standard-engine
Overview
Wrap your own eslint rules in a easy-to-use command line tool and/or a JS module.
Install
npm install standard-engine
Who is using standard-engine
?
Here is a list of packages using standard-engine
. Dive into them for ideas!
Did you make your own? Create a pull request and we will add it to the README!
Usage
Create the files below and fill in your own values for options.js
.
index.js
const { StandardEngine } = require('standard-engine')
const opts = require('./options.js')
module.exports = new StandardEngine(opts)
cli.js
#!/usr/bin/env node
const opts = require('./options.js')
require('standard-engine').cli(opts)
options.js
const eslint = require('eslint')
const path = require('path')
const pkg = require('./package.json')
module.exports = {
version: pkg.version,
homepage: pkg.homepage,
bugs: pkg.bugs.url,
eslint,
cmd: 'pocketlint',
tagline: 'Live by your own standards!',
eslintConfig: {
overrideConfigFile: path.join(__dirname, 'eslintrc.json')
}
}
Additionally an optional resolveEslintConfig()
function can be provided. See below for details.
eslintrc.json
Put all your .eslintrc rules in this file. A good practice is to create an ESLint Shareable Config and extend it, but its not required:
{
"extends": ["pocketlint"]
}
Take a look at eslint-config-standard as an example, or if you want to extend/mutate standard
, see eslint-config-semistandard.
Editor Integrations
Integrations and plugins should recognize the standard-engine
tag in a
package.json
file. This allows end users to specify an arbitrary standard-engine
compatible linter that the plugin should use. The standard-engine
tag can be a
string of the package:
{
"standard-engine": "pocketlint"
}
or an object with a name
value of the package:
{
"standard-engine": {
"name": "pocketlint"
}
}
Atom
linter-js-standard-engine is an Atom plugin that supports some of
the more popular standard-engine implementations out of the box. It detects them
by scanning through the dependencies of the project that you are editing.
You can use it with any other implementation through configuration in the
projects package.json
file.
Engine Features
Extensions
The extensions .js
, .jsx
, .mjs
, and .cjs
are linted by default. If you
pass directory paths to the standardEngine.lintFiles()
method,
standard-engine
checks the files in those directories that have the given
extensions.
For example, when passing the src/
directory and the extensions
option is
['.js', '.jsx']
, standard-engine
will lint *.js
and *.jsx
files in
src/
.
You can disable these default ignores by setting the noDefaultExensions
option to true
.
Ignoring Files
The paths node_modules/**
, *.min.js
, coverage/**
, hidden files/folders
(beginning with .
), and all patterns in a project's root .gitignore
file are
automatically ignored.
Sometimes you need to ignore additional folders or specific minfied files. To do that, add
a ignore
property to package.json
:
"pocketlint": {
"ignore": [
"**/out/",
"/lib/select2/",
"/lib/ckeditor/",
"tmp.js"
]
}
Some files are ignored by default:
const DEFAULT_IGNORE = [
'*.min.js',
'coverage/',
'node_modules/',
'vendor/'
]
You can disable these default ignores by setting the noDefaultIgnore
option to true
.
Hiding Warnings
Since standard-engine
uses eslint
under-the-hood, you can hide warnings as you normally would if you used eslint
directly.
Disable all rules on a specific line:
file = 'I know what I am doing'
Or, disable only the "no-use-before-define"
rule:
file = 'I know what I am doing'
Or, disable the "no-use-before-define"
rule for multiple lines:
Defining Globals in a project's package.json
standard-engine
will also look in a project's package.json
and respect any global variables defined like so:
{
"pocketlint": {
"globals": [
"myVar1",
"myVar2"
]
}
}
You may use global
as an alias for globals
(just don't specify both).
Loading ESLint plugins in a project's package.json
Additional ESLint plugins can be specified like so:
{
"pocketlint": {
"plugins": [
"flowtype"
]
}
}
You may use plugin
as an alias for plugins
(just don't specify both). Plugins must be installed (example: npm install eslint-plugin-flowtype
or globally: npm install eslint-plugin-flowtype -g
).
Loading additional environments in a project's package.json
Additional environments can be specified like so:
{
"pocketlint": {
"envs": [ "browser", "mocha" ]
}
}
envs
can be a string, an array of strings, or an object. In the latter case the keys are used as the environment name, but falsy values mean the environment is not actually loaded. You cannot unload environments by setting a falsy value.
You may use env
as an alias for envs
(just don't specify both).
Custom JS parsers for bleeding-edge ES6 or ES7 support?
standard-engine
supports custom JS parsers. To use a custom parser, install it from npm
(example: npm install babel-eslint
) and add this to your package.json
:
{
"pocketlint": {
"parser": "babel-eslint"
}
}
If you're using your custom linter globally (you installed it with -g
), then you also need to
install babel-eslint
globally with npm install babel-eslint -g
.
Custom options
You can provide a resolveEslintConfig()
function in the options.js
exports:
const eslint = require('eslint')
const path = require('path')
const pkg = require('./package.json')
module.exports = {
version: pkg.version,
homepage: pkg.homepage,
bugs: pkg.bugs.url,
eslint,
cmd: 'pocketlint',
tagline: 'Live by your own standards!',
eslintConfig: {
overrideConfigFile: path.join(__dirname, 'eslintrc.json')
},
resolveEslintConfig: function (eslintConfig, opts, packageOpts, rootDir) {
return eslintConfig
}
}
This function is called with the current ESLint config (the options passed to the ESLint
constructor), the options object (opts
), any options extracted from the project's package.json
(packageOpts
), and the directory that contained that package.json
file (rootDir
, equivalent to opts.cwd
if no file was found).
Modify and return eslintConfig
, or return a new object with the eslint config to be used.
API Usage
async engine.lintText(text, [opts])
Lint the provided source text
to enforce your defined style. An opts
object may
be provided:
{
filename: '',
cwd: '',
fix: false,
extensions: [],
globals: [],
plugins: [],
envs: [],
parser: '',
usePackageJson: true,
useGitIgnore: true
}
All options are optional, though some ESLint plugins require the filename
option.
Additional options may be loaded from a package.json
if it's found for the current working directory. See below for further details.
Returns a Promise
resolving to the results
or rejected with an Error
.
The results
object will contain the following properties:
const results = {
results: [
{
filePath: '',
messages: [
{ ruleId: '', message: '', line: 0, column: 0 }
],
errorCount: 0,
warningCount: 0,
output: ''
}
],
errorCount: 0,
warningCount: 0
}
async engine.lintFiles(files, [opts])
Lint the provided files
globs. An opts
object may be provided:
{
ignore: [],
cwd: '',
fix: false,
extensions: [],
globals: [],
plugins: [],
envs: [],
parser: '',
usePackageJson: true,
useGitIgnore: true
}
Additional options may be loaded from a package.json
if it's found for the current working directory. See below for further details.
Both ignore
and files
patterns are resolved relative to the current working directory.
Returns a Promise
resolving to the results
or rejected with an Error
(same as above).
NOTE: There is no synchronous version of engine.lintFiles()
.
Full set of opts
This is the full set of options accepted by the above APIs. Not all options make sense for each API, for example ignore
is not used with lintText()
, and filename
is not used with lintFiles()
.
{
ignore: [],
cwd: '',
filename: '',
fix: false,
globals: [],
plugins: [],
envs: [],
parser: ''
}
The following aliases are available:
{
global: [],
plugin: [],
env: [],
}
Note that globals
, plugins
and envs
take preference.
The parser
option takes preference over any parser
setting in the project's package.json
.