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three.textsprite

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three.textsprite

Automatically computes the optimal font size depending on the distance to the camera and the size of the renderer canvas.

  • 18.7.14
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  • npm
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THREE.TextSprite

class THREE.TextSprite extends THREE.Sprite

An instance of TextSprite automatically computes the optimal font size depending on the distance to the camera and the size of the renderer canvas.

demo

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dependencies

setup

npm

npm install three.textsprite

ES module

import TextSprite from 'three.textsprite';

browser

<script src="https://unpkg.com/three"></script>
<script src="https://unpkg.com/three.texttexture"></script>
<script src="https://unpkg.com/three.textsprite"></script>

The class TextSprite will be available under the namespace THREE.

members

.constructor({textSize, redrawInterval, maxFontSize, texture, material})

argumentdescription
textureThe parameters to pass to the constructor of TextTexture.
materialThe parameters to pass to the constructor of SpriteMaterial.
let sprite = new THREE.TextSprite({
  textSize: 10,
  redrawInterval: 250,
  texture: {
    text: 'Carpe Diem',
    fontFamily: 'Arial, Helvetica, sans-serif',
  },
  material: {
    color: 0xffbbff,
    fog: true,
  },
});
scene.add(sprite);

.isTextSprite = true

Used to check whether this is an instance of TextSprite.

You should not change this, as it is used internally for optimisation.


.textSize = 1

The size of the text.


.redrawInterval = 1

The minimum time that must elapse before the canvas is redrawn. If 0, the canvas is redrawn immediately whenever TextSprite is rendered, otherwise the redrawing is deferred.


.maxFontSize = Infinity

The maximum font size.


.dispose()

Disposes the texture and the material.

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Package last updated on 13 Jul 2018

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