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scheduler - npm Package Compare versions

Comparing version 0.0.0-b98adb6-8e066f7-PARTIAL to 0.0.0-bbd21066e

build-info.json

34

cjs/scheduler-tracing.development.js

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-bbd21066e
* scheduler-tracing.development.js

@@ -43,7 +43,13 @@ *

// Only used in www builds.
// TODO: true? Here it might just be false.
// Only used in www builds.
// Only used in www builds.
// Disable javascript: URL strings in href for XSS protection.
// React Fire: prevent the value and checked attributes from syncing

@@ -56,2 +62,28 @@ // with their related DOM properties

// See https://github.com/react-native-community/discussions-and-proposals/issues/72 for more information
// This is a flag so we can fix warnings in RN core before turning it on
// Experimental React Flare event system and event components support.
// Experimental Host Component support.
// New API for JSX transforms to target - https://github.com/reactjs/rfcs/pull/107
// We will enforce mocking scheduler with scheduler/unstable_mock at some point. (v17?)
// Till then, we warn about the missing mock, but still fallback to a sync mode compatible version
// Temporary flag to revert the fix in #15650
// Changes priority of some events like mousemove to user-blocking priority,
// but without making them discrete. The flag exists in case it causes
// starvation problems.
var DEFAULT_THREAD_ID = 0;

@@ -58,0 +90,0 @@

2

cjs/scheduler-tracing.production.min.js

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-bbd21066e
* scheduler-tracing.production.min.js

@@ -3,0 +3,0 @@ *

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-bbd21066e
* scheduler-tracing.profiling.min.js

@@ -3,0 +3,0 @@ *

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-bbd21066e
* scheduler.development.js

@@ -20,2 +20,333 @@ *

var enableSchedulerDebugging = false;
var enableIsInputPending = false;
var requestIdleCallbackBeforeFirstFrame = false;
var requestTimerEventBeforeFirstFrame = false;
// The DOM Scheduler implementation is similar to requestIdleCallback. It
// works by scheduling a requestAnimationFrame, storing the time for the start
// of the frame, then scheduling a postMessage which gets scheduled after paint.
// Within the postMessage handler do as much work as possible until time + frame
// rate. By separating the idle call into a separate event tick we ensure that
// layout, paint and other browser work is counted against the available time.
// The frame rate is dynamically adjusted.
var requestHostCallback = void 0;
var requestHostTimeout = void 0;
var cancelHostTimeout = void 0;
var shouldYieldToHost = void 0;
var requestPaint = void 0;
exports.unstable_now = void 0;
exports.unstable_forceFrameRate = void 0;
if (
// If Scheduler runs in a non-DOM environment, it falls back to a naive
// implementation using setTimeout.
typeof window === 'undefined' ||
// Check if MessageChannel is supported, too.
typeof MessageChannel !== 'function') {
// If this accidentally gets imported in a non-browser environment, e.g. JavaScriptCore,
// fallback to a naive implementation.
var _callback = null;
var _timeoutID = null;
var _flushCallback = function () {
if (_callback !== null) {
try {
var currentTime = exports.unstable_now();
var hasRemainingTime = true;
_callback(hasRemainingTime, currentTime);
_callback = null;
} catch (e) {
setTimeout(_flushCallback, 0);
throw e;
}
}
};
exports.unstable_now = function () {
return Date.now();
};
requestHostCallback = function (cb) {
if (_callback !== null) {
// Protect against re-entrancy.
setTimeout(requestHostCallback, 0, cb);
} else {
_callback = cb;
setTimeout(_flushCallback, 0);
}
};
requestHostTimeout = function (cb, ms) {
_timeoutID = setTimeout(cb, ms);
};
cancelHostTimeout = function () {
clearTimeout(_timeoutID);
};
shouldYieldToHost = function () {
return false;
};
requestPaint = exports.unstable_forceFrameRate = function () {};
} else {
// Capture local references to native APIs, in case a polyfill overrides them.
var performance = window.performance;
var _Date = window.Date;
var _setTimeout = window.setTimeout;
var _clearTimeout = window.clearTimeout;
var requestAnimationFrame = window.requestAnimationFrame;
var cancelAnimationFrame = window.cancelAnimationFrame;
var requestIdleCallback = window.requestIdleCallback;
if (typeof console !== 'undefined') {
// TODO: Remove fb.me link
if (typeof requestAnimationFrame !== 'function') {
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
if (typeof cancelAnimationFrame !== 'function') {
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
}
var requestIdleCallbackBeforeFirstFrame$1 = requestIdleCallbackBeforeFirstFrame && typeof requestIdleCallback === 'function' && typeof cancelIdleCallback === 'function';
exports.unstable_now = typeof performance === 'object' && typeof performance.now === 'function' ? function () {
return performance.now();
} : function () {
return _Date.now();
};
var isRAFLoopRunning = false;
var scheduledHostCallback = null;
var rAFTimeoutID = -1;
var taskTimeoutID = -1;
// We start out assuming that we run at 30fps but then the heuristic tracking
// will adjust this value to a faster fps if we get more frequent animation
// frames.
var frameLength = 33.33;
var prevRAFTime = -1;
var prevRAFInterval = -1;
var frameDeadline = 0;
var fpsLocked = false;
// TODO: Make this configurable
// TODO: Adjust this based on priority?
var maxFrameLength = 300;
var needsPaint = false;
if (enableIsInputPending && navigator !== undefined && navigator.scheduling !== undefined && navigator.scheduling.isInputPending !== undefined) {
var scheduling = navigator.scheduling;
shouldYieldToHost = function () {
var currentTime = exports.unstable_now();
if (currentTime >= frameDeadline) {
// There's no time left in the frame. We may want to yield control of
// the main thread, so the browser can perform high priority tasks. The
// main ones are painting and user input. If there's a pending paint or
// a pending input, then we should yield. But if there's neither, then
// we can yield less often while remaining responsive. We'll eventually
// yield regardless, since there could be a pending paint that wasn't
// accompanied by a call to `requestPaint`, or other main thread tasks
// like network events.
if (needsPaint || scheduling.isInputPending()) {
// There is either a pending paint or a pending input.
return true;
}
// There's no pending input. Only yield if we've reached the max
// frame length.
return currentTime >= frameDeadline + maxFrameLength;
} else {
// There's still time left in the frame.
return false;
}
};
requestPaint = function () {
needsPaint = true;
};
} else {
// `isInputPending` is not available. Since we have no way of knowing if
// there's pending input, always yield at the end of the frame.
shouldYieldToHost = function () {
return exports.unstable_now() >= frameDeadline;
};
// Since we yield every frame regardless, `requestPaint` has no effect.
requestPaint = function () {};
}
exports.unstable_forceFrameRate = function (fps) {
if (fps < 0 || fps > 125) {
console.error('forceFrameRate takes a positive int between 0 and 125, ' + 'forcing framerates higher than 125 fps is not unsupported');
return;
}
if (fps > 0) {
frameLength = Math.floor(1000 / fps);
fpsLocked = true;
} else {
// reset the framerate
frameLength = 33.33;
fpsLocked = false;
}
};
var performWorkUntilDeadline = function () {
if (scheduledHostCallback !== null) {
var currentTime = exports.unstable_now();
var hasTimeRemaining = frameDeadline - currentTime > 0;
try {
var hasMoreWork = scheduledHostCallback(hasTimeRemaining, currentTime);
if (!hasMoreWork) {
scheduledHostCallback = null;
}
} catch (error) {
// If a scheduler task throws, exit the current browser task so the
// error can be observed, and post a new task as soon as possible
// so we can continue where we left off.
port.postMessage(null);
throw error;
}
}
// Yielding to the browser will give it a chance to paint, so we can
// reset this.
needsPaint = false;
};
// We use the postMessage trick to defer idle work until after the repaint.
var channel = new MessageChannel();
var port = channel.port2;
channel.port1.onmessage = performWorkUntilDeadline;
var onAnimationFrame = function (rAFTime) {
if (scheduledHostCallback === null) {
// No scheduled work. Exit.
isRAFLoopRunning = false;
prevRAFTime = -1;
prevRAFInterval = -1;
return;
}
if (rAFTime - prevRAFTime < 0.1) {
// Defensive coding. Received two rAFs in the same frame. Exit and wait
// for the next frame.
// TODO: This could be an indication that the frame rate is too high. We
// don't currently handle the case where the browser dynamically lowers
// the framerate, e.g. in low power situation (other than the rAF timeout,
// but that's designed for when the tab is backgrounded and doesn't
// optimize for maxiumum CPU utilization).
return;
}
// Eagerly schedule the next animation callback at the beginning of the
// frame. If the scheduler queue is not empty at the end of the frame, it
// will continue flushing inside that callback. If the queue *is* empty,
// then it will exit immediately. Posting the callback at the start of the
// frame ensures it's fired within the earliest possible frame. If we
// waited until the end of the frame to post the callback, we risk the
// browser skipping a frame and not firing the callback until the frame
// after that.
requestAnimationFrame(function (nextRAFTime) {
_clearTimeout(rAFTimeoutID);
onAnimationFrame(nextRAFTime);
});
// requestAnimationFrame is throttled when the tab is backgrounded. We
// don't want to stop working entirely. So we'll fallback to a timeout loop.
// TODO: Need a better heuristic for backgrounded work.
var onTimeout = function () {
frameDeadline = exports.unstable_now() + frameLength / 2;
performWorkUntilDeadline();
rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
};
rAFTimeoutID = _setTimeout(onTimeout, frameLength * 3);
if (prevRAFTime !== -1) {
var rAFInterval = rAFTime - prevRAFTime;
if (!fpsLocked && prevRAFInterval !== -1) {
// We've observed two consecutive frame intervals. We'll use this to
// dynamically adjust the frame rate.
//
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently
// optimizing. For example, if we're running on 120hz display or 90hz VR
// display. Take the max of the two in case one of them was an anomaly
// due to missed frame deadlines.
if (rAFInterval < frameLength && prevRAFInterval < frameLength) {
frameLength = rAFInterval < prevRAFInterval ? prevRAFInterval : rAFInterval;
if (frameLength < 8.33) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If the calculated frame length gets lower than 8, it is probably
// a bug.
frameLength = 8.33;
}
}
}
prevRAFInterval = rAFInterval;
}
prevRAFTime = rAFTime;
frameDeadline = rAFTime + frameLength;
port.postMessage(null);
};
requestHostCallback = function (callback) {
scheduledHostCallback = callback;
if (!isRAFLoopRunning) {
isRAFLoopRunning = true;
// Start a rAF loop.
requestAnimationFrame(function (rAFTime) {
if (requestIdleCallbackBeforeFirstFrame$1) {
cancelIdleCallback(idleCallbackID);
}
if (requestTimerEventBeforeFirstFrame) {
_clearTimeout(idleTimeoutID);
}
onAnimationFrame(rAFTime);
});
// If we just missed the last vsync, the next rAF might not happen for
// another frame. To claim as much idle time as possible, post a callback
// with `requestIdleCallback`, which should fire if there's idle time left
// in the frame.
//
// This should only be an issue for the first rAF in the loop; subsequent
// rAFs are scheduled at the beginning of the preceding frame.
var idleCallbackID = void 0;
if (requestIdleCallbackBeforeFirstFrame$1) {
idleCallbackID = requestIdleCallback(function () {
if (requestTimerEventBeforeFirstFrame) {
_clearTimeout(idleTimeoutID);
}
frameDeadline = exports.unstable_now() + frameLength;
performWorkUntilDeadline();
});
}
// Alternate strategy to address the same problem. Scheduler a timer with
// no delay. If this fires before the rAF, that likely indicates that
// there's idle time before the next vsync. This isn't always the case,
// but we'll be aggressive and assume it is, as a trade off to prevent
// idle periods.
var idleTimeoutID = void 0;
if (requestTimerEventBeforeFirstFrame) {
idleTimeoutID = _setTimeout(function () {
if (requestIdleCallbackBeforeFirstFrame$1) {
cancelIdleCallback(idleCallbackID);
}
frameDeadline = exports.unstable_now() + frameLength;
performWorkUntilDeadline();
}, 0);
}
}
};
requestHostTimeout = function (callback, ms) {
taskTimeoutID = _setTimeout(function () {
callback(exports.unstable_now());
}, ms);
};
cancelHostTimeout = function () {
_clearTimeout(taskTimeoutID);
taskTimeoutID = -1;
};
}
/* eslint-disable no-var */

