the end of the frame to post the callback, we risk the
// browser skipping a frame and not firing the callback until the frame
// after that.
requestAnimationFrameWithTimeout(animationTick);
} else {
// No pending work. Exit.
isAnimationFrameScheduled = false;
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = performWorkUntilDeadline;
var onAnimationFrame = function (rAFTime) {
if (scheduledHostCallback === null) {
// No scheduled work. Exit.
prevRAFTime = -1;
prevRAFInterval = -1;
isRAFLoopRunning = false;
return;
}
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime && !fpsLocked) {
if (nextFrameTime < 8) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If the calculated frame time gets lower than 8, it is probably a bug.
nextFrameTime = 8;
// Eagerly schedule the next animation callback at the beginning of the
// frame. If the scheduler queue is not empty at the end of the frame, it
// will continue flushing inside that callback. If the queue *is* empty,
// then it will exit immediately. Posting the callback at the start of the
// frame ensures it's fired within the earliest possible frame. If we
// waited until the end of the frame to post the callback, we risk the
// browser skipping a frame and not firing the callback until the frame
// after that.
isRAFLoopRunning = true;
requestAnimationFrame(function (nextRAFTime) {
_clearTimeout(rAFTimeoutID);
onAnimationFrame(nextRAFTime);
});
// requestAnimationFrame is throttled when the tab is backgrounded. We
// don't want to stop working entirely. So we'll fallback to a timeout loop.
// TODO: Need a better heuristic for backgrounded work.
var onTimeout = function () {
frameDeadline = exports.unstable_now() + frameLength / 2;
performWorkUntilDeadline();
rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
};
rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
if (prevRAFTime !== -1 &&
// Make sure this rAF time is different from the previous one. This check
// could fail if two rAFs fire in the same frame.
rAFTime - prevRAFTime > 0.1) {
var rAFInterval = rAFTime - prevRAFTime;
if (!fpsLocked && prevRAFInterval !== -1) {
// We've observed two consecutive frame intervals. We'll use this to
// dynamically adjust the frame rate.
//
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently
// optimizing. For example, if we're running on 120hz display or 90hz VR
// display. Take the max of the two in case one of them was an anomaly
// due to missed frame deadlines.
if (rAFInterval < frameLength && prevRAFInterval < frameLength) {
frameLength = rAFInterval < prevRAFInterval ? prevRAFInterval : rAFInterval;
if (frameLength < 8.33) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If the calculated frame length gets lower than 8, it is probably
// a bug.
frameLength = 8.33;
}
}
}
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently optimizing.
// We adjust our heuristic dynamically accordingly. For example, if we're
// running on 120hz display or 90hz VR display.
// Take the max of the two in case one of them was an anomaly due to
// missed frame deadlines.
activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
} else {
previousFrameTime = nextFrameTime;
prevRAFInterval = rAFInterval;
}
frameDeadline = rafTime + activeFrameTime;
if (!isMessageEventScheduled) {
isMessageEventScheduled = true;
port.postMessage(undefined);
}
prevRAFTime = rAFTime;
frameDeadline = rAFTime + frameLength;
// We use the postMessage trick to defer idle work until after the repaint.
port.postMessage(null);
};
requestHostCallback = function (callback) {
if (scheduledHostCallback === null) {
scheduledHostCallback = callback;
if (!isAnimationFrameScheduled) {
// If rAF didn't already schedule one, we need to schedule a frame.
// TODO: If this rAF doesn't materialize because the browser throttles,
// we might want to still have setTimeout trigger rIC as a backup to
// ensure that we keep performing work.
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
scheduledHostCallback = callback;
if (enableMessageLoopImplementation) {
if (!isMessageLoopRunning) {
isMessageLoopRunning = true;
port.postMessage(null);
}
} else {
if (!isRAFLoopRunning) {
// Start a rAF loop.
isRAFLoopRunning = true;
requestAnimationFrame(function (rAFTime) {
if (requestIdleCallbackBeforeFirstFrame$1) {
cancelIdleCallback(idleCallbackID);
}
if (requestTimerEventBeforeFirstFrame) {
_clearTimeout(idleTimeoutID);
}
onAnimationFrame(rAFTime);
});
// If we just missed the last vsync, the next rAF might not happen for
// another frame. To claim as much idle time as possible, post a
// callback with `requestIdleCallback`, which should fire if there's
// idle time left in the frame.
//
// This should only be an issue for the first rAF in the loop;
// subsequent rAFs are scheduled at the beginning of the
// preceding frame.
var idleCallbackID = void 0;
if (requestIdleCallbackBeforeFirstFrame$1) {
idleCallbackID = requestIdleCallback(function onIdleCallbackBeforeFirstFrame() {
if (requestTimerEventBeforeFirstFrame) {
_clearTimeout(idleTimeoutID);
}
frameDeadline = exports.unstable_now() + frameLength;
performWorkUntilDeadline();
});
}
// Alternate strategy to address the same problem. Scheduler a timer
// with no delay. If this fires before the rAF, that likely indicates
// that there's idle time before the next vsync. This isn't always the
// case, but we'll be aggressive and assume it is, as a trade off to
// prevent idle periods.
var idleTimeoutID = void 0;
if (requestTimerEventBeforeFirstFrame) {
idleTimeoutID = _setTimeout(function onTimerEventBeforeFirstFrame() {
if (requestIdleCallbackBeforeFirstFrame$1) {
cancelIdleCallback(idleCallbackID);
}
frameDeadline = exports.unstable_now() + frameLength;
performWorkUntilDeadline();
}, 0);
}
}
}

