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three-mesh-bvh

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three-mesh-bvh - npm Package Versions

1
7

0.6.1

Diff

Changelog

Source

[0.6.1] - 2023-07-08

Fixed

  • The root bounding box incorrectly including the origin causing an extra large bounds for shift geometry.
gkjohnson
published 0.6.0 •

Changelog

Source

[0.6.0] - 2023-05-19

Changed

  • Bumped minimum required three.js version to v0.151.0
gkjohnson
published 0.5.24 •

Changelog

Source

[0.5.24] - 2023-05-13

Fixed

  • MeshBVH Worker error when incorrectly transferring shader array buffers.
gkjohnson
published 0.5.23 •

Changelog

Source

[0.5.23] - 2023-02-03

Fixed

  • Case where raycasting would not work if uvs are not present.
gkjohnson
published 0.5.22 •

Changelog

Source

[0.5.22] - 2023-01-15

Added

  • Support to suppress logs in ExtendedTriangle.intersectsTriangle.
gkjohnson
published 0.5.21 •

Changelog

Source

[0.5.21] - 2023-01-03

Changed

  • Removed use of optional chaining.
gkjohnson
published 0.5.20 •

Changelog

Source

[0.5.20] - 2022-12-31

Added

  • Diff support to StaticGeometryGenerator so only changed meshes and skinned meshes are updated in order to improve performance on subsequent updates.
gkjohnson
published 0.5.19 •

Changelog

Source

[0.5.19] - 2022-11-28

Fixed

  • StaticGeometryGenerator: now correctly only traverses and includes visible meshes.
gkjohnson
published 0.5.18 •

Changelog

Source

[0.5.18] - 2022-11-15

Added

  • Support for distance queries on the GPU.

Fixed

  • Case in triangle intersect function that would incorrectly report an intersection.
gkjohnson
published 0.5.17 •

Changelog

Source

[0.5.17] - 2022-10-22

Fixed

  • Case in new three.js that caused the vertex texture to work incrrectly.
  • Removed incomplete and incorrect Box3 inheritance from OrientedBox.
  • Adde min and max to typescript definition for OrientedBox.
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