@@ -44,65 +375,85 @@

// Callbacks are stored as a circular, doubly linked list.
var firstCallbackNode = null;
// Tasks are stored as a circular, doubly linked list.
var firstTask = null;
var firstDelayedTask = null;
var currentDidTimeout = false;
// Pausing the scheduler is useful for debugging.
var isSchedulerPaused = false;
var currentTask = null;
var currentPriorityLevel = NormalPriority;
var currentEventStartTime = -1;
var currentExpirationTime = -1;
// This is set when a callback is being executed, to prevent re-entrancy.
var isExecutingCallback = false;
// This is set while performing work, to prevent re-entrancy.
var isPerformingWork = false;
var isHostCallbackScheduled = false;
var isHostTimeoutScheduled = false;
var hasNativePerformanceNow = typeof performance === 'object' && typeof performance.now === 'function';
function ensureHostCallbackIsScheduled() {
if (isExecutingCallback) {
// Don't schedule work yet; wait until the next time we yield.
return;
}
// Schedule the host callback using the earliest expiration in the list.
var expirationTime = firstCallbackNode.expirationTime;
if (!isHostCallbackScheduled) {
isHostCallbackScheduled = true;
} else {
// Cancel the existing host callback.
cancelHostCallback();
}
requestHostCallback(flushWork, expirationTime);
function scheduler_flushTaskAtPriority_Immediate(callback, didTimeout) {
return callback(didTimeout);
}
function scheduler_flushTaskAtPriority_UserBlocking(callback, didTimeout) {
return callback(didTimeout);
}
function scheduler_flushTaskAtPriority_Normal(callback, didTimeout) {
return callback(didTimeout);
}
function scheduler_flushTaskAtPriority_Low(callback, didTimeout) {
return callback(didTimeout);
}
function scheduler_flushTaskAtPriority_Idle(callback, didTimeout) {
return callback(didTimeout);
}
function flushFirstCallback() {
var flushedNode = firstCallbackNode;
// Remove the node from the list before calling the callback. That way the
function flushTask(task, currentTime) {
// Remove the task from the list before calling the callback. That way the
// list is in a consistent state even if the callback throws.
var next = firstCallbackNode.next;
if (firstCallbackNode === next) {
// This is the last callback in the list.
firstCallbackNode = null;
next = null;
var next = task.next;
if (next === task) {
// This is the only scheduled task. Clear the list.
firstTask = null;
} else {
var lastCallbackNode = firstCallbackNode.previous;
firstCallbackNode = lastCallbackNode.next = next;
next.previous = lastCallbackNode;
// Remove the task from its position in the list.
if (task === firstTask) {
firstTask = next;
}
var previous = task.previous;
previous.next = next;
next.previous = previous;
}
task.next = task.previous = null;
flushedNode.next = flushedNode.previous = null;
// Now it's safe to call the callback.
var callback = flushedNode.callback;
var expirationTime = flushedNode.expirationTime;
var priorityLevel = flushedNode.priorityLevel;
// Now it's safe to execute the task.
var callback = task.callback;
var previousPriorityLevel = currentPriorityLevel;
var previousExpirationTime = currentExpirationTime;
currentPriorityLevel = priorityLevel;
currentExpirationTime = expirationTime;
var previousTask = currentTask;
currentPriorityLevel = task.priorityLevel;
currentTask = task;
var continuationCallback;
try {
continuationCallback = callback();
var didUserCallbackTimeout = task.expirationTime <= currentTime;
// Add an extra function to the callstack. Profiling tools can use this
// to infer the priority of work that appears higher in the stack.
switch (currentPriorityLevel) {
case ImmediatePriority:
continuationCallback = scheduler_flushTaskAtPriority_Immediate(callback, didUserCallbackTimeout);
break;
case UserBlockingPriority:
continuationCallback = scheduler_flushTaskAtPriority_UserBlocking(callback, didUserCallbackTimeout);
break;
case NormalPriority:
continuationCallback = scheduler_flushTaskAtPriority_Normal(callback, didUserCallbackTimeout);
break;
case LowPriority:
continuationCallback = scheduler_flushTaskAtPriority_Low(callback, didUserCallbackTimeout);
break;
case IdlePriority:
continuationCallback = scheduler_flushTaskAtPriority_Idle(callback, didUserCallbackTimeout);
break;
}
} catch (error) {
throw error;
} finally {
currentPriorityLevel = previousPriorityLevel;
currentExpirationTime = previousExpirationTime;
currentTask = previousTask;
}

