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spark2d - npm Package Compare versions

Comparing version 0.0.6 to 0.0.8

dist/common/blend.d.ts

1

dist/channel.d.ts
/// <reference types="onejs-core" />
/// <reference types="onejs-core" />
import { RenderTexture } from "UnityEngine";

@@ -3,0 +4,0 @@ interface RTProvider {

/// <reference types="onejs-core" />
/// <reference types="onejs-core" />
import { RenderTexture } from 'UnityEngine';

@@ -3,0 +4,0 @@ interface Props {

8

dist/index.d.ts

@@ -5,2 +5,3 @@ export { TextureDisplay } from './comps/texture-holder';

export { sdfield, SDField, ShapeType } from './sdf/sdfield';
export { sdgen } from './sdf/sdgen';
export { trans, Trans } from "./texture/trans";

@@ -11,9 +12,8 @@ export { tile, Tile } from "./texture/tile";

export { dye, Dye } from './texture/dye';
export { blur, Blur } from './post/blur';
export { blur, Blur } from './filters/blur';
export { morph, Morph } from './math/morph';
export { blend, Blend } from './common/blend';
declare module "UnityEngine" {
interface RenderTexture {
clone(): RenderTexture;
}
}
declare const _default: {};
export default _default;

@@ -5,2 +5,3 @@ export { TextureDisplay } from './comps/texture-holder';

export { sdfield, SDField, ShapeType } from './sdf/sdfield';
export { sdgen } from './sdf/sdgen';
export { trans, Trans } from "./texture/trans";

@@ -11,3 +12,5 @@ export { tile, Tile } from "./texture/tile";

export { dye, Dye } from './texture/dye';
export { blur, Blur } from './post/blur';
export { blur, Blur } from './filters/blur';
export { morph, Morph } from './math/morph';
export { blend, Blend } from './common/blend';
import { RenderTexture } from "UnityEngine";

@@ -14,0 +17,0 @@ // @ts-ignore

/// <reference types="onejs-core" />
/// <reference types="onejs-core" />
import { RenderTexture } from "UnityEngine";

@@ -81,3 +82,12 @@ interface RTProvider {

reciprocalSqrt(): Maop;
/**
* MARK: Interpolation
*/
lerp(scalar: number, t: number): Maop;
lerp(vector: number[], t: number): Maop;
lerp(texture: RenderTexture, t: number): Maop;
smoothstep(edge0: number, edge1: number): Maop;
inverseLerp(a: number): Maop;
inverseLerp(texture: RenderTexture): Maop;
}
export {};

@@ -5,2 +5,3 @@ import { Graphics, Mathf, Shader, Texture2D, Vector4 } from "UnityEngine";

const SCALARS = Shader.PropertyToID("scalars");
const EXTRAS = Shader.PropertyToID("extras");
const OPERATION = Shader.PropertyToID("operation");

@@ -38,2 +39,6 @@ const MODE = Shader.PropertyToID("mode");

Operation[Operation["RECIPROCAL_SQRT"] = 41] = "RECIPROCAL_SQRT";
// Interpolation
Operation[Operation["LERP"] = 48] = "LERP";
Operation[Operation["SMOOTHSTEP"] = 49] = "SMOOTHSTEP";
Operation[Operation["INVERSE_LERP"] = 50] = "INVERSE_LERP";
})(Operation || (Operation = {}));

@@ -259,2 +264,21 @@ var Mode;

}
lerp(b, t) {
this.#shader.SetFloat(EXTRAS, t);
return this.#dispatchForTwoOperands(b, Operation.LERP);
}
smoothstep(edge0, edge1) {
return this.#dispatchForSingleOperand(Operation.SMOOTHSTEP, () => {
this.#shader.SetVector(SCALARS, new Vector4(edge0, edge1));
});
}
inverseLerp(b) {
if (typeof b === "number") {
return this.#dispatchForSingleOperand(Operation.INVERSE_LERP, () => {
this.#shader.SetVector(SCALARS, new Vector4(b, 0));
});
}
else {
return this.#dispatchForTwoOperands(b, Operation.INVERSE_LERP);
}
}
}
/// <reference types="onejs-core" />
/// <reference types="onejs-core" />
import { RenderTexture } from "UnityEngine";

