spritesmith
Advanced tools
Comparing version 1.0.2 to 1.0.3
# spritesmith changelog | ||
1.0.3 - Added links to examples from other documentation sections | ||
1.0.2 - Moved to consistent documentation bullets with `grunt-spritesmith` and `gulp.spritesmith` | ||
@@ -3,0 +5,0 @@ |
{ | ||
"name": "spritesmith", | ||
"description": "Utility that takes images and creates a spritesheet with JSON sprite data", | ||
"version": "1.0.2", | ||
"version": "1.0.3", | ||
"homepage": "https://github.com/Ensighten/spritesmith", | ||
@@ -6,0 +6,0 @@ "author": { |
@@ -90,4 +90,6 @@ # spritesmith [![Build status](https://travis-ci.org/Ensighten/spritesmith.png?branch=master)](https://travis-ci.org/Ensighten/spritesmith) | ||
- For example if `2` is provided, then there will be a `2px` gap to the right and bottom between each image | ||
- An example usage of `padding` can be found in the [Examples section](#padding) | ||
- engine `String|Object` - Optional engine override to use | ||
- By default we use [`pixelsmith`][], a node-based `spritesmith` engine | ||
- An example usage of `engine` can be found in the [Examples section](#engine) | ||
- For more engine options, see the [Engines section](#engines) | ||
@@ -102,2 +104,3 @@ - engineOpts `Object` - Options to pass through to engine for settings | ||
- By default we use `binary-tree` which packs images as efficiently as possible | ||
- An example usage of `algorithm` can be found in the [Examples section](#algorithm) | ||
- For more algorithm options, see the [Algorithms section](#algorithms) | ||
@@ -104,0 +107,0 @@ - algorithmOpts `Object` - Optional algorithm options to pass through to algorithm for layout |
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