@@ -113,44 +464,38 @@

if (typeof continuationCallback === 'function') {
var continuationNode = {
callback: continuationCallback,
priorityLevel: priorityLevel,
expirationTime: expirationTime,
next: null,
previous: null
};
var expirationTime = task.expirationTime;
var continuationTask = task;
continuationTask.callback = continuationCallback;
// Insert the new callback into the list, sorted by its expiration. This is
// Insert the new callback into the list, sorted by its timeout. This is
// almost the same as the code in `scheduleCallback`, except the callback
// is inserted into the list *before* callbacks of equal expiration instead
// is inserted into the list *before* callbacks of equal timeout instead
// of after.
if (firstCallbackNode === null) {
if (firstTask === null) {
// This is the first callback in the list.
firstCallbackNode = continuationNode.next = continuationNode.previous = continuationNode;
firstTask = continuationTask.next = continuationTask.previous = continuationTask;
} else {
var nextAfterContinuation = null;
var node = firstCallbackNode;
var t = firstTask;
do {
if (node.expirationTime >= expirationTime) {
// This callback expires at or after the continuation. We will insert
// the continuation *before* this callback.
nextAfterContinuation = node;
if (expirationTime <= t.expirationTime) {
// This task times out at or after the continuation. We will insert
// the continuation *before* this task.
nextAfterContinuation = t;
break;
}
node = node.next;
} while (node !== firstCallbackNode);
t = t.next;
} while (t !== firstTask);
if (nextAfterContinuation === null) {
// No equal or lower priority callback was found, which means the new
// callback is the lowest priority callback in the list.
nextAfterContinuation = firstCallbackNode;
} else if (nextAfterContinuation === firstCallbackNode) {
// The new callback is the highest priority callback in the list.
firstCallbackNode = continuationNode;
ensureHostCallbackIsScheduled();
// No equal or lower priority task was found, which means the new task
// is the lowest priority task in the list.
nextAfterContinuation = firstTask;
} else if (nextAfterContinuation === firstTask) {
// The new task is the highest priority task in the list.
firstTask = continuationTask;
}
var previous = nextAfterContinuation.previous;
previous.next = nextAfterContinuation.previous = continuationNode;
continuationNode.next = nextAfterContinuation;
continuationNode.previous = previous;
var _previous = nextAfterContinuation.previous;
_previous.next = nextAfterContinuation.previous = continuationTask;
continuationTask.next = nextAfterContinuation;
continuationTask.previous = _previous;
}

@@ -160,21 +505,32 @@ }

function flushImmediateWork() {
if (
// Confirm we've exited the outer most event handler
currentEventStartTime === -1 && firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority) {
isExecutingCallback = true;
try {
do {
flushFirstCallback();
} while (
// Keep flushing until there are no more immediate callbacks
firstCallbackNode !== null && firstCallbackNode.priorityLevel === ImmediatePriority);
} finally {
isExecutingCallback = false;
if (firstCallbackNode !== null) {
// There's still work remaining. Request another callback.
ensureHostCallbackIsScheduled();
function advanceTimers(currentTime) {
// Check for tasks that are no longer delayed and add them to the queue.
if (firstDelayedTask !== null && firstDelayedTask.startTime <= currentTime) {
do {
var task = firstDelayedTask;
var next = task.next;
if (task === next) {
firstDelayedTask = null;
} else {
isHostCallbackScheduled = false;
firstDelayedTask = next;
var previous = task.previous;
previous.next = next;
next.previous = previous;
}
task.next = task.previous = null;
insertScheduledTask(task, task.expirationTime);
} while (firstDelayedTask !== null && firstDelayedTask.startTime <= currentTime);
}
}
function handleTimeout(currentTime) {
isHostTimeoutScheduled = false;
advanceTimers(currentTime);
if (!isHostCallbackScheduled) {
if (firstTask !== null) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
} else if (firstDelayedTask !== null) {
requestHostTimeout(handleTimeout, firstDelayedTask.startTime - currentTime);
}

@@ -184,41 +540,51 @@ }

function flushWork(didTimeout) {
isExecutingCallback = true;
var previousDidTimeout = currentDidTimeout;
currentDidTimeout = didTimeout;
function flushWork(hasTimeRemaining, initialTime) {
// Exit right away if we're currently paused
if (enableSchedulerDebugging && isSchedulerPaused) {
return;
}
// We'll need a host callback the next time work is scheduled.
isHostCallbackScheduled = false;
if (isHostTimeoutScheduled) {
// We scheduled a timeout but it's no longer needed. Cancel it.
isHostTimeoutScheduled = false;
cancelHostTimeout();
}
var currentTime = initialTime;
advanceTimers(currentTime);
isPerformingWork = true;
try {
if (didTimeout) {
if (!hasTimeRemaining) {
// Flush all the expired callbacks without yielding.
while (firstCallbackNode !== null) {
// Read the current time. Flush all the callbacks that expire at or
// earlier than that time. Then read the current time again and repeat.
// This optimizes for as few performance.now calls as possible.
var currentTime = exports.unstable_now();
if (firstCallbackNode.expirationTime <= currentTime) {
do {
flushFirstCallback();
} while (firstCallbackNode !== null && firstCallbackNode.expirationTime <= currentTime);
continue;
}
break;
// TODO: Split flushWork into two separate functions instead of using
// a boolean argument?
while (firstTask !== null && firstTask.expirationTime <= currentTime && !(enableSchedulerDebugging && isSchedulerPaused)) {
flushTask(firstTask, currentTime);
currentTime = exports.unstable_now();
advanceTimers(currentTime);
}
} else {
// Keep flushing callbacks until we run out of time in the frame.
if (firstCallbackNode !== null) {
if (firstTask !== null) {
do {
flushFirstCallback();
} while (firstCallbackNode !== null && !shouldYieldToHost());
flushTask(firstTask, currentTime);
currentTime = exports.unstable_now();
advanceTimers(currentTime);
} while (firstTask !== null && !shouldYieldToHost() && !(enableSchedulerDebugging && isSchedulerPaused));
}
}
} finally {
isExecutingCallback = false;
currentDidTimeout = previousDidTimeout;
if (firstCallbackNode !== null) {
// There's still work remaining. Request another callback.
ensureHostCallbackIsScheduled();
// Return whether there's additional work
if (firstTask !== null) {
return true;
} else {
isHostCallbackScheduled = false;
if (firstDelayedTask !== null) {
requestHostTimeout(handleTimeout, firstDelayedTask.startTime - currentTime);
}
return false;
}
// Before exiting, flush all the immediate work that was scheduled.
flushImmediateWork();
} finally {
isPerformingWork = false;
}

