systemjs-plugin-babel
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Comparing version 0.0.22 to 0.0.23
{ | ||
"name": "systemjs-plugin-babel", | ||
"version": "0.0.22", | ||
"version": "0.0.23", | ||
"registry": "npm", | ||
@@ -43,5 +43,5 @@ "jspmPackage": true, | ||
"browser-run": "^3.2.0", | ||
"systemjs": "^0.20.0-alpha.1", | ||
"systemjs": "^0.20.14", | ||
"tape": "^4.6.0" | ||
} | ||
} |
export default (function(module) { | ||
/** | ||
* Copyright (c) 2014, Facebook, Inc. | ||
* All rights reserved. | ||
* | ||
* This source code is licensed under the BSD-style license found in the | ||
* https://raw.github.com/facebook/regenerator/master/LICENSE file. An | ||
* additional grant of patent rights can be found in the PATENTS file in | ||
* the same directory. | ||
*/ | ||
!(function(global) { | ||
"use strict"; | ||
var Op = Object.prototype; | ||
var hasOwn = Op.hasOwnProperty; | ||
var undefined; // More compressible than void 0. | ||
var $Symbol = typeof Symbol === "function" ? Symbol : {}; | ||
var iteratorSymbol = $Symbol.iterator || "@@iterator"; | ||
var toStringTagSymbol = $Symbol.toStringTag || "@@toStringTag"; | ||
var inModule = typeof module === "object"; | ||
var runtime = global.regeneratorRuntime; | ||
if (runtime) { | ||
if (inModule) { | ||
// If regeneratorRuntime is defined globally and we're in a module, | ||
// make the exports object identical to regeneratorRuntime. | ||
module.exports = runtime; | ||
} | ||
// Don't bother evaluating the rest of this file if the runtime was | ||
// already defined globally. | ||
return; | ||
} | ||
// Define the runtime globally (as expected by generated code) as either | ||
// module.exports (if we're in a module) or a new, empty object. | ||
runtime = global.regeneratorRuntime = inModule ? module.exports : {}; | ||
function wrap(innerFn, outerFn, self, tryLocsList) { | ||
// If outerFn provided and outerFn.prototype is a Generator, then outerFn.prototype instanceof Generator. | ||
var protoGenerator = outerFn && outerFn.prototype instanceof Generator ? outerFn : Generator; | ||
var generator = Object.create(protoGenerator.prototype); | ||
var context = new Context(tryLocsList || []); | ||
// The ._invoke method unifies the implementations of the .next, | ||
// .throw, and .return methods. | ||
generator._invoke = makeInvokeMethod(innerFn, self, context); | ||
return generator; | ||
} | ||
runtime.wrap = wrap; | ||
// Try/catch helper to minimize deoptimizations. Returns a completion | ||
// record like context.tryEntries[i].completion. This interface could | ||
// have been (and was previously) designed to take a closure to be | ||
// invoked without arguments, but in all the cases we care about we | ||
// already have an existing method we want to call, so there's no need | ||
// to create a new function object. We can even get away with assuming | ||
// the method takes exactly one argument, since that happens to be true | ||
// in every case, so we don't have to touch the arguments object. The | ||
// only additional allocation required is the completion record, which | ||
// has a stable shape and so hopefully should be cheap to allocate. | ||
function tryCatch(fn, obj, arg) { | ||
try { | ||
return { type: "normal", arg: fn.call(obj, arg) }; | ||
} catch (err) { | ||
return { type: "throw", arg: err }; | ||
} | ||
} | ||
var GenStateSuspendedStart = "suspendedStart"; | ||
var GenStateSuspendedYield = "suspendedYield"; | ||
var GenStateExecuting = "executing"; | ||
var GenStateCompleted = "completed"; | ||
// Returning this object from the innerFn has the same effect as | ||
// breaking out of the dispatch switch statement. | ||
