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squishjs

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squishjs - npm Package Compare versions

Comparing version 0.6.40 to 0.6.41

2

package.json
{
"name": "squishjs",
"version": "0.6.40",
"version": "0.6.41",
"description": "squish & unsquish stuff",

@@ -5,0 +5,0 @@ "scripts": {

@@ -148,7 +148,7 @@ const InternalGameNode = require("./InternalGameNode");

for (let i = 0; i < align.length; i++) {
squishedText[6 + squishedTextColor.length + 1 + i] = align.charCodeAt(i);
squishedText[6 + squishedTextColor.length + 1 + i] = align.codePointAt(i);
}
for (let i = 0; i < t.text.length; i++) {
squishedText[6 + squishedTextColor.length + align.length + 1 + i] = t.text.charCodeAt(i);
squishedText[6 + squishedTextColor.length + align.length + 1 + i] = t.text.codePointAt(i);
}

@@ -205,3 +205,3 @@

for (let i = 0; i < assetKey.length; i++) {
squishedAssets[8 + i] = assetKey.charCodeAt(i);
squishedAssets[8 + i] = assetKey.codePointAt(i);
}

@@ -244,3 +244,3 @@

for (let i = 0; i < assetKey.length; i++) {
squishedEffects[i] = assetKey.charCodeAt(i);
squishedEffects[i] = assetKey.codePointAt(i);
}

@@ -305,3 +305,3 @@ squishedEffects[assetKey.length] = a.shadow.color[0];

for (let i = 0; i < a.type.length; i++) {
squished[i] = a.type.charCodeAt(i);
squished[i] = a.type.codePointAt(i);
}

@@ -308,0 +308,0 @@ return squished;

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