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touchcontroller

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touchcontroller - npm Package Compare versions

Comparing version 3.3.0 to 3.4.0

dist/typings/emulate/_getEmulateTouchAdvancedOptions.d.ts

6

dist/typings/debug/MultiTouchControllerDebugLayer.d.ts

@@ -1,4 +0,4 @@

import { MultiTouchController } from '../multitouch/MultiTouchController';
export declare class MultiTouchControllerDebugLayer {
constructor(multiTouchController: MultiTouchController<any>);
import { MultitouchController } from '../multitouch/MultitouchController';
export declare class MultitouchControllerDebugLayer {
constructor(multitouchController: MultitouchController<any>);
}

@@ -5,8 +5,8 @@ import { Vector } from 'xyzt';

deadParticlesCount: number;
private liveCtx;
private deadCtx;
private scene;
private readonly liveCtx;
private readonly deadCtx;
private readonly scene;
private lastRenderNow;
private contexts;
private subscribers;
private readonly contexts;
private readonly subscribers;
constructor(quality: Vector, initialColor?: string);

@@ -13,0 +13,0 @@ drawPoint(options: IParticleOptions): void;

@@ -16,3 +16,3 @@ import { Vector } from 'xyzt';

export declare class Particle {
private options;
private readonly options;
zIndex: number;

@@ -19,0 +19,0 @@ static compare(a: Particle, b: Particle): 0 | -1 | 1;

import { Vector } from 'xyzt';
import { Particle } from './Particle';
export declare class Scene {
private ctx;
private readonly ctx;
particles: Particle[];

@@ -6,0 +6,0 @@ constructor(ctx: CanvasRenderingContext2D);

import { Observable } from 'rxjs/internal/Observable';
import { Grid } from '../touch/Grid';
import { Touch } from '../touch/Touch';

@@ -8,3 +7,2 @@ import { TouchFrame } from '../touch/TouchFrame';

hoveredFrames: Observable<TouchFrame>;
applyGrid(grid: Grid): ITouchController;
}

@@ -7,5 +7,5 @@ import { IListener } from '../interfaces/IListener';

export declare class MouseListener implements IListener {
private eventManager;
private buttons;
private rotating;
private readonly eventManager;
private readonly buttons;
private readonly rotating;
get title(): string;

@@ -12,0 +12,0 @@ startEventType: string;

@@ -6,3 +6,3 @@ import { IListener } from '../interfaces/IListener';

export declare class TouchListener implements IListener {
private eventManager;
private readonly eventManager;
get title(): string;

@@ -9,0 +9,0 @@ startEventType: string;

@@ -1,3 +0,2 @@

import { emulateTouch } from './debug/emulateTouch';
import { MultiTouchControllerDebugLayer } from './debug/MultiTouchControllerDebugLayer';
import { MultitouchControllerDebugLayer } from './debug/MultiTouchControllerDebugLayer';
import { TouchControllerDebugLayer } from './debug/TouchControllerDebugLayer';

@@ -7,2 +6,4 @@ import { DrawController } from './drawController/CanvasParticlesRenderer';

import { Scene } from './drawController/Scene';
import { emulateTouch } from './emulate/emulateTouch';
import { IEmulateTouchOptions, IEmulateTouchOptionsAdvanced } from './emulate/IEmulateTouchOptions';
import { Awaitable } from './interfaces/Awaitable';

@@ -15,7 +16,5 @@ import { IElement } from './interfaces/IElement';

import { TouchListener } from './listeners/TouchListener';
import { MultiTouch } from './multitouch/MultiTouch';
import { MultiTouchController } from './multitouch/MultiTouchController';
import { multiTouchTransforms } from './multitouch/multiTouchTransforms';
import { Grid } from './touch/Grid';
import { GridTouchController } from './touch/GridTouchController';
import { Multitouch } from './multitouch/Multitouch';
import { MultitouchController } from './multitouch/MultitouchController';
import { multitouchTransforms } from './multitouch/multiTouchTransforms/multiTouchTransforms';
import { Touch } from './touch/Touch';

