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timermodule

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timermodule

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  • 0.0.6
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USAGE

Import it as

import Timer from "timermodule";

Create an instance for it and initialize it (using init method) before using the methods of the instance.

let timerObj = new Timer(); 
timerObj.init(initializationData);

The above initialization data object is of the pattern:

 "data" : {
   "mytimer(yourtimername)" : {
            time : {
               hh : "00",
               mm : "00",
               ss : "00
           },
           status : "INIT"
         }
  },
  "notifier" : "notifierFunction"

If many timers are required, give each timer a unique key and add the data in the above format.

The notifier function will be called each time for a change in timer object. The notifier function will get an arguement in the format : (key, value). The value will be in the format as below :

        "time"(keyword) : {
            hh(keyword) : "<values>",
            mm(keyword) : "<values>",
            ss(keyword) : "<values>"
        },
        "status"(keyword) : "INIT (OR) RUNNING (OR) PAUSED"

**Once you are done with creating an instance and initializing it, you can proceed calling the methods available on the timer instance **

The main action methods available in timer object instance are as follows :

start, pause, resume, reset.

You have call the above functions with the name of your timer as arguement. Eg : start("mytimer").

To update the timer abruptly, you can use updateTimerState method.

Eg : updateTimerState(<nameoftimer>, <actionname>, <durationinhh,mm,ssobformat));

i.e nameoftimer - In the above example - "mytimer". actionname - supported values are : START, RESUME, PAUSE, RESET durationinhh,mm,ssobformat - time object in the format { hh , mm, ss}

Examples available in : CodeSandbox example link

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Package last updated on 23 Jun 2020

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