@@ -318,3 +387,3 @@ };

requestHostTimeout = function (callback, ms) {
timeoutID = localSetTimeout(function () {
taskTimeoutID = _setTimeout(function () {
callback(exports.unstable_now());

@@ -325,4 +394,4 @@ }, ms);

cancelHostTimeout = function () {
localClearTimeout(timeoutID);
timeoutID = -1;
_clearTimeout(taskTimeoutID);
taskTimeoutID = -1;
};

@@ -443,10 +512,4 @@ }

var expirationTime = task.expirationTime;
var continuationTask = {
callback: continuationCallback,
priorityLevel: task.priorityLevel,
startTime: task.startTime,
expirationTime: expirationTime,
next: null,
previous: null
};
var continuationTask = task;
continuationTask.callback = continuationCallback;

@@ -453,0 +516,0 @@ // Insert the new callback into the list, sorted by its timeout. This is

@@ -1,2 +0,2 @@

/** @license React v0.0.0-9f395904c
/** @license React v0.0.0-a1dbb852c
* scheduler.production.min.js

@@ -10,15 +10,15 @@ *

'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var d=void 0,e=void 0,g=void 0,m=void 0,n=void 0;exports.unstable_now=void 0;exports.unstable_forceFrameRate=void 0;var p=Date,q="function"===typeof setTimeout?setTimeout:void 0,r="function"===typeof clearTimeout?clearTimeout:void 0,t="function"===typeof requestAnimationFrame?requestAnimationFrame:void 0,u="function"===typeof cancelAnimationFrame?cancelAnimationFrame:void 0,v=void 0,w=void 0;
function x(a){v=t(function(b){r(w);a(b)});w=q(function(){u(v);a(exports.unstable_now())},100)}if("object"===typeof performance&&"function"===typeof performance.now){var y=performance;exports.unstable_now=function(){return y.now()}}else exports.unstable_now=function(){return p.now()};
if("undefined"===typeof window||"function"!==typeof MessageChannel){var z=null,A=null,B=function(){if(null!==z)try{var a=exports.unstable_now();z(!0,a);z=null}catch(b){throw setTimeout(B,0),b;}};d=function(a){null!==z?setTimeout(d,0,a):(z=a,setTimeout(B,0))};e=function(a,b){A=setTimeout(a,b)};g=function(){clearTimeout(A)};m=function(){return!1};n=exports.unstable_forceFrameRate=function(){}}else{"undefined"!==typeof console&&("function"!==typeof t&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"),
"function"!==typeof u&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"));var C=null,D=!1,E=!1,F=-1,G=0,H=33,I=33,J=!1;m=function(){return exports.unstable_now()>=G};n=function(){};exports.unstable_forceFrameRate=function(a){0>a||125<a?console.error("forceFrameRate takes a positive int between 0 and 125, forcing framerates higher than 125 fps is not unsupported"):0<a?(I=Math.floor(1E3/a),J=!0):(I=