@@ -240,5 +606,3 @@ }

var previousPriorityLevel = currentPriorityLevel;
var previousEventStartTime = currentEventStartTime;
currentPriorityLevel = priorityLevel;
currentEventStartTime = exports.unstable_now();

@@ -249,7 +613,28 @@ try {

currentPriorityLevel = previousPriorityLevel;
currentEventStartTime = previousEventStartTime;
}
}
// Before exiting, flush all the immediate work that was scheduled.
flushImmediateWork();
function unstable_next(eventHandler) {
var priorityLevel;
switch (currentPriorityLevel) {
case ImmediatePriority:
case UserBlockingPriority:
case NormalPriority:
// Shift down to normal priority
priorityLevel = NormalPriority;
break;
default:
// Anything lower than normal priority should remain at the current level.
priorityLevel = currentPriorityLevel;
break;
}
var previousPriorityLevel = currentPriorityLevel;
currentPriorityLevel = priorityLevel;
try {
return eventHandler();
} finally {
currentPriorityLevel = previousPriorityLevel;
}
}

@@ -262,5 +647,3 @@

var previousPriorityLevel = currentPriorityLevel;
var previousEventStartTime = currentEventStartTime;
currentPriorityLevel = parentPriorityLevel;
currentEventStartTime = exports.unstable_now();

@@ -271,4 +654,2 @@ try {

currentPriorityLevel = previousPriorityLevel;
currentEventStartTime = previousEventStartTime;
flushImmediateWork();
}

@@ -278,32 +659,42 @@ };

function unstable_scheduleCallback(callback, deprecated_options) {
var startTime = currentEventStartTime !== -1 ? currentEventStartTime : exports.unstable_now();
function timeoutForPriorityLevel(priorityLevel) {
switch (priorityLevel) {
case ImmediatePriority:
return IMMEDIATE_PRIORITY_TIMEOUT;
case UserBlockingPriority:
return USER_BLOCKING_PRIORITY;
case IdlePriority:
return IDLE_PRIORITY;
case LowPriority:
return LOW_PRIORITY_TIMEOUT;
case NormalPriority:
default:
return NORMAL_PRIORITY_TIMEOUT;
}
}
var expirationTime;
if (typeof deprecated_options === 'object' && deprecated_options !== null && typeof deprecated_options.timeout === 'number') {
// FIXME: Remove this branch once we lift expiration times out of React.
expirationTime = startTime + deprecated_options.timeout;
function unstable_scheduleCallback(priorityLevel, callback, options) {
var currentTime = exports.unstable_now();
var startTime;
var timeout;
if (typeof options === 'object' && options !== null) {
var delay = options.delay;
if (typeof delay === 'number' && delay > 0) {
startTime = currentTime + delay;
} else {
startTime = currentTime;
}
timeout = typeof options.timeout === 'number' ? options.timeout : timeoutForPriorityLevel(priorityLevel);
} else {
switch (currentPriorityLevel) {
case ImmediatePriority:
expirationTime = startTime + IMMEDIATE_PRIORITY_TIMEOUT;
break;
case UserBlockingPriority:
expirationTime = startTime + USER_BLOCKING_PRIORITY;
break;
case IdlePriority:
expirationTime = startTime + IDLE_PRIORITY;
break;
case LowPriority:
expirationTime = startTime + LOW_PRIORITY_TIMEOUT;
break;
case NormalPriority:
default:
expirationTime = startTime + NORMAL_PRIORITY_TIMEOUT;
}
timeout = timeoutForPriorityLevel(priorityLevel);
startTime = currentTime;
}
var newNode = {
var expirationTime = startTime + timeout;
var newTask = {
callback: callback,
priorityLevel: currentPriorityLevel,
priorityLevel: priorityLevel,
startTime: startTime,
expirationTime: expirationTime,

@@ -314,42 +705,115 @@ next: null,

// Insert the new callback into the list, ordered first by expiration, then
// by insertion. So the new callback is inserted any other callback with
// equal expiration.
if (firstCallbackNode === null) {
// This is the first callback in the list.
firstCallbackNode = newNode.next = newNode.previous = newNode;
ensureHostCallbackIsScheduled();
if (startTime > currentTime) {
// This is a delayed task.
insertDelayedTask(newTask, startTime);
if (firstTask === null && firstDelayedTask === newTask) {
// All tasks are delayed, and this is the task with the earliest delay.
if (isHostTimeoutScheduled) {
// Cancel an existing timeout.
cancelHostTimeout();
} else {
isHostTimeoutScheduled = true;
}
// Schedule a timeout.
requestHostTimeout(handleTimeout, startTime - currentTime);
}
} else {
insertScheduledTask(newTask, expirationTime);
// Schedule a host callback, if needed. If we're already performing work,
// wait until the next time we yield.
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
return newTask;
}
function insertScheduledTask(newTask, expirationTime) {
// Insert the new task into the list, ordered first by its timeout, then by
// insertion. So the new task is inserted after any other task the
// same timeout
if (firstTask === null) {
// This is the first task in the list.
firstTask = newTask.next = newTask.previous = newTask;
} else {
var next = null;
var node = firstCallbackNode;
var task = firstTask;
do {
if (node.expirationTime > expirationTime) {
// The new callback expires before this one.
next = node;
if (expirationTime < task.expirationTime) {
// The new task times out before this one.
next = task;
break;
}
node = node.next;
} while (node !== firstCallbackNode);
task = task.next;
} while (task !== firstTask);
if (next === null) {
// No callback with a later expiration was found, which means the new
// callback has the latest expiration in the list.
next = firstCallbackNode;
} else if (next === firstCallbackNode) {
// The new callback has the earliest expiration in the entire list.
firstCallbackNode = newNode;
ensureHostCallbackIsScheduled();
// No task with a later timeout was found, which means the new task has
// the latest timeout in the list.
next = firstTask;
} else if (next === firstTask) {
// The new task has the earliest expiration in the entire list.
firstTask = newTask;
}
var previous = next.previous;
previous.next = next.previous = newNode;
newNode.next = next;
newNode.previous = previous;
previous.next = next.previous = newTask;
newTask.next = next;
newTask.previous = previous;
}
}
return newNode;
function insertDelayedTask(newTask, startTime) {
// Insert the new task into the list, ordered by its start time.
if (firstDelayedTask === null) {
// This is the first task in the list.
firstDelayedTask = newTask.next = newTask.previous = newTask;
} else {
var next = null;
var task = firstDelayedTask;
do {
if (startTime < task.startTime) {
// The new task times out before this one.
next = task;
break;
}
task = task.next;
} while (task !== firstDelayedTask);
if (next === null) {
// No task with a later timeout was found, which means the new task has
// the latest timeout in the list.
next = firstDelayedTask;
} else if (next === firstDelayedTask) {
// The new task has the earliest expiration in the entire list.
firstDelayedTask = newTask;
}
var previous = next.previous;
previous.next = next.previous = newTask;
newTask.next = next;
newTask.previous = previous;
}
}
function unstable_cancelCallback(callbackNode) {
var next = callbackNode.next;
function unstable_pauseExecution() {
isSchedulerPaused = true;
}
function unstable_continueExecution() {
isSchedulerPaused = false;
if (!isHostCallbackScheduled && !isPerformingWork) {
isHostCallbackScheduled = true;
requestHostCallback(flushWork);
}
}
function unstable_getFirstCallbackNode() {
return firstTask;
}
function unstable_cancelCallback(task) {
var next = task.next;
if (next === null) {

