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shared-utils

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    shared-utils

contains useful utilities to read/write WAV file to/from a buffer, various float to int conversions, 32 bit float to 16 bit int conversion, random number generator for ints or floats in which optionally uses same random sequence across runs


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shared-utils

Contains useful utilities like random number generator for ints or floats in min - max range inclusive

Available at https://github.com/scottstensland/shared-utils

synthesize an audio buffer with random noise OR sinusoidal curve


// ------------  populate buffer with sin curve ------------  //

// var SIZE_BUFFER_SOURCE = 5;
var SIZE_BUFFER_SOURCE = 256;
// var SIZE_BUFFER_SOURCE = 4096;
// var SIZE_BUFFER_SOURCE = 16384;

var samples_per_cycle = 64;

var source_obj = {}; // we populate its buffer then save to output WAV file 
var target_obj = {}; // then read back WAV file to populate this target buffer then do curve diff to confirm curves match

source_obj = audio_utils.pop_audio_buffer(SIZE_BUFFER_SOURCE, samples_per_cycle);

synthesize an audio buffer with random noise


var shared_utils = require("shared-utils");
var path = require('path');

shared_utils.set_random_seed(17); // comment out if U want fresh random sequence for each run 
                                  // otherwise random sequence repeats across subsequent runs of this script

var SIZE_BUFFER_SOURCE = 256;

var source_obj = {}; // we populate its buffer with random float values then save to output WAV file 

source_obj.buffer = new Float32Array(SIZE_BUFFER_SOURCE);

var max_index = SIZE_BUFFER_SOURCE;

for (var index = 0; index < max_index; index++) {

    source_obj.buffer[index] = shared_utils.get_random_in_range_inclusive_float(-1.0, 1.0);

    // console.log(index, " pop_audio_buffer ", source_obj.buffer[index]);
}

write typed array 32 bit float buffer (Float32Array) to output file WAV format 16 bit precision


var output_dir = process.argv[2] || "/tmp";
var output_format = ".wav";
var source_wave = "source_wave_shared_utils_test";
var source_wave_filename = path.join(output_dir, source_wave + output_format);

shared_utils.write_32_bit_float_buffer_to_16_bit_wav_file(source_obj, source_wave_filename);

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Last updated on 21 Dec 2019

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