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sigma - npm Package Compare versions

Comparing version 3.0.0-beta.4 to 3.0.0-beta.5

4

package.json
{
"name": "sigma",
"version": "3.0.0-beta.4",
"version": "3.0.0-beta.5",
"description": "A JavaScript library aimed at visualizing graphs of thousands of nodes and edges.",

@@ -121,3 +121,3 @@ "homepage": "https://www.sigmajs.org",

},
"gitHead": "a4a68930be9319e032a17af157c18393b01f1ec5"
"gitHead": "bc606b13774d2123251d5b7fa0c319d79fab693e"
}

@@ -296,2 +296,5 @@ /**

export function floatColor(val: string): number {
// The html color names are case-insensitive
val = val.toLowerCase();
// If the color is already computed, we yield it

@@ -298,0 +301,0 @@ if (typeof FLOAT_COLOR_CACHE[val] !== "undefined") return FLOAT_COLOR_CACHE[val];

@@ -6,17 +6,14 @@ export function getPixelColor(

y: number,
downSizingRatio = 1,
pixelRatio: number,
downSizingRatio: number,
): [number, number, number, number] {
const bufferX = Math.floor((x / downSizingRatio) * pixelRatio);
const bufferY = Math.floor(gl.drawingBufferHeight / downSizingRatio - (y / downSizingRatio) * pixelRatio);
const pixel = new Uint8Array(4);
gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer);
gl.readPixels(
x / downSizingRatio,
gl.drawingBufferHeight / downSizingRatio - y / downSizingRatio,
1,
1,
gl.RGBA,
gl.UNSIGNED_BYTE,
pixel,
);
gl.readPixels(bufferX, bufferY, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
const [r, g, b, a] = pixel;
return [r, g, b, a];
}

@@ -272,2 +272,4 @@ "use strict";

function floatColor(val) {
// The html color names are case-insensitive
val = val.toLowerCase();
// If the color is already computed, we yield it

@@ -274,0 +276,0 @@ if (typeof FLOAT_COLOR_CACHE[val] !== "undefined")

@@ -1,1 +0,1 @@

export declare function getPixelColor(gl: WebGLRenderingContext, frameBuffer: WebGLBuffer | null, x: number, y: number, downSizingRatio?: number): [number, number, number, number];
export declare function getPixelColor(gl: WebGLRenderingContext, frameBuffer: WebGLBuffer | null, x: number, y: number, pixelRatio: number, downSizingRatio: number): [number, number, number, number];

@@ -20,7 +20,8 @@ "use strict";

exports.getPixelColor = void 0;
function getPixelColor(gl, frameBuffer, x, y, downSizingRatio) {
if (downSizingRatio === void 0) { downSizingRatio = 1; }
function getPixelColor(gl, frameBuffer, x, y, pixelRatio, downSizingRatio) {
var bufferX = Math.floor((x / downSizingRatio) * pixelRatio);
var bufferY = Math.floor(gl.drawingBufferHeight / downSizingRatio - (y / downSizingRatio) * pixelRatio);
var pixel = new Uint8Array(4);
gl.bindFramebuffer(gl.FRAMEBUFFER, frameBuffer);
gl.readPixels(x / downSizingRatio, gl.drawingBufferHeight / downSizingRatio - y / downSizingRatio, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
gl.readPixels(bufferX, bufferY, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, pixel);
var _a = __read(pixel, 4), r = _a[0], g = _a[1], b = _a[2], a = _a[3];

@@ -27,0 +28,0 @@ return [r, g, b, a];

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Sorry, the diff of this file is too big to display

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