33,J=!1)};var K=new MessageChannel,L=K.port2;K.port1.onmessage=function(){D=!1;if(null!==C){var a=exports.unstable_now(),b=0<G-a;try{C(b,a)?E||(E=!0,x(M)):C=null}catch(c){throw D=!0,L.postMessage(void 0),c;}}};var M=function(a){if(null!==C){x(M);var b=a-G+I;b<I&&H<I&&!J?(8>b&&(b=8),I=b<H?H:b):H=b;G=a+I;D||(D=!0,L.postMessage(void 0))}else E=!1};d=function(a){null===C&&(C=a,E||(E=!0,x(M)))};e=function(a,b){F=q(function(){a(exports.unstable_now())},b)};g=function(){r(F);F=-1}}
var N=null,O=null,P=null,Q=3,R=!1,S=!1,T=!1;
function U(a,b){var c=a.next;if(c===a)N=null;else{a===N&&(N=c);var f=a.previous;f.next=c;c.previous=f}a.next=a.previous=null;c=a.callback;f=Q;var l=P;Q=a.priorityLevel;P=a;try{var h=a.expirationTime<=b;switch(Q){case 1:var k=c(h);break;case 2:k=c(h);break;case 3:k=c(h);break;case 4:k=c(h);break;case 5:k=c(h)}}catch(aa){throw aa;}finally{Q=f,P=l}if("function"===typeof k)if(b=a.expirationTime,a={callback:k,priorityLevel:a.priorityLevel,startTime:a.startTime,expirationTime:b,next:null,previous:null},
null===N)N=a.next=a.previous=a;else{k=null;h=N;do{if(b<=h.expirationTime){k=h;break}h=h.next}while(h!==N);null===k?k=N:k===N&&(N=a);b=k.previous;b.next=k.previous=a;a.next=k;a.previous=b}}function V(a){if(null!==O&&O.startTime<=a){do{var b=O,c=b.next;if(b===c)O=null;else{O=c;var f=b.previous;f.next=c;c.previous=f}b.next=b.previous=null;W(b,b.expirationTime)}while(null!==O&&O.startTime<=a)}}function X(a){T=!1;V(a);S||(null!==N?(S=!0,d(Y)):null!==O&&e(X,O.startTime-a))}
function Y(a,b){S=!1;T&&(T=!1,g());V(b);R=!0;try{if(!a)for(;null!==N&&N.expirationTime<=b;)U(N,b),b=exports.unstable_now(),V(b);else if(null!==N){do U(N,b),b=exports.unstable_now(),V(b);while(null!==N&&!m())}if(null!==N)return!0;null!==O&&e(X,O.startTime-b);return!1}finally{R=!1}}function Z(a){switch(a){case 1:return-1;case 2:return 250;case 5:return 1073741823;case 4:return 1E4;default:return 5E3}}
function W(a,b){if(null===N)N=a.next=a.previous=a;else{var c=null,f=N;do{if(b<f.expirationTime){c=f;break}f=f.next}while(f!==N);null===c?c=N:c===N&&(N=a);b=c.previous;b.next=c.previous=a;a.next=c;a.previous=b}}var ba=n;exports.unstable_ImmediatePriority=1;exports.unstable_UserBlockingPriority=2;exports.unstable_NormalPriority=3;exports.unstable_IdlePriority=5;exports.unstable_LowPriority=4;
exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=Q;Q=a;try{return b()}finally{Q=c}};exports.unstable_next=function(a){switch(Q){case 1:case 2:case 3:var b=3;break;default:b=Q}var c=Q;Q=b;try{return a()}finally{Q=c}};
exports.unstable_scheduleCallback=function(a,b,c){var f=exports.unstable_now();if("object"===typeof c&&null!==c){var l=c.delay;l="number"===typeof l&&0<l?f+l:f;c="number"===typeof c.timeout?c.timeout:Z(a)}else c=Z(a),l=f;c=l+c;a={callback:b,priorityLevel:a,startTime:l,expirationTime:c,next:null,previous:null};if(l>f){c=l;if(null===O)O=a.next=a.previous=a;else{b=null;var h=O;do{if(c<h.startTime){b=h;break}h=h.next}while(h!==O);null===b?b=O:b===O&&(O=a);c=b.previous;c.next=b.previous=a;a.next=b;a.previous=
