New Case Study:See how Anthropic automated 95% of dependency reviews with Socket.Learn More
Socket
Sign inDemoInstall
Socket

t3d-effect-composer

Package Overview
Dependencies
Maintainers
0
Versions
15
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

t3d-effect-composer

EffectComposer for t3d.js

  • 0.3.1
  • latest
  • Source
  • npm
  • Socket score

Version published
Weekly downloads
4
decreased by-81.82%
Maintainers
0
Weekly downloads
 
Created
Source

t3d-effect-composer

NPM Package

Post Effects extension for t3d.js.

Examples — Documents<English/中文>

Features

  • Post-processing effect: SSAO, SSR, ColorCorrection, DOF, Bloom, FXAA, ChromaticAberration, Vignetting, BlurEdge, Film.
  • Mesh effects: InnerGlow, Glow, SoftGlow, Tailing, RadialTailing, Ghosting, Outline.
  • Extended rendering features: Decal, lensflare, lut, overlay, sketch, uv debug ...

Usage

Getting started:

let width = window.innerWidth || 2;
let height = window.innerHeight || 2;

const canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
document.body.appendChild(canvas);

const gl = canvas.getContext('webgl2', {
    antialias: true,
    alpha: false,
    stencil: true
});
const renderer = new t3d.WebGLRenderer(gl);
renderer.setClearColor(0.1, 0.1, 0.1, 1);
const backRenderTarget = new t3d.RenderTargetBack(canvas);

const effectComposer = new t3d.DefaultEffectComposer(width, height, {});

const scene = new t3d.Scene();

const geometry = new t3d.BoxGeometry(8, 8, 8);
const material = new t3d.PBRMaterial();
const mesh = new t3d.Mesh(geometry, material);
scene.add(mesh);

const ambientLight = new t3d.AmbientLight(0xffffff);
scene.add(ambientLight);

const directionalLight = new t3d.DirectionalLight(0xffffff);
directionalLight.position.set(-5, 5, 5);
directionalLight.lookAt(new t3d.Vector3(), new t3d.Vector3(0, 1, 0));
scene.add(directionalLight);

const camera = new t3d.Camera();
camera.position.set(0, 10, 30);
camera.lookAt(new t3d.Vector3(0, 0, 0), new t3d.Vector3(0, 1, 0));
camera.setPerspective(45 / 180 * Math.PI, width / height, 1, 1000);
scene.add(camera);

function loop(count) {
    requestAnimationFrame(loop);
    
    mesh.euler.y = count / 1000 * .5; // rotate cube

    scene.updateMatrix();
    scene.updateRenderStates(camera);
    scene.updateRenderQueue(camera);

    effectComposer.render(renderer, scene, camera, backRenderTarget);
}
requestAnimationFrame(loop);

function onWindowResize() {
    width = window.innerWidth || 2;
    height = window.innerHeight || 2;

    camera.setPerspective(45 / 180 * Math.PI, width / height, 1, 1000);

    backRenderTarget.resize(width, height);
    effectComposer.resize(width, height);
}
window.addEventListener("resize", onWindowResize, false);

Keywords

FAQs

Package last updated on 15 Jan 2025

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc