THREE.TextTexture
class THREE.TextTexture extends THREE.Texture
An instance of TextTexture
is a texture for writing text on the canvas.
demo
Try it out!
dependencies
setup
Install the package via npm.
npm install three.texttexture
Include the code in your page via a CDN.
<script src="https://unpkg.com/three"></script>
<script src="https://unpkg.com/three.texttexture"></script>
members
.constructor({autoRedraw, text, fontStyle, fontVariant, fontWeight, fontSize, fontFamily, textAlign, lineHeight, padding, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy})
let texture = new THREE.TextTexture({
text: 'Carpe Diem',
fontStyle: 'italic',
fontSize: 32,
fontFamily: '"Times New Roman", Times, serif',
});
let material = new THREE.SpriteMaterial({map: texture, color: 0xffffbb});
let sprite = new THREE.Sprite(material);
sprite.scale.setX(texture.aspect).multiplyScalar(10);
scene.add(sprite);
.text = ''
A string for the text to write on the canvas.
.lines
read-only
An array of the text split by the new line character.
.fontStyle = 'normal'
A string for the font style. Possible values are 'normal'
, 'italic'
and 'oblique'
.
.fontVariant = 'normal'
A string for the font variant. Possible values are 'normal'
and 'small-caps'
.
.fontWeight = 'normal'
A string for the font weight. Possible values are 'normal'
, 'bold'
, 'bolder'
, 'lighter'
and '100'
to '900'
.
.fontSize = 16
A number for the font size in pixels.
.fontFamily = 'sans-serif'
A string for the font family.
.font
read-only
A string for the combined font properties.
.textAlign = 'center'
A string for the horizontal alignment of the text lines. Possible values are 'center'
, 'left'
and 'right'
.
.lineHeight = 1
A number for the height of a text line. The pixels are calculated relative to the font size.
.padding = 1/4
A number for the space around the text of the canvas. The pixels are calculated relative to the font size.
.text
.fontStyle
.fontVariant
.fontWeight
.fontSize
.fontFamily
.textAlign
.lineHeight
.padding
Changing the value will redraw the canvas, if autoRedraw
is true
.
.redraw()
Redraws the canvas.
.autoRedraw = true
If false
, changing properties will not redraw the canvas.
Make use of it, if you want to change multiple properties at once. This way you will avoid unnecessary .redraw()
calls.
texture.autoRedraw = false;
texture.text = 'Memento Mori';
texture.fontWeight = 'bold';
texture.fontSize = 48;
texture.redraw();
texture.autoRedraw = true;
.aspect
read-only
The width of the canvas devided by the height. If the width or the height is 0, the value is 1.
see also