c}null===N&&O===a&&(T?g():T=!0,e(X,l-f))}else W(a,c),S||R||(S=!0,d(Y));return a};exports.unstable_cancelCallback=function(a){var b=a.next;if(null!==b){if(a===b)a===N?N=null:a===O&&(O=null);else{a===N?N=b:a===O&&(O=b);var c=a.previous;c.next=b;b.previous=c}a.next=a.previous=null}};exports.unstable_wrapCallback=function(a){var b=Q;return function(){var c=Q;Q=b;try{return a.apply(this,arguments)}finally{Q=c}}};exports.unstable_getCurrentPriorityLevel=function(){return Q};
exports.unstable_shouldYield=function(){var a=exports.unstable_now();V(a);return null!==P&&null!==N&&N.startTime<=a&&N.expirationTime<P.expirationTime||m()};exports.unstable_requestPaint=ba;exports.unstable_continueExecution=function(){S||R||(S=!0,d(Y))};exports.unstable_pauseExecution=function(){};exports.unstable_getFirstCallbackNode=function(){return N};
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if("undefined"===typeof window||"function"!==typeof MessageChannel){var p=null,q=null,r=function(){if(null!==p)try{var a=exports.unstable_now();p(!0,a);p=null}catch(b){throw setTimeout(r,0),b;}};exports.unstable_now=function(){return Date.now()};d=function(a){null!==p?setTimeout(d,0,a):(p=a,setTimeout(r,0))};e=function(a,b){q=setTimeout(a,b)};g=function(){clearTimeout(q)};m=function(){return!1};n=exports.unstable_forceFrameRate=function(){}}else{var t=window.performance,u=window.Date,v=window.setTimeout,
w=window.clearTimeout,x=window.requestAnimationFrame,y=window.cancelAnimationFrame;"undefined"!==typeof console&&("function"!==typeof x&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"),"function"!==typeof y&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"));exports.unstable_now="object"===typeof t&&
"function"===typeof t.now?function(){return t.now()}:function(){return u.now()};var z=!1,A=null,B=-1,C=-1,D=33.33,E=-1,F=-1,G=0,H=!1;m=function(){return exports.unstable_now()>=G};n=function(){};exports.unstable_forceFrameRate=function(a){0>a||125<a?console.error("forceFrameRate takes a positive int between 0 and 125, forcing framerates higher than 125 fps is not unsupported"):0<a?(D=Math.floor(1E3/a),H=!0):(D=33.33,H=!1)};var J=function(){if(null!==A){var a=exports.unstable_now(),b=0<G-a;try{A(b,
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function T(a,b){var c=a.next;if(c===a)M=null;else{a===M&&(M=c);var f=a.previous;f.next=c;c.previous=f}a.next=a.previous=null;c=a.callback;f=P;var l=O;P=a.priorityLevel;O=a;try{var h=a.expirationTime<=b;switch(P){case 1:var k=c(h);break;case 2:k=c(h);break;case 3:k=c(h);break;case 4:k=c(h);break;case 5:k=c(h)}}catch(Z){throw Z;}finally{P=f,O=l}if("function"===typeof k)if(b=a.expirationTime,a.callback=k,null===M)M=a.next=a.previous=a;else{k=null;h=M;do{if(b<=h.expirationTime){k=h;break}h=h.next}while(h!==