var ContinueSentinel = {}; | ||
// Dummy constructor functions that we use as the .constructor and | ||
// .constructor.prototype properties for functions that return Generator | ||
// objects. For full spec compliance, you may wish to configure your | ||
// minifier not to mangle the names of these two functions. | ||
function Generator() {} | ||
function GeneratorFunction() {} | ||
function GeneratorFunctionPrototype() {} | ||
// This is a polyfill for %IteratorPrototype% for environments that | ||
// don't natively support it. | ||
var IteratorPrototype = {}; | ||
IteratorPrototype[iteratorSymbol] = function () { | ||
return this; | ||
}; | ||
var getProto = Object.getPrototypeOf; | ||
var NativeIteratorPrototype = getProto && getProto(getProto(values([]))); | ||
if (NativeIteratorPrototype && | ||
NativeIteratorPrototype !== Op && | ||
hasOwn.call(NativeIteratorPrototype, iteratorSymbol)) { | ||
// This environment has a native %IteratorPrototype%; use it instead | ||
// of the polyfill. | ||
IteratorPrototype = NativeIteratorPrototype; | ||
} | ||
var Gp = GeneratorFunctionPrototype.prototype = | ||
Generator.prototype = Object.create(IteratorPrototype); | ||
GeneratorFunction.prototype = Gp.constructor = GeneratorFunctionPrototype; | ||
GeneratorFunctionPrototype.constructor = GeneratorFunction; | ||
GeneratorFunctionPrototype[toStringTagSymbol] = | ||
GeneratorFunction.displayName = "GeneratorFunction"; | ||
// Helper for defining the .next, .throw, and .return methods of the | ||
// Iterator interface in terms of a single ._invoke method. | ||
function defineIteratorMethods(prototype) { | ||
["next", "throw", "return"].forEach(function(method) { | ||
prototype[method] = function(arg) { | ||
return this._invoke(method, arg); | ||
}; | ||
}); | ||
} | ||
runtime.isGeneratorFunction = function(genFun) { | ||
var ctor = typeof genFun === "function" && genFun.constructor; | ||
return ctor | ||
? ctor === GeneratorFunction || | ||
// For the native GeneratorFunction constructor, the best we can | ||
// do is to check its .name property. | ||
(ctor.displayName || ctor.name) === "GeneratorFunction" | ||
: false; | ||
}; | ||
runtime.mark = function(genFun) { | ||
if (Object.setPrototypeOf) { | ||
Object.setPrototypeOf(genFun, GeneratorFunctionPrototype); | ||
} else { | ||
genFun.__proto__ = GeneratorFunctionPrototype; | ||
if (!(toStringTagSymbol in genFun)) { | ||
genFun[toStringTagSymbol] = "GeneratorFunction"; | ||
} | ||
} | ||
genFun.prototype = Object.create(Gp); | ||
return genFun; | ||
}; | ||
// Within the body of any async function, `await x` is transformed to | ||
// `yield regeneratorRuntime.awrap(x)`, so that the runtime can test | ||
// `hasOwn.call(value, "__await")` to determine if the yielded value is | ||
// meant to be awaited. | ||
runtime.awrap = function(arg) { | ||
return { __await: arg }; | ||
}; | ||
function AsyncIterator(generator) { | ||
function invoke(method, arg, resolve, reject) { | ||
var record = tryCatch(generator[method], generator, arg); | ||
if (record.type === "throw") { | ||
reject(record.arg); | ||
} else { | ||
var result = record.arg; | ||
var value = result.value; | ||
if (value && | ||
typeof value === "object" && | ||
hasOwn.call(value, "__await")) { | ||
return Promise.resolve(value.__await).then(function(value) { | ||
invoke("next", value, resolve, reject); | ||
}, function(err) { | ||
invoke("throw", err, resolve, reject); | ||
}); | ||
} | ||
return Promise.resolve(value).then(function(unwrapped) { | ||
// When a yielded Promise is resolved, its final value becomes | ||
// the .value of the Promise<{value,done}> result for the | ||
// current iteration. If the Promise is rejected, however, the | ||
// result for this iteration will be rejected with the same | ||
// reason. Note that rejections of yielded Promises are not | ||
// thrown back into the generator function, as is the case | ||
// when an awaited Promise is rejected. This difference in | ||
// behavior between yield and await is important, because it | ||
// allows the consumer to decide what to do with the yielded | ||
// rejection (swallow it and continue, manually .throw it back | ||
// into the generator, abandon iteration, whatever). With | ||
// await, by contrast, there is no opportunity to examine the | ||
// rejection reason outside the generator function, so the | ||
// only option is to throw it from the await expression, and | ||
// let the generator function handle the exception. | ||
result.value = unwrapped; | ||
resolve(result); | ||
}, reject); | ||
} | ||
} | ||
if (typeof process === "object" && process.domain) { | ||
invoke = process.domain.bind(invoke); | ||
} | ||
var previousPromise; | ||
function enqueue(method, arg) { | ||
function callInvokeWithMethodAndArg() { | ||
return new Promise(function(resolve, reject) { | ||
invoke(method, arg, resolve, reject); | ||
}); | ||
} | ||
return previousPromise = | ||
// If enqueue has been called before, then we want to wait until | ||
// all previous Promises have been resolved before calling invoke, | ||
// so that results are always delivered in the correct order. If | ||
// enqueue has not been called before, then it is important to | ||
// call invoke immediately, without waiting on a callback to fire, | ||
// so that the async generator function has the opportunity to do | ||
// any necessary setup in a predictable way. This predictability | ||
// is why the Promise constructor synchronously invokes its | ||
// executor callback, and why async functions synchronously | ||
// execute code before the first await. Since we implement simple | ||
// async functions in terms of async generators, it is especially | ||
// important to get this right, even though it requires care. | ||
previousPromise ? previousPromise.then( | ||
callInvokeWithMethodAndArg, | ||
// Avoid propagating failures to Promises returned by later | ||
// invocations of the iterator. | ||
callInvokeWithMethodAndArg | ||
) : callInvokeWithMethodAndArg(); | ||
} | ||
// Define the unified helper method that is used to implement .next, | ||
// .throw, and .return (see defineIteratorMethods). | ||
this._invoke = enqueue; | ||
} | ||
defineIteratorMethods(AsyncIterator.prototype); | ||
runtime.AsyncIterator = AsyncIterator; | ||
// Note that simple async functions are implemented on top of | ||
// AsyncIterator objects; they just return a Promise for the value of | ||
// the final result produced by the iterator. | ||
runtime.async = function(innerFn, outerFn, self, tryLocsList) { | ||
var iter = new AsyncIterator( | ||
wrap(innerFn, outerFn, self, tryLocsList) | ||
); | ||
return runtime.isGeneratorFunction(outerFn) | ||
? iter // If outerFn is a generator, return the full iterator. | ||
: iter.next().then(function(result) { | ||
return result.done ? result.value : iter.next(); | ||
}); | ||
}; | ||
function makeInvokeMethod(innerFn, self, context) { | ||
var state = GenStateSuspendedStart; | ||
return function invoke(method, arg) { | ||
if (state === GenStateExecuting) { | ||
throw new Error("Generator is already running"); | ||
} | ||
if (state === GenStateCompleted) { | ||
if (method === "throw") { | ||
throw arg; | ||
} | ||
// Be forgiving, per 25.3.3.3.3 of the spec: | ||
// https://people.mozilla.org/~jorendorff/es6-draft.html#sec-generatorresume | ||
