Secure EcmaScript (SES)
Secure EcmaScript (SES) is a frozen environment for running EcmaScript
(Javascript) 'strict' mode programs with no ambient authority in their global
scope, and with the addition of a safe two-argument evaluator
(SES.confine(code, endowments)
). By freezing everything accessible from the
global scope, it removes programs abilities to interfere with each other, and
thus enables isolated evaluation of arbitrary code.
It runs atop an ES6-compliant platform, enabling safe interaction of
mutually-suspicious code, using object-capability -style programming.
See https://github.com/Agoric/Jessie to see how SES fits into the various
flavors of confined EcmaScript execution. And visit
https://rawgit.com/Agoric/ses-shim/master/demo/ for a demo.
Derived from the Caja project, https://github.com/google/caja/wiki/SES.
Still under development: do not use for production systems yet, there are
known security holes that need to be closed.
Install
npm install ses
Usage
Lockdown
SES introduces the lockdown()
function.
Calling lockdown()
alters the surrounding execution environment, or
realm, such that no two programs running in the same realm can observe or
interfere with each other until they have been introduced.
To do this, lockdown()
tamper-proofs all of the JavaScript intrinsics, to
prevent prototype pollution.
After that, no program can subvert the methods of these objects (preventing
some man in the middle attacks).
Also, no program can use these mutable objects to pass notes to parties that
haven't been expressly introduced (preventing some covert communication
channels).
Lockdown freezes all objects accessible to any program in the realm.
The set of accessible objects includes but is not limited to: globalThis
,
[].__proto__
, {}.__proto__
, (() => {}).__proto__
(async () => {}).__proto__
, and the properties of any accessible object.
The lockdown()
function also tames some objects including regular
expressions, locale methods, and errors.
A tamed RexExp
does not have the deprecated compile
method.
A tamed error does not have a V8 stack
, but the console
can still see the
stack.
Lockdown replaces locale methods like String.prototype.localeCompare
with
lexical versions that do not reveal the user locale.
import 'ses';
import 'my-vetted-shim';
lockdown();
console.log(Object.isFrozen([].__proto__));
Lockdown does not erase any powerful objects from the initial global scope.
Instead, Compartments give complete control over what powerful objects
exist for client code.
See lockdown
options for configuration options to
lockdown
. However, all of these have sensible defaults that should
work for most projects out of the box.
Harden
SES introduces the harden
function.
After calling lockdown
, the harden
function ensures that every object in
the transitive closure over property and prototype access starting with that
object has been frozen by Object.freeze
.
This means that the object can be passed among programs and none of those
programs will be able to tamper with the surface of that object graph.
They can only read the surface data and call the surface functions.
import 'ses';
lockdown();
let counter = 0;
const capability = harden({
inc() {
counter++;
},
});
console.log(Object.isFrozen(capability));
console.log(Object.isFrozen(capability.inc));
Note that although the surface of the capability is frozen, the capability
still closes over the mutable counter.
Hardening an object graph makes the surface immutable, but does not make
methods pure.
Compartment
SES introduces the Compartment
constructor.
A compartment is an evaluation and execution environment with its own
globalThis
and wholly independent system of modules, but otherwise shares
the same batch of intrinsics like Array
with the surrounding compartment.
The concept of a compartment implies an initial compartment, the initial
execution environment of a realm.
In the following example, we create a compartment endowed with a print()
function on globalThis
.
import 'ses';
const c = new Compartment({
print: harden(console.log),
});
c.evaluate(`
print('Hello! Hello?');
`);
The new compartment has a different global object than the start compartment.
The global object is initially mutable.
Locking down the realm hardened the objects in global scope.
After lockdown
, no compartment can tamper with these intrinsics and
undeniable objects.
Many of these are identical in the new compartment.
const c = new Compartment();
c.globalThis === globalThis;
c.globalThis.JSON === JSON;
Other pairs of compartments also share many identical intrinsics and undeniable
objects of the realm.
Each has a unique, initially mutable, global object.
const c1 = new Compartment();
const c2 = new Compartment();
c1.globalThis === c2.globalThis;
c1.globalThis.JSON === c2.globalThis.JSON;
The global scope of every compartment includes a shallow, specialized copy of
the JavaScript intrinsics, omitting Date.now
and Math.random
.