M);null===k?k=M:k===M&&(M=a);b=k.previous;b.next=k.previous=a;a.next=k;a.previous=b}}function U(a){if(null!==N&&N.startTime<=a){do{var b=N,c=b.next;if(b===c)N=null;else{N=c;var f=b.previous;f.next=c;c.previous=f}b.next=b.previous=null;V(b,b.expirationTime)}while(null!==N&&N.startTime<=a)}}function W(a){S=!1;U(a);R||(null!==M?(R=!0,d(X)):null!==N&&e(W,N.startTime-a))}
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function V(a,b){if(null===M)M=a.next=a.previous=a;else{var c=null,f=M;do{if(b<f.expirationTime){c=f;break}f=f.next}while(f!==M);null===c?c=M:c===M&&(M=a);b=c.previous;b.next=c.previous=a;a.next=c;a.previous=b}}var aa=n;exports.unstable_ImmediatePriority=1;exports.unstable_UserBlockingPriority=2;exports.unstable_NormalPriority=3;exports.unstable_IdlePriority=5;exports.unstable_LowPriority=4;
exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=P;P=a;try{return b()}finally{P=c}};exports.unstable_next=function(a){switch(P){case 1:case 2:case 3:var b=3;break;default:b=P}var c=P;P=b;try{return a()}finally{P=c}};
exports.unstable_scheduleCallback=function(a,b,c){var f=exports.unstable_now();if("object"===typeof c&&null!==c){var l=c.delay;l="number"===typeof l&&0<l?f+l:f;c="number"===typeof c.timeout?c.timeout:Y(a)}else c=Y(a),l=f;c=l+c;a={callback:b,priorityLevel:a,startTime:l,expirationTime:c,next:null,previous:null};if(l>f){c=l;if(null===N)N=a.next=a.previous=a;else{b=null;var h=N;do{if(c<h.startTime){b=h;break}h=h.next}while(h!==N);null===b?b=N:b===N&&(N=a);c=b.previous;c.next=b.previous=a;a.next=b;a.previous=
c}null===M&&N===a&&(S?g():S=!0,e(W,l-f))}else V(a,c),R||Q||(R=!0,d(X));return a};exports.unstable_cancelCallback=function(a){var b=a.next;if(null!==b){if(a===b)a===M?M=null:a===N&&(N=null);else{a===M?M=b:a===N&&(N=b);var c=a.previous;c.next=b;b.previous=c}a.next=a.previous=null}};exports.unstable_wrapCallback=function(a){var b=P;return function(){var c=P;P=b;try{return a.apply(this,arguments)}finally{P=c}}};exports.unstable_getCurrentPriorityLevel=function(){return P};
exports.unstable_shouldYield=function(){var a=exports.unstable_now();U(a);return null!==O&&null!==M&&M.startTime<=a&&M.expirationTime<O.expirationTime||m()};exports.unstable_requestPaint=aa;exports.unstable_continueExecution=function(){R||Q||(R=!0,d(X))};exports.unstable_pauseExecution=function(){};exports.unstable_getFirstCallbackNode=function(){return M};
{
"name": "scheduler",
"version": "0.0.0-9f395904c",
"version": "0.0.0-a1dbb852c",
"description": "Cooperative scheduler for the browser environment.",

@@ -5,0 +5,0 @@ "main": "index.js",

@@ -1,2 +0,2 @@

/** @license React v0.0.0-9f395904c
/** @license React v0.0.0-a1dbb852c
* scheduler-unstable_mock.development.js

@@ -313,10 +313,4 @@ *

var expirationTime = task.expirationTime;
var continuationTask = {
callback: continuationCallback,
priorityLevel: task.priorityLevel,
startTime: task.startTime,
expirationTime: expirationTime,
next: null,
previous: null
};
var continuationTask = task;
continuationTask.callback = continuationCallback;

@@ -323,0 +317,0 @@ // Insert the new callback into the list, sorted by its timeout. This is

@@ -1,2 +0,2 @@

/** @license React v0.0.0-9f395904c
/** @license React v0.0.0-a1dbb852c
* scheduler-unstable_mock.production.min.js

@@ -10,10 +10,10 @@ *

'use strict';(function(d,t){"object"===typeof exports&&"undefined"!==typeof module?t(exports):"function"===typeof define&&define.amd?define(["exports"],t):t(d.SchedulerMock={})})(this,function(d){function t(){return-1!==y&&null!==n&&n.length>=y||A&&B?u=!0:!1}function E(){if(m)throw Error("Already flushing work.");if(null!==f){m=!0;try{f(!1,l)||(f=null)}finally{m=!1}}}function F(){if(m)throw Error("Already flushing work.");if(null!==f){var a=f;m=!0;try{var b=!0;do b=a(!0,l);while(b);b||(f=null);return!0}finally{m=
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previous:null},null===e)e=a.next=a.previous=a;else{f=null;k=e;do{if(b<=k.expirationTime){f=k;break}k=k.next}while(k!==e);null===f?f=e:f===e&&(e=a);b=f.previous;b.next=f.previous=a;a.next=f;a.previous=b}}function w(a){if(null!==h&&h.startTime<=a){do{var b=h,c=b.next;if(b===c)h=null;else{h=c;var d=b.previous;d.next=c;c.previous=d}b.next=b.previous=null;H(b,b.expirationTime)}while(null!==h&&h.startTime<=a)}}function C(a){x=!1;w(a);q||(null!==e?(q=!0,f=D):null!==h&&(a=h.startTime-a,p=C,r=l+a))}function D(a,
b){q=!1;x&&(x=!1,p=null,r=-1);w(b);z=!0;try{if(!a)for(;null!==e&&e.expirationTime<=b;)G(e,b),b=l,w(b);else if(null!==e){do G(e,b),b=l,w(b);while(null!==e&&!t())}if(null!==e)return!0;if(null!==h){var c=h.startTime-b;p=C;r=l+c}return!1}finally{z=!1}}function I(a){switch(a){case 1:return-1;case 2:return 250;case 5:return 1073741823;case 4:return 1E4;default:return 5E3}}function H(a,b){if(null===e)e=a.next=a.previous=a;else{var c=null,d=e;do{if(b<d.expirationTime){c=d;break}d=d.next}while(d!==e);null===
c?c=e:c===e&&(e=a);b=c.previous;b.next=c.previous=a;a.next=c;a.previous=b}}var l=0,f=null,p=null,r=-1,n=null,y=-1,u=!1,m=!1,B=!1,A=!1,e=null,h=null,v=null,g=3,z=!1,q=!1,x=!1;d.unstable_flushAllWithoutAsserting=F;d.unstable_flushNumberOfYields=function(a){if(m)throw Error("Already flushing work.");if(null!==f){var b=f;y=a;m=!0;try{a=!0;do a=b(!0,l);while(a&&!u);a||(f=null)}finally{y=-1,m=u=!1}}};d.unstable_flushExpired=E;d.unstable_clearYields=function(){if(null===n)return[];var a=n;n=null;return a};
d.unstable_flushUntilNextPaint=function(){if(m)throw Error("Already flushing work.");if(null!==f){var a=f;A=!0;B=!1;m=!0;try{var b=!0;do b=a(!0,l);while(b&&!u);b||(f=null)}finally{m=u=A=!1}}};d.unstable_flushAll=function(){if(null!==n)throw Error("Log is not empty. Assert on the log of yielded values before flushing additional work.");F();if(null!==n)throw Error("While flushing work, something yielded a value. Use an assertion helper to assert on the log of yielded values, e.g. expect(Scheduler).toFlushAndYield([...])");