@@ -360,11 +824,15 @@ // Already cancelled.

if (next === callbackNode) {
// This is the only scheduled callback. Clear the list.
firstCallbackNode = null;
if (task === next) {
if (task === firstTask) {
firstTask = null;
} else if (task === firstDelayedTask) {
firstDelayedTask = null;
}
} else {
// Remove the callback from its position in the list.
if (callbackNode === firstCallbackNode) {
firstCallbackNode = next;
if (task === firstTask) {
firstTask = next;
} else if (task === firstDelayedTask) {
firstDelayedTask = next;
}
var previous = callbackNode.previous;
var previous = task.previous;
previous.next = next;

@@ -374,3 +842,3 @@ next.previous = previous;

callbackNode.next = callbackNode.previous = null;
task.next = task.previous = null;
}

@@ -383,259 +851,9 @@

function unstable_shouldYield() {
return !currentDidTimeout && (firstCallbackNode !== null && firstCallbackNode.expirationTime < currentExpirationTime || shouldYieldToHost());
var currentTime = exports.unstable_now();
advanceTimers(currentTime);
return currentTask !== null && firstTask !== null && firstTask.startTime <= currentTime && firstTask.expirationTime < currentTask.expirationTime || shouldYieldToHost();
}
// The remaining code is essentially a polyfill for requestIdleCallback. It
// works by scheduling a requestAnimationFrame, storing the time for the start
// of the frame, then scheduling a postMessage which gets scheduled after paint.
// Within the postMessage handler do as much work as possible until time + frame
// rate. By separating the idle call into a separate event tick we ensure that
// layout, paint and other browser work is counted against the available time.
// The frame rate is dynamically adjusted.
var unstable_requestPaint = requestPaint;
// We capture a local reference to any global, in case it gets polyfilled after
// this module is initially evaluated. We want to be using a
// consistent implementation.
var localDate = Date;
// This initialization code may run even on server environments if a component
// just imports ReactDOM (e.g. for findDOMNode). Some environments might not
// have setTimeout or clearTimeout. However, we always expect them to be defined
// on the client. https://github.com/facebook/react/pull/13088
var localSetTimeout = typeof setTimeout === 'function' ? setTimeout : undefined;
var localClearTimeout = typeof clearTimeout === 'function' ? clearTimeout : undefined;
// We don't expect either of these to necessarily be defined, but we will error
// later if they are missing on the client.
var localRequestAnimationFrame = typeof requestAnimationFrame === 'function' ? requestAnimationFrame : undefined;
var localCancelAnimationFrame = typeof cancelAnimationFrame === 'function' ? cancelAnimationFrame : undefined;
// requestAnimationFrame does not run when the tab is in the background. If
// we're backgrounded we prefer for that work to happen so that the page
// continues to load in the background. So we also schedule a 'setTimeout' as
// a fallback.
// TODO: Need a better heuristic for backgrounded work.
var ANIMATION_FRAME_TIMEOUT = 100;
var rAFID;
var rAFTimeoutID;
var requestAnimationFrameWithTimeout = function (callback) {
// schedule rAF and also a setTimeout
rAFID = localRequestAnimationFrame(function (timestamp) {
// cancel the setTimeout
localClearTimeout(rAFTimeoutID);
callback(timestamp);
});
rAFTimeoutID = localSetTimeout(function () {
// cancel the requestAnimationFrame
localCancelAnimationFrame(rAFID);
callback(exports.unstable_now());
}, ANIMATION_FRAME_TIMEOUT);
};
if (hasNativePerformanceNow) {
var Performance = performance;
exports.unstable_now = function () {
return Performance.now();
};
} else {
exports.unstable_now = function () {
return localDate.now();
};
}
var requestHostCallback;
var cancelHostCallback;
var shouldYieldToHost;
if (typeof window !== 'undefined' && window._schedMock) {
// Dynamic injection, only for testing purposes.
var impl = window._schedMock;
requestHostCallback = impl[0];
cancelHostCallback = impl[1];
shouldYieldToHost = impl[2];
} else if (
// If Scheduler runs in a non-DOM environment, it falls back to a naive
// implementation using setTimeout.
typeof window === 'undefined' ||
// "addEventListener" might not be available on the window object
// if this is a mocked "window" object. So we need to validate that too.
typeof window.addEventListener !== 'function') {
var _callback = null;
var _currentTime = -1;
var _flushCallback = function (didTimeout, ms) {
if (_callback !== null) {
var cb = _callback;
_callback = null;
try {
_currentTime = ms;
cb(didTimeout);
} finally {
_currentTime = -1;
}
}
};
requestHostCallback = function (cb, ms) {
if (_currentTime !== -1) {
// Protect against re-entrancy.
setTimeout(requestHostCallback, 0, cb, ms);
} else {
_callback = cb;
setTimeout(_flushCallback, ms, true, ms);
setTimeout(_flushCallback, maxSigned31BitInt, false, maxSigned31BitInt);
}
};
cancelHostCallback = function () {
_callback = null;
};
shouldYieldToHost = function () {
return false;
};
exports.unstable_now = function () {
return _currentTime === -1 ? 0 : _currentTime;
};
} else {
if (typeof console !== 'undefined') {
// TODO: Remove fb.me link
if (typeof localRequestAnimationFrame !== 'function') {
console.error("This browser doesn't support requestAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
if (typeof localCancelAnimationFrame !== 'function') {
console.error("This browser doesn't support cancelAnimationFrame. " + 'Make sure that you load a ' + 'polyfill in older browsers. https://fb.me/react-polyfills');
}
}
var scheduledHostCallback = null;
var isMessageEventScheduled = false;
var timeoutTime = -1;
var isAnimationFrameScheduled = false;
var isFlushingHostCallback = false;
var frameDeadline = 0;
// We start out assuming that we run at 30fps but then the heuristic tracking
// will adjust this value to a faster fps if we get more frequent animation
// frames.
var previousFrameTime = 33;
var activeFrameTime = 33;
shouldYieldToHost = function () {
return frameDeadline <= exports.unstable_now();
};
// We use the postMessage trick to defer idle work until after the repaint.
var messageKey = '__reactIdleCallback$' + Math.random().toString(36).slice(2);
var idleTick = function (event) {
if (event.source !== window || event.data !== messageKey) {
return;
}
isMessageEventScheduled = false;
var prevScheduledCallback = scheduledHostCallback;
var prevTimeoutTime = timeoutTime;
scheduledHostCallback = null;
timeoutTime = -1;
var currentTime = exports.unstable_now();
var didTimeout = false;
if (frameDeadline - currentTime <= 0) {
// There's no time left in this idle period. Check if the callback has
// a timeout and whether it's been exceeded.
if (prevTimeoutTime !== -1 && prevTimeoutTime <= currentTime) {
// Exceeded the timeout. Invoke the callback even though there's no
// time left.
didTimeout = true;
} else {
// No timeout.
if (!isAnimationFrameScheduled) {
// Schedule another animation callback so we retry later.
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
}
// Exit without invoking the callback.
scheduledHostCallback = prevScheduledCallback;
timeoutTime = prevTimeoutTime;
return;
}
}
if (prevScheduledCallback !== null) {
isFlushingHostCallback = true;
try {
prevScheduledCallback(didTimeout);
} finally {
isFlushingHostCallback = false;
}
}
};
// Assumes that we have addEventListener in this environment. Might need
// something better for old IE.
window.addEventListener('message', idleTick, false);
var animationTick = function (rafTime) {
if (scheduledHostCallback !== null) {
// Eagerly schedule the next animation callback at the beginning of the
// frame. If the scheduler queue is not empty at the end of the frame, it
// will continue flushing inside that callback. If the queue *is* empty,
// then it will exit immediately. Posting the callback at the start of the
// frame ensures it's fired within the earliest possible frame. If we
// waited until the end of the frame to post the callback, we risk the
// browser skipping a frame and not firing the callback until the frame
// after that.
requestAnimationFrameWithTimeout(animationTick);
} else {
// No pending work. Exit.
isAnimationFrameScheduled = false;
return;
}
var nextFrameTime = rafTime - frameDeadline + activeFrameTime;
if (nextFrameTime < activeFrameTime && previousFrameTime < activeFrameTime) {
if (nextFrameTime < 8) {
// Defensive coding. We don't support higher frame rates than 120hz.
// If the calculated frame time gets lower than 8, it is probably a bug.
nextFrameTime = 8;
}
// If one frame goes long, then the next one can be short to catch up.
// If two frames are short in a row, then that's an indication that we
// actually have a higher frame rate than what we're currently optimizing.
// We adjust our heuristic dynamically accordingly. For example, if we're
// running on 120hz display or 90hz VR display.
// Take the max of the two in case one of them was an anomaly due to
// missed frame deadlines.
activeFrameTime = nextFrameTime < previousFrameTime ? previousFrameTime : nextFrameTime;
} else {
previousFrameTime = nextFrameTime;
}
frameDeadline = rafTime + activeFrameTime;
if (!isMessageEventScheduled) {
isMessageEventScheduled = true;
window.postMessage(messageKey, '*');
}
};
requestHostCallback = function (callback, absoluteTimeout) {
scheduledHostCallback = callback;
timeoutTime = absoluteTimeout;
if (isFlushingHostCallback || absoluteTimeout < 0) {
// Don't wait for the next frame. Continue working ASAP, in a new event.
window.postMessage(messageKey, '*');
} else if (!isAnimationFrameScheduled) {
// If rAF didn't already schedule one, we need to schedule a frame.
// TODO: If this rAF doesn't materialize because the browser throttles, we
// might want to still have setTimeout trigger rIC as a backup to ensure
// that we keep performing work.
isAnimationFrameScheduled = true;
requestAnimationFrameWithTimeout(animationTick);
}
};
cancelHostCallback = function () {
scheduledHostCallback = null;
isMessageEventScheduled = false;
timeoutTime = -1;
};
}
exports.unstable_ImmediatePriority = ImmediatePriority;

