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three-conic-polygon-geometry - npm Package Compare versions

Comparing version 1.3.3 to 1.3.4

28

dist/three-conic-polygon-geometry.common.js

@@ -10,2 +10,3 @@ 'use strict';

var earcut = _interopDefault(require('earcut'));
var turfPointInPolygon = _interopDefault(require('@turf/boolean-point-in-polygon'));
var d3Geo = require('d3-geo');

@@ -134,3 +135,3 @@ var d3Array = require('d3-array');

includeSides = includeSides !== undefined ? includeSides : true;
curvatureResolution = curvatureResolution || 10; // in angular degrees
curvatureResolution = curvatureResolution || 5; // in angular degrees
// pre-calculate contour and triangulation

@@ -230,3 +231,3 @@

if (!innerPoints.length) {
// earcut triangulation more performant if it's only using the polygon perimeter
// earcut triangulation slightly more performant if it's only using the polygon perimeter
var _earcut$flatten = earcut.flatten(contourGeoJson),

@@ -241,4 +242,2 @@ _vertices = _earcut$flatten.vertices,

var delaunay = Delaunator.from(points);
var maxDistance = Math.hypot(curvatureResolution, curvatureResolution) * 1.1; // with small margin of error
var boundariesGeojson = {

@@ -257,15 +256,4 @@ type: 'Polygon',

return points[indice];
}); // exclude triangles longer than the max distance
}); // exclude edge triangles outside polygon perimeter or through holes
var largestSide = Math.max.apply(Math, _toConsumableArray([[0, 1], [1, 2], [2, 0]].map(function (_ref3) {
var _ref4 = _slicedToArray(_ref3, 2),
i0 = _ref4[0],
i1 = _ref4[1];
return Math.hypot.apply(Math, _toConsumableArray([0, 1].map(function (cIdx) {
return triangle[i1][cIdx] - triangle[i0][cIdx];
})));
})));
if (largestSide > maxDistance) return "continue"; // exclude edge triangles outside polygon perimeter or through holes
if (inds.some(function (ind) {

@@ -279,3 +267,3 @@ return ind < edgePnts.length;

});
if (!d3Geo.geoContains(boundariesGeojson, triangleCentroid)) return "continue";
if (!pointInside(triangleCentroid, boundariesGeojson)) return "continue";
}

@@ -314,2 +302,6 @@

function pointInside(pnt, polygonGeoJson) {
return turfPointInPolygon(pnt, polygonGeoJson);
}
function interpolateContourPoints(polygonGeoJson, maxDistance) {

@@ -376,3 +368,3 @@ // add interpolated points for segments that are further apart than the max distance

var pnt = [lng, lat];
d3Geo.geoContains(boundariesGeojson, pnt) && pnts.push(pnt);
pointInside(pnt, boundariesGeojson) && pnts.push(pnt);
lat += maxDistance;

@@ -379,0 +371,0 @@ }

@@ -1,2 +0,2 @@

// Version 1.3.3 three-conic-polygon-geometry - https://github.com/vasturiano/three-conic-polygon-geometry
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import { BufferGeometry, Float32BufferAttribute, Geometry } from 'three';
import Delaunator from 'delaunator';
import earcut from 'earcut';
import { geoDistance, geoInterpolate, geoContains } from 'd3-geo';
import turfPointInPolygon from '@turf/boolean-point-in-polygon';
import { geoDistance, geoInterpolate } from 'd3-geo';
import { merge, extent, mean } from 'd3-array';

@@ -127,3 +128,3 @@

includeSides = includeSides !== undefined ? includeSides : true;
curvatureResolution = curvatureResolution || 10; // in angular degrees
curvatureResolution = curvatureResolution || 5; // in angular degrees
// pre-calculate contour and triangulation

@@ -223,3 +224,3 @@

if (!innerPoints.length) {
// earcut triangulation more performant if it's only using the polygon perimeter
// earcut triangulation slightly more performant if it's only using the polygon perimeter
var _earcut$flatten = earcut.flatten(contourGeoJson),

@@ -234,4 +235,2 @@ _vertices = _earcut$flatten.vertices,

var delaunay = Delaunator.from(points);
var maxDistance = Math.hypot(curvatureResolution, curvatureResolution) * 1.1; // with small margin of error
var boundariesGeojson = {

@@ -250,15 +249,4 @@ type: 'Polygon',

return points[indice];
}); // exclude triangles longer than the max distance
}); // exclude edge triangles outside polygon perimeter or through holes
var largestSide = Math.max.apply(Math, _toConsumableArray([[0, 1], [1, 2], [2, 0]].map(function (_ref3) {
var _ref4 = _slicedToArray(_ref3, 2),
i0 = _ref4[0],
i1 = _ref4[1];
return Math.hypot.apply(Math, _toConsumableArray([0, 1].map(function (cIdx) {
return triangle[i1][cIdx] - triangle[i0][cIdx];
})));
})));
if (largestSide > maxDistance) return "continue"; // exclude edge triangles outside polygon perimeter or through holes
if (inds.some(function (ind) {