};d.unstable_yieldValue=function(a){null===n?n=[a]:n.push(a)};d.unstable_advanceTime=function(a){l+=a;m||(null!==p&&r<=l&&(p(l),r=-1,p=null),E())};d.unstable_ImmediatePriority=1;d.unstable_UserBlockingPriority=2;d.unstable_NormalPriority=3;d.unstable_IdlePriority=5;d.unstable_LowPriority=4;d.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=g;g=a;try{return b()}finally{g=c}};d.unstable_next=function(a){switch(g){case 1:case 2:case 3:var b=
3;break;default:b=g}var c=g;g=b;try{return a()}finally{g=c}};d.unstable_scheduleCallback=function(a,b,c){var d=l;if("object"===typeof c&&null!==c){var g=c.delay;g="number"===typeof g&&0<g?d+g:d;c="number"===typeof c.timeout?c.timeout:I(a)}else c=I(a),g=d;c=g+c;a={callback:b,priorityLevel:a,startTime:g,expirationTime:c,next:null,previous:null};if(g>d){c=g;if(null===h)h=a.next=a.previous=a;else{b=null;var k=h;do{if(c<k.startTime){b=k;break}k=k.next}while(k!==h);null===b?b=h:b===h&&(h=a);c=b.previous;
c.next=b.previous=a;a.next=b;a.previous=c}null===e&&h===a&&(x?(p=null,r=-1):x=!0,p=C,r=l+(g-d))}else H(a,c),q||z||(q=!0,f=D);return a};d.unstable_cancelCallback=function(a){var b=a.next;if(null!==b){if(a===b)a===e?e=null:a===h&&(h=null);else{a===e?e=b:a===h&&(h=b);var c=a.previous;c.next=b;b.previous=c}a.next=a.previous=null}};d.unstable_wrapCallback=function(a){var b=g;return function(){var c=g;g=b;try{return a.apply(this,arguments)}finally{g=c}}};d.unstable_getCurrentPriorityLevel=function(){return g};
d.unstable_shouldYield=function(){var a=l;w(a);return null!==v&&null!==e&&e.startTime<=a&&e.expirationTime<v.expirationTime||t()};d.unstable_requestPaint=function(){B=!0};d.unstable_continueExecution=function(){q||z||(q=!0,f=D)};d.unstable_pauseExecution=function(){};d.unstable_getFirstCallbackNode=function(){return e};d.unstable_now=function(){return l};d.unstable_forceFrameRate=function(){};Object.defineProperty(d,"__esModule",{value:!0})});
!1}}else return!1}function G(a,b){var c=a.next;if(c===a)e=null;else{a===e&&(e=c);var d=a.previous;d.next=c;c.previous=d}a.next=a.previous=null;c=a.callback;d=g;var h=v;g=a.priorityLevel;v=a;try{var k=a.expirationTime<=b;switch(g){case 1:var f=c(k);break;case 2:f=c(k);break;case 3:f=c(k);break;case 4:f=c(k);break;case 5:f=c(k)}}catch(J){throw J;}finally{g=d,v=h}if("function"===typeof f)if(b=a.expirationTime,a.callback=f,null===e)e=a.next=a.previous=a;else{f=null;k=e;do{if(b<=k.expirationTime){f=k;
break}k=k.next}while(k!==e);null===f?f=e:f===e&&(e=a);b=f.previous;b.next=f.previous=a;a.next=f;a.previous=b}}function w(a){if(null!==h&&h.startTime<=a){do{var b=h,c=b.next;if(b===c)h=null;else{h=c;var d=b.previous;d.next=c;c.previous=d}b.next=b.previous=null;H(b,b.expirationTime)}while(null!==h&&h.startTime<=a)}}function C(a){x=!1;w(a);q||(null!==e?(q=!0,f=D):null!==h&&(a=h.startTime-a,p=C,r=l+a))}function D(a,b){q=!1;x&&(x=!1,p=null,r=-1);w(b);z=!0;try{if(!a)for(;null!==e&&e.expirationTime<=b;)G(e,
