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three-mesh-bvh

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three-mesh-bvh

A BVH implementation to speed up raycasting against three.js meshes.

  • 0.5.19
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  • npm
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280K
decreased by-5.02%
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What is three-mesh-bvh?

The three-mesh-bvh package is a utility for creating and using Bounding Volume Hierarchies (BVH) to accelerate raycasting, intersection testing, and spatial queries on three.js meshes. It is particularly useful for improving performance in complex scenes with many objects or detailed geometries.

What are three-mesh-bvh's main functionalities?

Raycasting

This feature allows you to perform efficient raycasting on a mesh by using a BVH. The code sample demonstrates how to create a BVH for a mesh and override the raycast method to use the accelerated raycasting provided by three-mesh-bvh.

const { MeshBVH, acceleratedRaycast } = require('three-mesh-bvh');
const { Mesh, Raycaster, BoxGeometry, MeshBasicMaterial } = require('three');

// Create a mesh
const geometry = new BoxGeometry(1, 1, 1);
const material = new MeshBasicMaterial({ color: 0x00ff00 });
const mesh = new Mesh(geometry, material);

// Create BVH
mesh.geometry.boundsTree = new MeshBVH(mesh.geometry);

// Override raycast method
mesh.raycast = acceleratedRaycast;

// Perform raycasting
const raycaster = new Raycaster();
raycaster.setFromCamera({ x: 0, y: 0 }, camera);
const intersects = raycaster.intersectObject(mesh);
console.log(intersects);

Intersection Testing

This feature allows you to test for intersections between two geometries using BVH. The code sample demonstrates how to create a BVH for one mesh and check if it intersects with another mesh.

const { MeshBVH, acceleratedRaycast } = require('three-mesh-bvh');
const { Mesh, BoxGeometry, MeshBasicMaterial, Vector3 } = require('three');

// Create two meshes
const geometry1 = new BoxGeometry(1, 1, 1);
const material1 = new MeshBasicMaterial({ color: 0x00ff00 });
const mesh1 = new Mesh(geometry1, material1);

const geometry2 = new BoxGeometry(1, 1, 1);
const material2 = new MeshBasicMaterial({ color: 0xff0000 });
const mesh2 = new Mesh(geometry2, material2);
mesh2.position.set(0.5, 0.5, 0.5);

// Create BVH for the first mesh
mesh1.geometry.boundsTree = new MeshBVH(mesh1.geometry);

// Check for intersection
const intersects = mesh1.geometry.boundsTree.intersectsGeometry(mesh2.geometry, mesh2.matrixWorld);
console.log(intersects);

Spatial Queries

This feature allows you to perform spatial queries, such as checking if a sphere intersects with a mesh, using BVH. The code sample demonstrates how to create a BVH for a mesh and perform a spatial query with a sphere.

const { MeshBVH } = require('three-mesh-bvh');
const { Mesh, BoxGeometry, MeshBasicMaterial, Sphere } = require('three');

// Create a mesh
const geometry = new BoxGeometry(1, 1, 1);
const material = new MeshBasicMaterial({ color: 0x00ff00 });
const mesh = new Mesh(geometry, material);

// Create BVH
mesh.geometry.boundsTree = new MeshBVH(mesh.geometry);

// Define a sphere for spatial query
const sphere = new Sphere(new Vector3(0, 0, 0), 1.5);

// Perform spatial query
const intersects = mesh.geometry.boundsTree.intersectsSphere(sphere);
console.log(intersects);

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Package last updated on 28 Nov 2022

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