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three-render-objects

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three-render-objects - npm Package Compare versions

Comparing version 1.21.1 to 1.22.0

13

dist/three-render-objects.common.js

@@ -247,7 +247,3 @@ 'use strict';

if (state.hoverDuringDrag || !state.isPointerDragging) {
var raycaster = new three.Raycaster();
raycaster.params.Line.threshold = state.lineHoverPrecision; // set linePrecision
raycaster.setFromCamera(state.pointerPos, state.camera);
var intersects = raycaster.intersectObjects(state.objects, true).map(function (_ref) {
var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y).map(function (_ref) {
var object = _ref.object;

@@ -386,2 +382,9 @@ return object;

},
intersectingObjects: function intersectingObjects(state, x, y) {
var raycaster = new three.Raycaster();
raycaster.params.Line.threshold = state.lineHoverPrecision; // set linePrecision
raycaster.setFromCamera(new three.Vector2(x, y), state.camera);
return raycaster.intersectObjects(state.objects, true);
},
renderer: function renderer(state) {

@@ -388,0 +391,0 @@ return state.renderer;

@@ -1,2 +0,2 @@

import { WebGLRendererParameters, Object3D, WebGLRenderer, Scene, Camera } from 'three';
import { WebGLRendererParameters, Object3D, WebGLRenderer, Scene, Camera, Intersection } from 'three';
import { EffectComposer } from 'three/examples/jsm/postprocessing/EffectComposer.js';

@@ -74,2 +74,3 @@

getcreenCoords(x: number, y: number, z: number): { x: number, y: number; };
intersectingObjects(x: number, y: number): Intersection[];
}

@@ -76,0 +77,0 @@

@@ -243,7 +243,3 @@ import { WebGLRenderer, Scene, PerspectiveCamera, Raycaster, TextureLoader, Vector2, Vector3, Box3, Color, Mesh, SphereGeometry, MeshBasicMaterial, BackSide, EventDispatcher, MOUSE, Quaternion, Spherical, Clock } from 'three';

if (state.hoverDuringDrag || !state.isPointerDragging) {
var raycaster = new three.Raycaster();
raycaster.params.Line.threshold = state.lineHoverPrecision; // set linePrecision
raycaster.setFromCamera(state.pointerPos, state.camera);
var intersects = raycaster.intersectObjects(state.objects, true).map(function (_ref) {
var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y).map(function (_ref) {
var object = _ref.object;

@@ -382,2 +378,9 @@ return object;

},
intersectingObjects: function intersectingObjects(state, x, y) {
var raycaster = new three.Raycaster();
raycaster.params.Line.threshold = state.lineHoverPrecision; // set linePrecision
raycaster.setFromCamera(new three.Vector2(x, y), state.camera);
return raycaster.intersectObjects(state.objects, true);
},
renderer: function renderer(state) {

@@ -384,0 +387,0 @@ return state.renderer;

{
"name": "three-render-objects",
"version": "1.21.1",
"version": "1.22.0",
"description": "Easy way to render ThreeJS objects with built-in interaction defaults",

@@ -5,0 +5,0 @@ "license": "MIT",

@@ -102,2 +102,3 @@ three-render-objects

| <b>getScreenCoords</b>(<i>x</i>, <i>y</i>, <i>z</i>) | Utility method to translate 3D coordinates to the viewport domain. Given a set of `x`,`y`,`z` coordinates, returns the current equivalent `{x, y}` in viewport coordinates. |
| <b>intersectingObjects</b>(<i>x</i>, <i>y</i>) | Utility method to retrieve the list of objects under the line of sight of the given viewport coordinates. Returns an array of [intersectObject](https://threejs.org/docs/#api/en/core/Raycaster.intersectObject), sorted by distance (from closest to farthest). |

@@ -104,0 +105,0 @@ [npm-img]: https://img.shields.io/npm/v/three-render-objects.svg

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