@@ -272,3 +260,3 @@ return ind < edgePnts.length;

});
if (!geoContains(boundariesGeojson, triangleCentroid)) return "continue";
if (!pointInside(triangleCentroid, boundariesGeojson)) return "continue";
}

@@ -307,2 +295,6 @@

function pointInside(pnt, polygonGeoJson) {
return turfPointInPolygon(pnt, polygonGeoJson);
}
function interpolateContourPoints(polygonGeoJson, maxDistance) {

@@ -369,3 +361,3 @@ // add interpolated points for segments that are further apart than the max distance

var pnt = [lng, lat];
geoContains(boundariesGeojson, pnt) && pnts.push(pnt);
pointInside(pnt, boundariesGeojson) && pnts.push(pnt);
lat += maxDistance;

@@ -372,0 +364,0 @@ }

{
"name": "three-conic-polygon-geometry",
"version": "1.3.3",
"version": "1.3.4",
"description": "ThreeJS geometry for drawing polygons on a sphere",

@@ -42,2 +42,3 @@ "unpkg": "dist/three-conic-polygon-geometry.min.js",

"dependencies": {
"@turf/boolean-point-in-polygon": "^6.0.1",
"d3-array": "^2.4.0",

@@ -56,3 +57,3 @@ "d3-geo": "^1.12.1",

"@babel/preset-env": "^7.10.4",
"@rollup/plugin-commonjs": "^14.0.0",
"@rollup/plugin-commonjs": "^13.0.2",
"@rollup/plugin-node-resolve": "^8.4.0",

@@ -59,0 +60,0 @@ "@types/three": ">=0.72.0",

@@ -54,3 +54,3 @@ ThreeJS Conic Polygon Geometry

* <b>includeSides</b>: Whether to include the side surfaces of the cone. Default is `true`.
* <b>curvatureResolution</b>: The resolution in angular degrees of the sphere curvature. The finer the resolution, the more the polygon is fragmented into smaller faces to approximate the spheric surface, at the cost of performance. Default is `10`.
* <b>curvatureResolution</b>: The resolution in angular degrees of the sphere curvature. The finer the resolution, the more the polygon is fragmented into smaller faces to approximate the spheric surface, at the cost of performance. Default is `5`.

@@ -57,0 +57,0 @@ ### Properties

@@ -17,3 +17,4 @@ import {

import earcut from 'earcut';
import { geoContains, geoDistance, geoInterpolate } from 'd3-geo';
import turfPointInPolygon from '@turf/boolean-point-in-polygon';
import { geoDistance, geoInterpolate } from 'd3-geo';
import { extent, mean, merge as flatten } from 'd3-array';

@@ -68,3 +69,3 @@

includeSides = includeSides !== undefined ? includeSides : true;
curvatureResolution = curvatureResolution || 10; // in angular degrees
curvatureResolution = curvatureResolution || 5; // in angular degrees

@@ -153,3 +154,3 @@ // pre-calculate contour and triangulation

if (!innerPoints.length) { // earcut triangulation more performant if it's only using the polygon perimeter
if (!innerPoints.length) { // earcut triangulation slightly more performant if it's only using the polygon perimeter
const { vertices, holes = [] } = earcut.flatten(contourGeoJson);

@@ -160,3 +161,2 @@ indices = earcut(vertices, holes, 2);

const maxDistance = Math.hypot(curvatureResolution, curvatureResolution) * 1.1; // with small margin of error
const boundariesGeojson = {type: 'Polygon', coordinates: polygonGeoJson};

@@ -167,12 +167,6 @@ for (let i = 0, len = delaunay.triangles.length; i < len; i += 3) {

// exclude triangles longer than the max distance
const largestSide = Math.max(...[[0, 1], [1, 2], [2, 0]].map(([i0, i1]) =>
Math.hypot(...[0, 1].map(cIdx => triangle[i1][cIdx] - triangle[i0][cIdx]))
));
if (largestSide > maxDistance) continue;
// exclude edge triangles outside polygon perimeter or through holes
if (inds.some(ind => ind < edgePnts.length)) {
const triangleCentroid = [0, 1].map(coordIdx => mean(triangle, p => p[coordIdx]));
if (!geoContains(boundariesGeojson, triangleCentroid)) continue;
if (!pointInside(triangleCentroid, boundariesGeojson)) continue;
}

@@ -203,2 +197,6 @@

function pointInside(pnt, polygonGeoJson) {
return turfPointInPolygon(pnt, polygonGeoJson);
}
function interpolateContourPoints(polygonGeoJson, maxDistance) {

@@ -253,3 +251,3 @@ // add interpolated points for segments that are further apart than the max distance

const pnt = [lng, lat];
geoContains(boundariesGeojson, pnt) && pnts.push(pnt);
pointInside(pnt, boundariesGeojson) && pnts.push(pnt);
lat += maxDistance;

@@ -256,0 +254,0 @@ }

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