return doneResult(); | ||
} | ||
while (true) { | ||
var delegate = context.delegate; | ||
if (delegate) { | ||
if (method === "return" || | ||
(method === "throw" && delegate.iterator[method] === undefined)) { | ||
// A return or throw (when the delegate iterator has no throw | ||
// method) always terminates the yield* loop. | ||
context.delegate = null; | ||
// If the delegate iterator has a return method, give it a | ||
// chance to clean up. | ||
var returnMethod = delegate.iterator["return"]; | ||
if (returnMethod) { | ||
var record = tryCatch(returnMethod, delegate.iterator, arg); | ||
if (record.type === "throw") { | ||
// If the return method threw an exception, let that | ||
// exception prevail over the original return or throw. | ||
method = "throw"; | ||
arg = record.arg; | ||
continue; | ||
} | ||
} | ||
if (method === "return") { | ||
// Continue with the outer return, now that the delegate | ||
// iterator has been terminated. | ||
continue; | ||
} | ||
} | ||
var record = tryCatch( | ||
delegate.iterator[method], | ||
delegate.iterator, | ||
arg | ||
); | ||
if (record.type === "throw") { | ||
context.delegate = null; | ||
// Like returning generator.throw(uncaught), but without the | ||
// overhead of an extra function call. | ||
method = "throw"; | ||
arg = record.arg; | ||
continue; | ||
} | ||
// Delegate generator ran and handled its own exceptions so | ||
// regardless of what the method was, we continue as if it is | ||
// "next" with an undefined arg. | ||
method = "next"; | ||
arg = undefined; | ||
var info = record.arg; | ||
if (info.done) { | ||
context[delegate.resultName] = info.value; | ||
context.next = delegate.nextLoc; | ||
} else { | ||
state = GenStateSuspendedYield; | ||
return info; | ||
} | ||
context.delegate = null; | ||
} | ||
if (method === "next") { | ||
// Setting context._sent for legacy support of Babel's | ||
// function.sent implementation. | ||
context.sent = context._sent = arg; | ||
} else if (method === "throw") { | ||
if (state === GenStateSuspendedStart) { | ||
state = GenStateCompleted; | ||
throw arg; | ||
} | ||
if (context.dispatchException(arg)) { | ||
// If the dispatched exception was caught by a catch block, | ||
// then let that catch block handle the exception normally. | ||
method = "next"; | ||
arg = undefined; | ||
} | ||
} else if (method === "return") { | ||
context.abrupt("return", arg); | ||
} | ||
state = GenStateExecuting; | ||
var record = tryCatch(innerFn, self, context); | ||
if (record.type === "normal") { | ||
// If an exception is thrown from innerFn, we leave state === | ||
// GenStateExecuting and loop back for another invocation. | ||
state = context.done | ||
? GenStateCompleted | ||
: GenStateSuspendedYield; | ||
var info = { | ||
value: record.arg, | ||
done: context.done | ||
}; | ||
if (record.arg === ContinueSentinel) { | ||
if (context.delegate && method === "next") { | ||
// Deliberately forget the last sent value so that we don't | ||
// accidentally pass it on to the delegate. | ||
arg = undefined; | ||
} | ||
} else { | ||
return info; | ||
} | ||
} else if (record.type === "throw") { | ||
state = GenStateCompleted; | ||
// Dispatch the exception by looping back around to the | ||
// context.dispatchException(arg) call above. | ||
method = "throw"; | ||
arg = record.arg; | ||
} | ||
} | ||
}; | ||
} | ||
// Define Generator.prototype.{next,throw,return} in terms of the | ||
// unified ._invoke helper method. | ||
defineIteratorMethods(Gp); | ||
Gp[toStringTagSymbol] = "Generator"; | ||
Gp.toString = function() { | ||
return "[object Generator]"; | ||
}; | ||
function pushTryEntry(locs) { | ||
var entry = { tryLoc: locs[0] }; | ||
if (1 in locs) { | ||
entry.catchLoc = locs[1]; | ||
} | ||
if (2 in locs) { | ||
entry.finallyLoc = locs[2]; | ||
entry.afterLoc = locs[3]; | ||
} | ||
this.tryEntries.push(entry); | ||
} | ||
function resetTryEntry(entry) { | ||
var record = entry.completion || {}; | ||
record.type = "normal"; | ||
delete record.arg; | ||
entry.completion = record; | ||
} | ||
function Context(tryLocsList) { | ||
// The root entry object (effectively a try statement without a catch | ||
// or a finally block) gives us a place to store values thrown from | ||
// locations where there is no enclosing try statement. | ||
this.tryEntries = [{ tryLoc: "root" }]; | ||
tryLocsList.forEach(pushTryEntry, this); | ||
this.reset(true); | ||
} | ||
runtime.keys = function(object) { | ||
var keys = []; | ||
for (var key in object) { | ||
keys.push(key); | ||
} | ||
keys.reverse(); | ||
// Rather than returning an object with a next method, we keep | ||
// things simple and return the next function itself. | ||
return function next() { | ||
while (keys.length) { | ||
var key = keys.pop(); | ||
if (key in object) { | ||
next.value = key; | ||
next.done = false; | ||
return next; | ||
} | ||
} | ||
// To avoid creating an additional object, we just hang the .value | ||
// and .done properties off the next function object itself. This | ||
// also ensures that the minifier will not anonymize the function. | ||
next.done = true; | ||
return next; | ||
}; | ||
}; | ||
function values(iterable) { | ||
if (iterable) { | ||
var iteratorMethod = iterable[iteratorSymbol]; | ||
if (iteratorMethod) { | ||
return iteratorMethod.call(iterable); | ||
} | ||
if (typeof iterable.next === "function") { | ||
return iterable; | ||
} | ||
if (!isNaN(iterable.length)) { | ||
var i = -1, next = function next() { | ||
while (++i < iterable.length) { | ||
if (hasOwn.call(iterable, i)) { | ||
next.value = iterable[i]; | ||
next.done = false; | ||
return next; | ||
} | ||
} | ||
next.value = undefined; | ||
next.done = true; | ||
return next; | ||
}; | ||
return next.next = next; | ||
} | ||
} | ||
// Return an iterator with no values. | ||
return { next: doneResult }; | ||
} | ||
runtime.values = values; | ||
function doneResult() { | ||
return { value: undefined, done: true }; | ||
} | ||
Context.prototype = { | ||
constructor: Context, | ||
reset: function(skipTempReset) { | ||
this.prev = 0; | ||
this.next = 0; | ||
// Resetting context._sent for legacy support of Babel's | ||
// function.sent implementation. | ||
this.sent = this._sent = undefined; | ||
this.done = false; | ||
this.delegate = null; | ||
this.tryEntries.forEach(resetTryEntry); | ||
if (!skipTempReset) { | ||
for (var name in this) { | ||
// Not sure about the optimal order of these conditions: | ||
if (name.charAt(0) === "t" && | ||
hasOwn.call(this, name) && | ||
!isNaN(+name.slice(1))) { | ||
this[name] = undefined; | ||
} | ||
} | ||
} | ||
}, | ||
stop: function() { | ||
this.done = true; | ||
var rootEntry = this.tryEntries[0]; | ||
var rootRecord = rootEntry.completion; | ||
if (rootRecord.type === "throw") { | ||
throw rootRecord.arg; | ||
} | ||
return this.rval; | ||
}, | ||
dispatchException: function(exception) { | ||
if (this.done) { | ||
throw exception; | ||
} | ||
var context = this; | ||
function handle(loc, caught) { | ||
record.type = "throw"; | ||
record.arg = exception; | ||
context.next = loc; | ||
return !!caught; | ||
} | ||
for (var i = this.tryEntries.length - 1; i >= 0; --i) { | ||
var entry = this.tryEntries[i]; | ||
var record = entry.completion; | ||
if (entry.tryLoc === "root") { | ||