@@ -647,2 +865,3 @@ exports.unstable_UserBlockingPriority = UserBlockingPriority;

exports.unstable_runWithPriority = unstable_runWithPriority;
exports.unstable_next = unstable_next;
exports.unstable_scheduleCallback = unstable_scheduleCallback;

@@ -653,3 +872,7 @@ exports.unstable_cancelCallback = unstable_cancelCallback;

exports.unstable_shouldYield = unstable_shouldYield;
exports.unstable_requestPaint = unstable_requestPaint;
exports.unstable_continueExecution = unstable_continueExecution;
exports.unstable_pauseExecution = unstable_pauseExecution;
exports.unstable_getFirstCallbackNode = unstable_getFirstCallbackNode;
})();
}

@@ -1,2 +0,2 @@

/** @license React v16.6.1
/** @license React v0.0.0-bbd21066e
* scheduler.production.min.js

@@ -10,13 +10,15 @@ *

'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var d=null,f=!1,h=3,k=-1,l=-1,m=!1,n=!1;function p(){if(!m){var a=d.expirationTime;n?q():n=!0;r(t,a)}}
function u(){var a=d,b=d.next;if(d===b)d=null;else{var c=d.previous;d=c.next=b;b.previous=c}a.next=a.previous=null;c=a.callback;b=a.expirationTime;a=a.priorityLevel;var e=h,Q=l;h=a;l=b;try{var g=c()}finally{h=e,l=Q}if("function"===typeof g)if(g={callback:g,priorityLevel:a,expirationTime:b,next:null,previous:null},null===d)d=g.next=g.previous=g;else{c=null;a=d;do{if(a.expirationTime>=b){c=a;break}a=a.next}while(a!==d);null===c?c=d:c===d&&(d=g,p());b=c.previous;b.next=c.previous=g;g.next=c;g.previous=
b}}function v(){if(-1===k&&null!==d&&1===d.priorityLevel){m=!0;try{do u();while(null!==d&&1===d.priorityLevel)}finally{m=!1,null!==d?p():n=!1}}}function t(a){m=!0;var b=f;f=a;try{if(a)for(;null!==d;){var c=exports.unstable_now();if(d.expirationTime<=c){do u();while(null!==d&&d.expirationTime<=c)}else break}else if(null!==d){do u();while(null!==d&&!w())}}finally{m=!1,f=b,null!==d?p():n=!1,v()}}
var x=Date,y="function"===typeof setTimeout?setTimeout:void 0,z="function"===typeof clearTimeout?clearTimeout:void 0,A="function"===typeof requestAnimationFrame?requestAnimationFrame:void 0,B="function"===typeof cancelAnimationFrame?cancelAnimationFrame:void 0,C,D;function E(a){C=A(function(b){z(D);a(b)});D=y(function(){B(C);a(exports.unstable_now())},100)}
if("object"===typeof performance&&"function"===typeof performance.now){var F=performance;exports.unstable_now=function(){return F.now()}}else exports.unstable_now=function(){return x.now()};var r,q,w;
if("undefined"!==typeof window&&window._schedMock){var G=window._schedMock;r=G[0];q=G[1];w=G[2]}else if("undefined"===typeof window||"function"!==typeof window.addEventListener){var H=null,I=-1,J=function(a,b){if(null!==H){var c=H;H=null;try{I=b,c(a)}finally{I=-1}}};r=function(a,b){-1!==I?setTimeout(r,0,a,b):(H=a,setTimeout(J,b,!0,b),setTimeout(J,1073741823,!1,1073741823))};q=function(){H=null};w=function(){return!1};exports.unstable_now=function(){return-1===I?0:I}}else{"undefined"!==typeof console&&
("function"!==typeof A&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"),"function"!==typeof B&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"));var K=null,L=!1,M=-1,N=!1,O=!1,P=0,R=33,S=33;w=function(){return P<=exports.unstable_now()};var T="__reactIdleCallback$"+Math.random().toString(36).slice(2);
window.addEventListener("message",function(a){if(a.source===window&&a.data===T){L=!1;a=K;var b=M;K=null;M=-1;var c=exports.unstable_now(),e=!1;if(0>=P-c)if(-1!==b&&b<=c)e=!0;else{N||(N=!0,E(U));K=a;M=b;return}if(null!==a){O=!0;try{a(e)}finally{O=!1}}}},!1);var U=function(a){if(null!==K){E(U);var b=a-P+S;b<S&&R<S?(8>b&&(b=8),S=b<R?R:b):R=b;P=a+S;L||(L=!0,window.postMessage(T,"*"))}else N=!1};r=function(a,b){K=a;M=b;O||0>b?window.postMessage(T,"*"):N||(N=!0,E(U))};q=function(){K=null;L=!1;M=-1}}
exports.unstable_ImmediatePriority=1;exports.unstable_UserBlockingPriority=2;exports.unstable_NormalPriority=3;exports.unstable_IdlePriority=5;exports.unstable_LowPriority=4;exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=h,e=k;h=a;k=exports.unstable_now();try{return b()}finally{h=c,k=e,v()}};
exports.unstable_scheduleCallback=function(a,b){var c=-1!==k?k:exports.unstable_now();if("object"===typeof b&&null!==b&&"number"===typeof b.timeout)b=c+b.timeout;else switch(h){case 1:b=c+-1;break;case 2:b=c+250;break;case 5:b=c+1073741823;break;case 4:b=c+1E4;break;default:b=c+5E3}a={callback:a,priorityLevel:h,expirationTime:b,next:null,previous:null};if(null===d)d=a.next=a.previous=a,p();else{c=null;var e=d;do{if(e.expirationTime>b){c=e;break}e=e.next}while(e!==d);null===c?c=d:c===d&&(d=a,p());
b=c.previous;b.next=c.previous=a;a.next=c;a.previous=b}return a};exports.unstable_cancelCallback=function(a){var b=a.next;if(null!==b){if(b===a)d=null;else{a===d&&(d=b);var c=a.previous;c.next=b;b.previous=c}a.next=a.previous=null}};exports.unstable_wrapCallback=function(a){var b=h;return function(){var c=h,e=k;h=b;k=exports.unstable_now();try{return a.apply(this,arguments)}finally{h=c,k=e,v()}}};exports.unstable_getCurrentPriorityLevel=function(){return h};
exports.unstable_shouldYield=function(){return!f&&(null!==d&&d.expirationTime<l||w())};
'use strict';Object.defineProperty(exports,"__esModule",{value:!0});var d=void 0,e=void 0,g=void 0,m=void 0,n=void 0;exports.unstable_now=void 0;exports.unstable_forceFrameRate=void 0;