@@ -3,0 +4,0 @@ /**

/// <reference types="onejs-core" />
/// <reference types="onejs-core" />
import { RenderTexture } from "UnityEngine";

@@ -10,2 +11,3 @@ interface RTProvider {

* [New RT] Will create a new RenderTexture internally for buffering.
* [Cached RT] Subsequent calls with the same RenderTexture will return the same instance.
*/

@@ -12,0 +14,0 @@ export declare function blur(input: RenderTexture | RTProvider): Blur;

@@ -13,2 +13,3 @@ import { Color, Mathf, Shader } from "UnityEngine";

* [New RT] Will create a new RenderTexture internally for buffering.
* [Cached RT] Subsequent calls with the same RenderTexture will return the same instance.
*/

@@ -15,0 +16,0 @@ export function blur(input) {

/// <reference types="onejs-core" />
/// <reference types="onejs-core" />
import { RenderTexture } from "UnityEngine";

@@ -44,3 +45,3 @@ export declare enum ShapeType {

QuadraticCircle = 39,
Hyberbola = 40,
Hyperbola = 40,
CoolS = 41,

@@ -47,0 +48,0 @@ CircleWave = 42

@@ -45,3 +45,3 @@ import { Graphics, Mathf, Shader, Vector4 } from "UnityEngine";

ShapeType[ShapeType["QuadraticCircle"] = 39] = "QuadraticCircle";
ShapeType[ShapeType["Hyberbola"] = 40] = "Hyberbola";
ShapeType[ShapeType["Hyperbola"] = 40] = "Hyperbola";
ShapeType[ShapeType["CoolS"] = 41] = "CoolS";

@@ -441,3 +441,3 @@ ShapeType[ShapeType["CircleWave"] = 42] = "CircleWave";

hyperbola(k, height) {
this.#shader.SetInt(SHAPE_TYPE, ShapeType.Hyberbola);
this.#shader.SetInt(SHAPE_TYPE, ShapeType.Hyperbola);
this.#shader.SetFloat(F1, k);

@@ -444,0 +444,0 @@ this.#shader.SetFloat(F2, height);

/// <reference types="onejs-core" />
/// <reference types="onejs-core" />
/// <reference types="onejs-core" />
import { RenderTexture } from "UnityEngine";

@@ -13,3 +15,3 @@ export declare function tex(rt: RenderTexture): Tex;

constructor(width: number, height?: number);
blitFrom(rt: RenderTexture): this;
blitFrom(rt: Texture): this;
/**

@@ -16,0 +18,0 @@ * @returns A new blank RenderTexture with the same settings as the input texture

/// <reference types="onejs-core" />
/// <reference types="onejs-core" />
import { RenderTexture } from "UnityEngine";

@@ -3,0 +4,0 @@ interface RTProvider {

/// <reference types="onejs-core" />
import { RenderTexture } from "UnityEngine";
/// <reference types="onejs-core" />
import { Color, RenderTexture } from "UnityEngine";
interface RTProvider {

@@ -19,2 +20,5 @@ rt: RenderTexture;

constructor(rt: RenderTexture);
dispatch(): void;
tile(v?: boolean): this;
bgColor(c: Color): this;
/**

@@ -21,0 +25,0 @@ * Translate (in UV space) the texture by the given offset

@@ -1,2 +0,2 @@

import { Graphics, Mathf, Shader, Vector4 } from "UnityEngine";
import { Color, Graphics, Mathf, Shader, Vector4 } from "UnityEngine";
const RESULT = Shader.PropertyToID("result");

@@ -7,2 +7,4 @@ const TEX1 = Shader.PropertyToID("tex1");

const SCALE = Shader.PropertyToID("scale");
const TILING = Shader.PropertyToID("tiling");
const BG_COLOR = Shader.PropertyToID("bgColor");
/**

@@ -34,2 +36,4 @@ * Returns a wrapper that allows you to do transformations on the passed in RenderTexture.

