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three-render-objects

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three-render-objects - npm Package Compare versions

Comparing version 1.23.0 to 1.24.0

39

dist/three-render-objects.common.js

@@ -247,7 +247,10 @@ 'use strict';

if (state.hoverDuringDrag || !state.isPointerDragging) {
var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y).map(function (_ref) {
var object = _ref.object;
return object;
}).filter(state.hoverFilter).sort(state.hoverOrderComparator);
topObject = intersects.length ? intersects[0] : null;
var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y).filter(function (d) {
return state.hoverFilter(d.object);
}).sort(function (a, b) {
return state.hoverOrderComparator(a.object, b.object);
});
var topIntersect = intersects.length ? intersects[0] : null;
topObject = topIntersect ? topIntersect.object : null;
state.intersectionPoint = topIntersect ? topIntersect.point : null;
}

@@ -343,6 +346,6 @@

var maxBoxSide = Math.max.apply(Math, _toConsumableArray(Object.entries(bbox).map(function (_ref2) {
var _ref3 = _slicedToArray(_ref2, 2),
coordType = _ref3[0],
coords = _ref3[1];
var maxBoxSide = Math.max.apply(Math, _toConsumableArray(Object.entries(bbox).map(function (_ref) {
var _ref2 = _slicedToArray(_ref, 2),
coordType = _ref2[0],
coords = _ref2[1];

@@ -427,9 +430,9 @@ return Math.max.apply(Math, _toConsumableArray(coords.map(function (c) {

},
init: function init(domNode, state, _ref5) {
var _ref5$controlType = _ref5.controlType,
controlType = _ref5$controlType === void 0 ? 'trackball' : _ref5$controlType,
_ref5$rendererConfig = _ref5.rendererConfig,
rendererConfig = _ref5$rendererConfig === void 0 ? {} : _ref5$rendererConfig,
_ref5$waitForLoadComp = _ref5.waitForLoadComplete,
waitForLoadComplete = _ref5$waitForLoadComp === void 0 ? true : _ref5$waitForLoadComp;
init: function init(domNode, state, _ref4) {
var _ref4$controlType = _ref4.controlType,
controlType = _ref4$controlType === void 0 ? 'trackball' : _ref4$controlType,
_ref4$rendererConfig = _ref4.rendererConfig,
rendererConfig = _ref4$rendererConfig === void 0 ? {} : _ref4$rendererConfig,
_ref4$waitForLoadComp = _ref4.waitForLoadComplete,
waitForLoadComplete = _ref4$waitForLoadComp === void 0 ? true : _ref4$waitForLoadComp;
// Wipe DOM

@@ -494,3 +497,3 @@ domNode.innerHTML = ''; // Add relative container

// left-click
state.onClick(state.hoverObj || null, ev); // trigger background clicks with null
state.onClick(state.hoverObj || null, ev, state.intersectionPoint); // trigger background clicks with null
}

@@ -500,3 +503,3 @@

// right-click
state.onRightClick(state.hoverObj || null, ev);
state.onRightClick(state.hoverObj || null, ev, state.intersectionPoint);
}

@@ -503,0 +506,0 @@ }, true); // use capture phase to prevent propagation blocking from controls (specifically for fly)

@@ -243,7 +243,10 @@ import { WebGLRenderer, Scene, PerspectiveCamera, Raycaster, TextureLoader, Vector2, Vector3, Box3, Color, Mesh, SphereGeometry, MeshBasicMaterial, BackSide, EventDispatcher, MOUSE, Quaternion, Spherical, Clock } from 'three';

if (state.hoverDuringDrag || !state.isPointerDragging) {
var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y).map(function (_ref) {
var object = _ref.object;
return object;
}).filter(state.hoverFilter).sort(state.hoverOrderComparator);
topObject = intersects.length ? intersects[0] : null;
var intersects = this.intersectingObjects(state.pointerPos.x, state.pointerPos.y).filter(function (d) {
return state.hoverFilter(d.object);
}).sort(function (a, b) {
return state.hoverOrderComparator(a.object, b.object);
});
var topIntersect = intersects.length ? intersects[0] : null;
topObject = topIntersect ? topIntersect.object : null;
state.intersectionPoint = topIntersect ? topIntersect.point : null;
}