if("undefined"===typeof window||"function"!==typeof MessageChannel){var p=null,q=null,r=function(){if(null!==p)try{var a=exports.unstable_now();p(!0,a);p=null}catch(b){throw setTimeout(r,0),b;}};exports.unstable_now=function(){return Date.now()};d=function(a){null!==p?setTimeout(d,0,a):(p=a,setTimeout(r,0))};e=function(a,b){q=setTimeout(a,b)};g=function(){clearTimeout(q)};m=function(){return!1};n=exports.unstable_forceFrameRate=function(){}}else{var t=window.performance,u=window.Date,v=window.setTimeout,
w=window.clearTimeout,x=window.requestAnimationFrame,y=window.cancelAnimationFrame;"undefined"!==typeof console&&("function"!==typeof x&&console.error("This browser doesn't support requestAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"),"function"!==typeof y&&console.error("This browser doesn't support cancelAnimationFrame. Make sure that you load a polyfill in older browsers. https://fb.me/react-polyfills"));exports.unstable_now="object"===typeof t&&
"function"===typeof t.now?function(){return t.now()}:function(){return u.now()};var z=!1,A=null,B=-1,C=-1,D=33.33,E=-1,F=-1,G=0,H=!1;m=function(){return exports.unstable_now()>=G};n=function(){};exports.unstable_forceFrameRate=function(a){0>a||125<a?console.error("forceFrameRate takes a positive int between 0 and 125, forcing framerates higher than 125 fps is not unsupported"):0<a?(D=Math.floor(1E3/a),H=!0):(D=33.33,H=!1)};var J=function(){if(null!==A){var a=exports.unstable_now(),b=0<G-a;try{A(b,
a)||(A=null)}catch(c){throw I.postMessage(null),c;}}},K=new MessageChannel,I=K.port2;K.port1.onmessage=J;var L=function(a){if(null===A)z=!1,F=E=-1;else if(!(.1>a-E)){x(function(a){w(B);L(a)});var b=function(){G=exports.unstable_now()+D/2;J();B=v(b,3*D)};B=v(b,3*D);if(-1!==E){var c=a-E;!H&&-1!==F&&c<D&&F<D&&(D=c<F?F:c,8.33>D&&(D=8.33));F=c}E=a;G=a+D;I.postMessage(null)}};d=function(a){A=a;z||(z=!0,x(function(a){L(a)}))};e=function(a,b){C=v(function(){a(exports.unstable_now())},b)};g=function(){w(C);
C=-1}}var M=null,N=null,O=null,P=3,Q=!1,R=!1,S=!1;
function T(a,b){var c=a.next;if(c===a)M=null;else{a===M&&(M=c);var f=a.previous;f.next=c;c.previous=f}a.next=a.previous=null;c=a.callback;f=P;var l=O;P=a.priorityLevel;O=a;try{var h=a.expirationTime<=b;switch(P){case 1:var k=c(h);break;case 2:k=c(h);break;case 3:k=c(h);break;case 4:k=c(h);break;case 5:k=c(h)}}catch(Z){throw Z;}finally{P=f,O=l}if("function"===typeof k)if(b=a.expirationTime,a.callback=k,null===M)M=a.next=a.previous=a;else{k=null;h=M;do{if(b<=h.expirationTime){k=h;break}h=h.next}while(h!==
M);null===k?k=M:k===M&&(M=a);b=k.previous;b.next=k.previous=a;a.next=k;a.previous=b}}function U(a){if(null!==N&&N.startTime<=a){do{var b=N,c=b.next;if(b===c)N=null;else{N=c;var f=b.previous;f.next=c;c.previous=f}b.next=b.previous=null;V(b,b.expirationTime)}while(null!==N&&N.startTime<=a)}}function W(a){S=!1;U(a);R||(null!==M?(R=!0,d(X)):null!==N&&e(W,N.startTime-a))}
function X(a,b){R=!1;S&&(S=!1,g());U(b);Q=!0;try{if(!a)for(;null!==M&&M.expirationTime<=b;)T(M,b),b=exports.unstable_now(),U(b);else if(null!==M){do T(M,b),b=exports.unstable_now(),U(b);while(null!==M&&!m())}if(null!==M)return!0;null!==N&&e(W,N.startTime-b);return!1}finally{Q=!1}}function Y(a){switch(a){case 1:return-1;case 2:return 250;case 5:return 1073741823;case 4:return 1E4;default:return 5E3}}
function V(a,b){if(null===M)M=a.next=a.previous=a;else{var c=null,f=M;do{if(b<f.expirationTime){c=f;break}f=f.next}while(f!==M);null===c?c=M:c===M&&(M=a);b=c.previous;b.next=c.previous=a;a.next=c;a.previous=b}}var aa=n;exports.unstable_ImmediatePriority=1;exports.unstable_UserBlockingPriority=2;exports.unstable_NormalPriority=3;exports.unstable_IdlePriority=5;exports.unstable_LowPriority=4;
exports.unstable_runWithPriority=function(a,b){switch(a){case 1:case 2:case 3:case 4:case 5:break;default:a=3}var c=P;P=a;try{return b()}finally{P=c}};exports.unstable_next=function(a){switch(P){case 1:case 2:case 3:var b=3;break;default:b=P}var c=P;P=b;try{return a()}finally{P=c}};
exports.unstable_scheduleCallback=function(a,b,c){var f=exports.unstable_now();if("object"===typeof c&&null!==c){var l=c.delay;l="number"===typeof l&&0<l?f+l:f;c="number"===typeof c.timeout?c.timeout:Y(a)}else c=Y(a),l=f;c=l+c;a={callback:b,priorityLevel:a,startTime:l,expirationTime:c,next:null,previous:null};if(l>f){c=l;if(null===N)N=a.next=a.previous=a;else{b=null;var h=N;do{if(c<h.startTime){b=h;break}h=h.next}while(h!==N);null===b?b=N:b===N&&(N=a);c=b.previous;c.next=b.previous=a;a.next=b;a.previous=
c}null===M&&N===a&&(S?g():S=!0,e(W,l-f))}else V(a,c),R||Q||(R=!0,d(X));return a};exports.unstable_cancelCallback=function(a){var b=a.next;if(null!==b){if(a===b)a===M?M=null:a===N&&(N=null);else{a===M?M=b:a===N&&(N=b);var c=a.previous;c.next=b;b.previous=c}a.next=a.previous=null}};exports.unstable_wrapCallback=function(a){var b=P;return function(){var c=P;P=b;try{return a.apply(this,arguments)}finally{P=c}}};exports.unstable_getCurrentPriorityLevel=function(){return P};
exports.unstable_shouldYield=function(){var a=exports.unstable_now();U(a);return null!==O&&null!==M&&M.startTime<=a&&M.expirationTime<O.expirationTime||m()};exports.unstable_requestPaint=aa;exports.unstable_continueExecution=function(){R||Q||(R=!0,d(X))};exports.unstable_pauseExecution=function(){};exports.unstable_getFirstCallbackNode=function(){return M};
{
"name": "scheduler",
"version": "0.0.0-b98adb6-8e066f7-PARTIAL",
"version": "0.0.0-bbd21066e",
"description": "Cooperative scheduler for the browser environment.",
"main": "index.js",
"repository": "facebook/react",
"repository": {
"type": "git",
"url": "https://github.com/facebook/react.git",
"directory": "packages/scheduler"
},
"license": "MIT",