#scaleY = 1;
#tiling = false;
#bgColor = Color.clear;
constructor(rt) {

@@ -44,3 +48,3 @@ const { width, height } = rt;

}
#dispatch() {
dispatch() {
this.#shader.SetTexture(this.#kernel, TEX1, this.#input);

@@ -57,2 +61,10 @@ this.#shader.SetTexture(this.#kernel, RESULT, this.#result);

}
tile(v = true) {
this.#tiling = v;
return this;
}
bgColor(c) {
this.#bgColor = c;
return this;
}
/**

@@ -64,3 +76,2 @@ * Translate (in UV space) the texture by the given offset

this.#v = v;
this.#dispatch();
return this;

@@ -73,3 +84,2 @@ }

this.#rot = rot * Mathf.Deg2Rad;
this.#dispatch();
return this;

@@ -82,3 +92,2 @@ }

this.#rot = rot;
this.#dispatch();
return this;

@@ -92,5 +101,4 @@ }

this.#scaleY = y ?? x;
this.#dispatch();
return this;
}
}
{
"name": "spark2d",
"description": "This is the JS part of Spark2D, a 2D visual effects library for Unity",
"version": "0.0.6",
"version": "0.0.8",
"main": "./dist/index.js",

@@ -6,0 +6,0 @@ "types": "./index.d.ts",

(WIP)
This is the JS part for [Spark2D](https://github.com/Singtaa/Spark2D). You can use this in any OneJS-enabled Unity projects and games.
This is the JS bindings and wrappers for [Spark2D](https://github.com/Singtaa/Spark2D). You can use this in any [OneJS](https://onejs.com)-enabled Unity projects and games.

