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three-csg-ts

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three-csg-ts - npm Package Compare versions

Comparing version 3.0.0 to 3.0.1

7

CHANGELOG.md

@@ -5,2 +5,9 @@ # Changelog

### [3.0.1](https://github.com/Jiro-Digital/three-csg-ts/compare/v3.0.0...v3.0.1) (2021-05-14)
### Bug Fixes
* re-add CSG toGeometry method ([0d82369](https://github.com/Jiro-Digital/three-csg-ts/commit/0d82369d2b3b8d18b9a987ee8b2a06a11f678c61))
## [3.0.0](https://github.com/Jiro-Digital/three-csg-ts/compare/v2.3.0...v3.0.0) (2021-05-14)

@@ -7,0 +14,0 @@

1

lib/cjs/CSG.d.ts

@@ -10,2 +10,3 @@ import { BufferGeometry, Material, Matrix4, Mesh } from 'three';

static fromGeometry(geom: BufferGeometry, objectIndex?: any): CSG;
static toGeometry(csg: CSG, toMatrix: Matrix4): BufferGeometry;
static fromMesh(mesh: Mesh, objectIndex?: any): CSG;

@@ -12,0 +13,0 @@ static toMesh(csg: CSG, toMatrix: Matrix4, toMaterial?: Material | Material[]): Mesh;

36

lib/cjs/CSG.js

@@ -61,18 +61,3 @@ "use strict";

}
static fromMesh(mesh, objectIndex) {
const csg = CSG.fromGeometry(mesh.geometry, objectIndex);
const ttvv0 = new three_1.Vector3();
const tmpm3 = new three_1.Matrix3();
tmpm3.getNormalMatrix(mesh.matrix);
for (let i = 0; i < csg.polygons.length; i++) {
const p = csg.polygons[i];
for (let j = 0; j < p.vertices.length; j++) {
const v = p.vertices[j];
v.pos.copy(ttvv0.copy(v.pos.toVector3()).applyMatrix4(mesh.matrix));
v.normal.copy(ttvv0.copy(v.normal.toVector3()).applyMatrix3(tmpm3));
}
}
return csg;
}
static toMesh(csg, toMatrix, toMaterial) {
static toGeometry(csg, toMatrix) {
let triCount = 0;

@@ -137,2 +122,21 @@ const ps = csg.polygons;

geom.computeBoundingBox();
return geom;
}
static fromMesh(mesh, objectIndex) {
const csg = CSG.fromGeometry(mesh.geometry, objectIndex);
const ttvv0 = new three_1.Vector3();
const tmpm3 = new three_1.Matrix3();
tmpm3.getNormalMatrix(mesh.matrix);
for (let i = 0; i < csg.polygons.length; i++) {
const p = csg.polygons[i];
for (let j = 0; j < p.vertices.length; j++) {
const v = p.vertices[j];
v.pos.copy(ttvv0.copy(v.pos.toVector3()).applyMatrix4(mesh.matrix));
v.normal.copy(ttvv0.copy(v.normal.toVector3()).applyMatrix3(tmpm3));
}
}
return csg;
}
static toMesh(csg, toMatrix, toMaterial) {
const geom = CSG.toGeometry(csg, toMatrix);
const m = new three_1.Mesh(geom, toMaterial);

@@ -139,0 +143,0 @@ m.matrix.copy(toMatrix);

@@ -10,2 +10,3 @@ import { BufferGeometry, Material, Matrix4, Mesh } from 'three';

static fromGeometry(geom: BufferGeometry, objectIndex?: any): CSG;
static toGeometry(csg: CSG, toMatrix: Matrix4): BufferGeometry;
static fromMesh(mesh: Mesh, objectIndex?: any): CSG;

@@ -12,0 +13,0 @@ static toMesh(csg: CSG, toMatrix: Matrix4, toMaterial?: Material | Material[]): Mesh;

@@ -58,18 +58,3 @@ import { BufferAttribute, BufferGeometry, Matrix3, Matrix4, Mesh, Vector3, } from 'three';

}
static fromMesh(mesh, objectIndex) {
const csg = CSG.fromGeometry(mesh.geometry, objectIndex);
const ttvv0 = new Vector3();
const tmpm3 = new Matrix3();
tmpm3.getNormalMatrix(mesh.matrix);
for (let i = 0; i < csg.polygons.length; i++) {
const p = csg.polygons[i];
for (let j = 0; j < p.vertices.length; j++) {
const v = p.vertices[j];
v.pos.copy(ttvv0.copy(v.pos.toVector3()).applyMatrix4(mesh.matrix));
v.normal.copy(ttvv0.copy(v.normal.toVector3()).applyMatrix3(tmpm3));
}
}
return csg;
}
static toMesh(csg, toMatrix, toMaterial) {
static toGeometry(csg, toMatrix) {
let triCount = 0;

@@ -134,2 +119,21 @@ const ps = csg.polygons;

geom.computeBoundingBox();
return geom;
}
static fromMesh(mesh, objectIndex) {
const csg = CSG.fromGeometry(mesh.geometry, objectIndex);
const ttvv0 = new Vector3();
const tmpm3 = new Matrix3();
tmpm3.getNormalMatrix(mesh.matrix);
for (let i = 0; i < csg.polygons.length; i++) {
const p = csg.polygons[i];
for (let j = 0; j < p.vertices.length; j++) {
const v = p.vertices[j];
v.pos.copy(ttvv0.copy(v.pos.toVector3()).applyMatrix4(mesh.matrix));
v.normal.copy(ttvv0.copy(v.normal.toVector3()).applyMatrix3(tmpm3));
}
}
return csg;
}
static toMesh(csg, toMatrix, toMaterial) {
const geom = CSG.toGeometry(csg, toMatrix);
const m = new Mesh(geom, toMaterial);

@@ -136,0 +140,0 @@ m.matrix.copy(toMatrix);

{
"name": "three-csg-ts",
"version": "3.0.0",
"version": "3.0.1",
"description": "CSG library for use with THREE.js",

@@ -5,0 +5,0 @@ "main": "lib/cjs/index.js",

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