// Exception thrown outside of any try block that could handle | ||
// it, so set the completion value of the entire function to | ||
// throw the exception. | ||
return handle("end"); | ||
} | ||
if (entry.tryLoc <= this.prev) { | ||
var hasCatch = hasOwn.call(entry, "catchLoc"); | ||
var hasFinally = hasOwn.call(entry, "finallyLoc"); | ||
if (hasCatch && hasFinally) { | ||
if (this.prev < entry.catchLoc) { | ||
return handle(entry.catchLoc, true); | ||
} else if (this.prev < entry.finallyLoc) { | ||
return handle(entry.finallyLoc); | ||
} | ||
} else if (hasCatch) { | ||
if (this.prev < entry.catchLoc) { | ||
return handle(entry.catchLoc, true); | ||
} | ||
} else if (hasFinally) { | ||
if (this.prev < entry.finallyLoc) { | ||
return handle(entry.finallyLoc); | ||
} | ||
} else { | ||
throw new Error("try statement without catch or finally"); | ||
} | ||
} | ||
} | ||
}, | ||
abrupt: function(type, arg) { | ||
for (var i = this.tryEntries.length - 1; i >= 0; --i) { | ||
var entry = this.tryEntries[i]; | ||
if (entry.tryLoc <= this.prev && | ||
hasOwn.call(entry, "finallyLoc") && | ||
this.prev < entry.finallyLoc) { | ||
var finallyEntry = entry; | ||
break; | ||
} | ||
} | ||
if (finallyEntry && | ||
(type === "break" || | ||
type === "continue") && | ||
finallyEntry.tryLoc <= arg && | ||
arg <= finallyEntry.finallyLoc) { | ||
// Ignore the finally entry if control is not jumping to a | ||
// location outside the try/catch block. | ||
finallyEntry = null; | ||
} | ||
var record = finallyEntry ? finallyEntry.completion : {}; | ||
record.type = type; | ||
record.arg = arg; | ||
if (finallyEntry) { | ||
this.next = finallyEntry.finallyLoc; | ||
} else { | ||
this.complete(record); | ||
} | ||
return ContinueSentinel; | ||
}, | ||
complete: function(record, afterLoc) { | ||
if (record.type === "throw") { | ||
throw record.arg; | ||
} | ||
if (record.type === "break" || | ||
record.type === "continue") { | ||
this.next = record.arg; | ||
} else if (record.type === "return") { | ||
this.rval = record.arg; | ||
this.next = "end"; | ||
} else if (record.type === "normal" && afterLoc) { | ||
this.next = afterLoc; | ||
} | ||
}, | ||
finish: function(finallyLoc) { | ||
for (var i = this.tryEntries.length - 1; i >= 0; --i) { | ||
var entry = this.tryEntries[i]; | ||
if (entry.finallyLoc === finallyLoc) { | ||
this.complete(entry.completion, entry.afterLoc); | ||
resetTryEntry(entry); | ||
return ContinueSentinel; | ||
} | ||
} | ||
}, | ||
"catch": function(tryLoc) { | ||
for (var i = this.tryEntries.length - 1; i >= 0; --i) { | ||
var entry = this.tryEntries[i]; | ||
if (entry.tryLoc === tryLoc) { | ||
var record = entry.completion; | ||
if (record.type === "throw") { | ||
var thrown = record.arg; | ||
resetTryEntry(entry); | ||
} | ||
return thrown; | ||
} | ||
} | ||
// The context.catch method must only be called with a location | ||
// argument that corresponds to a known catch block. | ||
throw new Error("illegal catch attempt"); | ||
}, | ||
delegateYield: function(iterable, resultName, nextLoc) { | ||
this.delegate = { | ||
iterator: values(iterable), | ||
resultName: resultName, | ||
nextLoc: nextLoc | ||
}; | ||
return ContinueSentinel; | ||
} | ||
}; | ||
})( | ||
// Among the various tricks for obtaining a reference to the global | ||
// object, this seems to be the most reliable technique that does not | ||
// use indirect eval (which violates Content Security Policy). | ||
typeof global === "object" ? global : | ||
typeof window === "object" ? window : | ||
typeof self === "object" ? self : this | ||
); | ||
return module.exports; })({exports:{}}); |
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