@@ -339,6 +342,6 @@

var maxBoxSide = Math.max.apply(Math, _toConsumableArray(Object.entries(bbox).map(function (_ref2) {
var _ref3 = _slicedToArray(_ref2, 2),
coordType = _ref3[0],
coords = _ref3[1];
var maxBoxSide = Math.max.apply(Math, _toConsumableArray(Object.entries(bbox).map(function (_ref) {
var _ref2 = _slicedToArray(_ref, 2),
coordType = _ref2[0],
coords = _ref2[1];

@@ -423,9 +426,9 @@ return Math.max.apply(Math, _toConsumableArray(coords.map(function (c) {

},
init: function init(domNode, state, _ref5) {
var _ref5$controlType = _ref5.controlType,
controlType = _ref5$controlType === void 0 ? 'trackball' : _ref5$controlType,
_ref5$rendererConfig = _ref5.rendererConfig,
rendererConfig = _ref5$rendererConfig === void 0 ? {} : _ref5$rendererConfig,
_ref5$waitForLoadComp = _ref5.waitForLoadComplete,
waitForLoadComplete = _ref5$waitForLoadComp === void 0 ? true : _ref5$waitForLoadComp;
init: function init(domNode, state, _ref4) {
var _ref4$controlType = _ref4.controlType,
controlType = _ref4$controlType === void 0 ? 'trackball' : _ref4$controlType,
_ref4$rendererConfig = _ref4.rendererConfig,
rendererConfig = _ref4$rendererConfig === void 0 ? {} : _ref4$rendererConfig,
_ref4$waitForLoadComp = _ref4.waitForLoadComplete,
waitForLoadComplete = _ref4$waitForLoadComp === void 0 ? true : _ref4$waitForLoadComp;
// Wipe DOM

@@ -490,3 +493,3 @@ domNode.innerHTML = ''; // Add relative container

// left-click
state.onClick(state.hoverObj || null, ev); // trigger background clicks with null
state.onClick(state.hoverObj || null, ev, state.intersectionPoint); // trigger background clicks with null
}

@@ -496,3 +499,3 @@

// right-click
state.onRightClick(state.hoverObj || null, ev);
state.onRightClick(state.hoverObj || null, ev, state.intersectionPoint);
}

@@ -499,0 +502,0 @@ }, true); // use capture phase to prevent propagation blocking from controls (specifically for fly)

{
"name": "three-render-objects",
"version": "1.23.0",
"version": "1.24.0",
"description": "Easy way to render ThreeJS objects with built-in interaction defaults",

@@ -5,0 +5,0 @@ "license": "MIT",

@@ -85,4 +85,4 @@ three-render-objects

| --- | --- | :--: |
| <b>onClick</b>(<i>fn</i>) | Callback function for object clicks with left mouse button. The object (or `null` if there's no object under the mouse line of sight) and the event object are included as arguments `onClick(object, event)`. | - |
| <b>onRightClick</b>(<i>fn</i>) | Callback function for object right-clicks. The object (or `null` if there's no object under the mouse line of sight) and the event object are included as arguments `onRightClick(object, event)`. | - |
| <b>onClick</b>(<i>fn</i>) | Callback function for object clicks with left mouse button. The object (or `null` if there's no object under the mouse line of sight), the event object and the coordinates of the intersecting point in the object's surface are included as arguments `onClick(object, event, { x, y, z })`. | - |
| <b>onRightClick</b>(<i>fn</i>) | Callback function for object right-clicks. The object (or `null` if there's no object under the mouse line of sight), the event object and the coordinates of the intersecting point in the object's surface are included as arguments `onRightClick(object, event, { x, y, z })`. | - |
| <b>onHover</b>(<i>fn</i>) | Callback function for object mouse over events. The object (or `null` if there's no object under the mouse line of sight) is included as the first argument, and the previous hovered object (or `null`) as second argument: `onHover(obj, prevObj)`. | - |

@@ -89,0 +89,0 @@ | <b>hoverOrderComparator</b>([<i>fn</i>]) | Getter/setter for the comparator function to use when hovering over multiple objects under the same line of sight. This function can be used to prioritize hovering some objects over others. | By default, hovering priority is based solely on camera proximity (closest object wins). |

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