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    three

JavaScript 3D library


Version published
Maintainers
3
Install size
12.5 MB
Created

Package description

What is three?

The 'three' npm package is a JavaScript library that provides a wide array of functionalities for creating and displaying 3D graphics in web browsers. It uses WebGL under the hood and provides an easy-to-use API to create 3D scenes, render them, and add various elements like shapes, materials, lights, cameras, and more.

What are three's main functionalities?

Creating a Scene

This code sample demonstrates how to create a new 3D scene using Three.js. A scene is a container that holds all your objects, cameras, and lights.

const scene = new THREE.Scene();

Adding a Mesh

This code sample shows how to create a simple cube mesh with a green color and add it to the scene. A mesh consists of a geometry and a material.

const geometry = new THREE.BoxGeometry(1, 1, 1);
const material = new THREE.MeshBasicMaterial({ color: 0x00ff00 });
const cube = new THREE.Mesh(geometry, material);
scene.add(cube);

Setting up a Camera

This code sets up a perspective camera with a certain field of view, aspect ratio, and near and far clipping planes. The camera is positioned 5 units away from the origin along the z-axis.

const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
camera.position.z = 5;

Rendering the Scene

This code sample initializes a WebGL renderer, sets its size, and appends its DOM element to the body of the document. It also defines an animate function that continuously renders the scene using the camera.

const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
function animate() {
  requestAnimationFrame(animate);
  renderer.render(scene, camera);
}
animate();

Adding Lights

This code sample adds a point light to the scene, which emits light in all directions. The light's color, intensity, and distance are set, and its position is placed at coordinates (10, 10, 10).

const light = new THREE.PointLight(0xffffff, 1, 100);
light.position.set(10, 10, 10);
scene.add(light);

Other packages similar to three

Readme

Source

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

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Last updated on 18 Aug 2017

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