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Oracle Drags Its Feet in the JavaScript Trademark Dispute
Oracle seeks to dismiss fraud claims in the JavaScript trademark dispute, delaying the case and avoiding questions about its right to the name.
ThingJS 3D Engine (t3d) is a lightweight, web-first, and extendable 3D rendering library. It is used by ThingJS for web3d rendering, but can also be used as a standalone library.
Use t3d.js
or t3d.min.js
in your page:
<script src="t3d.min.js"></script>
or import as es6 module:
import * as t3d from 't3d.module.js';
t3d is published on npm. To install, use:
npm install t3d --save
This will allow you to import t3d entirely using:
import * as t3d from 't3d';
or individual classes using:
import { Scene, Renderer } from 't3d';
Since v0.2.0, the JavaScript files in examples/jsm
can be imported like this:
import { OrbitControls } from 't3d/addons/controls/OrbitControls.js';
Draw a simple cube:
const width = window.innerWidth || 2;
const height = window.innerHeight || 2;
const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
document.body.appendChild(canvas);
const gl = canvas.getContext('webgl2', {
antialias: true,
alpha: false
});
const renderer = new t3d.WebGLRenderer(gl);
renderer.setClearColor(0.1, 0.1, 0.1, 1);
const backRenderTarget = new t3d.RenderTargetBack(canvas);
const scene = new t3d.Scene();
const geometry = new t3d.BoxGeometry(8, 8, 8);
const material = new t3d.PBRMaterial();
const mesh = new t3d.Mesh(geometry, material);
scene.add(mesh);
const ambientLight = new t3d.AmbientLight(0xffffff);
scene.add(ambientLight);
const directionalLight = new t3d.DirectionalLight(0xffffff);
directionalLight.position.set(-5, 5, 5);
directionalLight.lookAt(new t3d.Vector3(), new t3d.Vector3(0, 1, 0));
scene.add(directionalLight);
const camera = new t3d.Camera();
camera.position.set(0, 10, 30);
camera.lookAt(new t3d.Vector3(0, 0, 0), new t3d.Vector3(0, 1, 0));
camera.setPerspective(45 / 180 * Math.PI, width / height, 1, 1000);
scene.add(camera);
function loop(count) {
requestAnimationFrame(loop);
mesh.euler.y = count / 1000 * .5; // rotate cube
scene.updateMatrix();
scene.updateRenderStates(camera);
scene.updateRenderQueue(camera);
renderer.setRenderTarget(backRenderTarget);
renderer.clear(true, true, false);
renderer.renderScene(scene, camera);
}
requestAnimationFrame(loop);
Please make sure to read the Contributing Guide before making a pull request.
FAQs
t3d.js is a lightweight, web-first, and extendable 3D rendering library.
The npm package t3d receives a total of 4 weekly downloads. As such, t3d popularity was classified as not popular.
We found that t3d demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 0 open source maintainers collaborating on the project.
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