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three-forcegraph

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three-forcegraph - npm Package Compare versions

Comparing version 1.2.2 to 1.2.3

25

dist/three-forcegraph.common.js

@@ -42,2 +42,13 @@ 'use strict';

var three$1 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists
: {
SphereGeometry: three.SphereGeometry,
BufferGeometry: three.BufferGeometry,
BufferAttribute: three.BufferAttribute,
Mesh: three.Mesh,
MeshLambertMaterial: three.MeshLambertMaterial,
Line: three.Line,
LineBasicMaterial: three.LineBasicMaterial
};
var ngraph = { graph: graph, forcelayout: forcelayout, forcelayout3d: forcelayout3d };

@@ -174,3 +185,3 @@

if (!sphereGeometries.hasOwnProperty(val)) {
sphereGeometries[val] = new three.SphereGeometry(Math.cbrt(val) * state.nodeRelSize, state.nodeResolution, state.nodeResolution);
sphereGeometries[val] = new three$1.SphereGeometry(Math.cbrt(val) * state.nodeRelSize, state.nodeResolution, state.nodeResolution);
}

@@ -180,3 +191,3 @@

if (!sphereMaterials.hasOwnProperty(color)) {
sphereMaterials[color] = new three.MeshLambertMaterial({
sphereMaterials[color] = new three$1.MeshLambertMaterial({
color: colorStr2Hex(color || '#ffffaa'),

@@ -188,3 +199,3 @@ transparent: true,

obj = new three.Mesh(sphereGeometries[val], sphereMaterials[color]);
obj = new three$1.Mesh(sphereGeometries[val], sphereMaterials[color]);
}

@@ -203,3 +214,3 @@

if (!lineMaterials.hasOwnProperty(color)) {
lineMaterials[color] = new three.LineBasicMaterial({
lineMaterials[color] = new three$1.LineBasicMaterial({
color: colorStr2Hex(color || '#f0f0f0'),

@@ -211,6 +222,6 @@ transparent: true,

var geometry = new three.BufferGeometry();
geometry.addAttribute('position', new three.BufferAttribute(new Float32Array(2 * 3), 3));
var geometry = new three$1.BufferGeometry();
geometry.addAttribute('position', new three$1.BufferAttribute(new Float32Array(2 * 3), 3));
var lineMaterial = lineMaterials[color];
var line = new three.Line(geometry, lineMaterial);
var line = new three$1.Line(geometry, lineMaterial);

@@ -217,0 +228,0 @@ line.renderOrder = 10; // Prevent visual glitches of dark lines on top of nodes by rendering them last

@@ -38,2 +38,13 @@ import { BufferAttribute, BufferGeometry, Group, Line, LineBasicMaterial, Mesh, MeshLambertMaterial, SphereGeometry } from 'three';

var three$1 = window.THREE ? window.THREE // Prefer consumption from global THREE, if exists
: {
SphereGeometry: SphereGeometry,
BufferGeometry: BufferGeometry,
BufferAttribute: BufferAttribute,
Mesh: Mesh,
MeshLambertMaterial: MeshLambertMaterial,
Line: Line,
LineBasicMaterial: LineBasicMaterial
};
var ngraph = { graph: graph, forcelayout: forcelayout, forcelayout3d: forcelayout3d };

@@ -170,3 +181,3 @@

if (!sphereGeometries.hasOwnProperty(val)) {
sphereGeometries[val] = new SphereGeometry(Math.cbrt(val) * state.nodeRelSize, state.nodeResolution, state.nodeResolution);
sphereGeometries[val] = new three$1.SphereGeometry(Math.cbrt(val) * state.nodeRelSize, state.nodeResolution, state.nodeResolution);
}

@@ -176,3 +187,3 @@

if (!sphereMaterials.hasOwnProperty(color)) {
sphereMaterials[color] = new MeshLambertMaterial({
sphereMaterials[color] = new three$1.MeshLambertMaterial({
color: colorStr2Hex(color || '#ffffaa'),

@@ -184,3 +195,3 @@ transparent: true,

obj = new Mesh(sphereGeometries[val], sphereMaterials[color]);
obj = new three$1.Mesh(sphereGeometries[val], sphereMaterials[color]);
}

@@ -199,3 +210,3 @@

if (!lineMaterials.hasOwnProperty(color)) {
lineMaterials[color] = new LineBasicMaterial({
lineMaterials[color] = new three$1.LineBasicMaterial({
color: colorStr2Hex(color || '#f0f0f0'),

@@ -207,6 +218,6 @@ transparent: true,

var geometry = new BufferGeometry();
geometry.addAttribute('position', new BufferAttribute(new Float32Array(2 * 3), 3));
var geometry = new three$1.BufferGeometry();
geometry.addAttribute('position', new three$1.BufferAttribute(new Float32Array(2 * 3), 3));
var lineMaterial = lineMaterials[color];
var line = new Line(geometry, lineMaterial);
var line = new three$1.Line(geometry, lineMaterial);

@@ -213,0 +224,0 @@ line.renderOrder = 10; // Prevent visual glitches of dark lines on top of nodes by rendering them last

{
"name": "three-forcegraph",
"version": "1.2.2",
"version": "1.2.3",
"description": "Force-directed graph as a ThreeJS 3d object",

@@ -5,0 +5,0 @@ "unpkg": "dist/three-forcegraph.min.js",

@@ -11,2 +11,14 @@ import {

const three = window.THREE
? window.THREE // Prefer consumption from global THREE, if exists
: {
SphereGeometry,
BufferGeometry,
BufferAttribute,
Mesh,
MeshLambertMaterial,
Line,
LineBasicMaterial
};
import {

@@ -152,3 +164,3 @@ forceSimulation as d3ForceSimulation,

if (!sphereGeometries.hasOwnProperty(val)) {
sphereGeometries[val] = new SphereGeometry(Math.cbrt(val) * state.nodeRelSize, state.nodeResolution, state.nodeResolution);
sphereGeometries[val] = new three.SphereGeometry(Math.cbrt(val) * state.nodeRelSize, state.nodeResolution, state.nodeResolution);
}

@@ -158,3 +170,3 @@

if (!sphereMaterials.hasOwnProperty(color)) {
sphereMaterials[color] = new MeshLambertMaterial({
sphereMaterials[color] = new three.MeshLambertMaterial({
color: colorStr2Hex(color || '#ffffaa'),

@@ -166,3 +178,3 @@ transparent: true,

obj = new Mesh(sphereGeometries[val], sphereMaterials[color]);
obj = new three.Mesh(sphereGeometries[val], sphereMaterials[color]);
}

@@ -181,3 +193,3 @@

if (!lineMaterials.hasOwnProperty(color)) {
lineMaterials[color] = new LineBasicMaterial({
lineMaterials[color] = new three.LineBasicMaterial({
color: colorStr2Hex(color || '#f0f0f0'),

@@ -189,6 +201,6 @@ transparent: true,

const geometry = new BufferGeometry();
geometry.addAttribute('position', new BufferAttribute(new Float32Array(2 * 3), 3));
const geometry = new three.BufferGeometry();
geometry.addAttribute('position', new three.BufferAttribute(new Float32Array(2 * 3), 3));
const lineMaterial = lineMaterials[color];
const line = new Line(geometry, lineMaterial);
const line = new three.Line(geometry, lineMaterial);

@@ -195,0 +207,0 @@ line.renderOrder = 10; // Prevent visual glitches of dark lines on top of nodes by rendering them last

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