THREE.TextSprite
class THREE.TextSprite extends THREE.Sprite
An instance of TextSprite
automatically computes the optimal font size depending on the distance to the camera and the size of the renderer canvas.
demo
Try it out!
dependencies
setup
npm
npm install three.textsprite
ES module
import TextSprite from 'three.textsprite';
browser
<script src="https://unpkg.com/three"></script>
<script src="https://unpkg.com/three.texttexture"></script>
<script src="https://unpkg.com/three.textsprite"></script>
The class TextSprite
will be available under the namespace THREE
.
members
.constructor({textSize, redrawInterval, maxFontSize, texture, material})
argument | description |
---|
texture | The parameters to pass to the constructor of TextTexture . |
material | The parameters to pass to the constructor of SpriteMaterial . |
let sprite = new THREE.TextSprite({
textSize: 10,
redrawInterval: 250,
texture: {
text: 'Carpe Diem',
fontFamily: 'Arial, Helvetica, sans-serif',
},
material: {
color: 0xffbbff,
fog: true,
},
});
scene.add(sprite);
.isTextSprite = true
Used to check whether this is an instance of TextSprite
.
You should not change this, as it is used internally for optimisation.
.textSize = 1
The size of the text.
.redrawInterval = 1
The minimum time that must elapse before the canvas is redrawn. If 0, the canvas is redrawn immediately whenever TextSprite
is rendered, otherwise the redrawing is deferred.
.maxFontSize = Infinity
The maximum font size.
.dispose()
Disposes the texture and the material.