@@ -13,9 +13,11 @@ ## Installation

Documentation will be available when `spark2d` is a bit more mature. But here's a quick sample.
## Sample
https://github.com/user-attachments/assets/851eb853-699b-4f65-9ae3-d7837f000c68
Documentation will be available when `spark2d` is a bit more mature. For the time-being, here's a quick sample.
https://github.com/user-attachments/assets/f29f70e1-a75f-4278-972b-babb8c7a3857
```tsx
import { h, render } from "preact"
import { Slider } from "comps/slider"
import { Slider } from "onejs-comps"
import { Image } from "UnityEngine/UIElements"

@@ -187,3 +189,3 @@ import { useEffect, useRef } from "preact/hooks"

### Zero-alloc Interop
## Zero-alloc Interop

@@ -262,2 +264,2 @@ For completeness, here's the Puerts Config that will make the JS-C# interop as performant as possible and allocation-free. See [the OneJS page](https://onejs.com/docs/v2.0/rainbow-bars) for more info.

}
```
```

@@ -5,2 +5,3 @@ export { TextureDisplay } from './comps/texture-holder'

export { sdfield, SDField, ShapeType } from './sdf/sdfield'
export { sdgen } from './sdf/sdgen'
export { trans, Trans } from "./texture/trans"

@@ -11,3 +12,5 @@ export { tile, Tile } from "./texture/tile"

export { dye, Dye } from './texture/dye'
export { blur, Blur } from './post/blur'
export { blur, Blur } from './filters/blur'
export { morph, Morph } from './math/morph'
export { blend, Blend } from './common/blend'

@@ -23,5 +26,5 @@ import { RenderTexture } from "UnityEngine"

declare module "UnityEngine" {
interface RenderTexture {
clone(): RenderTexture
}
// interface RenderTexture {
// clone(): RenderTexture
// }
}

@@ -28,0 +31,0 @@

@@ -6,2 +6,3 @@ import { ComputeShader, Graphics, Mathf, RenderTexture, Shader, Texture2D, Vector4 } from "UnityEngine";

const SCALARS: number = Shader.PropertyToID("scalars");
const EXTRAS: number = Shader.PropertyToID("extras");
const OPERATION: number = Shader.PropertyToID("operation");

@@ -39,2 +40,6 @@ const MODE: number = Shader.PropertyToID("mode");

RECIPROCAL_SQRT = 41,
// Interpolation
LERP = 48,
SMOOTHSTEP = 49,
INVERSE_LERP = 50,
}

@@ -334,2 +339,31 @@

}
/**
* MARK: Interpolation
*/
lerp(scalar: number, t: number): Maop
lerp(vector: number[], t: number): Maop
lerp(texture: RenderTexture, t: number): Maop
lerp(b: RenderTexture | number | number[], t: number): Maop {
this.#shader.SetFloat(EXTRAS, t);
return this.#dispatchForTwoOperands(b, Operation.LERP);
}
smoothstep(edge0: number, edge1: number): Maop {
return this.#dispatchForSingleOperand(Operation.SMOOTHSTEP, () => {
this.#shader.SetVector(SCALARS, new Vector4(edge0, edge1));
});
}
inverseLerp(a: number): Maop
inverseLerp(texture: RenderTexture): Maop
inverseLerp(b: RenderTexture | number): Maop {
if (typeof b === "number") {
return this.#dispatchForSingleOperand(Operation.INVERSE_LERP, () => {
this.#shader.SetVector(SCALARS, new Vector4(b, 0));
});
} else {
return this.#dispatchForTwoOperands(b, Operation.INVERSE_LERP);
}
}
}

@@ -45,3 +45,3 @@ import { ComputeShader, Graphics, Mathf, RenderTexture, RenderTextureFormat, Shader, Texture, Texture2D, TextureFormat, Vector4 } from "UnityEngine";

QuadraticCircle,
Hyberbola,
Hyperbola,
CoolS,

@@ -504,3 +504,3 @@ CircleWave

hyperbola(k: number, height: number) {
this.#shader.SetInt(SHAPE_TYPE, ShapeType.Hyberbola);
this.#shader.SetInt(SHAPE_TYPE, ShapeType.Hyperbola);
this.#shader.SetFloat(F1, k);

@@ -507,0 +507,0 @@ this.#shader.SetFloat(F2, height);

@@ -39,3 +39,3 @@ import { Graphics, RenderTexture } from "UnityEngine";

blitFrom(rt: RenderTexture) {
blitFrom(rt: Texture) {
Graphics.Blit(rt, this.#texture);

@@ -42,0 +42,0 @@ return this;

@@ -1,2 +0,2 @@

import { ComputeShader, Graphics, Mathf, RenderTexture, Shader, Vector4 } from "UnityEngine";
import { Color, ComputeShader, Graphics, Mathf, RenderTexture, Shader, Vector4 } from "UnityEngine";

@@ -8,2 +8,4 @@ const RESULT: number = Shader.PropertyToID("result");

const SCALE: number = Shader.PropertyToID("scale");
const TILING: number = Shader.PropertyToID("tiling");
const BG_COLOR: number = Shader.PropertyToID("bgColor");

@@ -43,2 +45,4 @@ interface RTProvider {

#scaleY: number = 1
#tiling: boolean = false
#bgColor: Color = Color.clear

@@ -55,3 +59,3 @@ constructor(rt: RenderTexture) {

#dispatch() {
dispatch() {
this.#shader.SetTexture(this.#kernel, TEX1, this.#input);

@@ -70,2 +74,12 @@ this.#shader.SetTexture(this.#kernel, RESULT, this.#result);

tile(v = true) {
this.#tiling = v;
return this;
}
bgColor(c: Color) {
this.#bgColor = c;
return this;
}
/**

@@ -77,3 +91,2 @@ * Translate (in UV space) the texture by the given offset

this.#v = v;
this.#dispatch();
return this;

@@ -87,3 +100,2 @@ }

this.#rot = rot * Mathf.Deg2Rad;
this.#dispatch();
return this;

@@ -97,3 +109,2 @@ }

this.#rot = rot;
this.#dispatch();
return this;

@@ -108,5 +119,4 @@ }

this.#scaleY = y ?? x;
this.#dispatch();
return this;
}
}
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