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tonegenerator - npm Package Compare versions

Comparing version 0.0.2 to 0.1.0

.npmignore

6

index.js
/*
* ToneGenerator for node.js
* generates raw PCM data for a tone,
* generates raw PCM data for a tone,
* specify length and frequency

@@ -16,8 +16,8 @@ */

module.exports = function(freq, lengthInSecs) {
module.exports = function(freq, lengthInSecs, volume) {
freq = freq || 440;
lengthInSecs = lengthInSecs || 2.0;
volume = volume || 30
var cycle = Math.floor(44100/freq);
var volume = 30;
var samplesLeft = lengthInSecs * 44100;

@@ -24,0 +24,0 @@ var cycles = samplesLeft/cycle;

{
"name": "tonegenerator",
"description": "Generates a tone as raw PCM WAV data, so you can do operations on it",
"version": "0.0.2",
"version": "0.1.0",
"scripts": {
"test": "node test.js",
"semantic-release": "semantic-release pre && npm publish && semantic-release post"
},
"author": {

@@ -9,10 +13,18 @@ "name": "Karl Westin",

},
"repository" : {
"type" : "git",
"url" : "https://github.com/karlwestin/node-tonegenerator.git"
"repository": {
"type": "git",
"url": "https://github.com/karlwestin/node-tonegenerator.git"
},
"keywords": ["audio", "tone", "frequency", "wav", "pcm"],
"dependencies": {},
"keywords": [
"audio",
"tone",
"frequency",
"wav",
"pcm"
],
"devDependencies": {
"semantic-release": "^4.3.5"
},
"main": "./index.js",
"readmeFilename": "README.md"
}
}
ToneGenerator for node.js
====
This thing generates raw PCM data, specified by
This thing generates raw PCM data, specified by
a frequency and length in seconds.
```javascript
tone(frequency, lengthInSeconds, [volumen])
```
```javascript
var tone = require("tonegenerator");
var A440 = tone(440, 20); // get PCM data for a 440hz A, 20 seconds.
var A440 = tone(440, 20, 30); // get PCM data for a 440hz A, 20 seconds, volume 30
```
The data is returned as a normal array, so you can do operations on it.
I'm really unsure what the 'volume' value means, but you can use it to create
different tones with different volumes, let me know how it works for you!
The data is returned as a normal array, so you can do operations on it.
Before writing to a file, you need to convert it to a buffer:

@@ -21,8 +28,8 @@

// An A-major chord
var tone1 = tone(440, 2);
var tone2 = tone(554.37, 2);
var tone3 = tone(659.26, 2);
var tone1 = tone(440, 2, 60);
var tone2 = tone(554.37, 2, 30);
var tone3 = tone(659.26, 2, 30);
// "playing" one tone at the time
// note that at this time, our sound is just an array
// note that at this time, our sound is just an array
// of gain values. By appending the raw PCM data for one after another,

@@ -29,0 +36,0 @@ // we can play them in a sequence

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