Comaprtments leave these out since they can be used as covert communication
channels between programs.
However, a compartment may be expressly given access to these objects
through:
- the first argument to the compartment constructor or
- by assigning them to the compartment's
globalThis
after construction.
const powerfulCompartment = new Compartment({ Math });
powerfulCompartment.globalThis.Date = Date;
Compartment + Lockdown
Together, Compartment and lockdown isolate client code in an environment with
limited powers and communication channels.
A compartment has only the capabilities it is expressly given and cannot modify
any of the shared intrinsics.
Every compartment gets its own globals, including such objects as the
Function
constructor.
Yet, compartment and lockdown do not break instanceof
for any of these
intrinsics types!
All of the evaluators in one compartment are captured by that compartment's
global scope, including Function
, indirect eval
, dynamic import
, and its
own Compartment
constructor for child compartments.
For example, the Function
constructor in one compartment creates functions
that evaluate in the global scope of that compartment.
const f = new Function("return this");
f() === globalThis
Lockdown prepares for compartments with separate globals by freezing
their shared prototypes and replacing their prototype constructors
with powerless dummies.
So, Function
is different in two compartments, Function.prototype
is the
same, and Function
is not the same as Function.prototype.constructor
.
The Function.prototype.constructor
can only throw exceptions.
So, a function passed between compartments does not carry access to
its compartment's globals along with it.
Yet, f instanceof Function
works, even when f
and Function
are
from different compartments.
The globalThis
in each compartment is mutable.
This can and should be frozen before running any dynamic code in that
compartment, yet is not strictly necessary if the compartment only
runs code from a single party.
Modules
Any code executed within a compartment shares a set of module instances.
For modules to work within a compartment, the creator must provide
a resolveHook
and an importHook
.
The resolveHook
determines how the compartment will infer the full module
specifier for another module from a referrer module and the import specifier.
The importHook
accepts a full specifier and asynchronously returns a
StaticModuleRecord
for that module.
import 'ses';
const c1 = new Compartment({}, {}, {
name: "first compartment",
resolveHook: (moduleSpecifier, moduleReferrer) => {
return resolve(moduleSpecifier, moduleReferrer);
},
importHook: async moduleSpecifier => {
const moduleLocation = locate(moduleSpecifier);
const moduleText = await retrieve(moduleLocation);
return new StaticModuleRecord(moduleText, moduleLocation);
},
});
A compartment can also link a module in another compartment.
Each compartment has a module
function that accepts a module specifier
and returns the module exports namespace for that module.
The module exports namespace is not useful for inspecting the exports of the
module until that module has been imported, but it can be passed into the
module map of another Compartment, creating a link.
const c2 = new Compartment({}, {
'c1': c1.module('./main.js'),
}, {
name: "second compartment",
resolveHook,
importHook,
});
importHook aliases
If a compartment imports a module specified as "./utility"
but actually
implemented by an alias like "./utility/index.js"
, the importHook
may
follow redirects, symbolic links, or search for candidates using its own logic
and return a module that has a different "response specifier" than the original
"request specifier".
The importHook
may return an "alias" objeect with record
, compartment
,
and module
properties.
record
must be a StaticModuleRecord
,compartment
is optional, to be specified if the alias transits to a
different compartment, andspecifier
is the full module specifier of the module in its compartment.
This defaults to the request specifier, which is only useful if the
compartment is different.
In the following example, the importHook searches for a file and returns an
alias.
const importHook = async specifier => {
const candidates = [specifier, `${specifier}.js`, `${specifier}/index.js`];
for (const candidate of candidates) {
const record = await wrappedImportHook(candidate).catch(_ => undefined);
if (record !== undefined) {
return { record, specifier };
}
}
throw new Error(`Cannot find module ${specifier}`);
};
const compartment = new Compartment({}, {}, {
resolveHook,
importHook,
});
moduleMapHook
The module map above allows modules to be introduced to a compartment up-front.
Some modules cannot be known that early.