b),b=l,w(b);else if(null!==e){do G(e,b),b=l,w(b);while(null!==e&&!t())}if(null!==e)return!0;if(null!==h){var c=h.startTime-b;p=C;r=l+c}return!1}finally{z=!1}}function I(a){switch(a){case 1:return-1;case 2:return 250;case 5:return 1073741823;case 4:return 1E4;default:return 5E3}}function H(a,b){if(null===e)e=a.next=a.previous=a;else{var c=null,d=e;do{if(b<d.expirationTime){c=d;break}d=d.next}while(d!==e);null===c?c=e:c===e&&(e=a);b=c.previous;b.next=c.previous=a;a.next=c;a.previous=b}}var l=0,f=null,
p=null,r=-1,n=null,y=-1,u=!1,m=!1,B=!1,A=!1,e=null,h=null,v=null,g=3,z=!1,q=!1,x=!1;d.unstable_flushAllWithoutAsserting=F;d.unstable_flushNumberOfYields=function(a){if(m)throw Error("Already flushing work.");if(null!==f){var b=f;y=a;m=!0;try{a=!0;do a=b(!0,l);while(a&&!u);a||(f=null)}finally{y=-1,m=u=!1}}};d.unstable_flushExpired=E;d.unstable_clearYields=function(){if(null===n)return[];var a=n;n=null;return a};d.unstable_flushUntilNextPaint=function(){if(m)throw Error("Already flushing work.");if(null!==
f){var a=f;A=!0;B=!1;m=!0;try{var b=!0;do b=a(!0,l);while(b&&!u);b||(f=null)}finally{m=u=A=!1}}};d.unstable_flushAll=function(){if(null!==n)throw Error("Log is not empty. Assert on the log of yielded values before flushing additional work.");F();if(null!==n)throw Error("While flushing work, something yielded a value. Use an assertion helper to assert on the log of yielded values, e.g. expect(Scheduler).toFlushAndYield([...])");};d.unstable_yieldValue=function(a){null===n?n=[a]:n.push(a)};d.unstable_advanceTime=
function(a){l+=a;m||(null!==p&&r<=l&&(p(l),r=-1,p=null),E())};d.unstable_ImmediatePriority=1;d.unstable_UserBlockingPriority=2;d.unstable_NormalPriority=3;d.unstable_IdlePriority=5;d.unstable_LowPriority=4;d.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=g;g=a;try{return b()}finally{g=c}};d.unstable_next=function(a){switch(g){case 1:case 2:case 3:var b=3;break;default:b=g}var c=g;g=b;try{return a()}finally{g=c}};d.unstable_scheduleCallback=
function(a,b,c){var d=l;if("object"===typeof c&&null!==c){var g=c.delay;g="number"===typeof g&&0<g?d+g:d;c="number"===typeof c.timeout?c.timeout:I(a)}else c=I(a),g=d;c=g+c;a={callback:b,priorityLevel:a,startTime:g,expirationTime:c,next:null,previous:null};if(g>d){c=g;if(null===h)h=a.next=a.previous=a;else{b=null;var k=h;do{if(c<k.startTime){b=k;break}k=k.next}while(k!==h);null===b?b=h:b===h&&(h=a);c=b.previous;c.next=b.previous=a;a.next=b;a.previous=c}null===e&&h===a&&(x?(p=null,r=-1):x=!0,p=C,r=
l+(g-d))}else H(a,c),q||z||(q=!0,f=D);return a};d.unstable_cancelCallback=function(a){var b=a.next;if(null!==b){if(a===b)a===e?e=null:a===h&&(h=null);else{a===e?e=b:a===h&&(h=b);var c=a.previous;c.next=b;b.previous=c}a.next=a.previous=null}};d.unstable_wrapCallback=function(a){var b=g;return function(){var c=g;g=b;try{return a.apply(this,arguments)}finally{g=c}}};d.unstable_getCurrentPriorityLevel=function(){return g};d.unstable_shouldYield=function(){var a=l;w(a);return null!==v&&null!==e&&e.startTime<=
a&&e.expirationTime<v.expirationTime||t()};d.unstable_requestPaint=function(){B=!0};d.unstable_continueExecution=function(){q||z||(q=!0,f=D)};d.unstable_pauseExecution=function(){};d.unstable_getFirstCallbackNode=function(){return e};d.unstable_now=function(){return l};d.unstable_forceFrameRate=function(){};Object.defineProperty(d,"__esModule",{value:!0})});
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