@@ -32,2 +31,2 @@ import { TouchController } from './touch/TouchController';

import { padArray } from './utils/padArray';
export { sign, Grid, Touch, Scene, IEvent, average, padArray, IElement, Particle, IListener, Awaitable, TouchFrame, MultiTouch, SourceCache, EventManager, emulateTouch, VectorAverage, TAverageItems, TouchListener, MouseListener, DrawController, CanvasRectangle, TouchController, ITouchController, IParticleOptions, createImageFromSrc, createCanvasFromSrc, GridTouchController, multiTouchTransforms, MultiTouchController, particleOptionsAverage, IParticleOptionsExternals, TouchControllerDebugLayer, createColoredCanvasFromSrc, getBoundingClientRectEnhanced, MultiTouchControllerDebugLayer };
export { sign, Touch, Scene, IEvent, average, padArray, IElement, Particle, IListener, Awaitable, TouchFrame, Multitouch, SourceCache, EventManager, emulateTouch, VectorAverage, TAverageItems, TouchListener, MouseListener, DrawController, CanvasRectangle, TouchController, ITouchController, IParticleOptions, createImageFromSrc, createCanvasFromSrc, multitouchTransforms, MultitouchController, IEmulateTouchOptions, particleOptionsAverage, IParticleOptionsExternals, TouchControllerDebugLayer, createColoredCanvasFromSrc, IEmulateTouchOptionsAdvanced, getBoundingClientRectEnhanced, MultitouchControllerDebugLayer };

@@ -10,4 +10,4 @@ import { Subject } from 'rxjs/internal/Subject';

readonly uuid: string;
frames: Subject<TouchFrame>;
firstFrame: Promise<TouchFrame>;
readonly frames: Subject<TouchFrame>;
readonly firstFrame: Promise<TouchFrame>;
constructor(type: 'TOUCH' | 'MOUSE', // TODO: maybe as second optional param and extendable

@@ -14,0 +14,0 @@ anchorElement: IElement, buttonIdentifier?: string | number | undefined);

@@ -7,9 +7,7 @@ import { Subject } from 'rxjs/internal/Subject';

import { EventManager } from '../utils/EventManager';
import { Grid } from './Grid';
import { GridTouchController } from './GridTouchController';
import { Touch } from './Touch';
import { TouchFrame } from './TouchFrame';
export declare class TouchController implements ITouchController {
elements: IElement[];
anchorElement: HTMLElement;
readonly elements: IElement[];
readonly anchorElement: HTMLElement;
static fromCanvas(canvas: HTMLCanvasElement): TouchController;

@@ -25,5 +23,3 @@ readonly touches: Subject<Touch>;

addInitialElement(element: IElement, newElementCreator: (event: Event) => Awaitable<IElement>): void;
emulateTouch(touch: Touch): void;
applyGrid(grid: Grid): GridTouchController;
private callListenerOnElement;
}
import { Vector } from 'xyzt';
import { IElement } from '../interfaces/IElement';
export declare class TouchFrame {
element: IElement;
anchorElement: IElement;
positionRelative: Vector;
time: number;
rotating: boolean;
force: number;
radius: Vector;
readonly element: IElement;
readonly anchorElement: IElement;
readonly positionRelative: Vector;
readonly time: number;
readonly rotating: boolean;
readonly force: number;
readonly radius: Vector;
position: Vector;

@@ -12,0 +12,0 @@ constructor(element: IElement, anchorElement: IElement, positionRelative?: Vector, time?: number, rotating?: boolean, force?: number, radius?: Vector, countPosition?: boolean);

export declare class SourceCache<TId, TSource> {
private storage;
private readonly storage;
hasItem(id: TId): boolean;

@@ -4,0 +4,0 @@ getItem(id: TId): TSource | null;

@@ -8,3 +8,3 @@ import { BoundingBox, ITransform } from 'xyzt';

export declare class CanvasRectangle extends BoundingBox {
options: ICanvasRectangleOptions;
readonly options: ICanvasRectangleOptions;
constructor(options: ICanvasRectangleOptions);

@@ -11,0 +11,0 @@ render(ctx: CanvasRenderingContext2D): void;

{
"name": "touchcontroller",
"version": "3.3.0",
"version": "3.4.0",
"author": "Pavol Hejný <me@pavolhejny.com> (https://pavolhejny.com)",

@@ -5,0 +5,0 @@ "description": "Touch and mouse controller for web apps and games",

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