For example, in Node.js, a package might have a dependency that brings in an
entire subtree of modules.
Also, a pair of compartments with cyclic dependencies between modules they each
contain cannot use compartment.module
to link the second compartment
constructed to the first.
For these cases, the Compartment
constructor accepts a moduleMapHook
option
that is like the dynamic version of the static moduleMap
argument.
This is a function that accepts a module specifier and returns the module
namespace for that module specifier, or undefined
.
If the moduleMapHook
returns undefined
, the compartment proceeds to the
importHook
to attempt to asynchronously obtain the module's source.
const moduleMapHook = moduleSpecifier => {
if (moduleSpecifier === 'even') {
return even.module('./index.js');
} else if (moduleSpecifier === 'odd') {
return odd.module('./index.js');
}
};
const even = new Compartment({}, {}, {
resolveHook: nodeResolveHook,
importHook: makeImportHook('https://example.com/even'),
moduleMapHook,
});
const odd = new Compartment({}, {}, {
resolveHook: nodeResolveHook,
importHook: makeImportHook('https://example.com/odd'),
moduleMapHook,
});
Third-party modules
To incorporate modules not implemented as ECMAScript modules, third-parties may
implement a StaticModuleRecord
interface.
The record must have an imports
array and an execute
method.
The compartment will call execute
with:
- the proxied
exports
namespace object, - a
resolvedImports
object that maps import names (from imports
) to their
corresponding resolved specifiers (through the compartment's resolveHook
),
and - the
compartment
, such that importNow
can obtain any of the module's
specified imports
.
:warning: A future breaking version may allow the importNow
and the execute
method of third-party static module records to return promises, to support
top-level await.
Transforms
The Compartment
constructor accepts a transforms
option.
This is an array of JavaScript source to source translation functions,
in the order they should be applied.
Passing the source to the first function's input, then from each function's
output to the next's input, the final function's output must be a valid
JavaScript "Program" grammar construction, code that is valid in a <script>
,
not a module.
const transforms = [addCodeCoverageInstrumentation];
const globalLexicals = { coverage };
const c = new Compartment({ console }, null, { transforms, globalLexicals });
c.evaluate('console.log("Hello");');
The evaluate
method of a compartment also accepts a transforms
option.
These apply before and in addition to the compartment-scoped transforms.
const transform = source => source.replace(/Farewell/g, 'Hello');
const transforms = [transform];
c.evaluate('console.log("Farewell, World!")', { transforms });
These transforms do not apply to modules.
To transform the source of an ECMAScript module, the importHook
must
intercept the source and transform it before passing it to the
StaticModuleRecord
constructor.
These are distinct because programs and modules have distinct grammar
productions.
An internal implementation detail of the SES-shim is that it
converts modules to programs and evaluates them as programs.
So, only for this implementation of Compartment
, it is possible for a program
transform to be equally applicable for modules, but that transform will
have a window into the internal translation, will be sensitive to changes to
that translation between any pair of releases, even those that do not disclose
any breaking changes, and will only work on SES-shim, not any other
implementation of Compartment
like the one provided by XS.
The SES-shim Compartment
constructor accepts a __shimTransforms__
option for this purpose.
For the Compartment
to use the same transforms for both evaluated strings
and modules converted to programs, pass them as __shimTransforms__
instead of transforms
.
const __shimTransforms__ = [addMetering];
const globalLexicals = { meter };
const c = new Compartment({ console }, null, {
__shimTransforms__,
globalLexicals
});
c.evaluate('console.log("Hello");');
The __shimTransforms__
feature is designed to uphold the security properties
of compartments, since an attacker may use all available features, whether they
are standard or not.
Logging Errors
lockdown()
adds new global assert
and tames the global console
. The error
taming hides error stacks, accumulating them in side tables. The assert
system generated other diagnostic information hidden in side tables. The tamed
console uses these side tables to output more informative diagnostics.
Logging Errors explains the design.
Bug Disclosure
Please help us practice coordinated security bug disclosure, by using the
instructions in
SECURITY.md
to report security-sensitive bugs privately.
For non-security bugs, please use the regular Issues
page.