@@ -22,5 +26,7 @@ "keywords": [

"README.md",
"build-info.json",
"index.js",
"tracing.js",
"tracing-profiling.js",
"unstable_mock.js",
"cjs/",

@@ -33,8 +39,3 @@ "umd/"

]
},
"buildInfo": {
"buildID": "b98adb6-8e066f7-PARTIAL",
"checksum": "d49ca941a51ddc0dec608acd2ce521b9a71397fc",
"unstable": true
}
}
}

@@ -50,2 +50,9 @@ /**

function unstable_requestPaint() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_requestPaint.apply(
this,
arguments
);
}
function unstable_runWithPriority() {

@@ -58,2 +65,9 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_runWithPriority.apply(

function unstable_next() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_next.apply(
this,
arguments
);
}
function unstable_wrapCallback() {

@@ -73,2 +87,30 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_wrapCallback.apply(

function unstable_getFirstCallbackNode() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_getFirstCallbackNode.apply(
this,
arguments
);
}
function unstable_pauseExecution() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_pauseExecution.apply(
this,
arguments
);
}
function unstable_continueExecution() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_continueExecution.apply(
this,
arguments
);
}
function unstable_forceFrameRate() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_forceFrameRate.apply(
this,
arguments
);
}
return Object.freeze({

@@ -79,6 +121,32 @@ unstable_now: unstable_now,

unstable_shouldYield: unstable_shouldYield,
unstable_requestPaint: unstable_requestPaint,
unstable_runWithPriority: unstable_runWithPriority,
unstable_next: unstable_next,
unstable_wrapCallback: unstable_wrapCallback,
unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel,
unstable_continueExecution: unstable_continueExecution,
unstable_pauseExecution: unstable_pauseExecution,
unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
unstable_forceFrameRate: unstable_forceFrameRate,
get unstable_IdlePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_IdlePriority;
},
get unstable_ImmediatePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_ImmediatePriority;
},
get unstable_LowPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_LowPriority;
},
get unstable_NormalPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_NormalPriority;
},
get unstable_UserBlockingPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_UserBlockingPriority;
},
});
});

@@ -50,2 +50,9 @@ /**

function unstable_requestPaint() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_requestPaint.apply(
this,
arguments
);
}
function unstable_runWithPriority() {

@@ -58,2 +65,9 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_runWithPriority.apply(

function unstable_next() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_next.apply(
this,
arguments
);
}
function unstable_wrapCallback() {

@@ -73,2 +87,24 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_wrapCallback.apply(

function unstable_getFirstCallbackNode() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_getFirstCallbackNode.apply(
this,
arguments
);
}
function unstable_pauseExecution() {
return undefined;
}
function unstable_continueExecution() {
return undefined;
}
function unstable_forceFrameRate() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_forceFrameRate.apply(
this,
arguments
);
}
return Object.freeze({

@@ -79,6 +115,32 @@ unstable_now: unstable_now,

unstable_shouldYield: unstable_shouldYield,
unstable_requestPaint: unstable_requestPaint,
unstable_runWithPriority: unstable_runWithPriority,
unstable_next: unstable_next,
unstable_wrapCallback: unstable_wrapCallback,
unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel,
unstable_continueExecution: unstable_continueExecution,
unstable_pauseExecution: unstable_pauseExecution,
unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
unstable_forceFrameRate: unstable_forceFrameRate,
get unstable_IdlePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_IdlePriority;
},
get unstable_ImmediatePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_ImmediatePriority;
},
get unstable_LowPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_LowPriority;
},
get unstable_NormalPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_NormalPriority;
},
get unstable_UserBlockingPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_UserBlockingPriority;
},
});
});

@@ -50,2 +50,9 @@ /**

function unstable_requestPaint() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_requestPaint.apply(
this,
arguments
);
}
function unstable_runWithPriority() {

@@ -58,2 +65,9 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_runWithPriority.apply(

function unstable_next() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_next.apply(
this,
arguments
);
}
function unstable_wrapCallback() {

@@ -73,2 +87,24 @@ return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_wrapCallback.apply(

function unstable_getFirstCallbackNode() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_getFirstCallbackNode.apply(
this,
arguments
);
}
function unstable_pauseExecution() {
return undefined;
}
function unstable_continueExecution() {
return undefined;
}
function unstable_forceFrameRate() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED.Scheduler.unstable_forceFrameRate.apply(
this,
arguments
);
}
return Object.freeze({

@@ -79,6 +115,32 @@ unstable_now: unstable_now,

unstable_shouldYield: unstable_shouldYield,
unstable_requestPaint: unstable_requestPaint,
unstable_runWithPriority: unstable_runWithPriority,
unstable_next: unstable_next,
unstable_wrapCallback: unstable_wrapCallback,
unstable_getCurrentPriorityLevel: unstable_getCurrentPriorityLevel,
unstable_continueExecution: unstable_continueExecution,
unstable_pauseExecution: unstable_pauseExecution,
unstable_getFirstCallbackNode: unstable_getFirstCallbackNode,
unstable_forceFrameRate: unstable_forceFrameRate,
get unstable_IdlePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_IdlePriority;
},
get unstable_ImmediatePriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_ImmediatePriority;
},
get unstable_LowPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_LowPriority;
},
get unstable_NormalPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_NormalPriority;
},
get unstable_UserBlockingPriority() {
return global.React.__SECRET_INTERNALS_DO_NOT_USE_OR_YOU_WILL_BE_FIRED
.Scheduler.unstable_UserBlockingPriority;
},
});
});
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